Jump to content

Reptilienski

Member
  • Content Count

    50
  • Joined

  • Last visited

  • Medals

Community Reputation

31 Excellent

About Reptilienski

  • Rank
    Lance Corporal

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I made 2 weapons mod, both using the magewell function to make the magazine models change while reloading. Now the wired thing happened, one weapon correctly change the magazine models when the character puts out the new magazine, but another weapon change the magaine models after the new mag had been loaded into gun. I can not loacte this issue, both weapon uses same model.cfg, same magazinewells and all other animations works fine. anyone have idea what may related to the issue? EDIT:ok its cuz i forget add magazineReloadSwitchPhase = 0.15384; maxrecoilsway = 0.003; swaydecayspeed = 0; those into another weapon, case closed/,,,,
  2. I have issues to make the AI droping bombs on target, no matter what i use, i tried with the default Zeus bombing modular, the MCC CAS feature and the Achilles extend frameworks' CAS modular for Zeus, all have the same issue, the bombs would always dropped 100 meters short on target, it seems is not a random bombing offset, cuz everytime the result is same the bombs always have that 100 meters short on target. I can not find the reason may cause this issue, does anyone had the same issue and by any chance had fixed it?
  3. It annoying me for months, i used could make the CAS bombing run feature worked fine, but since this years update, everytime i try to using the bombing run, the bombs always dropped 100m short on target, i tried this feature for ever planes, from both mods and default arma stuffs, all have the same issue, and i can not locate what was causing this issue? Do you have any idea which would cause this?
  4. 2 分钟以前 Is the HJ-12 incompitable with ACE3's and RHS javeline locking system? Wiht both ACE3 RHS and this mod installed, i can not use the HJ-12 to lock on any targets but the javeline from RHS works fine. My question is, is the HJ-17 using the default Arma3 lock target key or it has some special keys?
  5. the server config file says this, any one know what happened? ===================================================================== == c:\games\108_61_227_213_2302\1360368\arma3\arma3server.exe == c:\games\108_61_227_213_2302\1360368\arma3\arma3server.exe -profiles=C:\games\108_61_227_213_2302\1360368\arma3\config -config=server.cfg -port=2302 -IP=108.61.227.213 -world=empty -gtqueryport=2303 -mod=@CBA_A3;@replaceruntilthen;@ACEX;@Acl;@LSSW;@msw;@AR;@AU;@WB@t;@task_force_radio;@TRYK;@VPM;@XM8;@QBZ26;@RepG;@NICore;@SMA;@matanugv;@MCC;@RHSAFRF;@RHSUSAF;@S;@OTRE;@OTREACE;@OFCt;@2035;@POPFOR;@OFIA;@DEVGRU;@ENF;@Bo105;@caronenew;@CUP_Terrains_Core;@CUPCWA;@SMWS;@66ATV;@MLA;@GMDV;@VSMA;@MGP;@TAC;@PZA;@PZR;@WAINO;@Spec4Gear;@FIL;@CPLASF;@vpmc;@CUPTerrainsMaps;@Ruha;@Pandora;@MaTOT;@Vis;@sl;@Blastcore;@BOCt;@StG;@AlRk;@V-44;@Ani;@ADR;@MBR;@CBRN;@HMCS;@ChernarusRedux Original output filename: Arma3Retail_Server Exe timestamp: 2019/07/17 14:10:44 Current time: 2019/07/26 18:35:04 Type: Public Build: Stable Version: 1.94.145903 Allocator: c:\games\108_61_227_213_2302\1360368\arma3\Dll\tbb4malloc_bi.dll [2017.0.0.0] [2017.0.0.0] PhysMem: 31 GiB, VirtMem : 4.0 GiB, AvailPhys : 8.6 GiB, AvailVirt : 3.9 GiB, AvailPage : 37 GiB ===================================================================== 18:35:04 SteamAPI initialization failed. Steam features won't be accessible! 