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Maddmatt

Info on upcoming 1.08 patch

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I'd rather have a patch now and issues fixed as time goes by. 1.07 beta is as bad as it get when it comes to stability.

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Detailed version history for 1.08 has been added to the wiki now:

ArmA:_Version_History

I'm curious about this entry:

Quote[/b] ]- Fixed: MP: setPos and setDir effects are now transferred across the network.

I was aware of the MP issues regarding static objects. But I thought that was by design, rather than a bug?

Are there other issues? I've made extensive use of setpos and setdir across MP in a projoect. While both commands did appear to work in MP, it was not very smooth, in fact I was about to abandon the project because of it. Does this mean I can expect improved performance. Or have I missed the point?

Cheers

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yay.gifyay.gifyay.gif I LOVE YOU BIS yay.gifyay.gifyay.gif

- Fixed: VoN sources management to prevent some sounds not audible in multiplaye

- New: VoN 2D voice volume is now controlled by radio volume.

- New: MP Statistics table now indicate who is speaking over VoN by flashing given players name.

- Fixed: Voice over net was not working when DS and client was running on a single PC

- Fixed: VoN connection established by retranslation through server Game socket when NAT negotiation fails

- Fixed: VoN peer to peer connections are kept alive by sending special packets

- Fixed: Voice over IP direct speak is made louder now.

- Fixed: Improved Voice codec quality, bandwidth for voice increased from 6 kbps to 8 kbps

- New: Speex1.2 beta 2 used as VoN codec

- Fixed: VoN voice clipping is reduced now.

- Fixed: Dedicated server crashes when retranslating VoN packets through Game Socket.

- New: Config entry vonCodecQuality to set VoN codec quality on dedicated servers (default value is 3, can be value from 1..10).

- Fixed: Bugs in VoN OpenAL source management.

- Fixed: Changing audio options while playing MP could cause VoN not working or crash the game.

You are my heroes; Most of my requests and reports have been adressed! Let's see how it performs in the game but the list is huge, great, lovely, and did I mention how happy I am?!

(The other fixes are more than welcome too btw!!!wink_o.gif

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Fixed: MP: setPos and setDir effects are now transferred across the network

is that whats 2166 all about? icon_rolleyes.gifbiggrin_o.gif

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Quote[/b] ] - New: Event handlers LandedTouchDown and LandedStopped

- Added: functions id setAirportSide side, airportSide id, plane landAt id, plane assignToAirport id

Whoar, nice!! smile_o.gif

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incredible wonderful BIG UP BIG UP Thank BIS xmas_o.gif

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I like that end more.."Fixes"

- Fixed: AI no longer uses RPG/LAW for looking at unknown enemies... tounge2.gif

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Detailed version history for 1.08 has been added to the wiki now:

ArmA:_Version_History

I'm curious about this entry:

Quote[/b] ]- Fixed: MP: setPos and setDir effects are now transferred across the network.

I was aware of the MP issues regarding static objects. But I thought that was by design, rather than a bug?

Are there other issues? I've made extensive use of setpos and setdir across MP in a projoect. While both commands did appear to work in MP, it was not very smooth, in fact I was about to abandon the project because of it. Does this mean I can expect improved performance. Or have I missed the point?

Cheers

This is the bug where setPos and setDir only had a local effect when executed on buildings and other non moving objects.

This was a very bad thing for missions with dynamic creation of buildings (CTI). I believe it was already working correctly for vehicles.

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Quote[/b] ]- Fixed: Reduced occurrences where AI characters walked through each other.

That's promising news.

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Big w00t for the map being repacked to lower VRAM usage.

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Yea wow sweet nice, thanks BIS, yeah cool, great stuff, can't beleive it!

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Quote[/b] ]

# Tank commanders have new 2D square optics, some optics models cleaned

Haha, clearly BIS do listen to all the nitpicking tounge2.gif . Still, it's a good thing.

Quote[/b] ]

# balanced helicopter armor and hitzones, so they survive emergency landing but remain vulnerable to AA gunfire

That's good to hear biggrin_o.gif

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Quote[/b] ] * Added class SecondaryAirfields, 3 more ILS definitions in it.

* Updated ilsTaxiIn for Rahmadi strip

* Added drawTaxiway value.

Call me a BIS Fanboy, but i love it. notworthy.gif

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Quote[/b] ]- New: Weapons - optics camera can have a different direction than muzzle direction now

Does that mean tanks can now be modded to have automatic lead and a LRF? biggrin_o.gif

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Quote[/b] ]- New: Weapons - optics camera can have a different direction than muzzle direction now

Does that mean tanks can now be modded to have automatic lead and a LRF?  biggrin_o.gif

not quite, but a realistic(but inverted) GL luncher sight is possible now

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Quote[/b] ]- New: Weapons - optics camera can have a different direction than muzzle direction now

Does that mean tanks can now be modded to have automatic lead and a LRF?  biggrin_o.gif

not quite, but a realistic(but inverted) GL luncher sight is possible now

That's "launcher" not "luncher" mate .  wink_o.gif

Regarding the different muzzle and view vectors, it could also possibly be extended to implement adjustable scopes in the future. Something a lot of sniper fans would enjoy.

The list is totally awesome - I'm really looking forward to it. notworthy.gif

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Quote[/b] ]- New: Weapons - optics camera can have a different direction than muzzle direction now

Does that mean tanks can now be modded to have automatic lead and a LRF?  biggrin_o.gif

not quite, but a realistic(but inverted) GL luncher sight is possible now

That's "launcher" not "luncher" mate .  wink_o.gif

Regarding the different muzzle and view vectors, it could also possibly be extended to implement adjustable scopes in the future. Something a lot of sniper fans would enjoy.

The list is totally awesome - I'm really looking forward to it. notworthy.gif

WTF of that typo thing crazy_o.gif

anyway yes it might be possible to add adjectable sight too, but there is no way we know will it be built in or it simply just a work around

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Hey 4 IN 1, I know this is OT but where did the quote in your sig come from? I just want to see that conversation tounge2.gif

I wonder when we will get this patch. Maybe Friday?

Damn exams sad_o.gif

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I hope today :]

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