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About Blanco

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    First Sergeant
  1. Blanco

    CO 20 Dead Mans House

    Lol, it's been a very long time since my last visit here. The first topic I check and I read someone is using my searchlight script. Nice It's the only scrip I wrote for Arma. Nobody improved it yet? The LOS perhaps? Unfortunate, I can't play your mission cos Arma is not installed atm, maybe I will one of the days.
  2. Blanco

    GC 2008 Press Coverage

    Damn, I like what I see so far Graphics look better then OFP2 imo, but I hope I can run the game with a decent framerate this time. For me, 25fps is not fluid. - AI can strafe and lean, this will make a HUGE improvement! - I also like the new context sensitive command menu. But I don't like the look of it. Why do they use such big fonts? It could be a bit more subtile, no? Lots of things I'm pleased with. Actually, to much to mention...
  3. Blanco

    Operation Flashpoint 2 officially announced

    Cool! Glad to see there will be multi-staged building destruction. It's not real dynamic destruction tho but I think it's a bit too early to see this in a videogame. I mean... when the enviroment changes all the time the AI should recognise it and use it. With multi-stages destruction, they can "control" the new situation. But new coverspots should be accessible by the player and AI and used against the enemy.
  4. Blanco

    Arma feedback thread - based on 1.14

    Nice patch. Found 1 bug so far: no woundtextures on the woodland units.
  5. Blanco

    ArmA 2 Press Coverage

    Hoorey for the new sounds! About the AI... Well, he sticks to the walls this time and he was guarding the open, it's a beginning (but he's still not able to strafe tho... ) Nice building textures btw, reminds me of stalker. But animations are still so robotic. I guess it's your compass?
  6. For me , it's one the most anoying AI bugs, I really hate that one. It simply makes no sense, when crew disembarks a truck, the truck is not a threat, the crew is. Same happens with unmanned static weapons like the M2 machinegun. Why do they fire at an empty M2 machine, when they can use it against the enemy. I've seen batlles where all my men try to destroy an unmanned M2 MG until they ran out of ammo. I tried different ways to solve this in the past and the only way to do, is to create the exact same empty vehicle at the exact same position, with the exact same dammage & fuel... when the crew disembarks. Very dirty solution, but it works. It's an old OFP bug btw. What do you mean with enemy sensitivity?
  7. Some anim transitions are missing, but I can live with that. I play in 1th person view, so I don't really notice these things. I hope they fix the binoc animations tho.
  8. Blanco

    Expansion: Arma: Queen's Gambit

    Why should I ask?
  9. Blanco

    Expansion: Arma: Queen's Gambit

    Are these ingame waterreflections or is it photoshoped artwork?
  10. I agree. Sahrani is fine for me. I can't compare the size and variation with any other battlesim around. I don't like the two climates on one island, but I understand why they did it.
  11. I 've been experimenting a lot with these sandbags in my trenchscript and I was killed several times while I was playing with it. Even when I played it in a nightsetting (which is damn cool). Make sure the attackers group skill is somewhere between 0.7 and 1 or they won't spot the guys behind the trenches. Some snipers in the attackers group might do the trick aswell. It could always be better tho. Sometimes they hesitate to kill you, when you're closer then 50m. But most of the time you won't make it till there.
  12. Blanco

    ArmA is just ... disappointing

    They only thing that really annoys me is pathfinding and the lack of responsiveness. I mean... the easiest move order takes ages before they get in position. It's the worst pathfinding I ever saw in my 25 years of gaming experience. Every attempt to make a good mission is nailed by the lack of pathfinding. AI is decent in open terrain, they actually find cover now behind rocks and bushes, but once the terrain got a little bit dense the mess begins.
  13. Blanco

    Anyone else using TrackIR in Arma

    I bought it but I only use it for flying, I can't use it on the ground, aiming is too difficult with it.
  14. Blanco

    Basic trenchscript

    I will explore both methods. I know dostop commands work aswell but it has a downside. Some grouped units with dostop commands will face the opposite direction of their leader. I don't know why this happens. Enableattack false prevents the leader to give attackorders, but he can still can perform targetorders, so units in the group will stay put. But I have the feeling they fight better without enableattack false command, especially the AT/AA-soldiers and the guys in static weapons. I have to do some testing to see what's best. If it really nails that damn savegame bug, I might choose for your method. Thx for the tip.
  15. Blanco

    Basic trenchscript

    Done. In the next update you can make them leave the trenches in a very simple way. All trenched units are in combat behavior. When you change the group behavior into something else then "combat" (by scripting or via a command order), the whole group will leave the trenches and return back in formation. So you can add a trigger with a certain condition and exit all trenchscripts for that specific group with nameofgroup setbehaviour "aware" in the onactivation field. Do you want it automatic via some kind of courage argument or do you want to define the condition yourself? There is no way to bring them back behind the sandbags. That would be very hard to do. In the works: Idle units (units without targets) will randomly scan the horizon. I hope that will improve situation awareness a bit.