Jump to content

AimPoint

Member
  • Content Count

    467
  • Joined

  • Last visited

  • Medals

Everything posted by AimPoint

  1. AimPoint

    SJB Weapons Pack

    Nice to see you still around, SAS pack..when? :cool:
  2. AimPoint

    RH PDW pack

    Hi Robert, nice work mate! :)
  3. Hi Guys. 20 Weapons with realistic desert camo. Changes in 1.3 -Animated model parts,bolt,trigger etc.. -Desert texture reworks. -One more rifle added (GL SD Eotech). -Normal/Specular Maps and materials improved. -Various little models optimization. -Added a standalone pbo with custom casing effect (thanks Solus,Paragraphic and SLX Mod). -M68 first LOD partially remodeleded. -And many others things I forgot. ;) Know issues The alpha channel problem with parallax effect still there,I decided to keep the feature anyway. ---------------------------------------------------------------------------------------------------------- Now a little bonus for you guys This addon will provide you with 20 Weapons in black version,with improved models,texture and materials. NOTE The AMP_Effects.pbo add physics to the cartridges,like SLX and ACE did, you can choose to not use it though,and if you use it and use both packs,only one AMP_Effects.pbo is needed (quite obvious eh?!). Download Mirrors: AMP_DesWps_1.3 AMP_BlackWps_1.0 AMP_DesWps_1.3@ArmaHolic.com AMP_BlackWps_1.0@ArmaHolic.com AMP_DesWeapons_1.3@ArmedAssault.info AMP_BlackWeapons_1.0@ArmedAssault.info AMP_DesWps_1.2@Combat-Prison.net < OLD VERSION ENJOY
  4. Haha Mr Burns, Infinite Regression!!
  5. AimPoint

    AimPoint Desert Weapons 1.3

    Never tested, but yes I guess. @kju Thanks I will think about. :) btw sorry for late replay.
  6. AimPoint

    M16a4 Tiger Stripes

    Try to use this,the best way is copy it and name the file model.cfg,than put the model.cfg file is the folder with models and binarize them. class CfgSkeletons { class Default; class Weapon: Default { isDiscrete = 0; skeletonInherit = ""; skeletonBones[]= { "magazine", "", "ammo_belt", "", "ammo_belt_bottom", "" }; }; }; class CfgModels { class Default; class Weapon: Default { sections[]= { "zasleh" }; skeletonName="Weapon"; class Animations { class magazine_hide { type="hide"; source="reloadMagazine"; selection="magazine"; minValue=0.200000; maxValue=0.250000; hideValue=0.100000; }; }; }; class M16a4_blue : Weapon{}; class M16a4_red : Weapon{}; class M16a4_brown : Weapon{}; class M16a4_gl_blue : Weapon{}; class M16a4_gl_red : Weapon{}; class M16a4_gl_brown : Weapon{}; class M16a4_acg_blue : Weapon{}; class M16a4_acg_red : Weapon{}; class M16a4_acg_brown : Weapon{}; class M16a4_acg_gl_blue : Weapon{}; class M16a4_acg_gl_red : Weapon{}; class M16a4_acg_gl_brown : Weapon{}; }; btw remove the part below from config.cpp class CfgModels { class Default{}; class Weapon: Default{}; class M16a4_blue : Weapon{}; class M16a4_red : Weapon{}; class M16a4_brown : Weapon{}; class M16a4_gl_blue : Weapon{}; class M16a4_gl_red : Weapon{}; class M16a4_gl_brown : Weapon{}; class M16a4_acg_blue : Weapon{}; class M16a4_acg_red : Weapon{}; class M16a4_acg_brown : Weapon{}; class M16a4_acg_gl_blue : Weapon{}; class M16a4_acg_gl_red : Weapon{}; class M16a4_acg_gl_brown : Weapon{}; }; class Mode_SemiAuto {}; class Mode_Burst : Mode_SemiAuto {}; class Mode_FullAuto : Mode_SemiAuto {};
  7. AimPoint

    AimPoint Desert Weapons 1.3

    Hi nikita. When and if I will buy Arma2..maybe!!
  8. They looks good Stalker,but why nomex gloves with dpm pattern?
  9. AimPoint

    Little things count

    I don't think so! Five Ten Anasazi VCS shoes?
  10. AimPoint

    Show us you!

  11. AimPoint

    The Scariest game EVER!

    http://www.winterrowd.com/fullscreen/?GameId=9 Have Fun.
  12. Indeed,why not!! Test it Alpha Bug Test in A2 I'm not 100% sure if the config is correct,don't have Arma 2. BTW Would be interesting to know how the parallax maps could be used for that,is new stuff for me.:) EDIT: Class name AMP_A2TEST
  13. Yes I recieved it,but I didn't used for some reasons,maybe in Arma 2 we will have more and better options..anyway I appreciated the help Sakura.
  14. AimPoint

    Case ejecting

    I agree with you Fansadox -No one of triggers work. -The M4 camo still use the old Arma receiver without bolt modelled. -M4GL use the M16A4 receiver with bolt modelled,but is not animated obviously. -Shotgun ejects 9mm cartridges :rolleyes: -M107,SPR,M24 without any animations (I've done that in my weapons pack) -Bolt hoods animation totally pointless,they don't move in that way. -Most of the bolts (the working ones) are just half way animated. -Many wrongly placed weapons,just like in Arma. Good luck with Arma 2 BIS,you will need!
  15. Did you tried first person view inside vehicles as well?
  16. AimPoint

    patch 1.02 suggestions

    Jinn try to report all the bugs HERE as well. But I'm pretty sure BIS won't fix the 99.9% of these bugs,for example I already repoted the lack of proper ironsight view,with pickups PK,when the Queen Gambit expansion has been released..result?..you can see yourself!..maybe in the next two years ,who knows! :rolleyes: Of course there are much more important stuff to fix before,but hey!! some of those imperfections would require really just few minutes to be fixed. BIS can I offer my support?..for free eh! :D
  17. AimPoint

    AimPoint Desert Weapons 1.3

    In your Arma shortcut try to load the folder where you put the weapons after the SLX. Example "C:\Program files\Bohemia Interactive\ArmA\arma.exe" -mod=SLX -mod=Your Weapons Folder Name. The last folder loaded shoud overwrite the previous one ingame..if I remember correctly! Hope it help.
  18. AimPoint

    AimPoint Desert Weapons 1.3

    A bit weird indeed must say!,I never notice such effects ,I'm with ATI..well I will check and fix eventually. thanks for report.
  19. AimPoint

    AimPoint Desert Weapons 1.3

    UPDATE After long time I decided to release the updated version of my pack,as always check THE FIRST PAGE for more info and something more. :) One way to say good bye Arma ..have fun.
  20. AimPoint

    SoLo Mission Pack

  21. AimPoint

    SJB Special Air Service Pack

    Really nice Jackal! :ok:
  22. AimPoint

    HiFi Novus Aevum - modular sound conversion

    Fantastic work Mark / Jon and all others. Being in a big battle with explosions ,helicopters and bullets that fly everywhere,it's really a pleasure for the ears! many thanks :)
  23. AimPoint

    Bye Bye Old BI Forum

    It will take some time,but I like it .. good job!! :)
  24. Nah! I'm for the old school,for me the series end with part IV Really? I miss that one lol.. so far he have no special features ,would be nice give him machete attack or something like that,but I can't do that from myself,any help would be greatly apprecciated  I like the idea,but no sorry. BTW HERE a very quick ingame preview. Â
  25. Jason Voorhees FTW WIP PIC FROM BULDOZER EDIT: Great work GH Â
×