Jump to content

Recommended Posts

13 minutes ago, R0adki11 said:

 

 

Are these on BLUFOR? Like in Arma2.

 

That would be breaking the Arma3 EULA and our forum rules. 

 

Independent, on CSTO's side. :)

Share this post


Link to post
Share on other sites
2 hours ago, R0adki11 said:

That would be breaking the Arma3 EULA and our forum rules. 

In that moment, all of Vic's hopes and dreams of a modular variety of carrier vests went out the window.

  • Like 1

Share this post


Link to post
Share on other sites
On 24/11/2017 at 9:11 PM, Night515 said:

A new optional file will be made available alongside Aegis's release. This simply replaces CSAT's NVGs with those from Apex, and arms some FIA units with AKs and RPGs.

 

20171124142827_1.jpg

Hi there! Love the mod! Any chance this file was added? If so, which one is it? Couldn't find a reference to it in any of the readme's.

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, CAB1989 said:

Hi there! Love the mod! Any chance this file was added? If so, which one is it? Couldn't find a reference to it in any of the readme's.

 

Check my workshop, it is called "Arma 3 Aegis - Apex Equipment" :)

Share this post


Link to post
Share on other sites

Ahhh! Found it! Great thanks. Ever since I got the Apex expansion it annoyed me that not all of CSAT forces started using the cool new NVG! (I know its probably a paid expansion thing) Also the AK's definitely add some variety to the FIA arsenal. Keep up the great work!

  • Like 1

Share this post


Link to post
Share on other sites

Any chance of adding one more faction?

I suggest Tanoan Armed forces? It could basically be the slightly worse pacific variant of the AAF.

It could basically be a reskin with a different flag and men with different race" and language attributes.

I basically already do this by just giving syndicate AAF uniforms and equipment (and picking certain units that have names more suited to a military, so that I'm not shooting at "watchers" and "thugs")

My personal suggestions:

Spoiler

Carbine rifles: mk20C camo variant or Ak-74 SU

Standard rifle: mk20 camo or AKM

Grenade launcher: mk20 grenade launcher/AK-12 GL/port the AK-74 GL from Arma 2

Machinegun/Autorifle: Lim-85

Marksman rifle: mk14 olive

RPG/AT launcher: RPG-7

NV sights only for team leaders

Night loadout variants with flashlights and more illumination flares for leaders/grenadiers (or this can just be left to the map maker)

Body armor: I typically give the AAF plate carrier rigs only to the squad leaders and specialist units like grenadiers, the rest get tactical vests.

Helmets: standard AAF helms

 

Vehicles: standard AAF vehicles, ideally with a reskin to replace the light grey /brown parts with darker green spots similar to the differences between CSAT hex camo for Altis/Tanoa

Perhaps no Gryphons and Kumas. Maybe even no Moras, and just the amphibious gorgon, which kind of makes sense given that its a collection of small islands. 

The AAF is lacking in the LSV category though, so at the moment I give the "TAF" Nato Prowlers - but maybe jackals would fit well here

 

 

  • Like 1

Share this post


Link to post
Share on other sites
7 minutes ago, Ex3B said:

Any chance of adding one more faction?

I suggest Tanoan Armed forces? It could basically be the slightly worse pacific variant of the AAF.

It could basically be a reskin with a different flag and men with different race" and language attributes.

I basically already do this by just giving syndicate AAF uniforms and equipment (and picking certain units that have names more suited to a military, so that I'm not shooting at "watchers" and "thugs")

My personal suggestions:

  Hide contents

Carbine rifles: mk20C camo variant or Ak-74 SU

Standard rifle: mk20 camo or AKM

Grenade launcher: mk20 grenade launcher/AK-12 GL/port the AK-74 GL from Arma 2

Machinegun/Autorifle: Lim-85

Marksman rifle: mk14 olive

RPG/AT launcher: RPG-7

NV sights only for team leaders

Night loadout variants with flashlights and more illumination flares for leaders/grenadiers (or this can just be left to the map maker)

Body armor: I typically give the AAF plate carrier rigs only to the squad leaders and specialist units like grenadiers, the rest get tactical vests.

