maddogx 13 Posted June 13, 2007 Quote[/b] ]How about asking for help in the 1.08 troubleshooting thread instead of posting pointless rants here? Sorry, I thought THIS IS the troubleshooting thread. I missed this. No problem. Share this post Link to post Share on other sites
mickuzy 0 Posted June 13, 2007 omg *bounces around the room sporatically, while giggling histerically* and ive got test coming up. gonna have to lock it up till the 30th Share this post Link to post Share on other sites
alditbt 0 Posted June 13, 2007 greetings from Jakarta Indonesia thank you for the great patch, especially if you now that i have to spent 23hours for downloading the int patch Share this post Link to post Share on other sites
Symbiot 0 Posted June 13, 2007 I have Euro DVD version (license), after patch 1.08 i can't start the game...Security module....bla bla bla Bravo BIS !!! Share this post Link to post Share on other sites
sickboy 13 Posted June 13, 2007 greetings from Jakarta Indonesiathank you for the great patch, especially if you now that i have to spent 23hours for downloading the int patch Idea for the future: Use FlashGet and double from multiple mirrors at once... 5kb from 10 mirrors is also 50kb Quote[/b] ]I have Euro DVD version (license), after patch 1.08 i can't start the game...Security module....bla bla bla Bravo BIS !!! Bravo SymbIot, you have passed the not-being-able-to-read exam Share this post Link to post Share on other sites
4 IN 1 0 Posted June 13, 2007 will this scarerom madness ever come to an end? Share this post Link to post Share on other sites
Kabuto 0 Posted June 13, 2007 In general the patch 1.08 is ok, but flying a helicopter feels still like flying a toy helicopter. Transverse gradient is way to fast without a big effect in turning the helicopter. Also rudder should have a bigger effect, and the engine should be stronger. If you fly a little turn it happends that your helicopter falls from the sky, this looks like the engine has no effect in this moment. This new ArmA helicopter flightmodell needs be improved. Share this post Link to post Share on other sites
leckig 0 Posted June 13, 2007 I had all kinds of problem with 1.08 so I downloaded again and reinstalled the whole game and the patch. Took me 4 tries. The forth time i finally did not have any errors during patch installation. And the game runs now pretty well! Way better then 1.05. So if you are having problems - reinstal, patch and repeat. i have no idea why 3 out of 4 downloads were corrupted in my case. Share this post Link to post Share on other sites
Scrub 0 Posted June 13, 2007 Sorry to all having issues, but I must say after playing the day of release (~6hrs, haven't been able to play since.. going thru withdrals ). All that seems necessary is enjoy and wait for tweaks, Mods & addons. Thanks BIS! Share this post Link to post Share on other sites
simba 0 Posted June 13, 2007 This bullet decoy addition works actually quite strangely. if you are in normal shading, only about 5 decoys can be drawn for each building. This is quite strange actually, I tend to think this has been done for perfomance but with this system a huge amount of decoys can virtually be drawn at a time and no way to leave permanent dammage on models ! Decoys are a nice addition anyway, thanks BIS for this I only regret that you didn't use a little better texture for it (depending on unit class would rock of course ) what are the modding capabilities for decoys ? any config reference ? model/texture path ? Share this post Link to post Share on other sites
4 IN 1 0 Posted June 13, 2007 This bullet decoy addition works actually quite strangely.if you are in normal shading, only about 5 decoys can be drawn for each building. This is quite strange actually, I tend to think this has been done for perfomance but with this system a huge amount of decoys can virtually be drawn at a time and no way to leave permanent dammage on models ! Decoys are a nice addition anyway, thanks BIS for this I only regret that you didn't use a little better texture for it (depending on unit class would rock of course  ) what are the modding capabilities for decoys ?  any config reference ?  model/texture path ? i would prefer to use a "normal" bullet hole which you see on the ground Share this post Link to post Share on other sites
cobra@pulse 0 Posted June 13, 2007 Has any one got any other links for the server download other than these 3? http://arma.valuenet.nl/ArmA_Server108Full.rar http://ww.armedassault.eu/ArmA_Server108Full.rar ftp://85.25.141.43/Armed%20Assault/Server/ArmA_Server108Full.rar The top two dont work for our server guy and the middle one just cuts out half way through. Share this post Link to post Share on other sites
Chip360 0 Posted June 13, 2007 Still cant figure out how to get Ai to land at an airport.. I get as far as placing a waypoint abouta mile or 2 out from the runway and inserting the line of code (land at) but: A) I dont know what numbers to use (Has anyone mapped this?) and B) Whenever I ges at an ID, the Ai just goes crazy Share this post Link to post Share on other sites
