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TankCommander

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About TankCommander

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  1. TankCommander

    Arma 3: Confirmed features | info & discussion

    Will there be female civilians? Please don't let it be another Sahrani... Also, are there any plans to include furniture within the oddly barren buildings?
  2. TankCommander

    release date beta

    There is more official word on the beta coming out a few weeks after E3. Also, beta content will be available on the development build pretty much right after E3. So, get the dev build and you'll likely be using the new units around June 14th.
  3. TankCommander

    Arma 3 Trailer

    I was contemplating the impact of past Arma trailers, and personally none seemed to really convey the intense Arma experience, or at least sell it to me. I feel a game as immensely detailed as this deserves far more than previous clumsy gameplay trailers have provided. Perhaps rather than presenting the game as a set of features or as a narrative, exploit the games strengths as a sandbox - as a limitless combination of gameplay possibilities. For example, this could be in the form of a soldier running through various combat zones which transition through eye blinks - engaging us as one soldier part of a larger conflict. This could easily demonstrate a great deal of the Arma content as he could board a chopper and then blink and find himself in the cockpit of an F-35. Not in a boring 'we have this, this and this' presentation, but in a creative experience enticing the audience with the message that it isn't simply another shooter. That it has endless possibilities. The 'This Is War' slogan would oddly fit nicely into this scenario. The experience of war on all fronts. So I suppose I was wondering and hoping, will Arma3 try to lift it's game to advertise itself as something 'more'?
  4. TankCommander

    Visuals two steps forward - one step back

    Course they aren't as quality as Arma3 trees. The point was to demonstrate there are older trees which convey lighting much better than Arma3 trees. It's to show a contrast between lit trees and flat ones.
  5. TankCommander

    Visuals two steps forward - one step back

    johncage, you can click on the thumbnails to open them up in 1920x1080 resolution. One solution to resolve the current diffuse flat lighting would be to implement expensive ambient occlusion passes ingame. AO is already a feature when you turn post processing up but isn't very noticeable. Unfortunately, I think even with AO more prominent, it would potentially bleed too much into other areas of the game which could cause further unrealism. It looks as tho the best course of action to my knowledge would be to improve the tree texture to be more like Arma2 (texture in the shadow depth). Only bohemia would know whether shifting lighting conditions or whatever would help improve it. There was a mod created by mikebart for Arma2 which made the trees more volumetric at no extra fps cost. He claims that it actually improves performance and from a visual standpoint, looks superior to Arma's typical flat look. To have volumetric trees adds quite a significant amount of depth to the scene. Worth a look: http://www.armaholic.com/page.php?id=9701 mikebart's system looks probably to be the more promising answer if possible. I'm including a screenshot of early morning light at 6am demonstrating the nice bump effects on the ground texture but the severe lack of any contrast from the forest. As the sun is located to the direct left of the image, the trees should feature a shadow to their right side. This may be asking too much for far distant trees which are likely very simple and don't contain enough geometry to be shaded, but for at least near to mid range trees, something perhaps worth considering. EDIT: Just tried mikebart's trees on Stratis. Notice how they give the impression of low angle light but the Arma3 pine trees don't. http://i.imgur.com/Tx6O8pz.jpg http://i.imgur.com/m5Pcgsa.jpg http://i.imgur.com/rwAFS0V.jpg
  6. TankCommander

    Visuals two steps forward - one step back

    It may well have been added to the tracker but I felt it warranted some discussion and demonstrations which might be lost in a ticket. This is also open to other graphical / aesthetic issues people may have. Like, when partly overcast, the land doesn't adjust to let in more light. Partly and fully overcast offer the same lighting conditions.
  7. I'm opening a thread to discuss some of the visual shortfalls of Arma 3. In particular, the current trees on Stratis. From the first time running the game, it was immediately evident that the trees appeared flat and lacklustre in the mid range and beyond. Included are screenshots of trees from Chernarus, Takistan and Stratis at the same time of day, same weather conditions (100% bad weather), near maximum graphical settings and running within Arma3. From what can be seen, the lighting conditions vary somewhat between the Arma2 maps and Arma3. Stratis is significantly darker when under a full overcast. In fact, it's still very dark even when partly overcast which looks odd. The level of light coming through of course affects the depth of trees due to lack of shadow contrast but even when in daylight, the mid-level trees are still flat as seen in the third Stratis screenshot. This isn't the case with Arma2 trees which are textured as such to appear full at a distance. I'd like to know whether BI are planning to fix this issue of flatness in their current vegetation. I love the rest but am just curious how something as important as trees to an environment could be worse than previous. Real World: http://upload.wikimedia.org/wikipedia/commons/0/00/Stormy_weather_Vezere_river_Dordogne.jpg Stratis (Click to view full size) Takistan (Click to view full size) Chernarus (Click to view full size)
  8. TankCommander

    Sahrani

    Oddly I can't find a CBA_A2 version exactly. Just a CBA which requires 'Arma 2: Operation Arrowhead Beta patch' as seen here: http://www.armaholic.com/page.php?id=6231 I've tested it as just a pilot in a AH-9 flying around the island with no issues. Same with flying an F-35 from Arma2. I'm beginning to suspect there is an issue with the Somato area in particular as I've mentioned before, the same tests but located to the north east ran without fault.
  9. TankCommander

