

nephilim
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WIP: Stuff you are working on 2!
nephilim replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Safety is on actually :D Yar will make it more orange in another version. Seen different varnish colors so.. -
WIP: Stuff you are working on 2!
nephilim replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Gonna put a 1PN93-1 sight on it. -
[For free] Proof of concept: weapon attachements
nephilim replied to [frl]myke's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Sure that might apply in RL.. but do you spend 24 hrs gaming? :D -
[For free] Proof of concept: weapon attachements
nephilim replied to [frl]myke's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
From the idea i made a similar script with my RFJ_mercenaries back in the ofp day, where i used a similar script to allow switiching between 2 primary weapons. the full mag bug couldnt really be avoided but it worked. anyway, from a realistic POV, no one would take off acog´s or reddots during combat or in the field, simply because it throws off zeroing and rendering the scope useless. therefore modern scopes also have a piggyback reddot or can swith inside the optic like the elcan specter. same goes with grenade launchers and in a similar way with suppressors. nice gimmick but in my eyes not THAT really applyable. -
WIP: Stuff you are working on 2!
nephilim replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
@max you mean the spec? yes it´s just been temporairly :) -
WIP: Stuff you are working on 2!
nephilim replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Nah... the game isnt called Ghey Ass-sault. -
WIP: Stuff you are working on 2!
nephilim replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
The wood isnt.. it´s the varnish. i can make it pink if you want to. ;) -
WIP: Stuff you are working on 2!
nephilim replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
1 2k Mag is/will be single same as the optics/attachments -
WIP: Stuff you are working on 2!
nephilim replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
blargh -
WIP: Stuff you are working on 2!
nephilim replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Blocking out the colors... -
WIP: Stuff you are working on 2!
nephilim replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Oh ok i get your point. Well i only did the handguard via sculpting and it was overkill already. however, it gave me a seamless texture and nice sculpted casting seams, you could do these also by other means, but i wanted to push geometry a bit. Further detailing wil be done via PS, its faster. -
OA multicam reskins - Getting MC right.
nephilim replied to Fox '09's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Gonna take some pics of my gen2 trews then.. -
WIP: Stuff you are working on 2!
nephilim replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I´ve detailed the Handguard with a sculpting program which can also be used to create cloth. But you dont use these ingame as its millions of polygons. Here´s a shot of the Highpoly: the pink part is actually 3ds max trying to display a wireframe of the sculpted handguard ^^ It´s all displayed with the normal map. -
OA multicam reskins - Getting MC right.
nephilim replied to Fox '09's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
It´s too dark. Be aware that the pattern runs horizontally on the cutting sheet. There´s also scaling issues. -
WIP: Stuff you are working on 2!
nephilim replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Uhm wat? Hey there Assassin