JdB 151 Posted February 26, 2006 Don't forget the comparisons arn't from OFP there from the community addons for OFP which seem better than the recent screenshots. Not that I mind graphics at all when playing a game, but the only thing that really makes the new ArmA textures stand out from the community created addons is the normal mapping (and that is a compliment to the community) (Or due to the fact that the ''community'' makes up for a large part of BIS's artists ) Share this post Link to post Share on other sites
jakerod 254 Posted February 26, 2006 Picture UH60 Does that sniper below the helicopter remind anyone of the sniper from the early OFP:E screenshots? Also does the helicopter look weird to anyone? So far these are the only new things that we know about as far as completely new vehicle/ weapon types correct? New Vehicles: Littlebird (2 Types) New Weapons: RPG-7 and SAW Share this post Link to post Share on other sites
ebns72 0 Posted February 26, 2006 Wow...first pic is VERY impressive. The vegetation looks very colorful and lush. Great job BIS. Share this post Link to post Share on other sites
funnyguy1 0 Posted February 26, 2006 I think that the text on the bottom of the last interview means that the second part of the interview will focus on the engine, multiplayer mode, and support for the mod community , It`ll also include some info about game2... Are the screens the latest one? Will we get something more up to date now? Share this post Link to post Share on other sites
Raptor 10 Posted February 26, 2006 Rough translation by me, don't look for mistakes...Here it is many thanks Hurby. Share this post Link to post Share on other sites
max power 21 Posted February 26, 2006 It's sort of painful to see that the soldiers are still putting the butts of their rifles on their biceps and aiming down the side of the barrel... Hopefully this will be rememdied so that the iron site view is still in line with the soldier's head, instead of sticking out from his shoulder. Otherwise, the graphics technology looks very current. I really can't wait to play this game- and I really can't wait to see what mod teams can do with it! Share this post Link to post Share on other sites
toster 0 Posted February 26, 2006 Rough translation by me, don't look for mistakes...Here it is Yes, big thx for your work. Share this post Link to post Share on other sites
Spoock 3 Posted February 26, 2006 I am happy today - we live to see part #2 of interview (about ArmA and Game 2) Share this post Link to post Share on other sites
jammydodger 0 Posted February 26, 2006 Anyone know the time that they are releasing it? Share this post Link to post Share on other sites
Hurby 0 Posted February 26, 2006 No problem at all Like spoock said, today we will have another part of the interview, I'll try to translate it again. (another 20 questions, uuugh ) Share this post Link to post Share on other sites
Espectro (DayZ) 0 Posted February 26, 2006 Very nice Hurby.... Now, tell those lazy people to get #2 up ASAP! Share this post Link to post Share on other sites
mattxr 9 Posted February 26, 2006 You noticed in the interview it says there might be other ways to get **-through-** a fence, and not Over the fence LOL!! maybe they just have animated gates Share this post Link to post Share on other sites
rundll.exe 12 Posted February 26, 2006 is this the new interview? Then we won't see any new screens Share this post Link to post Share on other sites
Sniperwolf572 758 Posted February 26, 2006 I get a 404 on that link... Share this post Link to post Share on other sites
Espectro (DayZ) 0 Posted February 26, 2006 I get a 404 on that link... me too Share this post Link to post Share on other sites
luemmel 20 Posted February 26, 2006 it works for me, but no new screens  can anyone translate the 2nd part? Share this post Link to post Share on other sites
Hurby 0 Posted February 26, 2006 Sorry I am late a little bit, but here it is 2nd part Again it's rough translation, not word by word, but the purpose is the same Share this post Link to post Share on other sites
luemmel 20 Posted February 26, 2006 Sorry I am late a little bit, but here it is 2nd part Again it's rough translation, not word by word, but the purpose is the same great job! Share this post Link to post Share on other sites
ziiip 1 Posted February 26, 2006 Sounds great, but my 6600 GT has only 128Mb Ram... Share this post Link to post Share on other sites
Sniperwolf572 758 Posted February 26, 2006 Sounds great, but my 6600 GT has only 128Mb Ram... 256MB is recommended, I think minimum will be lower. Share this post Link to post Share on other sites
JdB 151 Posted February 26, 2006 Quote[/b] ]Rivers will be supported in limited ways, you can maneuver vehicles on them In other words like it is now already in OFP. Quote[/b] ]What will be the addon compatibility from OFP?Compatibility plays a big role in developing, it would be a pity if you lost many thousands fan addons, but we'll have to modify it a bit because of the new graphics. Confirms what I have been saying all along. Who will want to play with addons or mods that don't have normal mapping (it's not like BIS will release a program ''Normal_Map-IT!''? No one. *Fears all of the same addons will be redone completely to death again as some where for OFP* Share this post Link to post Share on other sites
GBee 0 Posted February 26, 2006 Quote[/b] ]Rivers will be supported in limited ways, you can maneuver vehicles on them Oh now that is really disappointing Sounds like no rivers and streams have been added at all, but rather the sea-level inlets of OFP:Resistance. Share this post Link to post Share on other sites
Leopardi 0 Posted February 26, 2006 What means "Will the game be localized in czech, will it be dubbed?" wtf! Share this post Link to post Share on other sites
Guest Ti0n3r Posted February 26, 2006 What means "Will the game be localized in czech, will it be dubbed?" wtf! I'm pretty sure the guy is asking if they will release a czech language version of the game as well as an english version. Share this post Link to post Share on other sites