TDogg 0 Posted February 19, 2005 Quote[/b] ]http://mysite.wanadoo-members.co.uk/mlb/OFP/SontonaghDistrict2s.jpgPlanetscape's Sontonagh District (Beta) 2 FPS! Damn.... i want that island  Wow, that looks real. Share this post Link to post Share on other sites
Nilz 0 Posted February 19, 2005 http://www.gops.it/foto/su22b-upl.jpg OMG! Thanks for a new wallpaper, Aimpoint Share this post Link to post Share on other sites
Combat_Medic 0 Posted February 19, 2005 Nice pic PriMo!! I like the effect Share this post Link to post Share on other sites
eestikas88 0 Posted February 20, 2005 @nisumies: Could you send me those russian units.They look good. Please. Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted February 20, 2005 @nisumies: Could you send me those russian units.They look good.Please. I guess he needs permission from this from ORCS He modified the units for his own use. That's ok. But releasing them is something else. I do like the look of these units though. Look a bit like the winter VBS1 units. Really nice job. Share this post Link to post Share on other sites
4-Eyes 0 Posted February 20, 2005 pic by Parvus Hey, I know this has been answered before somewhere, but what is the command for that sexy cargo dor animation? I know it's a part of the Frenchpoint "hidden selections", but their site doesn't explain how to get it. Share this post Link to post Share on other sites
eestikas88 0 Posted February 20, 2005 it is somewhere in the demo mission what comes with one their packs. Share this post Link to post Share on other sites
Parvus 0 Posted February 20, 2005 pic by ParvusHey, I know this has been answered before somewhere, but what is the command for that sexy cargo dor animation? I know it's a part of the Frenchpoint "hidden selections", but their site doesn't explain how to get it. yep, only played the demo mission, but put this demo into the editor ... than you can see the scripts for. greetz Share this post Link to post Share on other sites
Acecombat 0 Posted February 20, 2005 I was just wondering how to use the camera.sqs command for taking screenshots? I knwo people use it but i tried it and couldnt , i put the camera.sqs in a trigger n activate but it throws me out to sea , now icant find my way back? How do i activate it so it'll activate near the units i am standing? Any help? Share this post Link to post Share on other sites
king homer 1 Posted February 20, 2005 Instead of using this exec "camera.sqs" use player exec "camera.sqs". That's all the magic Share this post Link to post Share on other sites
Acecombat 0 Posted February 20, 2005 Instead of using this exec "camera.sqs" use player exec "camera.sqs".That's all the magic Ah bugger i knew i was missing something small and obvious Many thanks KingHomer Share this post Link to post Share on other sites
adumb 0 Posted February 21, 2005 damn AimPoint, that AK is sweet looking Share this post Link to post Share on other sites
UKFMav 0 Posted February 21, 2005 Mr Burns, Love the rainy effect on those screenies, looks really good! Share this post Link to post Share on other sites
Acecombat 0 Posted February 21, 2005 Umm I used the cam.sqs but it seems useless for planes because the cam always starts on the ground and by the time i get it up slowly pressing 'Q' the planes passed by already? Any workaround to this ? I want the cam to start AT the planes height not below it! Share this post Link to post Share on other sites
king homer 1 Posted February 21, 2005 Add a trigger with radio alpha and the player exec "camera.sqs" command. Set it on repeatly (spelling?). Add a second trigger with radio bravo and add the slowmotion command to the activation field setacctime XXX (1 = normal time). Set this one also on repeatly ... now you can slow down time as often as you want and start then with radio alpha the camera. Share this post Link to post Share on other sites
Nilz 0 Posted February 21, 2005 Add a trigger with radio alpha and the player exec "camera.sqs" command. Set it on repeatly (spelling?). Add a second trigger with radio bravo and add the slowmotion command to the activation field setacctime XXX (1 = normal time). Set this one also on repeatly ... now you can slow down time as often as you want and start then with radio alpha the camera. You can also put them both into one trigger (for example: activation - radio alpha; on activation - player exec "camera.sqs";setacctime 0.01) Share this post Link to post Share on other sites
Acecombat 0 Posted February 21, 2005 LOL guys i am no amatuer been using this trick for like a year now , i know how to slow the time and how to apply it here but even that isnt enough , the planes speed is still too much maybe i need to try going below 0.1 acc ? eh? The elevation that planes have is the killer here it takes times to reach a height of 300 until then the planes long gone from that position. Share this post Link to post Share on other sites
AimPoint 0 Posted February 21, 2005 Yes go below!! 0.003 is perfect  Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted February 21, 2005 uhm maybe stupid question but can anyone tell me what to do exactly to run the "bullet mode" or send me an Example mission Would be really nice cause I don't get that thing running maehrleinben@aol.com Share this post Link to post Share on other sites
MrZig 0 Posted February 22, 2005 Quote[/b] ]The elevation that planes have is the killer here it takes times to reach a height of 300 until then the planes long gone from that position. Instead of <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">player exec "camera.sqs" put <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">plane exec "camera.sqs" plane being the name of the plane you want it to start at.. Share this post Link to post Share on other sites
Billabong81 0 Posted February 22, 2005 Nice pics Manhunter . Share this post Link to post Share on other sites
Silent N Deadly 0 Posted February 22, 2005 uhm maybe stupid question but can anyone tell me what to do exactly to run the "bullet mode" or send me an Example mission Would be really nice cause I don't get that thing running maehrleinben@aol.com Just add this to the units INT: "setAccTime Number" Without the quotes! Example: setAccTime .5 ---> slows time by 1/2... Share this post Link to post Share on other sites
Placebo 29 Posted February 22, 2005 Post from Photography thread..... I just use the Kegetys' Special FXThis also adds water reflection, ... And you can set a hotkey for screenshots. The screenshots are saved in the DXDLL folder. here are the links: ftp://www.gamezone.cz:8021/ofpd/unofaddons2/dxdll10.zip ftp://www.gamezone.cz/ofpd/unofaddons2/dxdll10.zip You can always improve your screenshots with Photoshop or something else. Stonedge Stonedge no pic = post deleted. Share this post Link to post Share on other sites
Gordy 0 Posted February 22, 2005 VBS app pics are very impressive, although I believe that those rifles are bit out of scale. Too big, to say this in other words. Share this post Link to post Share on other sites