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10 GoodAbout schulz
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mission maker tools MGI ADVANCED MODULES
schulz replied to pierremgi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you for your reply. I already guessed it would be too much effort for too little effect. and yeah some maps are not really airplane friendly 🙂- 295 replies
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schulz started following Community Upgrade Project - CUP Maps 2.0, MGI ADVANCED MODULES, Cytech Industries and and 7 others
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mission maker tools MGI ADVANCED MODULES
schulz replied to pierremgi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey Pierre, is it possible to make a rearm-module for choppers or planes? When an AI aircraft is low on ammo or maybe fuel, they will return to base, land, rearm and go back to work?- 295 replies
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thx for the quick reply. I already did that and he gave me a possible solution, but it didn't work.
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Hey 3CB, I'm using Drongo's AI Fire Support, but unfortunately M270s and Hilux (Arty) are not recognized as assets. Can you please look into it? Cheers!
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RHS Escalation (AFRF and USAF)
schulz replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thx, I will try it without other mods. Not really a fan of ACE 😄- 16574 replies
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RHS Escalation (AFRF and USAF)
schulz replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey guys, don‘t know if this is a bug or arma engine thingy or if it is just on my end. plus I don‘t know if this issus has already been mentioned in this thread. AI mounted howitzers (M119 and D30) won‘t reload when an ammo truck is next to them. When I as a player mount the howitzers it starts reloading. Anyone else experincing this? cheers!- 16574 replies
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Sullen Skies, Ambient Animals, Animals Module-Extended
schulz replied to EO's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey EO, can you add sullen skies to Beketov, if possible?- 278 replies
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- sullen skies
- ambient birds
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RHS Escalation (AFRF and USAF)
schulz replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Check out Pook‘s arty pack! There is a M777- 16574 replies
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Nice, acceleration ;D
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Hey Pook, great Update! I might have found some bugs on the Tu95. - When I have some kh‘s on the rotary-launcher, it won‘t let me shoot them via the map-click-function. Plus i can‘t switch to the pylon-mounted missiles. When Fab250s loaded, i can access the pylon-mounted missiles. - also there‘s only 1 crew member (the pilot) by default. Don’t know if this is a bug or intentional 😁 - when additional crew members added, the FPS view from the pilot is offset. Cheers!
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I think it wasn‘t about your comment. Someone else was a little bit more serious 🙂
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Exactly! Thank you!
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ai mod [Release] Vcom AI 3 - Dangerous AI
schulz replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok, cool will try that. Thx for the reply 🙂 -
ai mod [Release] Vcom AI 3 - Dangerous AI
schulz replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey, somehow AI still lays mines everywhere although I set 'chance to place mines' to 0 Is there a way to disable this feature completly? Cheers! -
RHS Escalation (AFRF and USAF)
schulz replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thx, now I understand :)- 16574 replies
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