vilas 477 Posted June 13, 2007 seems that HDR is better now, and game is not annoying like it used to be rest - need tests Share this post Link to post Share on other sites
kilo1-1 1 Posted June 13, 2007 M4A1 ACOG M203 is burst instead of auto. Pretty big mess up. Share this post Link to post Share on other sites
KDog35 0 Posted June 14, 2007 Hmmm, I think I messed up. I live in the US, bought the game here, DLed the international version upgrade to 1.08 and installed. Is that bad? is it the same thing? Because I don't see any difference in performance like others here are saying. what ya think...?? Share this post Link to post Share on other sites
4 IN 1 0 Posted June 14, 2007 Still cant figure out how to get Ai to land at an airport.. I get as far as placing a waypoint abouta  mile or 2 out from the runway and inserting the line of code (land at) but: A) I dont know what numbers to use (Has anyone mapped this?) and B) Whenever I ges at an ID, the Ai just goes crazy it seems that the AI would land at the closest airfield @KDog35 i wondered whats your spec, but the change are not with a huge FPS boost, more like a lot less of shutter Share this post Link to post Share on other sites
KDog35 0 Posted June 14, 2007 I just bought a new computer. 2 dual e6600 w/2 gig ram and a ati vid card (forgot which one). honestly im not happy with the performance. I read here this game does not support the dual processors. I was hoping the patch would help this. Share this post Link to post Share on other sites
4 IN 1 0 Posted June 14, 2007 I just bought a new computer. 2 dual e6600 w/2 gig ram and a ati vid card (forgot which one). honestly im not happy with the performance. I read here this game does not support the dual processors. I was hoping the patch would help this. Â i still cant quite get what your actural performance are, normally FPS ranged between 30 to 40 depended on your location is not bad, a stable 50 to 60 is already very good(most setting on normal and go HD BTW, clearly you cant max out this game while hoping to game squeez out 100 FPS, the game world is too big for that) Share this post Link to post Share on other sites
ArmaVidz 0 Posted June 14, 2007 Still cant figure out how to get Ai to land at an airport.. I get as far as placing a waypoint abouta  mile or 2 out from the runway and inserting the line of code (land at) but: A) I dont know what numbers to use (Has anyone mapped this?) and B) Whenever I ges at an ID, the Ai just goes crazy Make the waypoint a GET OUT waypoint and where the heck is 1.07 that isn't beta for the EU version? wth happened in the last two weeks haha Share this post Link to post Share on other sites
Planck 1 Posted June 14, 2007 Quote[/b] ]Still cant figure out how to get Ai to land at an airport.. Airfield ID numbers are: * 0 - Paraiso * 1 - Rahmadi * 2 - Pita * 3 - Antigua Planck Share this post Link to post Share on other sites
deevius 0 Posted June 14, 2007 the FPS are all good but those lod texture bugs piss me off Share this post Link to post Share on other sites
Radnik 18 Posted June 14, 2007 Overall performaces in 1.08 are better then earlier but not good enough. As ohara stated and pointed, overdraw is still present, specialy with grass turned on and very close to bushes . Example how should ArmA run on any island with any size is Mapfact`s sara lite. Share this post Link to post Share on other sites
Shadow NX 1 Posted June 14, 2007 Experienced a weird thing, installed the patch on my previous ArmA version that had all patches that were availeable, afterwards no lod probs were present only prob was the new soldier models werent added becuase i had a modified characters.pbo ( reskinned in vsr camo ). I decided to do a complete reinstall and applied v.1.05 and then the 1.08 and since then i get the lod probs again partly worser than on my old install while the settings are unchanged or even lowered. In a cutscene for example a soldier was holding a paper weapon for like 20 seconds before it switched, never had that before in such a scale. --- Another thing, as mayn others i have pretty strong lag when i aim trough the scopes with gras activated ( even at low settings ). My idea was to maybe add one more detail step where you not have the grass circle around you but instead just a few gras patches and a few rocks, that way it wouldnt looks as OFP like as when you set grass to lowest and should still save us performance... not to mention i can aim while laying finally. Suggested this to Suma and he said they will throw it in the design idea pool for a possible next patch, hopefully they decide to do it. Anyone else is liking this idea? Share this post Link to post Share on other sites
TankCommander 3 Posted June 14, 2007 I have mixed feelings about this patch in the performance department. First time around in multi it was running great but now it was just lagging to hell every now and then when running etc. Also I have some LOD problems that I never had before in 1.05 so now I end up scoping on a tank and having to wait 2 seconds or so for it to load from its 30 polygon level. Never had that problem and now it sort of annoys me. Share this post Link to post Share on other sites