Helmets: standard AAF helms

 

Vehicles: standard AAF vehicles, ideally with a reskin to replace the light grey /brown parts with darker green spots similar to the differences between CSAT hex camo for Altis/Tanoa

Perhaps no Gryphons and Kumas. Maybe even no Moras, and just the amphibious gorgon, which kind of makes sense given that its a collection of small islands. 

The AAF is lacking in the LSV category though, so at the moment I give the "TAF" Nato Prowlers - but maybe jackals would fit well here

 

 

 

Well, Tanoa isn't a country by itself, and the Horizon Islands don't have an army.

 

Also CSTO with Russian and Chernarussian forces is coming soon. They will be independent. :)

Share this post


Link to post
Share on other sites

Ok, Tanoa is just one island group of the Horizon Islands nation? TAF -> HIAF

They don't have an army? seems a bit hard to believe... even small island nations like Jamaica have armed forces:

https://en.wikipedia.org/wiki/Jamaica_Defence_Force

To date, their only military operation was playing tag along and cleanup to the US led invasion of Grenada in 1983. Jamaican sent 152 soldiers/officers, and was thus nearly half the 353 "strong" Caribbean "force" (which I guess was just there for show and propaganda purposes, as the US contributed ~7,300 men, and thus was 95% of the forces).

 

I guess the HI would have a french model, but still... its not hard to image that they do have armed forces beyond the paramilitary Gendarmerie we see.

Using the JDF as a model... they don't really have much now that I look at it. Their air wing doesn't seem to be much more militaristic than a police department that operates helicopters:

https://en.wikipedia.org/wiki/Jamaica_Defence_Force#JDF_Air_Wing

 

As for their army... it seems their "best" armored vehicle is the https://en.wikipedia.org/wiki/Cadillac_Gage_Commando

I'm not sure what sort of armament theirs has/have (not sure how many they have). I guess this is roughly equivalent to the police hunter/Raven Ifrit. *If* it has a mounted machine gun, I guess it would be "better" as IIRC, neither of those MRAPs are armed.

So... I guess the only real difference between the gendarmerie on Tanoa in Arma 3, and this real world model, is the equipment of the infantry:

https://en.wikipedia.org/wiki/Jamaica_Defence_Force#Army_equipment

Notably, assault rifles (not SMGs), heavy machine guns, 40mm grenade launchers, and 51mm & 81mm mortars.

Share this post


Link to post
Share on other sites
11 minutes ago, Ex3B said:

-Snip-

 

The Horizon Islands are considerably smaller than Jamaica... The Gendarmerie fills the roll of paramilitary and would likely act as an armed force during times of war as well as being Police, This is the case with some other small pacific nations such as Tuvalu, Palau and the Marshall Islands and in the event of war they would rely on the US or Commonwealth Nations for support and protection.

  • Like 1

Share this post


Link to post
Share on other sites

meh, its fictional, it doesn't take too much imagination to come up with a justification for them having a military and not just a police force.

Share this post


Link to post
Share on other sites

Doesn't take too much imagination to come up with a justification for them not having a military either, lol. RHS has the Horizon Islands Defense Force, I'd say that fills the role pretty well.

Share this post


Link to post
Share on other sites

Hey Night! Great addon, essential in my opinion. I know I asked for a specific class before, but do you have updated classnames for all the factions for use with ALiVE? I checked for documentation and couldn't find it. Specifically, I am looking for Kabeiroi. Thanks!

  • Like 1

Share this post


Link to post
Share on other sites
46 minutes ago, patpowercat said:

Hey Night! Great addon, essential in my opinion. I know I asked for a specific class before, but do you have updated classnames for all the factions for use with ALiVE? I checked for documentation and couldn't find it. Specifically, I am looking for Kabeiroi. Thanks!

