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Synchronized

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About Synchronized

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  1. There is a bug where people get kicked out of their vehicles randomly, its really annoying, any fix for that?
  2. According to those results it seems that for every 100 meters of altitutde, 200 meters of distance are added, and for every 100km/h 400 meters get added So in theory if i drop a bomb at 500km/h, 2000m of altitude, it should make the bomb travel at least 5 kilometers in distance, im sure air drag would slow it down the more it has to travel, but that doesnt seem to be a factor at low altitudes (1km)
  3. Do you have an equation of dropping bombs, for example with a jdam you need 15k feet to reach a target at 5 km. while traveling at 600 km/h or something like that
  4. Synchronized

    GRAD Trenches

    We are seeing giant trenches at the start of digging, then it dissappears until the dirt itself starts popping out of the terrain
  5. Synchronized

    LAMBS Improved Danger.fsm

    Is there a way to make AI deploy static weapons like in vcom?
  6. Synchronized

    [WIP] French Army Mod : ArmaModFrance

    Hello, first of all your quality is top tier, that is very much appreciated as it represents quite the hard work, thanks for the mod. Second, i would like to report, "if its not already" that the gunner position for the Panhard ECR doesnt have the aiming reticule in the hud.
  7. Synchronized

    RHS Escalation (AFRF and USAF)

    Could you share what´s coming next?
  8. Synchronized

    GRAD Trenches

    What about growing fortifications the same way trenches "grow" out of the terrain, but using the animation in reverse, as if the dude is placing sandbags and shits, while having a "construction" asset nearby close that allows the option to be activated.
  9. Synchronized

    Mega City 3 --- An urban combat focused terrain

    Maybe a favella type of district would be cool to, to add even more challenging and vertical terrain. Something that arma buildings lack too much is the irregular shapes building take when combat is done there. spider holes and stuff, but i guess that means modelling an entirely new structure
  10. Synchronized

    LAMBS Improved Danger.fsm

    I notice that VCOM AI attack empty vehicles leaving the sensations that they are denying enemy transportation. Any way to "reverse engineer" that? or colaborate.
  11. Synchronized

    RHS Escalation (AFRF and USAF)

    I have a question, does the Armatas have that special anti radiation coating in order to difficult radar locking? Does ArmA simulate that?
  12. Synchronized

    Tier 1 Weapons

    Any chance of putting in the sig sauer NGSW?
  13. Synchronized

    Pook ATGM Pack

    Always wanted that little malyutka, just know i see that its nickname its "Little One" haha, amazing work as always pook
  14. Synchronized

    [MP] =BTC= Hearts and Minds

    After saving from the interaction menu, closing the server then re open it, it loads correctly everything saved, but now my ace interaction menu doesnt show me the option to save or delete, and when i look for documentation tab in the "map" screen i cant find it, its not there. How do i fix this?
  15. Synchronized

    3CB Factions

    Hi, i just would like to ask what´s the "roadmap" or what else you have envisioned for the future, seeing as this mod has grown so much since it began im quite excited for what could be coming soon or in the future.
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