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Should VCOM AI be picking up weapons.  I have some running around without weapons but there are plenty of guns on bodies near by. They never seem to rearm.

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On 10/11/2019 at 10:21 PM, synnr said:

Should VCOM AI be picking up weapons.  I have some running around without weapons but there are plenty of guns on bodies near by. They never seem to rearm.

 

Vcom AI does not make AI pick up weapons

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@genesis92x or anyone else who would know if Vcom AI is compatible with MCC4 and GAIA? GAIA is my go to for my AI random waypoints and zone setup in my missions. I would like to have both in a mission for different zones.

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On 10/16/2019 at 8:33 AM, avibird 1 said:

@genesis92x or anyone else who would know if Vcom AI is compatible with MCC4 and GAIA? GAIA is my go to for my AI random waypoints and zone setup in my missions. I would like to have both in a mission for different zones.

I'm not sure exactly, but I don't see why MCC4 wouldn't be compatible with Vcom.

 

The GAIA aspect and Vcom may play alright together. Vcom AI does not generate additional waypoints if there are already waypoints created

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@genesis92x what up. I fooled around with vcom a while back but one of the things that did not work was groups would stay in combat mode even if the areas was cleared and no enemies in the AO. I had groups in a empty AO running around like chickens yes in full combat mode.

 

I usually like to use a few different AI scripts to control the AI in my missions it makes things less predictable if you have different groups working on different scripts yes there's always compatibility issues so picking the different scripts is key to get it to work. 

 

When I was thinking adding a few vehicle only units using vcom and not infantry units unless you change that combat behavior back to geen when no enemy units in the AO.

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have a question, if i read correctly, when i using CBA i do not need the userconfig folder right? But how do I change the AI skill setting without userconfig folder?

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2 minutes ago, Dedmen said:

 

Click the link?

Its CBA settings, https://github.com/CBATeam/CBA_A3/wiki/CBA-Settings-System

 

no, that's not what i mean, i know where the setting is, i mean where is the excat number for AI skills, like in the userconfig's hpp file, somethign like 

//AI SKILL SETTINGS HERE!!!!!!!!!!!!

    //LOW DIFFICULTY

    //VCM_AIDIFA = [['aimingAccuracy',0.15],['aimingShake',0.1],['aimingSpeed',0.25],['commanding',1],['courage',1],['endurance',1],['general',0.5],['reloadSpeed',1],['spotDistance',0.8],['spotTime',0.8]];

        

    //MEDIUM DIFFICULTY

    VCM_AIDIFA = [['aimingAccuracy',0.25],['aimingShake',0.15],['aimingSpeed',0.35],['commanding',0.85],['courage',0.5],['general',1],['reloadSpeed',1],['spotDistance',0.85],['spotTime',0.85]];

    

    //HIGH DIFFICULTY

    //VCM_AIDIFA = [['aimingAccuracy',0.35],['aimingShake',0.4],['aimingSpeed',0.45],['commanding',1],['courage',1],['endurance',1],['general',0.5],['reloadSpeed',1],['spotDistance',0.8],['spotTime',0.8]];

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2 hours ago, Reptilienski said:

i mean where is the excat number for AI skills

These are all CfgAISkill properties

https://community.bistudio.com/wiki/Arma_3_AI_Skill

Can be configured in your servers difficulty profile https://community.bistudio.com/wiki/server.armaprofile

See example bottom of the page.

Or via scripting, which I guess is what VCOM does after reading the userconfig?

If these are not exposed in the CBA settings (I see no reason not to) then I guess you might still need the userconfig.

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12 hours ago, Reptilienski said:

have a question, if i read correctly, when i using CBA i do not need the userconfig folder right? But how do I change the AI skill setting without userconfig folder?

The skill settings are not in the CBA settings currently - they will be added once I get back to Vcom for the next update.

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@genesis92x would you ever consider making changes to the AI so they're not always in combat mode when enemies are not present!

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I dont know if this is a bug or not. But it looks like AI is not using mod artillery. I have tried RHS and a few others but it looks like AI don't use it. 

I can see them aim some times but they never fire any rounds.

 

I have played around in the settings with the time before ai call artillery but with no luck. 

 

 

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On 10/23/2019 at 3:57 PM, avibird 1 said:

@genesis92x would you ever consider making changes to the AI so they're not always in combat mode when enemies are not present!

 

Make a request on the GitHub - once I get time I can get around to it. I typically don't have issues with them getting back into their aware behavior

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Hey Genesis,

Can you confirm that waypoints are not being deleted with VCM_AdvancedMovement off?

I'm getting deleted waypoints on a patrol with multiple waypoints after contact with it both on/off at CBA and off at userconfig settings.

Thanks.

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