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About schulz

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  1. Hey EO, can you add sullen skies to Beketov, if possible?
  2. schulz

    RHS Escalation (AFRF and USAF)

    Check out Pook‘s arty pack! There is a M777
  3. Nice, acceleration ;D
  4. schulz

    Soviet AF Pack

    Hey Pook, great Update! I might have found some bugs on the Tu95. - When I have some kh‘s on the rotary-launcher, it won‘t let me shoot them via the map-click-function. Plus i can‘t switch to the pylon-mounted missiles. When Fab250s loaded, i can access the pylon-mounted missiles. - also there‘s only 1 crew member (the pilot) by default. Don’t know if this is a bug or intentional 😁 - when additional crew members added, the FPS view from the pilot is offset. Cheers!
  5. schulz

    Masked Civilians

    I think it wasn‘t about your comment. Someone else was a little bit more serious 🙂
  6. Ok, cool will try that. Thx for the reply 🙂
  7. Hey, somehow AI still lays mines everywhere although I set 'chance to place mines' to 0 Is there a way to disable this feature completly? Cheers!
  8. schulz

    RHS Escalation (AFRF and USAF)

    Thx, now I understand :)
  9. schulz

    RHS Escalation (AFRF and USAF)

    Thx for the quick reply! Just to clear up things for simple-me. All RHSUSAF Ammo boxes look like the one in the screenshot when placed, even though they have individual preview-images. What confuses me is that the Russian side has individual boxes when placed, but not the US. Or are the US-Ammo box still WIP?
  10. schulz

    RHS Escalation (AFRF and USAF)

    Hello Guys, I don't know if this was already mentioned, but I have this weird bug. When adding an Ammobox (only RHSUSAF) in Eden, the preview image is different than the actual object. See Screenshot: http://steamcommunity.com/sharedfiles/filedetails/?id=1291527349 Anybody knows what that causes? Thx
  11. It's not surpported, yet.
  12. Look at the first post of this thread ;) But here you go... Train Driver Controls: Move Forward (defaults to W key): Speed up the train Move Backward (defaults to S key): Slow down the train Turn Left (defaults to A key): Controls track switching. Hold "Move Left" as you pass an intersection to direct the train down the left-most path. Turn Right (defaults to D key): Controls track switching. Hold "Move Right" as you pass an intersection to direct the train down the right-most path. Enabled / Disable Cruise Control (C key): When enabled, the train will maintain its current speed automatically (even if you jump out of the train - runaway train!) Break (B key): A faster way to slow down your train besides holding down the Move Backwards key Exit Train (delete key): Exit the current train. First Person / 3rd Person View (numpad-enter key): Toggles between first and 3rd person in the train. You can also use the mouse wheel to zoom into 1st person. Horn (H key): Train horn (hold for longer horn) Bells (G key): Train bells (hold for longer bells) Turn off Engine (E key): Turn off engine when train isn't moving
  13. the "userconfig" folder needs to be in the "arma3" folder not in "@TPW_MODS"