    Sahrani

    I should have mentioned that I've attempted launching the same scenario running CBA_A3. CBA_OA and both together multiple times so it would have come up in the same rpt. After pasting the entire RPT into my response the page crashed. Likely due to the sheer volume of text which is why I summarised it. For the moment, will need to wait for someone to have a proper look into this issue as nothing currently works to achieve a stable experience within Sahrani. Arma 2 maps on the other hand work perfectly thus far. From what I can determine, the other errors listed refer to the removed UI pbo's from the Arma2 addons directory to be compatible with Arma3. And of course the CA_Anims_Char would be a result of Arma3 using different animations and so Arma2 anims were removed to ensure stability. Thank you again Gunter for guiding me through this. Is a little sad at this point to give up and wait for a future solution. (Included the just then generated from scratch report using all seen addons with same 'get in and move' waypoint for riflemen and open ural CDF) - summarised again as original was 600,000 characters and forums only allow for 50,000. ===================================================================== == D:\STEAM\steamapps\common\Arma 3\arma3.exe == "D:\STEAM\steamapps\common\Arma 3\arma3.exe" -mod=@sthud;@CBA_A3;@CBA_CO;@CAA1;@Arma2;@OA Exe timestamp: 2013/03/06 02:49:47 Current time: 2013/03/19 14:42:22 Type: Public Alpha Branch: Stable Version: 0.5.102571 ===================================================================== Item STR_DISP_OPT_DISABLED listed twice Item STR_WORD_DIST100 listed twice Item STR_WORD_DIST1000 listed twice Item STR_WORD_DIST200 listed twice Item STR_WORD_DIST500 listed twice Item STR_WORD_DIST2000 listed twice Item str_taskNew listed twice Item str_taskAccomplished listed twice Item str_taskSetCurrent listed twice Item str_taskCancelled listed twice Item str_taskFailed listed twice Item str_hc_menu_speed listed twice Item str_hc_commander listed twice Item str_hc_hc listed twice Item str_hc_menu_waituntil listed twice Item str_hc_menu_moveempty listed twice Item str_hc_menu_cancelallwp listed twice Item str_hc_menu_cancellastwp listed twice Item str_hc_menu_mission listed twice Item str_hc_menu_cancelwp listed twice Item str_hc_menu_createtask listed twice Item str_hc_menu_nextwp listed twice Item str_hc_menu_sitrep listed twice Item str_hc_menu_empty7 listed twice Item str_hc_menu_wpwait1 listed twice Item str_hc_menu_wpwait5 listed twice Item str_hc_menu_fireempty listed twice Item str_hc_menu_wpadd listed twice Item str_ep1_sentholdfireincombat_2 listed twice Item str_ep1_sentincominggrenade_1 listed twice Item str_ep1_sentincominggrenade_2 listed twice Item str_ep1_sentincominggrenade_3 listed twice Item str_ep1_sentisleader_1 listed twice Item str_ep1_sentnotifyattacksubgroup_1 listed twice Item str_ep1_sentnotifyattacksubgroup_2 listed twice Item str_ep1_sentnotifysupport_1 listed twice Item str_ep1_sentobjectdestroyed_1 listed twice Item str_ep1_sentunitposdown_2 listed twice Item str_ep1_sentunitposdown_3 listed twice Item str_ep1_sentunitposmiddle_1 listed twice Item str_ep1_sentunitposup_1 listed twice Item str_ep1_sentwatcharound_1 listed twice Item str_ep1_sentwatchdir_1 listed twice Item str_ep1_sentwatchpos_1 listed twice Item str_ep1_sentwatchtgt_1 listed twice Item str_ep1_sentwatchtgt_2 listed twice Item str_ep1_sentwhereareyou_1 listed twice Item str_ep1_sentwhereareyou_2 listed twice Warning Message: Addon 'CAAir2' requires addon 'CA_Anims_Char' Warning Message: Addon 'CAAir2_MQ9PredatorB' requires addon 'CAUI' Warning Message: Addon 'CA_AIR2_Su25' requires addon 'CA_Anims_Char' Warning Message: Addon 'CAAir' requires addon 'CA_Anims_Char' Warning Message: Addon 'CAAir_E' requires addon 'CA_Anims_Char' Warning Message: Addon 'CAMisc2' requires addon 'CAUI' Warning Message: Addon 'CAMisc' requires addon 'CAUI' Warning Message: Addon 'CAMisc_fix_A2FREE' requires addon 'CAUI' Warning Message: Addon 'CA_Missions' requires addon 'CA_Modules' Warning Message: Addon 'CA_Missions_Armory2' requires addon 'CAUI' Warning Message: Addon 'CA_Missions_Templates_SecOps' requires addon 'CA_Missions_AmbientCombat' Warning Message: Addon 'CA_Missions_E' requires addon 'CA_Modules_E' Warning Message: Addon 'CA_Missions_E_Armory2' requires addon 'CAUI' Warning Message: Addon 'CA_Missions_E_Templates_SecOps' requires addon 'CA_Missions_AmbientCombat' Warning Message: Addon 'CATracked_E' requires addon 'CA_Anims_Char' Warning Message: Addon 'CATracked_E_us_m270mlrs' requires addon 'CA_Modules_ARTY' Warning Message: Addon 'CAWater' requires addon 'CA_Anims_Char' Warning Message: Addon 'CAWeapons' requires addon 'CA_Anims_Char' Warning Message: Addon 'CAWeapons_Kord' requires addon 'CA_Anims_Char' Warning Message: Addon 'CAWeapons_Warfare_weapons' requires addon 'CA_Anims_Char' Warning Message: Addon 'CAWeapons_E' requires addon 'CA_Modules_ARTY' Warning Message: Addon 'CAWeapons_E_D30' requires addon 'CA_Modules_ARTY' Warning Message: Addon 'CAWeapons_E_M119_Howitzer' requires addon 'CA_Modules_ARTY' Warning Message: Addon 'CAWeapons_E_M252_81mm_Mortar' requires addon 'CA_Modules_ARTY' Warning Message: Addon 'CAWeapons_E_Podnos_2b14_82mm' requires addon 'CA_Modules_ARTY' Warning Message: Addon 'CAWheeled2' requires addon 'CA_Anims_Char' Warning Message: Addon 'CAWheeled' requires addon 'CA_Anims_Char' Warning Message: Addon 'CAWheeled_E' requires addon 'CA_Anims_Char' Warning Message: Addon 'CAWheeled_E_Ural' requires addon 'CA_Modules_ARTY' Warning Message: Addon 'cba_ui_helper' requires addon 'CAUI' Warning Message: Addon 'cba_xeh_a2' requires addon 'CA_Modules' Warning Message: Addon 'cba_xeh_a2' requires addon 'CA_Missions_AlternativeInjurySimulation' Warning Message: Addon 'cba_xeh_a2' requires addon 'CA_Modules_Alice' Warning Message: Addon 'cba_xeh_a2' requires addon 'CA_Missions_AmbientCombat' Warning Message: Addon 'cba_xeh_a2' requires addon 'CA_Modules_Animals' Warning Message: Addon 'cba_xeh_a2' requires addon 'CA_Missions_BattlefieldClearance' Warning Message: Addon 'cba_xeh_a2' requires addon 'CA_Modules_clouds' Warning Message: Addon 'cba_xeh_a2' requires addon 'CA_Modules_Coin' Warning Message: Addon 'cba_xeh_a2' requires addon 'CA_Missions_FirstAidSystem' Warning Message: Addon 'cba_xeh_a2' requires addon 'CA_Modules_Functions' Warning Message: Addon 'cba_xeh_oa' requires addon 'CA_Modules_clouds' Warning Message: Addon 'cba_xeh_oa' requires addon 'CA_Modules_Coin' Warning Message: Addon 'cba_xeh_oa' requires addon 'CA_Missions_FirstAidSystem' Warning Message: Addon 'cba_xeh_oa' requires addon 'CA_Modules_Functions' Warning Message: Addon 'cba_xeh_oa' requires addon 'CA_Missions_GarbageCollector' Warning Message: Addon 'cba_xeh_oa' requires addon 'CA_HighCommand' Warning Message: Addon 'cba_xeh_oa' requires addon 'CA_Modules_Marta' Warning Message: Addon 'cba_xeh_oa' requires addon 'CA_Modules_Silvie' Warning Message: Addon 'cba_xeh_oa' requires addon 'BI_SRRS' Warning Message: Addon 'cba_xeh_oa' requires addon 'CA_Modules_UAV' Warning Message: Addon 'cba_xeh_oa' requires addon 'CA_Modules_ZoRA' Warning Message: Addon 'cba_xeh_oa' requires addon 'CA_Modules_ARTY' Warning Message: Addon 'cba_xeh_oa' requires addon 'CA_Modules_StratLayer' Warning Message: Addon 'cba_xeh_oa' requires addon 'CAUI' Warning Message: Addon 'cba_xeh_oa' requires addon 'CA_CommunityConfigurationProject_E' Warning Message: Addon 'oac_core' requires addon 'CA_Modules_ARTY' Warning Message: Addon 'oac_core' requires addon 'CAUI' Warning Message: Addon 'oac_core' requires addon 'CA_Modules_Alice' Updating base class Default->BombSmk1, by a3\data_f\particleeffects\config.bin/CfgCloudlets/BombSmk2/ Updating base class Default->BombSmk1, by a3\data_f\particleeffects\config.bin/CfgCloudlets/BombSmk3/ Updating base class Default->LeftDust1, by a3\data_f\particleeffects\config.bin/CfgCloudlets/RightDust1/ Updating base class Default->LeftDustLong, by a3\data_f\particleeffects\config.bin/CfgCloudlets/RightDustLong/ Updating base class Default->RightWater1, by a3\data_f\particleeffects\config.bin/CfgCloudlets/LeftWater1/ Updating base class Default->RightEng1, by a3\data_f\particleeffects\config.bin/CfgCloudlets/LeftEng1/ Updating base class ->Default, by a3\anims_f\config\sdr\config.bin/CfgMovesMaleSdr/States/Crew/ Updating base class Default->GdtAsphalt, by a3\map_data\config.bin/CfgSurfaces/carpet/ Updating base class Default->GdtStratisDirt, by a3\map_data\config.bin/CfgSurfaces/mud/ Updating base class ->RscText, by a3\ui_f\config.bin/RscLoadingText/ Updating base class ->RscPicture, by a3\ui_f\config.bin/CA_Mainback/ Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Back/ Updating base class ->RscTitle, by a3\ui_f\config.bin/CA_Title/ Cannot delete class CA_Version, it is referenced somewhere (used as a base class probably). Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscDisplayMain/controls/ModIcons/ Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/IconPicture/ Updating base class RscListBox->RscCombo, by a3\ui_f\config.bin/RscDisplayCustomizeController/Steepness/ Updating base class BulletBase->B_19mm_HE, by a3\weapons_f\config.bin/CfgAmmo/B_30mm_HE/ Updating base class Bo_FAB_250->BombCore, by a3\weapons_f\config.bin/CfgAmmo/Bo_Mk82/ Updating base class 20Rnd_556x45_Stanag->CA_Magazine, by a3\weapons_f\config.bin/CfgMagazines/30Rnd_556x45_Stanag/ Updating base class ->All, by a3\weapons_f\config.bin/cfgVehicles/MineGeneric/ DX11 - Initializing DX11 engine. DX11 - Using DXGI adapter 0 (detected in config). DX11 - Using DXGI adapter 0. - adapter description : NVIDIA GeForce GTX 670 - adapter vendor ID : 4318 - adapter device ID : 4489 - adapter subsys ID : 893523032 - adapter revision : 161 - dedicated video memory : 2091581440 - dedicated system memory : 0 - shared system memory : 2147479552 Error: JoystickDevices - CoInitilizeEx return 80010106 Error: CoInitilizeEx (XAudio2-1st trial) return 80010106 PhysX3 SDK Init started ... ... PhysX3 SDK Init ended Warning: no type entry inside class RscDisplayMain/controls/CA_Version Warning: no type entry inside class RscDisplayMain/controls/CBA_CREDITS_VER Warning Message: Picture \ca\ui\data\splash1_co.paa not found Warning Message: No entry 'bin\config.bin/CfgMagazines.ARTY_30Rnd_105mmHE_M119'. Warning Message: No entry '.picture'. Warning Message: '/' is not a value Warning Message: No entry '.scope'. Warning Message: '/' is not a value Warning Message: Error: creating magazine ARTY_30Rnd_105mmHE_M119 with scope=private Warning Message: No entry '.displayName'. Warning Message: '/' is not a value Warning Message: No entry '.displayNameShort'. Warning Message: '/' is not a value Warning Message: '/' is not a value Warning Message: No entry '.initSpeed'. Warning Message: '/' is not a value Warning Message: No entry '.reloadAction'. Warning Message: '/' is not a value Warning Message: No entry '.modelSpecial'. Warning Message: '/' is not a value Warning Message: No entry '.ammo'. Warning Message: '/' is not a value Warning Message: Cannot load texture ca\ui\data\icon_wf_building_lvs_ca.paa. Warning Message: Cannot load texture ca\ui\data\icon_wf_building_hvs_ca.paa. Warning Message: Cannot load texture ca\ui\data\icon_wf_building_uav_ca.paa. Warning Message: Cannot load texture ca\ui\data\icon_wf_building_repair_ca.paa. Warning Message: Cannot load texture ca\ui\data\icon_wf_building_mhq_ca.paa. Warning Message: No entry 'bin\config.bin/CfgNonAIVehicles/ProxySecWeapon.simulation'. Warning Message: '/' is not a value Unrecognized CfgNonAIVehicles simulation in bin\config.bin/CfgNonAIVehicles/ProxySecWeapon/ Warning Message: No entry 'bin\config.bin/CfgNonAIVehicles/ProxySecWeapon.model'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgNonAIVehicles/ProxySecWeapon.simulation'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgNonAIVehicles/ProxyRPG7_Proxy.simulation'. Warning Message: '/' is not a value Unrecognized CfgNonAIVehicles simulation in bin\config.bin/CfgNonAIVehicles/ProxyRPG7_Proxy/ Warning Message: No entry 'bin\config.bin/CfgNonAIVehicles/ProxyRPG7_Proxy.model'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgNonAIVehicles/ProxyRPG7_Proxy.simulation'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgNonAIVehicles/ProxyLAW_Proxy.simulation'. Warning Message: '/' is not a value Unrecognized CfgNonAIVehicles simulation in bin\config.bin/CfgNonAIVehicles/ProxyLAW_Proxy/ Warning Message: No entry 'bin\config.bin/CfgNonAIVehicles/ProxyLAW_Proxy.model'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgNonAIVehicles/ProxyLAW_Proxy.simulation'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgNonAIVehicles/ProxyStinger_Proxy.simulation'. Warning Message: '/' is not a value Unrecognized CfgNonAIVehicles simulation in bin\config.bin/CfgNonAIVehicles/ProxyStinger_Proxy/ Warning Message: No entry 'bin\config.bin/CfgNonAIVehicles/ProxyStinger_Proxy.model'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgNonAIVehicles/ProxyStinger_Proxy.simulation'. Warning Message: '/' is not a value String STR_A3_CfgWeapons_XM_base_F_WeaponSlotsInfo_MuzzleSlot0 not found No more slot to add connection at 033057 (3386.8,5735.4) Strange convex component24 in a3\structures_f\households\slum\slum_house03_f.p3d:geometryView Strange convex component25 in a3\structures_f\households\slum\slum_house03_f.p3d:geometryView House_Big_02_skeleton: Invalid parent bone 'dam_2' for 'door_1' House_Big_02_skeleton: Invalid parent bone 'dam_2' for 'door_2' House_Big_02_skeleton: Invalid parent bone 'dam_1' for 'door_4' House_Big_02_skeleton: Invalid parent bone 'dam_2' for 'glass_4_hide' House_Big_02_skeleton: Invalid parent bone 'dam_2' for 'glass_4_unhide' House_Big_02_skeleton: Invalid parent bone 'dam_1' for 'glass_8_unhide' House_Big_02_skeleton: Invalid parent bone 'dam_1' for 'glass_8_effects' House_Big_02_skeleton: Invalid parent bone 'dam_1' for 'glass_9_hide' House_Big_02_skeleton: Invalid parent bone 'dam_1' for 'glass_9_unhide' House_Big_02_skeleton: Invalid parent bone 'dam_1' for 'glass_9_effects' Bad simulation thingX, type Land_Cargo20_military_F (class=house), a3\structures_f\ind\cargo\cargo20_military_f.p3d Bad simulation thingX, type Land_Cargo20_military_F (class=house), a3\structures_f\ind\cargo\cargo20_military_f.p3d Unknown hit sound type in A3\data_f\Penetration\body.bisurf.soundHit Bad simulation thingX, type Land_Cargo20_military_F (class=house), a3\structures_f\ind\cargo\cargo20_military_f.p3d Bad simulation thingX, type Land_Cargo40_military_F (class=house), a3\structures_f\ind\cargo\cargo40_military_f.p3d Bad simulation thingX, type Land_Cargo20_military_F (class=house), a3\structures_f\ind\cargo\cargo20_military_f.p3d Bad simulation thingX, type Land_Cargo20_china_color_V1_F (class=house), a3\structures_f\ind\cargo\cargo20_china_color_v1_f.p3d Bad simulation thingX, type Land_Cargo20_china_color_V1_F (class=house), a3\structures_f\ind\cargo\cargo20_china_color_v1_f.p3d Bad simulation thingX, type Land_Cargo20_military_F (class=house), a3\structures_f\ind\cargo\cargo20_military_f.p3d Bad simulation thingX, type Land_Cargo20_china_color_V1_F (class=house), a3\structures_f\ind\cargo\cargo20_china_color_v1_f.p3d Bad simulation thingX, type Land_Cargo40_military_F (class=house), a3\structures_f\ind\cargo\cargo40_military_f.p3d Bad simulation thingX, type Land_Cargo40_military_F (class=house), a3\structures_f\ind\cargo\cargo40_military_f.p3d Bad simulation thingX, type Land_Cargo20_china_color_V1_F (class=house), a3\structures_f\ind\cargo\cargo20_china_color_v1_f.p3d Bad simulation thingX, type Land_Cargo20_military_F (class=house), a3\structures_f\ind\cargo\cargo20_military_f.p3d Bad simulation thingX, type Land_Cargo20_china_sign_V1_F (class=house), a3\structures_f\ind\cargo\cargo20_china_sign_v1_f.p3d Bad simulation thingX, type Land_Cargo20_china_color_V1_F (class=house), a3\structures_f\ind\cargo\cargo20_china_color_v1_f.p3d Bad simulation thingX, type Land_Cargo20_military_F (class=house), a3\structures_f\ind\cargo\cargo20_military_f.p3d Bad simulation thingX, type Land_Cargo20_china_color_V1_F (class=house), a3\structures_f\ind\cargo\cargo20_china_color_v1_f.p3d Bad simulation thingX, type Land_Cargo40_military_F (class=house), a3\structures_f\ind\cargo\cargo40_military_f.p3d Bad simulation thingX, type Land_Cargo40_military_F (class=house), a3\structures_f\ind\cargo\cargo40_military_f.p3d Bad simulation thingX, type Land_Cargo20_china_color_V1_F (class=house), a3\structures_f\ind\cargo\cargo20_china_color_v1_f.p3d Bad simulation thingX, type Land_Cargo20_china_color_V1_F (class=house), a3\structures_f\ind\cargo\cargo20_china_color_v1_f.p3d Bad simulation thingX, type Land_Cargo20_china_color_V1_F (class=house), a3\structures_f\ind\cargo\cargo20_china_color_v1_f.p3d Bad simulation thingX, type Land_Cargo20_china_color_V1_F (class=house), a3\structures_f\ind\cargo\cargo20_china_color_v1_f.p3d Bad simulation thingX, type Land_Cargo40_military_F (class=house), a3\structures_f\ind\cargo\cargo40_military_f.p3d Bad simulation thingX, type Land_Cargo20_military_F (class=house), a3\structures_f\ind\cargo\cargo20_military_f.p3d Bad simulation thingX, type Land_Cargo20_military_F (class=house), a3\structures_f\ind\cargo\cargo20_military_f.p3d Bad simulation thingX, type Land_Cargo20_china_color_V1_F (class=house), a3\structures_f\ind\cargo\cargo20_china_color_v1_f.p3d No skeleton given for a3\structures_f\bridges\bridge_01_f.p3d destruction Shop_02_skeleton: Invalid parent bone 'dam_1' for 'glass_1_hide' Shop_02_skeleton: Invalid parent bone 'dam_1' for 'glass_1_unhide' Shop_02_skeleton: Invalid parent bone 'dam_1' for 'glass_1_effects' Shop_02_skeleton: Invalid parent bone 'dam_2' for 'glass_2_hide' Shop_02_skeleton: Invalid parent bone 'dam_2' for 'glass_2_unhide' Shop_02_skeleton: Invalid parent bone 'dam_1' for 'glass_17_effects' Shop_02_skeleton: Invalid parent bone 'dam_1' for 'glass_18_hide' Shop_02_skeleton: Invalid parent bone 'dam_1' for 'glass_18_unhide' Shop_02_skeleton: Invalid parent bone 'dam_1' for 'glass_18_effects' Bad simulation thingX, type Land_Cargo20_military_F (class=house), a3\structures_f\ind\cargo\cargo20_military_f.p3d Bad simulation thingX, type Land_Cargo40_military_F (class=house), a3\structures_f\ind\cargo\cargo40_military_f.p3d Bad simulation thingX, type Land_Cargo20_china_color_V1_F (class=house), a3\structures_f\ind\cargo\cargo20_china_color_v1_f.p3d Bad simulation thingX, type Land_Cargo40_military_F (class=house), a3\structures_f\ind\cargo\cargo40_military_f.p3d Bad simulation thingX, type Land_Cargo20_china_color_V1_F (class=house), a3\structures_f\ind\cargo\cargo20_china_color_v1_f.p3d Strange convex component52 in a3\structures_f\households\stone_shed\d_stone_shed_v1_f.p3d:geometryView Error in expression <CBA_isCached = if (isNil "CBA_isCached" && {isMultiplayer} && {!isDedicated}) th> Error position: <&& {isMultiplayer} && {!isDedicated}) th> Error &&: Type code, expected Bool File x\cba\addons\xeh\init_pre.sqf, line 18 Error in expression <CBA_isCached = if (isNil "CBA_isCached" && {isMultiplayer} && {!isDedicated}) th> Error position: <&& {isMultiplayer} && {!isDedicated}) th> Error Generic error in expression File x\cba\addons\xeh\init_pre.sqf, line 18 bin\config.bin/CfgMovesMaleSdr/States/AmovPknlMtacSlowWpstDf.InterpolateTo: Bad move AovrPknlMstpSlowWpstDf bin\config.bin/CfgMovesMaleSdr/States/AmovPknlMtacSlowWpstDfr.InterpolateTo: Bad move AmovPknlMevaSlowWpstDfr Error: Bone cheek_lf doesn't exist in skeleton OFP2_ManSkeleton Error: Bone nose_tip doesn't exist in skeleton OFP2_ManSkeleton Error: Bone lip_uplb doesn't exist in skeleton OFP2_ManSkeleton Error: Bone jaw_ls doesn't exist in skeleton OFP2_ManSkeleton Error: Bone lip_uplf doesn't exist in skeleton OFP2_ManSkeleton Error: Bone lip_lc doesn't exist in skeleton OFP2_ManSkeleton Error: Bone lip_lwlb doesn't exist in skeleton OFP2_ManSkeleton Error: Bone lip_lwlf doesn't exist in skeleton OFP2_ManSkeleton Error: Bone jaw_lm doesn't exist in skeleton OFP2_ManSkeleton Error: Bone zig_lb doesn't exist in skeleton OFP2_ManSkeleton Error: Bone lip_lwm doesn't exist in skeleton OFP2_ManSkeleton Error: Bone lip_upm doesn't exist in skeleton OFP2_ManSkeleton Error: Bone ear_l doesn't exist in skeleton OFP2_ManSkeleton Error: Bone corr doesn't exist in skeleton OFP2_ManSkeleton Error: Bone tongue_m doesn't exist in skeleton OFP2_ManSkeleton Error: Bone tongue_f doesn't exist in skeleton OFP2_ManSkeleton Error: Bone eyebrow_lb doesn't exist in skeleton OFP2_ManSkeleton Error: Bone eyebrow_lf doesn't exist in skeleton OFP2_ManSkeleton Error: Bone eyebrow_lm doesn't exist in skeleton OFP2_ManSkeleton Error: Bone ear_l doesn't exist in skeleton OFP2_ManSkeleton Error: Bone corr doesn't exist in skeleton OFP2_ManSkeleton Error: Bone tongue_m doesn't exist in skeleton OFP2_ManSkeleton Error: Bone tongue_f doesn't exist in skeleton OFP2_ManSkeleton ***** 80% page with this error ****** Error: Bone neck_l doesn't exist in skeleton OFP2_ManSkeleton Error: Bone lip_uprf doesn't exist in skeleton OFP2_ManSkeleton Error: Bone neck_r doesn't exist in skeleton OFP2_ManSkeleton Error: Bone lip_uprb doesn't exist in skeleton OFP2_ManSkeleton Error: Bone lip_rc doesn't exist in skeleton OFP2_ManSkeleton Error: Bone lip_lwrb doesn't exist in skeleton OFP2_ManSkeleton Error: Bone lip_lwrf doesn't exist in skeleton OFP2_ManSkeleton Error: Bone neck_b doesn't exist in skeleton OFP2_ManSkeleton Error: Bone zig_rb doesn't exist in skeleton OFP2_ManSkeleton Error: Bone neck_t doesn't exist in skeleton OFP2_ManSkeleton Error: Bone jaw_rf doesn't exist in skeleton OFP2_ManSkeleton Error: Bone jaw_lf doesn't exist in skeleton OFP2_ManSkeleton Error: Bone chin doesn't exist in skeleton OFP2_ManSkeleton Error: Bone jaw_rm doesn't exist in skeleton OFP2_ManSkeleton Error: Bone jaw_rs doesn't exist in skeleton OFP2_ManSkeleton Error: Bone jaw doesn't exist in skeleton OFP2_ManSkeleton Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton String STR_A3_cfgVehicles_FxCartridge0 not found String STR_A3_cfgVehicles_FxCartridge0 not found String STR_A3_cfgVehicles_FxCartridge_Small0 not found String STR_A3_cfgVehicles_FxCartridge_Small0 not found Warning Message: Cannot load texture vehicle_grenade_w.paa. Warning Message: Cannot load texture vehicle_grenade_w.paa. Error in expression <CBA_isCached = if (isNil "CBA_isCached" && {isMultiplayer} && {!isDedicated}) th> Error position: <&& {isMultiplayer} && {!isDedicated}) th> Error &&: Type code, expected Bool File x\cba\addons\xeh\init_pre.sqf, line 18 Error in expression <CBA_isCached = if (isNil "CBA_isCached" && {isMultiplayer} && {!isDedicated}) th> Error position: <&& {isMultiplayer} && {!isDedicated}) th> Error Generic error in expression File x\cba\addons\xeh\init_pre.sqf, line 18 Error in expression <CBA_isCached = if (isNil "CBA_isCached" && {isMultiplayer} && {!isDedicated}) th> Error position: <&& {isMultiplayer} && {!isDedicated}) th> Error &&: Type code, expected Bool File x\cba\addons\xeh\init_pre.sqf, line 18 Error in expression <CBA_isCached = if (isNil "CBA_isCached" && {isMultiplayer} && {!isDedicated}) th> Error position: <&& {isMultiplayer} && {!isDedicated}) th> Error Generic error in expression File x\cba\addons\xeh\init_pre.sqf, line 