18:35:05 String STR_MIN_RF_MOD not found 18:35:05 String STR_MIN_RF_WEBSITE not found 18:35:06 Initializing stats manager. 18:35:06 Stats config disabled. 18:35:06 sessionID: c1d3d652d5f7af53b318528b871a2ecf486edeb6 18:35:56 Error 5 reading file 'c:\games\108_61_227_213_2302\1360368\arma3\enoch\addons\air_f_enoch.ebo' 18:35:56 ErrorMessage: Cannot open file 'c:\games\108_61_227_213_2302\1360368\arma3\enoch\addons\air_f_enoch' 18:35:56 Application terminated intentionally ErrorMessage: Cannot open file 'c:\games\108_61_227_213_2302\1360368\arma3\enoch\addons\air_f_enoch'
  6. I have some question with magazinewells, I'm working on a weapon mod, and I want to use some magazines from Niarms but not all of their mags, like I do not want my weapon mod to use 45rnd ak magazines. so what I should write in my CfgMagazinewells to make the config ignore only the 45 rnd mags?
  7. how do you change the overheating value in your weapon? I have a WIP weapon, but with ACE it was too easy to jam due to weapon overheating too fast, which value in weapon config affect the overheating rate? Please happy, thanks!
  8. Update on steamworkshop http://steamcommunity.com/sharedfiles/filedetails/?id=1149515719 V0.4.2(Nov 14th 2017) -fixed visual bugs for all weapons shadow texture -tweaked the attachment compatiblilty
  9. Update on steamworkshop http://steamcommunity.com/sharedfiles/filedetails/?id=1149515719 V0.4.1(Nov 13th 2017) -tweaked the reload animation of Old Type 56
  10. WIP pic of Type 56 Semi-automatic rifle(Chinese SKS, use as DMR) inspired by this pic
  11. those are from VSM and CUP I should mention that, just use for making screenshots.
  12. V 0.4.0(Oct 1st) Updated on workshop:http://steamcommunity.com/sharedfiles/filedetails/?id=1149515719 Add weapon: Type 56 assult rifle(Chinese AK) weapon details: -with morden era customized parts -2 version, one scope forward install, and one rear install -can be attached the customized laser/flashligh attachment for CS/LS2 on side rail -compatible with the AK mags from villian Arma3, NiArms, RHS and CUP(if you do not want use these ammo, you do not need to install these mods) 增加武器: 国产56式冲锋枪(国产AK) 武器细节: -现代化改装版本 -两个不同版本,一个瞄具前装,一个瞄具后装 -可以在侧导轨使用CS/LS2的镭射/手电配件 -兼容NiArms, RHS和CUP的AK弹匣如果不想用这些弹匣不需要安装这三个mod) NOTE: all the uniforms, vest and headgears are not in this mod, they are only used for make screenshots, if you want them, go check VSM gears and CUP mod, and thanks for their great works so that I could make these screenshots!
  13. Greeting, everyone. I'm happy here to release my first offical mod of my ARMA3 unit, brought you by Reptile Assault Squad(RA), the Freedom Is A Lie MOD. The mod is heavily related to a long term running PLA Special Force campaign running on our server, which the background is CPLASF fighting overseas (Mid-East, Africa, South Armerica etc). Due to the background of this campaign is overseas and the CPLASF would face a lot of variant enviroment different from what PLA would normal face in real life, when need weapons, gear, equipments and vehicles for such situation overseas, and that is why we made this mod. The aim of the mod is to provide ARMA3 the gear and equipments CPLASF