 

Thanks! This should be every new faction:

 

BLU_A_F - NATO (British)

BLU_E_F - NATO (European)
BLU_ION_F - ION

BLU_CL_F - Clouds

OPF_A_F - CSAT (African)

OPF_P_F - Paramilitary

OPF_B_F - Bandit

OPF_FL_F - Flames

OPF_V_F - Viper

IND_K_F - Kabeiroi

IND_R_F - Raven

IND_UCPT_F - Police

 

Hope this helps!

Share this post


Link to post
Share on other sites
On 05/12/2017 at 8:28 AM, Ex3B said:

meh, its fictional, it doesn't take too much imagination to come up with a justification for them having a military and not just a police force.

But at the end of the day the author of this mod can decide what they want to include.

  • Like 2

Share this post


Link to post
Share on other sites

Of course, but its just a suggestion. Additionally it was a response to an argument from someone other than the author against the suggestion.

 

On another note, I quite like the Jackal AAF textures now. I'm using it for faux "HIDF" forces in a mission now (ie syndicate forces). The mostly drab olive textures work fairly well for tanoa too. Its also amphibious which fits well with tanoa (even better than the BTR-40 that I had suggested much earlier in the thread).

The Jackal seems to flip over very easily. I don't know if this is somewhat intentional - its true that its a rather tall vehicle, and driving it too aggressively should flip it, but it seems to flip too easily right now.

And one last comment on the new F-35 cockpit: it seems to me that the 1st person cockpit view is somehow reducing viewdistance. I see farther in 3rd person than 1st person am I the only one experiencing this?

Share this post


Link to post
Share on other sites
5 hours ago, Ex3B said:

Of course, but its just a suggestion. Additionally it was a response to an argument from someone other than the author against the suggestion.

 

On another note, I quite like the Jackal AAF textures now. I'm using it for faux "HIDF" forces in a mission now (ie syndicate forces). The mostly drab olive textures work fairly well for tanoa too. Its also amphibious which fits well with tanoa (even better than the BTR-40 that I had suggested much earlier in the thread).

The Jackal seems to flip over very easily. I don't know if this is somewhat intentional - its true that its a rather tall vehicle, and driving it too aggressively should flip it, but it seems to flip too easily right now.

And one last comment on the new F-35 cockpit: it seems to me that the 1st person cockpit view is somehow reducing viewdistance. I see farther in 3rd person than 1st person am I the only one experiencing this?

 

Textures are super WIP. :P

 

It shouldn't be amphibious, I don't remember ever configuring it for that, lol.

 

PhysX is very WIP, same with sounds and animations.

 

And I'm not having that issue with the F-35.

Share this post


Link to post
Share on other sites

Ah, if its not meant to be amphibious, maybe I just wasn't going in deep enough water. If its not amphibious, then it fords the channel just north of Georgetown on Tanoa quite well - I'll go test and get some screenshots for the F-35.

And yes, I know you already said WIP, just giving feedback.

 

Ok, so its not Amphibious, but it drives under water really well :p It can go quite a distance before its engine dies

and the screenshots:

Spoiler

D29FCCE52D4EF3D3E5FD28D1B8B91D11841F125A

 

EC2BB0EB6CFBE14ECEF450F4FC97B550390B9344

 

Share this post


Link to post
Share on other sites
59 minutes ago, Ex3B said:

Ah, if its not meant to be amphibious, maybe I just wasn't going in deep enough water. If its not amphibious, then it fords the channel just north of Georgetown on Tanoa quite well - I'll go test and get some screenshots for the F-35.

And yes, I know you already said WIP, just giving feedback.

 

Ok, so its not Amphibious, but it drives under water really well :p It can go quite a distance before its engine dies

and the screenshots:

  Hide contents

 

 

 

Bloom maybe? I'll check it out when I get home.

Share this post


Link to post
Share on other sites

Feedback on minor point:

I was playing around with making scripts to enable various CSAT aircraft to be recovered on the USS Freedom, and I noticed that the loadout options on the CSAT A-143 are generally inferior to the AAF variant.

The AAF variant can mount 3x scalpel racks, the CSAT variant can only mount single scalpels.