18 Error in expression <CBA_isCached = if (isNil "CBA_isCached" && {isMultiplayer} && {!isDedicated}) th> Error position: <&& {isMultiplayer} && {!isDedicated}) th> Error Generic error in expression File x\cba\addons\xeh\init_pre.sqf, line 18 Error in expression <CBA_isCached = if (isNil "CBA_isCached" && {isMultiplayer} && {!isDedicated}) th> Error position: <&& {isMultiplayer} && {!isDedicated}) th> Error &&: Type code, expected Bool File x\cba\addons\xeh\init_pre.sqf, line 18 Error in expression <CBA_isCached = if (isNil "CBA_isCached" && {isMultiplayer} && {!isDedicated}) th> Error position: <&& {isMultiplayer} && {!isDedicated}) th> Error Generic error in expression File x\cba\addons\xeh\init_pre.sqf, line 18 Error in expression <CBA_isCached = if (isNil "CBA_isCached" && {isMultiplayer} && {!isDedicated}) th> Error position: <&& {isMultiplayer} && {!isDedicated}) th> Error &&: Type code, expected Bool File x\cba\addons\xeh\init_pre.sqf, line 18 Error in expression <CBA_isCached = if (isNil "CBA_isCached" && {isMultiplayer} && {!isDedicated}) th> Error position: <&& {isMultiplayer} && {!isDedicated}) th> Error Generic error in expression File x\cba\addons\xeh\init_pre.sqf, line 18 Bad simulation thingX, type Land_Cargo20_china_color_V1_F (class=house), a3\structures_f\ind\cargo\cargo20_china_color_v1_f.p3d Bad simulation thingX, type Land_Cargo40_military_F (class=house), a3\structures_f\ind\cargo\cargo40_military_f.p3d Bad simulation thingX, type Land_Cargo40_military_F (class=house), a3\structures_f\ind\cargo\cargo40_military_f.p3d Bad simulation thingX, type Land_Cargo20_china_sign_V1_F (class=house), a3\structures_f\ind\cargo\cargo20_china_sign_v1_f.p3d Bad simulation thingX, type Land_Cargo20_china_color_V1_F (class=house), a3\structures_f\ind\cargo\cargo20_china_color_v1_f.p3d Bad simulation thingX, type Land_Cargo20_china_color_V1_F (class=house), a3\structures_f\ind\cargo\cargo20_china_color_v1_f.p3d Bad simulation thingX, type Land_Cargo20_china_color_V1_F (class=house), a3\structures_f\ind\cargo\cargo20_china_color_v1_f.p3d Bad simulation thingX, type Land_Cargo40_military_F (class=house), a3\structures_f\ind\cargo\cargo40_military_f.p3d Bad simulation thingX, type Land_Cargo20_military_F (class=house), a3\structures_f\ind\cargo\cargo20_military_f.p3d Bad simulation thingX, type Land_Cargo40_military_F (class=house), a3\structures_f\ind\cargo\cargo40_military_f.p3d Bad simulation thingX, type Land_Cargo20_china_color_V1_F (class=house), a3\structures_f\ind\cargo\cargo20_china_color_v1_f.p3d Bad simulation thingX, type Land_Cargo40_military_F (class=house), a3\structures_f\ind\cargo\cargo40_military_f.p3d Bad simulation thingX, type Land_Cargo40_military_F (class=house), a3\structures_f\ind\cargo\cargo40_military_f.p3d Bad simulation thingX, type Land_Cargo20_china_color_V1_F (class=house), a3\structures_f\ind\cargo\cargo20_china_color_v1_f.p3d Bad simulation thingX, type Land_Cargo20_military_F (class=house), a3\structures_f\ind\cargo\cargo20_military_f.p3d Bad simulation thingX, type Land_Cargo40_military_F (class=house), a3\structures_f\ind\cargo\cargo40_military_f.p3d Bad simulation thingX, type Land_Cargo20_china_color_V1_F (class=house), a3\structures_f\ind\cargo\cargo20_china_color_v1_f.p3d Bad simulation thingX, type Land_Cargo20_military_F (class=house), a3\structures_f\ind\cargo\cargo20_military_f.p3d Bad simulation thingX, type Land_Cargo20_military_F (class=house), a3\structures_f\ind\cargo\cargo20_military_f.p3d Bad simulation thingX, type Land_Cargo20_military_F (class=house), a3\structures_f\ind\cargo\cargo20_military_f.p3d Bad simulation thingX, type Land_Cargo20_china_color_V1_F (class=house), a3\structures_f\ind\cargo\cargo20_china_color_v1_f.p3d Bad simulation thingX, type Land_Cargo20_military_F (class=house), a3\structures_f\ind\cargo\cargo20_military_f.p3d Bad simulation thingX, type Land_Cargo20_military_F (class=house), a3\structures_f\ind\cargo\cargo20_military_f.p3d Bad simulation thingX, type Land_Cargo20_china_color_V1_F (class=house), a3\structures_f\ind\cargo\cargo20_china_color_v1_f.p3d Bad simulation thingX, type Land_Cargo20_china_color_V1_F (class=house), a3\structures_f\ind\cargo\cargo20_china_color_v1_f.p3d Bad simulation thingX, type Land_Cargo20_china_color_V1_F (class=house), a3\structures_f\ind\cargo\cargo20_china_color_v1_f.p3d Bad simulation thingX, type Land_Cargo20_china_color_V1_F (class=house), a3\structures_f\ind\cargo\cargo20_china_color_v1_f.p3d Bad simulation thingX, type Land_Cargo40_military_F (class=house), a3\structures_f\ind\cargo\cargo40_military_f.p3d Bad simulation thingX, type Land_Cargo20_military_F (class=house), a3\structures_f\ind\cargo\cargo20_military_f.p3d Bad simulation thingX, type Land_Cargo20_china_color_V1_F (class=house), a3\structures_f\ind\cargo\cargo20_china_color_v1_f.p3d Bad simulation thingX, type Land_Cargo20_military_F (class=house), a3\structures_f\ind\cargo\cargo20_military_f.p3d Bad simulation thingX, type Land_Cargo20_military_F (class=house), a3\structures_f\ind\cargo\cargo20_military_f.p3d Error in expression < _config select _x; if ( isClass _entry && {isText(_entry >> "versionDesc")} ) t> Error position: <&& {isText(_entry >> "versionDesc")} ) t> Error &&: Type code, expected Bool Error in expression < _config select _x; if ( isClass _entry && {isText(_entry >> "versionDesc")} ) t> Error position: <&& {isText(_entry >> "versionDesc")} ) t> Error Generic error in expression Unexpected control type Unexpected control type Handler not present Handler not present Link to 93a17850 (Obj-47,157:80) not released Link to 93a1794e (Obj-47,157:334) not released Link to 9381704b (Obj-46,156:75) not released Link to 93617049 (Obj-46,155:73) not released Warning Message: Cannot open object ca\buildings\nabrezi.p3d Warning Message: Cannot open object ca\buildings\nabrezi_najezd.p3d LODShape::Preload: shape 'ca\buildings\benzina_schnell.p3d' not found Warning Message: Cannot open object ca\buildings\benzina_schnell.p3d LODShape::Preload: shape 'ca\misc\sidewalks\sidewalk6clearlong.p3d' not found Warning Message: Cannot open object ca\misc\sidewalks\sidewalk6clearlong.p3d LODShape::Preload: shape 'ca\misc\sidewalks\sidewalk6turn5deg.p3d' not found Warning Message: Cannot open object ca\misc\sidewalks\sidewalk6turn5deg.p3d Strange convex component15 in ca\plants\palm_03.p3d:geometryView Strange convex component16 in ca\plants\palm_03.p3d:geometryView Strange convex component17 in ca\plants\palm_03.p3d:geometryView Strange convex component18 in ca\plants\palm_03.p3d:geometryView Strange convex component19 in ca\plants\palm_03.p3d:geometryView Strange convex component20 in ca\plants\palm_03.p3d:geometryView LODShape::Preload: shape 'ca\buildings\misc\lampa_vysoka.p3d' not found Warning Message: Cannot open object ca\buildings\misc\lampa_vysoka.p3d Strange convex component25 in ca\plants\palm_01.p3d:geometryView Warning Message: Cannot load texture ca\buildings\misc\data\zidka01.pac. LODShape::Preload: shape 'ca\buildings\misc\stanek_2.p3d' not found Warning Message: Cannot open object ca\buildings\misc\stanek_2.p3d LODShape::Preload: shape 'ca\misc\bilboard_ada.p3d' not found Warning Message: Cannot open object ca\misc\bilboard_ada.p3d Strange convex component20 in ca\plants\palm_02.p3d:geometryView Strange convex component21 in ca\plants\palm_02.p3d:geometryView Strange convex component22 in ca\plants\palm_02.p3d:geometryView Strange convex component23 in ca\plants\palm_02.p3d:geometryView Strange convex component24 in ca\plants\palm_02.p3d:geometryView Strange convex component25 in ca\plants\palm_02.p3d:geometryView LODShape::Preload: shape 'ca\buildings\army_hut2_int.p3d' not found Warning Message: Cannot open object ca\buildings\army_hut2_int.p3d Strange