would use in overseas operations, based on both real life and some factional. This MOD may running independent without the support of any other mods, but to acess to full functional of this mod, I recommend to have ACE3 and CBA installed with this mod. CS/LS2 9mm SMG combat test video: Contents of this mod: V 0.4.0(Oct 1st) Add weapon: Type 56 assult rifle(Chinese AK) weapon details: -with morden era customized parts -2 version, one scope forward install, and one rear install -can be attached the customized laser/flashligh attachment for CS/LS2 on side rail -compatible with the AK mags from villian Arma3, NiArms, RHS and CUP(if you do not want use these ammo, you do not need to install these mods) 增加武器:国产56式冲锋枪(国产AK)武器细节:-现代化改装版本-两个不同版本,一个瞄具前装,一个瞄具后装-可以在侧导轨使用CS/LS2的镭射/手电配件-兼容NiArms, RHS和CUP的AK弹匣如果不想用这些弹匣不需要安装这三个mod) V 0.3.0(Spet 28th) Weapons: -CS/LS2 9mm SMG, this is not the QCW-05 issued to PLA, this is the export and police version. -2 version of CS/LS2 9mm SMG, one scope forward install, and one rear install so it could fit in a customized laser/flashligh attachment -9×19mm DAP92-9 chinese made armour-piercing round, Yes I mean it armour-piercing, magazines include of course -one customized laser/flashligh attachment for scope rear install version -when using CBA and ACE, this attachment can be swithed between flashlight, green visable laser and IR laser(by using ACE, Rshift+L and Rctrl + L is the keys to switch the functions) -compatible with the MP5 and 9x19 mags from NiArms, RHS and CUP(if you do not want use these ammo, you do not need to install these mods) Helicopter: -one PLA skin for KA-60 Patches -China Flag patch, normal and low profile version Coming soon: -Type 56 Semi-automatic rifle(Chinese SKS, use as DMR), with morden era customized version -one shotgun -2 pistol -a factional 2020 made assult rifle with attachments -more patches -maybe more At last, thanks for anyone would subscribe my mod, and please report any bug and feedback, that would be a lot of help for us. Peace! 各位大家好, 我很高兴今天忠于可以发布我的第一个正式模组,由RA小队制作,“自由谎言”模组 这个模组和我们小队内部服务器的一个长期战役背景有很大联系,背景是解放军特种部队境外作战(中东,非洲,南美等)。因为背景的设定原因,解放军特种部队会面对很多常规作战不同的环境,所以我们需要适应境外作战的武器,装备,设备,载具等,这就是制作这个mod的原因。 这个模组提供了可能会用于境外作战的多种装备,有些是于现实,有些是虚构的。 本模组可以独立使用不需要其他模组配合,但是如果想要用上完整功能建议同时搭配ACE3和CBA 模组内容: V 0.3.0(Spet 28th) 武器: -CS/LS2 9mm 冲锋枪, 这个不是PLA制式的QCW-05,而是出口和警用版本 -两个不同版本的CS/LR2,一个瞄具前装,一个瞄具后装,后者可以在前部导轨放置一个自制的镭射/战术手电装置 -9×19mm DAP92-9国产9mm穿甲弹,没错我说的是穿甲弹,当然也包括弹匣 -一个自制的镭射/战术手电装置,用于瞄具后装版本 -搭配ACE3和CBA时,自制的镭射/战术手电装置可以在肉眼可视镭射,红外雷蛇和手电筒三种功能切换(ACE3默认按键,右shift+L和右Ctrl+L切换功能) -兼容NiArms, RHS和CUP的MP5和9x19 mm口径弹匣如果不想用这些弹匣不需要安装这三个mod) 直升机: -PLA涂装的KA-60 臂章 -中国国旗臂章,普通版本和低识别度版本 后续更新: -国产56式半自动步枪(国产SKS,用作精准射手步枪),现代化改装版本 -一个霰弹枪 -两把手枪 -一个虚构的2020年标准的下一代突击步枪,附带专用配件 -剩余的画饼中 最后,感谢所有订阅和支持我的玩家,请积极反馈bug和提供建议,这对我们帮助很大! 愿世界和平! Steam Workshop link ARMAHOLIC NOTE: all the uniforms, vest and headgears are not in this mod, they are only used for make screenshots, if you want them, go check VSM gears and CUP mod, and thanks for their great works so that I could make these screenshots!
  14. I'm not 100% refer to the real life pic, the background of this mod is set in 2020, so I would made most part of the model be related to the theme of that period of time.
  15. so it seems guys dont like the laser tail, now ii made it disappear, only the laser dot would be visable now.
×