zee-ub00r-assi 0 Posted September 2, 2007 you pretty much summed it up ... thx for that i never mapped a whole model or used normal maps , only bump or displacementmaps for decals like tire sidewalls,windows or license plates , so i can't tell how i would master mapping a whole mesh . i only have 3ds since this year's march and spent too much time (~4 months) on my first project , so i didn't have the time to make additional ones to practice other stuff . i will have a look at normal maps later , first thing is to finish the Venom . ps : maybe it is of someone's interest , here the link to the thread of my first 3d high poly project : BMW M6 continueing on the Venom now , max Share this post Link to post Share on other sites
nephilim 0 Posted September 2, 2007 for arma you need tangentspace normal maps Share this post Link to post Share on other sites
ExtracTioN 0 Posted September 2, 2007 you pretty much summed it up ... thx for that  i never mapped a whole model or used normal maps  , only bump or displacementmaps for decals like tire sidewalls,windows or license plates  , so i can't tell how i would master mapping a whole mesh . i only have 3ds since this year's march and spent too much time (~4 months) on my first project , so i didn't have the time to make additional ones to practice other stuff . i will have a look at normal maps later , first thing is to finish the Venom . ps : maybe it is of someone's interest , here the link to the thread  of my first 3d high poly project : BMW M6 continueing on the Venom now , max That BMW M6 looks sexy Share this post Link to post Share on other sites
Bracken 0 Posted September 2, 2007 Ok thanks for your help nephilim, guess I have to figure out about making a cage in xnormals after all. Sorry, just to clarify, does that mean those maps wont work at all, or just that the light won't change on them as the object turns around? BMW M6 continueing on the Venom now , max That BMW M6 looks sexy I agree, looks great! Share this post Link to post Share on other sites
nephilim 0 Posted September 3, 2007 they prolly wont work at all besides any other map besides tangent space normal maps dont allow mirroring and arent dynamic. means light has to be prerendered on them. if you dont use an app like MAX maya modo blender etc etc. i suggest you nvidia´s melody its free and you can derive your high poly data onto the uv set of the low poly. Share this post Link to post Share on other sites
Dynamax 0 Posted September 4, 2007 well seeing as nephilim has been hard at work, i took some time today to work on my HK416 (GASP! HE LIVES! ). yep, still working on it, be it not as often as i'd like to. here's a nice little video i put together after working on the lower reciver. i had half of it done earlier, but i forgot to save and my PC crashed (kicks him self). anyways, i got quite a bit of it done in a few hours. enjoy the video. you HK fanbois make sure to wipe your mouth after this. Click here to watch HK416model Share this post Link to post Share on other sites
eddyd 0 Posted September 5, 2007 im working on missile cart in O2pe Share this post Link to post Share on other sites
darkNight 0 Posted September 5, 2007 looks interessting, eddy Share this post Link to post Share on other sites
Chip360 0 Posted September 6, 2007 OH-58D? Its obviously a helicopter..... Edit: Knew it! (Oh, ps, I meant like... "well we know its a helicopter" "now lets all go find out what it is!" I just re-read it and it sounds like I made a stupid comment like "its obviously a helicopter not a plane..) Share this post Link to post Share on other sites
CameronMcDonald 146 Posted September 6, 2007 Yeah, that's a Kiowa. Share this post Link to post Share on other sites
nephilim 0 Posted September 6, 2007 lovely another modo user! WOOF WOOF WOOF WOOF WOOF! do you bridge between the splines? Share this post Link to post Share on other sites
klamacz 448 Posted September 6, 2007 lovely another modo user!WOOF WOOF WOOF WOOF WOOF! do you bridge between the splines? yes I do, but I have too low experience in that program. Actually I have some problems with bridging closed splines and sometimes even opened edges... Anyway, there is always possibility to make faces manually. Share this post Link to post Share on other sites
Col. Faulkner 0 Posted September 7, 2007 Played with the wood real quick:[imghttp://img59.imageshack.us/img59/2929/thompson10ei7.jpg[/img] Before you go too far with it, you should discard the rear leaf sight and use the simpler "L" shaped peep sight if you're making a late-production M1928A1 TMC. If you want, you could also dispense with the witness holes on the magazine. British armourers in the middle East usually filled these in with solder as they let in dirt too easily. Share this post Link to post Share on other sites
darkNight 0 Posted September 7, 2007 The OH-58D Kiowa Warrior is used for reccon mostly. Really love that chopper. Here is a pic: Share this post Link to post Share on other sites
CodyLang 0 Posted September 7, 2007 Im really dying for a Kiowa in ArmA...hopefully somebody works on one soon:) Share this post Link to post Share on other sites
LeftSkidLow 1 Posted September 7, 2007 Yeah as long as it has the option for doors off. Share this post Link to post Share on other sites
BraTTy 0 Posted September 7, 2007 Looking at these outstanding works. I am ashamed. Its depressing to think I once made addons. nephilim...hows the texturing tuts going? I need help.Make them begineer level please, lol Share this post Link to post Share on other sites
Peanut 0 Posted September 7, 2007 Just hacked together from models I found online. I can't model a damn thing so this is propably as far as it will go... Share this post Link to post Share on other sites
Col. Faulkner 0 Posted September 8, 2007 Just hacked together from models I found online. I can't model a damn thing so this is propably as far as it will go...img]http://img166.imageshack.us/img166/7351/test2fl3.jpg[/img] Is this one of the ArmA chav (oops...I mean "civilian") models with an NI patrol vest added? Share this post Link to post Share on other sites
Peanut 0 Posted September 8, 2007 yeah, simply took the vest of the SLA Sniper model and the lower part of the US sniper model. Took me about five minutes as I only edited the first lod at the moment. Edit: Another quickie. Don't think I'll ever be able to "finish" them. I'm struggeling already with simple edits of already existing models... Share this post Link to post Share on other sites
darkNight 0 Posted September 8, 2007 Looks really nice, Peanut! Please continue, i need them! Share this post Link to post Share on other sites
MontyVCB 0 Posted September 8, 2007 Just hacked together from models I found online. I can't model a damn thing so this is propably as far as it will go...img]http://img166.imageshack.us/img166/7351/test2fl3.jpg[/img] Is this one of the ArmA chav (oops...I mean "civilian") models with an NI patrol vest added? afaik its a chi com AK chest rig. Share this post Link to post Share on other sites
thesun 14 Posted September 8, 2007 Got the shadows finally working... Share this post Link to post Share on other sites