convex component75 in ca\plants\palm_04.p3d:geometryView Strange convex component76 in ca\plants\palm_04.p3d:geometryView Strange convex component77 in ca\plants\palm_04.p3d:geometryView LODShape::Preload: shape 'ca\buildings\hut_old02_a1.p3d' not found Warning Message: Cannot open object ca\buildings\hut_old02_a1.p3d LODShape::Preload: shape 'ca\buildings\fuelstation_army.p3d' not found Warning Message: Cannot open object ca\buildings\fuelstation_army.p3d LODShape::Preload: shape 'ca\buildings\podesta_1_stairs4.p3d' not found Warning Message: Cannot open object ca\buildings\podesta_1_stairs4.p3d LODShape::Preload: shape 'ca\buildings\zastavka_jih.p3d' not found Warning Message: Cannot open object ca\buildings\zastavka_jih.p3d LODShape::Preload: shape 'ca\misc\sidewalks\sidewalk6clearmiddle.p3d' not found Warning Message: Cannot open object ca\misc\sidewalks\sidewalk6clearmiddle.p3d LODShape::Preload: shape 'ca\misc\sidewalks\sidewalk6clearshort.p3d' not found Warning Message: Cannot open object ca\misc\sidewalks\sidewalk6clearshort.p3d Strange convex component12 in ca\plants\palm_10.p3d:geometryView LODShape::Preload: shape 'ca\misc\sign300x90_south01.p3d' not found Warning Message: Cannot open object ca\misc\sign300x90_south01.p3d LODShape::Preload: shape 'ca\buildings\misc\zed.p3d' not found Warning Message: Cannot open object ca\buildings\misc\zed.p3d LODShape::Preload: shape 'ca\buildings\misc\zed2.p3d' not found Warning Message: Cannot open object ca\buildings\misc\zed2.p3d LODShape::Preload: shape 'ca\buildings\hlaska.p3d' not found Warning Message: Cannot open object ca\buildings\hlaska.p3d LODShape::Preload: shape 'ca\buildings\misc\zed_dira.p3d' not found Warning Message: Cannot open object ca\buildings\misc\zed_dira.p3d Warning Message: Cannot load texture ca\buildings\misc\data\zavora.pac. Error in expression <CBA_isCached = if (isNil "CBA_isCached" && {isMultiplayer} && {!isDedicated}) th> Error position: <&& {isMultiplayer} && {!isDedicated}) th> Error &&: Type code, expected Bool File x\cba\addons\xeh\init_pre.sqf, line 18 Error in expression <CBA_isCached = if (isNil "CBA_isCached" && {isMultiplayer} && {!isDedicated}) th> Error position: <&& {isMultiplayer} && {!isDedicated}) th> Error Generic error in expression File x\cba\addons\xeh\init_pre.sqf, line 18 Warning Message: Cannot open object ca\buildings\dum_istan2_04a.p3d Warning Message: Cannot open object ca\buildings\dum_istan3.p3d Warning Message: Cannot open object ca\misc\bilboard_konstantin.p3d Warning Message: Cannot open object ca\buildings\dum_istan2.p3d Warning Message: Cannot open object ca\buildings\misc\plot_istan1b_short.p3d Warning Message: Cannot open object ca\misc\sign150x50_south01.p3d Warning Message: Cannot open object ca\buildings\dum_istan4.p3d Warning Message: Cannot open object ca\buildings\shop5_short.p3d Old style material 207 used in ReportStack not available Warning Message: Cannot open object ca\misc\kulata_prolezacka.p3d Warning Message: Cannot open object ca\buildings\shop3.p3d Warning Message: Cannot open object ca\buildings\shop2_short.p3d Warning Message: Cannot open object ca\buildings\dum_istan4_chodnik.p3d Warning Message: Cannot open object ca\buildings\dum_istan2_03.p3d Warning Message: Cannot open object ca\buildings\shop1_double.p3d Warning Message: Cannot open object ca\misc\sign300x90_south03.p3d Warning Message: Cannot open object ca\misc\slunecnik_b.p3d Warning Message: Cannot open object ca\misc\slunecnik_c.p3d Warning Message: Cannot load texture ca\buildings\misc\data\blck_sum.pac. Unexpected control type Unexpected control type Error in expression <CBA_isCached = if (isNil "CBA_isCached" && {isMultiplayer} && {!isDedicated}) th> Error position: <&& {isMultiplayer} && {!isDedicated}) th> Error &&: Type code, expected Bool File x\cba\addons\xeh\init_pre.sqf, line 18 Error in expression <CBA_isCached = if (isNil "CBA_isCached" && {isMultiplayer} && {!isDedicated}) th> Error position: <&& {isMultiplayer} && {!isDedicated}) th> Error Generic error in expression File x\cba\addons\xeh\init_pre.sqf, line 18 Error in expression <CBA_isCached = if (isNil "CBA_isCached" && {isMultiplayer} && {!isDedicated}) th> Error position: <&& {isMultiplayer} && {!isDedicated}) th> Error &&: Type code, expected Bool File x\cba\addons\xeh\init_pre.sqf, line 18 Error in expression <CBA_isCached = if (isNil "CBA_isCached" && {isMultiplayer} && {!isDedicated}) th> Error position: <&& {isMultiplayer} && {!isDedicated}) th> Error Generic error in expression File x\cba\addons\xeh\init_pre.sqf, line 18 Speaker Male01_F not found in CfgVoiceTypes Error in expression <CBA_isCached = if (isNil "CBA_isCached" && {isMultiplayer} && {!isDedicated}) th> Error position: <&& {isMultiplayer} && {!isDedicated}) th> Error &&: Type code, expected Bool File x\cba\addons\xeh\init_pre.sqf, line 18 Error in expression <CBA_isCached = if (isNil "CBA_isCached" && {isMultiplayer} && {!isDedicated}) th> Error position: <&& {isMultiplayer} && {!isDedicated}) th> Error Generic error in expression File x\cba\addons\xeh\init_pre.sqf, line 18 Warning Message: Cannot open object ca\buildings\podesta_1_cornp.p3d Warning Message: Cannot open object ca\buildings\podesta_1_cornl.p3d Warning Message: Cannot open object ca\buildings\hotel_riviera2.p3d Warning Message: Cannot open object ca\buildings\hut03.p3d Warning Message: Cannot open object ca\buildings\podesta_1_mid_cornp.p3d Warning Message: Cannot open object ca\buildings\misc\stanek_4.p3d Warning Message: Cannot open object ca\misc\slunecnik_a.p3d Warning Message: Cannot open object ca\buildings\podesta_1_mid_cornl.p3d Strange convex component12 in ca\plants\banana_2.p3d:geometryView Strange convex component14 in ca\plants\banana_2.p3d:geometryView Strange convex component15 in ca\plants\banana_2.p3d:geometryView Warning Message: Cannot open object ca\buildings\misc\plot_bambus.p3d Warning Message: Cannot open object ca\misc\bilboard_che.p3d Warning Message: Cannot open object ca\buildings\house_y.p3d Warning Message: Cannot open object ca\buildings\sara_stodola2.p3d Warning Message: Cannot open object ca\buildings\watertower1.p3d Warning Message: Cannot load texture ca\buildings\misc\data\zavora.pac. Warning Message: Cannot open object ca\misc\bvp1t.p3d Warning Message: Cannot open object ca\buildings\dum_istan2_02.p3d Old style material 207 used in ReportStack not available Old style material 207 used in ReportStack not available Warning Message: Cannot open object ca\misc\jehlan_cs.p3d Warning Message: Cannot open object ca\buildings\misc\zed_desert.p3d Warning Message: Cannot open object ca\buildings\misc\zed_podplaz_desert.p3d Warning Message: Cannot open object ca\buildings\garaz_s_tankem.p3d Warning Message: Cannot open object ca\buildings\ammostore2.p3d Warning Message: Cannot open object ca\buildings\army_hut3_long.p3d Warning Message: Cannot open object ca\buildings\army_hut2.p3d Warning Message: Cannot open object ca\buildings\ss_hangard.p3d Warning Message: Cannot open object ca\buildings\letistni_hala.p3d Warning Message: Cannot open object ca\buildings\sara_zluty_statek_in.p3d Warning Message: Cannot open object ca\buildings\castle\helfenburk.p3d Warning Message: Cannot open object ca\buildings\castle\helfenburk_budova2.p3d Warning Message: Cannot open object ca\buildings\castle\helfenburk_cimburi.p3d Warning Message: Cannot open object ca\buildings\castle\helfenburk_zed.p3d Error in expression <edits"]; if ( (ctrlText _ctrl) == "" && {!CBA_DisableCredits} ) then { _conf> Error position: <&& {!CBA_DisableCredits} ) then { _conf> Error &&: Type code, expected Bool Error in expression <edits"]; if ( (ctrlText _ctrl) == "" && {!CBA_DisableCredits} ) then { _conf> Error position: <&& {!CBA_DisableCredits} ) then { _conf> Error