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AimPoint

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About AimPoint

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    Gunnery Sergeant

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  1. Staying alive?

  2. AimPoint

    SJB Weapons Pack

    Nice to see you still around, SAS pack..when? :cool:
  3. AimPoint

    RH PDW pack

    Hi Robert, nice work mate! :)
  4. Haha Mr Burns, Infinite Regression!!
  5. AimPoint

    AimPoint Desert Weapons 1.3

    Never tested, but yes I guess. @kju Thanks I will think about. :) btw sorry for late replay.
  6. AimPoint

    M16a4 Tiger Stripes

    Try to use this,the best way is copy it and name the file model.cfg,than put the model.cfg file is the folder with models and binarize them. class CfgSkeletons { class Default; class Weapon: Default { isDiscrete = 0; skeletonInherit = ""; skeletonBones[]= { "magazine", "", "ammo_belt", "", "ammo_belt_bottom", "" }; }; }; class CfgModels { class Default; class Weapon: Default { sections[]= { "zasleh" }; skeletonName="Weapon"; class Animations { class magazine_hide { type="hide"; source="reloadMagazine"; selection="magazine"; minValue=0.200000; maxValue=0.250000; hideValue=0.100000; }; }; }; class M16a4_blue : Weapon{}; class M16a4_red : Weapon{}; class M16a4_brown : Weapon{}; class M16a4_gl_blue : Weapon{}; class M16a4_gl_red : Weapon{}; class M16a4_gl_brown : Weapon{}; class M16a4_acg_blue : Weapon{}; class M16a4_acg_red : Weapon{}; class M16a4_acg_brown : Weapon{}; class M16a4_acg_gl_blue : Weapon{}; class M16a4_acg_gl_red : Weapon{}; class M16a4_acg_gl_brown : Weapon{}; }; btw remove the part below from config.cpp class CfgModels { class Default{}; class Weapon: Default{}; class M16a4_blue : Weapon{}; class M16a4_red : Weapon{}; class M16a4_brown : Weapon{}; class M16a4_gl_blue : Weapon{}; class M16a4_gl_red : Weapon{}; class M16a4_gl_brown : Weapon{}; class M16a4_acg_blue : Weapon{}; class M16a4_acg_red : Weapon{}; class M16a4_acg_brown : Weapon{}; class M16a4_acg_gl_blue : Weapon{}; class M16a4_acg_gl_red : Weapon{}; class M16a4_acg_gl_brown : Weapon{}; }; class Mode_SemiAuto {}; class Mode_Burst : Mode_SemiAuto {}; class Mode_FullAuto : Mode_SemiAuto {};
  7. AimPoint

    AimPoint Desert Weapons 1.3

    Hi nikita. When and if I will buy Arma2..maybe!!
  8. They looks good Stalker,but why nomex gloves with dpm pattern?
  9. AimPoint

    Little things count

    I don't think so! Five Ten Anasazi VCS shoes?
  10. AimPoint

    Show us you!

  11. AimPoint

    The Scariest game EVER!

    http://www.winterrowd.com/fullscreen/?GameId=9 Have Fun.
  12. Indeed,why not!! Test it Alpha Bug Test in A2 I'm not 100% sure if the config is correct,don't have Arma 2. BTW Would be interesting to know how the parallax maps could be used for that,is new stuff for me.:) EDIT: Class name AMP_A2TEST
  13. Yes I recieved it,but I didn't used for some reasons,maybe in Arma 2 we will have more and better options..anyway I appreciated the help Sakura.
  14. AimPoint

    Case ejecting

    I agree with you Fansadox -No one of triggers work. -The M4 camo still use the old Arma receiver without bolt modelled. -M4GL use the M16A4 receiver with bolt modelled,but is not animated obviously. -Shotgun ejects 9mm cartridges :rolleyes: -M107,SPR,M24 without any animations (I've done that in my weapons pack) -Bolt hoods animation totally pointless,they don't move in that way. -Most of the bolts (the working ones) are just half way animated. -Many wrongly placed weapons,just like in Arma. Good luck with Arma 2 BIS,you will need!
  15. Did you tried first person view inside vehicles as well?
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