 --This disparity in guided missiles is of course even greater with DAGR pods, but I'm fine with DAGR pods being exclusive to NATO and independent factions that buy NATO gear.

 

The AAF Variant can mount Zephyrs and ASRAAMs, the CSAT variant can only mount Sahr-3s

- While the Zephyr isn't great, it does have a higher CM immunity than any IR guided missile, a longer range (although this is only marginal given the Buzzard's radar range of only 8km),and a higher hit than the Sahr-3.

- The ASRAAM seems to be a bit superior to the Sahr-3 (high CM immunity, higher maneuverability, higher hit damage, which is complicated by a higher top speed and lower side-airfriction which may limit its turning radius/ability to turn fast... I'm not sure how the maneuverability rating compensates for this).

 

The AAR variant is, however, at a disadvantage when it comes to mounting unguided rocket pods - this CSAT variant is the winner here.

 

Would you consider letting the CSAT variant mount R-73 and R-77 missiles, as well as 3x scalpel racks?

Either way, the set pylon loadout command can be used so its not a big deal.

 

  • Like 1

Share this post


Link to post
Share on other sites
23 minutes ago, Ex3B said:

Feedback on minor point:

I was playing around with making scripts to enable various CSAT aircraft to be recovered on the USS Freedom, and I noticed that the loadout options on the CSAT A-143 are generally inferior to the AAF variant.

The AAF variant can mount 3x scalpel racks, the CSAT variant can only mount single scalpels.

 --This disparity in guided missiles is of course even greater with DAGR pods, but I'm fine with DAGR pods being exclusive to NATO and independent factions that buy NATO gear.

 

The AAF Variant can mount Zephyrs and ASRAAMs, the CSAT variant can only mount Sahr-3s

- While the Zephyr isn't great, it does have a higher CM immunity than any IR guided missile, a longer range (although this is only marginal given the Buzzard's radar range of only 8km),and a higher hit than the Sahr-3.

- The ASRAAM seems to be a bit superior to the Sahr-3 (high CM immunity, higher maneuverability, higher hit damage, which is complicated by a higher top speed and lower side-airfriction which may limit its turning radius/ability to turn fast... I'm not sure how the maneuverability rating compensates for this).

 

The AAR variant is, however, at a disadvantage when it comes to mounting unguided rocket pods - this CSAT variant is the winner here.

 

Would you consider letting the CSAT variant mount R-73 and R-77 missiles, as well as 3x scalpel racks?

Either way, the set pylon loadout command can be used so its not a big deal.

 

 

I'll see what I can do. ;)

Share this post


Link to post
Share on other sites

Currently working on some new stuff right now. Fishing Motorboat and the MV-22 Osprey primarily.

 

MV-22 Osprey V/STOL, will be used by NATO.

20171207183209_1.jpg?width=720&height=40

 

RHIBs for CSAT, with an AAF version to come soon.

20171210172108_1.jpg

 

Less important, Tropic textures for backpacks, caps, and other items added by Aegis were improved.

20171205201031_1.jpg

 

And a new Bandana (Tropic)! Also, M9s are now part of Aegis. :)

20171206092201_1.jpg

 

And finally, some new backpacks! (Blue backpacks and orange backpack aren't new)

20171209091657_1.jpg

 

The rest of what I've worked on has consisted of minor texture work, organization, localization, and a few minor bug fixes.

  • Like 6
  • Thanks 1

Share this post


Link to post
Share on other sites
2 hours ago, pipewr3nch said:

Is there a chance you could make a US Navy Texture for the Osprey?

 

Possibly later on, for now they're unmarked save for a USAF roundel. There's 3 liveries two, Blue (seen above), Olive, and White; the last one being the Arma 2 texture with some minor edits.

 

20130123110937114.jpg

  • Like 6

Share this post


Link to post
Share on other sites

Will the refuel probe be retracted/retractable?

 since it would be irl and keeping it extended wastes space on (for example) a carrier deck or a tighter FOB.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×