Generic error in expression Unexpected control type Unexpected control type Unexpected control type Unexpected control type Unexpected control type Unexpected control type Cannot load sound 'a3\sounds_f\dummysound' Warning Message: Cannot load texture ca\buildings\misc\data\zidka01.pac. Warning Message: Cannot load texture ca\buildings\misc\data\zidka01.pac. Unexpected control type Unexpected control type Unexpected control type Old style material 202 used in ReportStack not available Ragdoll - loading of ragdoll source "Soldier" started. Ragdoll - loading of ragdoll source "Soldier" finished successfully. Error in expression <CBA_isCached = if (isNil "CBA_isCached" && {isMultiplayer} && {!isDedicated}) th> Error position: <&& {isMultiplayer} && {!isDedicated}) th> Error &&: Type code, expected Bool File x\cba\addons\xeh\init_pre.sqf, line 18 Error in expression <CBA_isCached = if (isNil "CBA_isCached" && {isMultiplayer} && {!isDedicated}) th> Error position: <&& {isMultiplayer} && {!isDedicated}) th> Error Generic error in expression File x\cba\addons\xeh\init_pre.sqf, line 18 Handler not present Error in expression <CBA_isCached = if (isNil "CBA_isCached" && {isMultiplayer} && {!isDedicated}) th> Error position: <&& {isMultiplayer} && {!isDedicated}) th> Error &&: Type code, expected Bool File x\cba\addons\xeh\init_pre.sqf, line 18 String STR_A3_cfgVehicles_FxCartridge0 not found String STR_A3_cfgVehicles_FxCartridge0 not found String STR_A3_cfgVehicles_FxCartridge0 not found Error in expression <CBA_isCached = if (isNil "CBA_isCached" && {isMultiplayer} && {!isDedicated}) th> Error position: <&& {isMultiplayer} && {!isDedicated}) th> Error &&: Type code, expected Bool File x\cba\addons\xeh\init_pre.sqf, line 18 Error in expression <CBA_isCached = if (isNil "CBA_isCached" && {isMultiplayer} && {!isDedicated}) th> Error position: <&& {isMultiplayer} && {!isDedicated}) th> Error Generic error in expression File x\cba\addons\xeh\init_pre.sqf, line 18 Protocol bin\config.bin/RadioProtocol_EP1_EN/: Missing word dist75 ======================================================= ------------------------------------------------------- Exception code: C0000005 ACCESS_VIOLATION at 00DB1B26 Allocator: D:\STEAM\steamapps\common\Arma 3\dll\tbb4malloc_bi.dll graphics: D3D11 resolution: 2560x1440x32 Addons: CARoads2Dam in ca\roads2\dam\, CAData_ParticleEffects in Ca\data\particleeffects\ CAMP_Armory_Misc in ca\mp_armory\misc\, CAWeapons_E_RPG18 in ca\weapons_e\rpg18\ CAStructures_E_HouseA_A_Office01 in ca\structures_e\housea\a_office01\ caa1_c_enableSara in x\caa1\addons\c_enableSara\ Models_DBE1 in x\oac\oac_core\addons\oac_core\ Ind_Vysypka in ca\buildings2\ind_cementworks\ind_vysypka\ Farm_WTower in ca\buildings2\farm_wtower\ CAStructures_E_Ind_IndPipes in ca\structures_e\ind\ind_pipes\ CASounds_Missions in ca\soundmissions\, CASounds in ca\sounds\ sttSigndog in x\oac\oac_core\addons\oac_core\stt\sttabeldes\ STTDesSoldierWmedic in x\oac\oac_core\addons\oac_core\stt\sttdesertsoldiersw\ A3_Weapons_F_Rifles_MX in a3\weapons_f\rifles\mx\ pond_test in ca\structures\pond\, CAAir2_Pchela1T in ca\air2\pchela1t\ CAAir2_F35B in ca\air2\f35b\, caa1_r_a2_clutter in x\caa1\addons\r_a2_clutter\ CAMusic in ca\music\ CAStructuresHouse_Church_05R in ca\structures\house\church_05r\ bas_deraJ in x\oac\oac_core\addons\oac_core\bas\bas_derajam\ A3_Structures_F_Ind_SolarPowerPlant in a3\structures_f\ind\solarpowerplant\ A3_Structures_F_Wrecks in a3\structures_f\wrecks\ editorupdate102 in x\oac\oac_core\addons\oac_core\ Su25 in x\oac\oac_core\addons\oac_core\, CAWeapons_M1014 in ca\weapons\m1014\ Arma2_Ka52 in ca\air2\ka52\, CAWheeled_E_M1030 in ca\wheeled_e\m1030\ LaserGuided in x\oac\oac_core\addons\oac_core\ CAWeapons_Saiga12K in ca\weapons\saiga12k\, CAMisc_fix_Ch2 in ca\misc_fix\ch2\ CAWheeled3_TT650 in ca\wheeled3\tt650\ A3_Modules_F_Supports in a3\modules_f\supports\ A3_Structures_F_Mil in a3\structures_f\mil\, A3_UI_F in a3\ui_f\ Roads_DBE1 in x\oac\oac_core\addons\oac_core\, CAWeapons_E_PK in ca\weapons_e\pk\ CABuildings2 in ca\buildings2\ Misc_PowerStation in ca\buildings2\misc_powerstation\ MK19_Tripod in x\oac\oac_core\addons\oac_core\ CAWheeled2_BTR90 in ca\wheeled2\btr90\, CA_Dubbing_E in ca\dubbing_e\ Takistan in ca\takistan\ CAStructures_IndPipe1_todo_delete in ca\buildings2\ind_pipeline\indpipe1\ sttsilnice1 in x\oac\oac_core\addons\oac_core\stt\sttabeldes\ A3_Characters_F_OPFOR in a3\characters_f\opfor\, A3_Music_F in a3\music_f\ A3_Structures_F_Naval_Piers in a3\structures_f\naval\piers\ A3_Structures_F_Households_Addons in a3\structures_f\households\addons\ CAWeapons_E_KORD in ca\weapons_e\kord\, CARoads2Bridge in ca\roads2\bridge\ CAweapons3_m107 in x\oac\oac_core\addons\oac_core\ CAWheeled_E_HMMWV in ca\wheeled_e\hmmwv\ CA_Dubbing_Counterattack in ca\dubbing\counterattack\ CAWeapons_E_Colt1911 in ca\weapons_e\colt1911\ wgl_weap in x\oac\oac_core\addons\oac_core\wgl\wgl_weap\ sttsilnice2 in x\oac\oac_core\addons\oac_core\stt\sttabeldes\ FLPM4A1 in x\oac\oac_core\addons\oac_core\flp\ CBA_Extended_EventHandlers in x\cba\addons\xeh\, A3_Air_F_MH9 in a3\air_f\mh9\ A3_Modules_F_DynO in a3\modules_f\dyno\ A3_Structures_F_Civ_Lamps in a3\structures_f\civ\lamps\ CAWheeled_E_V3S in ca\wheeled_e\v3s\, CAStructures_E_Wall in ca\structures_e\wall\ CAStructures_E_HouseA_A_Minaret in ca\structures_e\housea\a_minaret\ CATracked in ca\tracked\ CAStructures_E_Misc_Misc_Water in ca\structures_e\misc\misc_water\ CAStructures_E_HouseA_a_stationhouse in ca\structures_e\housea\a_stationhouse\ OH58 in x\oac\oac_core\addons\oac_core\, CAWheeled_E_SUV in ca\wheeled_e\suv\ sttsilnice3 in x\oac\oac_core\addons\oac_core\stt\sttabeldes\ cba_xeh in x\cba\addons\xeh\ A3_Structures_F_Households_House_Shop01 in a3\structures_f\households\house_shop01\ CAMisc in ca\misc\ CAStructures_E_Ind_Oil_Mine in ca\structures_e\ind\ind_oil_mine\ BAS_AirWeap in x\oac\oac_core\addons\oac_core\bas\bas_airweap\ STTDesSniperW in x\oac\oac_core\addons\oac_core\stt\sttdesertsoldiersw\ KEGsw629c in x\oac\oac_core\addons\oac_core\keg\swrevolvers10\ A3_Structures_F_Civ_SportsGrounds in a3\structures_f\civ\sportsgrounds\ CASigns2 in ca\signs2\ CAStructures_E_HouseA_A_BuildingWIP in ca\structures_e\housea\a_buildingwip\ CA_Animals2_Anim_Config in ca\animals2\animconfig\, CALanguage in ca\language\ CAMisc3 in ca\misc3\, CAWheeled_E_BRDM2 in ca\wheeled_e\brdm2\ BAS_deraw in x\oac\oac_core\addons\oac_core\bas\bas_deraw\ bas_kawa in x\oac\oac_core\addons\oac_core\bas\bas_kawa\, A3_Data_F in a3\data_f\ A3_Modules_F_ObjectModifiers in a3\modules_f\objectmodifiers\ A3_Structures_F_Dominants_Church_BellTower in a3\structures_f\dominants\church\belltower\ CAWeapons_AmmoBoxes in ca\weapons\ammoboxes\, CAweapons_m107 in ca\weapons\m107\ BMP2 in x\oac\oac_core\addons\oac_core\, CACharacters in ca\characters\ STTDesSoldierWAA in x\oac\oac_core\addons\oac_core\stt\sttdesertsoldiersw\ FLPM4A1M203SD in x\oac\oac_core\addons\oac_core\flp\ A3_Modules_F_GroupModifiers in a3\modules_f\groupmodifiers\ A3_Modules_F_UAV in a3\modules_f\uav\, A3_Plants_F_Bush in a3\plants_f\bush\ A3_Weapons_F_Acc in a3\weapons_f\acc\ Mods: @OA Distribution: 0 Version 0.5.102571 Fault address: 00DB1B26 01:009B0B26 D:\STEAM\steamapps\common\Arma 3\arma3.exe file: world: Sara Prev. code bytes: 01 89 85 E0 FD FF FF 8B 85 E0 FD FF FF EB 07 49 Fault code bytes: 80 38 00 74 05 40 85 C9 75 F5 2B 85 E0 FD FF FF Registers: EAX:C11CCCCD EBX:01002C91 ECX:7FFFFFFE EDX:01C7F573 ESI:00000000 EDI:C11CCCCD CS:EIP:0023:00DB1B26 SS:ESP:002B:01C7F218 EBP:01C7F4A4 DS:002B ES:002B FS:0053 GS:002B Flags:00010202 ======================================================= note: Minidump has been generated into the file C:\Users\Phil\AppData\Local\Arma 3 Alpha\arma3.mdmp
  10. TankCommander

