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Reptilienski

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About Reptilienski

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  1. Do we have a ETA on when to fix the Z-20's landing issue, AI never would land it...
  2. would be useful when try to created some boss unit for a boss battle, like when using with Operation: TREBUCHET or Terminator mod. Means can make only selected units/vehicles to be hard to killed, and all other unit stay as normal. So far from I know only stay the overall AI hard to be killed using ace3 medical setting, but this works on all AI in game, not only the selected ones.
  3. Reptilienski

    EricJ Release thread

    wait, EricJ is still working on this, I'm having Deja Vu back to 2013 lol. Keep up the great work!
  4. Find a issue that should be related to Z-20, the chopper can not land itself when given the landing command via Zues, tested with all other chopper from this mod, Z-9, Z-18 Z-10 etc all worked fine and landed normally when give the landing command by Zeus, only the Z-20 can not land , it would hanging near the landing waypoint in middle air.
  5. Is there any way to fix this without reinstalled the missing addons? Which i can't due to the author of the mod has completely remove the addon from the mod.
  6. Right now the only noticable issue from the appearance is the small glasses' shapes on the side face, should be a little bit smaller and the shape is more like a square than the original S-70.
  7. That's just a BlackHawk LOL! I'm kidding, XD. looks good, and glad to see you still working on this mod!
  8. So the situation is that, I want to make a mission in which centaint unit would not died from falling from a high building, but the other units would still die if they fallen from buildings. So is it possible to only make 1 or 2 certain units that are not recevice fallen damage?
  9. TBH i jsvrnt understand anything about the MTL file because i have no experience on working a 3d model XD, but what you said sounds really promissing, so good luck on it, looking forward to your final work!
  10. update from the model aurthor, he said that there should beUV mpas in MTL file, have you try to tweak the polys in 3DSMAX or other tools? He think that maybe the original UV maps could not be use after you tweaked the polys, in this case a new UV map may need to be mapped.
  11. at least we have some progress. However I dont think KA would be back to modding soon, since he seems is running his own airsoft business... and havent showed up in months... Edit: About the UV maps issue, i have informed the aurthor of the 3d model, he said he may check it later, but not promiss he would found the reason, since this model is been made months ago he forgot the details when making it.
  12. I have checked the model of this one has a massed up UV map, which suggest the aurthor of this mod may not be an animator and lack the skill to render the correct model. Some poly and texture is also missing or wrong which make the rifle looks like a palistic one. and the config is messed up, the weapons magazinewell compatibility have some issue, the mag proxy in the OB maybe wrong and make the mags from compatiable mods do not load into the correct place in the rifle model, for anyone want a reliable weapon mod this one is far from finished and leave with no room to improve the 3d model since the UV map in it is already messed up when loading into OB.
  13. I have pm you the link of the QBZ191 3d model
  14. Hey, pookie, just let you know that I have got the permission to share the QBZ191 3d model by the orignal arthor on artstation. However there is an issue, the model is in high poly and not ready to be used in OB now, and kickass need to deal with RL stuffs and away from modding for months, if you or your friends could do something with the 3D model for using it in OB and build it as an additional weapon in VME PLA mod, I'm glad to share the model with you and your team.
  15. Reptilienski

    Random Guerilla Fighter Gear v4

    Is this scripts also works when put the unit via Zeus?
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