    Sahrani

    Cheers for the link Gunter. Seems the exact same issue remains with this version of Sahrani as well. I'm including the RPT file to be viewed for errors. So anyone else can recreate it, here is a description of the scenario: Created Blufor rifle squad > Created empty Ural open CDF > Placed waypoint for rifle squad to 'Get in' Ural and then 'Get out' at destination > Units were placed 100m east of Somato on the road near the vineyard > Destination waypoint placed south near Cayo on road. As soon as the squad enters to vehicle it crashes. Or alternatively, I've found that it crashes ~30 seconds in even if they haven't mounted. Oddly this seems to be an error that occurs in this one area of the map as I've attempted the same scenario near Bagango with far more AI mounting and dismounting the same vehicle without any issues at all. I've had to summarise the error report as was rather huge. Grabbed snapshots from all the major chunks of errors which would mostly repeat forever. Error: Bone ear_r doesn't exist in skeleton OFP2_ManSkeleton Error: Bone neck_l doesn't exist in skeleton OFP2_ManSkeleton Error: Bone lip_uprf doesn't exist in skeleton OFP2_ManSkeleton Error: Bone neck_r doesn't exist in skeleton OFP2_ManSkeleton Error: Bone lip_uprb doesn't exist in skeleton OFP2_ManSkeleton Error: Bone lip_rc doesn't exist in skeleton OFP2_ManSkeleton Error: Bone lip_lwrb doesn't exist in skeleton OFP2_ManSkeleton Error: Bone lip_lwrf doesn't exist in skeleton OFP2_ManSkeleton Error: Bone neck_b doesn't exist in skeleton OFP2_ManSkeleton Error: Bone zig_rb doesn't exist in skeleton OFP2_ManSkeleton Error: Bone neck_t doesn't exist in skeleton OFP2_ManSkeleton Error: Bone jaw_rf doesn't exist in skeleton OFP2_ManSkeleton Error: Bone jaw_lf doesn't exist in skeleton OFP2_ManSkeleton Error: Bone chin doesn't exist in skeleton OFP2_ManSkeleton Error: Bone jaw_rm doesn't exist in skeleton OFP2_ManSkeleton Error: Bone jaw_rs doesn't exist in skeleton OFP2_ManSkeleton Error: Bone jaw doesn't exist in skeleton OFP2_ManSkeleton Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton Error: Bone cheek_lf doesn't exist in skeleton OFP2_ManSkeleton Error: Bone nose_tip doesn't exist in skeleton OFP2_ManSkeleton Error: Bone lip_uplb doesn't exist in skeleton OFP2_ManSkeleton Error: Bone jaw_ls doesn't exist in skeleton OFP2_ManSkeleton Error: Bone lip_uplf doesn't exist in skeleton OFP2_ManSkeleton Error: Bone lip_lc doesn't exist in skeleton OFP2_ManSkeleton Error: Bone lip_lwlb doesn't exist in skeleton OFP2_ManSkeleton Error: Bone lip_lwlf doesn't exist in skeleton OFP2_ManSkeleton Error: Bone jaw_lm doesn't exist in skeleton OFP2_ManSkeleton Error: Bone zig_lb doesn't exist in skeleton OFP2_ManSkeleton Error: Bone lip_lwm doesn't exist in skeleton OFP2_ManSkeleton Error: Bone lip_upm doesn't exist in skeleton OFP2_ManSkeleton Error: Bone ear_l doesn't exist in skeleton OFP2_ManSkeleton Error: Bone corr doesn't exist in skeleton OFP2_ManSkeleton Error: Bone tongue_m doesn't exist in skeleton OFP2_ManSkeleton Error: Bone tongue_f doesn't exist in skeleton OFP2_ManSkeleton Error: Bone eyebrow_lb doesn't exist in skeleton OFP2_ManSkeleton Error: Bone eyebrow_lf doesn't exist in skeleton OFP2_ManSkeleton Error: Bone eyebrow_lm doesn't exist in skeleton OFP2_ManSkeleton Error: Bone zig_lm doesn't exist in skeleton OFP2_ManSkeleton Error: Bone eye_upl doesn't exist in skeleton OFP2_ManSkeleton Error: Bone eye_lwl doesn't exist in skeleton OFP2_ManSkeleton Error: Bone cheek_l doesn't exist in skeleton OFP2_ManSkeleton Error: Bone cheek_lb doesn't exist in skeleton OFP2_ManSkeleton Error: Bone zig_lt doesn't exist in skeleton OFP2_ManSkeleton Error: Bone nose_l doesn't exist in skeleton OFP2_ManSkeleton Error: Bone cheek_lm doesn't exist in skeleton OFP2_ManSkeleton Error: Bone nose_r doesn't exist in skeleton OFP2_ManSkeleton Error: Bone forehead_r doesn't exist in skeleton OFP2_ManSkeleton Bad simulation thingX, type Land_Cargo20_china_color_V1_F (class=house), a3\structures_f\ind\cargo\cargo20_china_color_v1_f.p3d Bad simulation thingX, type Land_Cargo40_military_F (class=house), a3\structures_f\ind\cargo\cargo40_military_f.p3d Bad simulation thingX, type Land_Cargo20_military_F (class=house), a3\structures_f\ind\cargo\cargo20_military_f.p3d Bad simulation thingX, type Land_Cargo20_military_F (class=house), a3\structures_f\ind\cargo\cargo20_military_f.p3d Bad simulation thingX, type Land_Cargo20_military_F (class=house), a3\structures_f\ind\cargo\cargo20_military_f.p3d Bad simulation thingX, type Land_Cargo40_military_F (class=house), a3\structures_f\ind\cargo\cargo40_military_f.p3d Bad simulation thingX, type Land_Cargo40_military_F (class=house), a3\structures_f\ind\cargo\cargo40_military_f.p3d Bad simulation thingX, type Land_Cargo40_military_F (class=house), a3\structures_f\ind\cargo\cargo40_military_f.p3d Bad simulation thingX, type Land_Cargo40_military_F (class=house), a3\structures_f\ind\cargo\cargo40_military_f.p3d Bad simulation thingX, type Land_Cargo20_china_sign_V1_F (class=house), a3\structures_f\ind\cargo\cargo20_china_sign_v1_f.p3d No speaker given for Ismail Mohammadi No speaker given for Farid Noori No speaker given for Aslan Yousuf "JayArmA2Lib: ACTIVE" [1551,64.683,0,"XEH: PostInit Started"] [1551,64.717,0,"CBA_VERSIONING: cba=1.0.0.190, cba_a3=1.0.0.6, "] [1551,65.014,0,"XEH: PostInit Finished. State: _isClient=true, _isJip=false, _isDedClient=false, _isServer=true, _isDedServer=false, _playerCheckDone=true, _sp=true, _startInitDone=true, _postInitDone=true, _mpRespawn=false, _machineType=1, _sessionId=1, _level=0, _timeOut=false, _game=3, BIS_functions=L Alpha 1-1:1, group=L Alpha 1-1, player=<NULL-object>, _playerType="", _playerGroup=<NULL-group>"] WARNING: cba requires cba_a2_main (@CBA_A2) at version [1,0,0] (or higher). You have none. Running A2 Content but missing @CBA_A2, please install and enable @CBA_A2, or disable A2 content Running OA Content but missing @CBA_OA, please install and enable @CBA_OA, or disable OA content WARNING: cba requires cba_oa_main (@CBA_OA) at version [1,0,0] (or higher). You have none. Unexpected control type Unexpected control type Handler not present Handler not present Handler not present Handler not present Link to 94c676dc (Obj-206,166:1756) not released Link to 944673e2 (Obj-206,162:994) not released Link to 94466b83 (Obj-205,162:899) not released Link to 93e66bcd (Obj-205,159:973) not released Link to 93c66f9e (Obj-205,158:1950) not released Link to 95065dc9 (Obj-203,168:1481) not released Link to 94e65671 (Obj-202,167:1649) not released Link to 940653a7 (Obj-202,160:935) not released Link to 95264dc8 (Obj-201,169:1480) not released Link to 954643b8 (Obj-200,170:952) not released Link to 9506447f (Obj-200,168:1151) not released Link to 94e644e7 (Obj-200,167:1255) not released Link to 90652ae5 (Obj-165,131:741) not released Old style material 206 used in ReportStack not available Old style material 206 used in ReportStack not available Old style material 206 used in ReportStack not available Old style material 206 used in ReportStack not available ca\buildings\hut_old02_a1.p3d: house, config class missing ca\buildings\hut_old02_a1.p3d: house, config class missing ca\buildings\hut_old02_a1.p3d: house, config class missing ca\buildings\hut_old02_a1.p3d: house, config class missing ca\buildings\hut_old02_a1.p3d: house, config class missing [17928,216.296,0,"XEH: PreInit Started. v1.0.0.190. MISSINIT: missionName=, worldName=Sara, isMultiplayer=false, isServer=true, isDedicated=false"] [17928,216.498,0,"XEH: PreInit Finished. CACHE DISABLED? (Disable caching with cba_cache_disable.pbo): SLX_XEH_RECOMPILE=false, CBA_COMPILE_RECOMPILE=false, CBA_FUNC_RECOMPILE=false"] Speaker Male01_F not found in CfgVoiceTypes ca\buildings\hut_old02_a1.p3d: house, config class missing ca\buildings\hut_old02_a1.p3d: house, config class missing ca\buildings\hut_old02_a1.p3d: house, config class missing ca\buildings\hut_old02_a1.p3d: house, config class missing ca\buildings\hut_old02_a1.p3d: house, config class missing \sttabeldes\ CA_Animals_E in ca\animals_e\, Warfare2 in ca\warfare2\ CAMisc_fix_A2FREE in ca\misc_fix\a2free\ FLP_M4Box in x\oac\oac_core\addons\oac_core\flp\ BAS_Jkawa in x\oac\oac_core\addons\oac_core\bas\bas_kawa\ CABuildingParts_Signs in ca\buildings2\buildingparts\signs\ CAMisc_fix_air in ca\misc_fix\air\ STTDesSoldierEAT in x\oac\oac_core\addons\oac_core\stt\sttdesertsoldierse\ CATracked_E_M1_Abrams in ca\tracked_e\m1_abrams\ CAWeapons_E_Igla in ca\weapons_e\igla\ acre_sys_prc148 in idi\clients\acre\addons\sys_prc148\ acre_sys_rpc in idi\clients\acre\addons\sys_rpc\ A3_Modules_F_LiveFeed in a3\modules_f\livefeed\ CA_AnimsHotfix in x\oac\oac_core\addons\oac_core\, CARocks_E in ca\rocks_e\ bas_mh6185 in x\oac\oac_core\addons\oac_core\bas\bas_lbs185\ STTDesSoldierEGL in x\oac\oac_core\addons\oac_core\stt Item str_ep1_senthealthcritical_1 listed twice Item str_ep1_senthealthcritical_2 listed twice Item str_ep1_senthealthcritical_3 listed twice Item str_ep1_senthealthcritical_4 listed twice Item str_ep1_senthealthcritical_5 listed twice Item str_ep1_sentholdfire_1 listed twice Item str_ep1_sentholdfireincombat_1 listed twice Item str_ep1_sentholdfireincombat_2 listed twice Item str_ep1_sentincominggrenade_1 listed twice Item str_ep1_sentincominggrenade_2 listed twice Item str_ep1_sentincominggrenade_3 listed twice Warning Message: Addon 'CAAir2_MQ9PredatorB' requires addon 'CAUI' Warning Message: Addon 'CA_AIR2_Su25' requires addon 'CA_Anims_Char' Warning Message: Addon 'CAAir' requires addon 'CA_Anims_Char' Warning Message: Addon 'CAAir_E' requires addon 'CA_Anims_Char' Warning Message: Addon 'CAMisc2' requires addon 'CAUI' Warning Message: Addon 'CAMisc' requires addon 'CAUI' Warning Message: Addon 'CAMisc_fix_A2FREE' requires addon 'CAUI' Unknown hit sound type in A3\data_f\Penetration\body.bisurf.soundHit Bad simulation thingX, type Land_Cargo20_military_F (class=house), a3\structures_f\ind\cargo\cargo20_military_f.p3d Bad simulation thingX, type Land_Cargo40_military_F (class=house), a3\structures_f\ind\cargo\cargo40_military_f.p3d Bad simulation thingX, type Land_Cargo20_military_F (class=house), a3\structures_f\ind\cargo\cargo20_military_f.p3d Bad simulation thingX, type Land_Cargo20_china_color_V1_F (class=house), a3\structures_f\ind\cargo\cargo20_china_color_v1_f.p3d Bad simulation thingX, type Land_Cargo20_military_F (class=house), a3\structures_f\ind\cargo\cargo20_military_f.p3d ------------------------------------------------------- Exception code: C0000005 ACCESS_VIOLATION at 00DB1B26 Allocator: D:\STEAM\steamapps\common\Arma 3\dll\tbb4malloc_bi.dll graphics: D3D11 resolution: 2560x1440x32 Addons: CARoads2Dam in ca\roads2\dam\, CAData_ParticleEffects in Ca\data\particleeffects\ CAMP_Armory_Misc in ca\mp_armory\misc\ sttSigndog in x\oac\oac_core\addons\oac_core\stt\sttabeldes\ caa1_c_enableSara in x\caa1\addons\c_enableSara\ Models_DBE1 in x\oac\oac_core\addons\oac_core\ Ind_Vysypka in ca\buildings2\ind_cementworks\ind_vysypka\ STTDesSoldierWmedic in x\oac\oac_core\addons\oac_core\stt\sttdesertsoldiersw\ Farm_WTower in ca\buildings2\farm_wtower\, CASounds_Missions in ca\soundmissions\ CASounds in ca\sounds\ CAStructures_E_Ind_IndPipes in ca\structures_e\ind\ind_pipes\ CAStructures_E_HouseA_A_Office01 in ca\structures_e\housea\a_office01\ CAWeapons_E_RPG18 in ca\weapons_e\rpg18\ A3_Weapons_F_Rifles_MX in a3\weapons_f\rifles\mx\ pond_test in ca\structures\pond\, CAAir2_Pchela1T in ca\air2\pchela1t\ CAAir2_F35B in ca\air2\f35b\, caa1_r_a2_clutter in x\caa1\addons\r_a2_clutter\ CAMusic in ca\music\, bas_deraJ in x\oac\oac_core\addons\oac_core\bas\bas_derajam\ CAStructuresHouse_Church_05R in ca\structures\house\church_05r\ Registers: EAX:C11CCCCD EBX:01002C91 ECX:7FFFFFFE EDX:01C7F573 ESI:00000000 EDI:C11CCCCD CS:EIP:0023:00DB1B26 SS:ESP:002B:01C7F218 EBP:01C7F4A4 DS:002B ES:002B FS:0053 GS:002B Flags:00010202 =======================================================
  11. TankCommander

    Sahrani

    Yeah a Sahrani only map would be great thank you! My clan and I are keen to reminisce on past Arma1 days and also play a map which isn't familiar to a lot of others. If you let me know how to generate an RPT, I'll gladly post one up.
  12. Click for full res image Click for full res image ---------- Post added at 05:52 ---------- Previous post was at 04:50 ---------- Tilt Shift Quickie http://i.imgur.com/S4XPJ1o.jpg
  13. TankCommander

    Sahrani

    So I've managed to successfully load the Arma1 map of Sarhani into the Alpha with the help of CAA1 and the new CBA. Unfortunately there seems to be an instability issue with the AI which I'm hoping someone could help on? For instance, setting a group of riflemen to mount an open Ural will CTD the game with the final man entering the truck. I've tested with regular AI on AI engagements in random towns and results vary from quick crashes to fight-nearly-over then crash. Have also had a few crashes when getting some Ifrits to drive around. It's kinda unpredictable at times as I've had AI load up a truck and drive 200m just fine. Seems like if they load up just east of Somato, it's a guaranteed crash. Got a mate to test this and same result. Any thoughts?
  14. TankCommander

    two differend particle systhems in game ??

    Overall the particle system in Arma feels dated. Needs an update to reflect realism some more. Would be nice if natively it had smoke tower a lot higher and maintained a longer presence... And perhaps add an option in video settings for it? But on topic, the particle system is one and the same. They simply added an image for smoke and left it blank for dust if that makes sense.
  15. Excellent work! This collection is certainly much appreciated as a newcomer to Visitor and it's perils =) How is your ultimate tutorial going? Cheers
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