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Georg_Ravioli

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About Georg_Ravioli

  • Rank
    Corporal

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  • Gender
    Male
  • Location
    Washington State, USA
  • Interests
    Russian language/history, military technology, firearms, heavy metal, bunch of other stuff

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  • Youtube
    channel/UCeDintIOo3YrAramz8IK4XA
  • Steam url id
    georg_ravioli

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  1. Georg_Ravioli

    DHI Battle Dress Uniforms

    To be clear, the only "issue" that arose was the buttpacks and canteens being in the same hiddenSelection[]. The M7 vs M9 bayonet is basically a non-issue, you can also hypothetically have M9 bayonets and no buttpacks, if not for the canteens being linked to them. IMO, separating the 2 canteens from the buttpack wouldn't create a huge issue, as long as config is updated to show them both by default. If one doesn't want the buttpacks, they can just remove that selection, and visa versa for the canteens.
  2. Georg_Ravioli

    NIArms Release Thread

    Couple of small bugs I noticed just recently: The CUP Compatibility for All In One (and probably G36) breaks the G36 variants with iron sights. At least the G36V variants, and probably the G36C and others too. 5.45 AK EPR mags are advertised as having tracers every 3 rounds, despite not having any. 5.45 AK Mixed mags are in the core config, but not in the proper mag wells. To the rest of y'all, let me know if I should post this as bugs on github or something as well. I'm not familiar with where Toadie looks for feedback.
  3. Georg_Ravioli

    DHI Battle Dress Uniforms

    Loving the mod and super looking forward to PASGT vests, hope I'm not out of line by asking this. I have made a config patch adding versions of the LBE with M7 bayonets instead of M9s, and I wanted to make ones without buttpacks as well, but when I disable the buttpack using "hiddenSelections[]" the 2 canteens also disappear. Could they possibly be made a separate selection? In my research I've found many units didn't use buttpacks, and I'd love to have that without having to ditch canteens as well.
  4. Georg_Ravioli

    RHS Escalation (AFRF and USAF)

    Can anyone tell me how to default hide the "habar" (ammo crates, logs, water cans, spare tires, etc) on BMPs/BTRs? I'm making a faction with BMPs and BTRs and I want them just in "combat" configuration, without any of that stuff strapped to the outside. Tried inheriting Attributes from base classes but it doesn't do anything and I just get an error when I open the new vehicle's attributes in 3DEN. EDIT: I figured it out, solution was very simple: rhs_habarType = 0 (default is 2);. This auto-hides all ammo crates, wood logs, water cans, and spare tires for BMPs/BTRs. Posting it here for posterity, maybe it'll show up on google for another curious newbie modder like me.
  5. Georg_Ravioli

    DHI Battle Dress Uniforms

    You can't use USM and DHI together, they share classnames and it will cause errors.
  6. Georg_Ravioli

    Veteran mod (VTN) - announcement and WIP

    ^I haven't run into that bug, although it seems the camo PSO-1 scopes don't point to an existing string (their names are blank in Arsenal). Other bugs I've found are: AK103 BP magazine's name doesn't match other AKM/103 magazines (starts with "AK103", where all others start with "7.62") 6Sh104 SVD vests and Podsumok AK vests have too small capacity (containerClass) to carry the recommended combat load. SVD vests can carry about 4 SVD mags and 2 grenades, Podsumok AK vests can carry about 2 5.45 AK mags and 2 grenades. SNB Tigr 20rnd mags all show woodland camo. Tigr mags in other calibers show proper camo. Some magazines (namely RPK74M BS and AK74 Plum TM) show wrong ammo type in HUD (in pictures below) https://imgur.com/a/Jdo5i2U I'm getting really addicted to this mod, the lack of zoom and medical/inventory system are really refreshing and it's nice that the AI automatically assist their wounded. Particle effects are also super nice. It's really satisfying to see the puff of pink smoke when you nail an enemy from afar.
  7. Georg_Ravioli

    Veteran mod (VTN) - announcement and WIP

    Quick issue I found is that 5.45 Plum mags all show as black, except for the PP version. BP, BS, and TM mags are affected.
  8. Georg_Ravioli

    OFP Addon request thread

    Does anyone have the sound mods that used to come with JAM3? I have JAM3, but the readme mentions 3 alternate sound mods.
  9. Georg_Ravioli

    OFP.info 2.0

    I don't know if the site is still being actively developed, but I found a number of file links that lead nowhere (on page http://ofpr.info.paradoxstudio.uk/addons/units.html?start=13). Seems like most of the links that only show "DOWNLOAD - FTP #1" don't have actual files. ftp://ofpr.info/ofpd/unofaddons2/icp_rfwp.rar ftp://ofpr.info/ofpd/unofaddons2/icprpg.rar ftp://ofpr.info/ofpd/unofaddons2/imi1024.rar
  10. Georg_Ravioli

    Veteran mod (VTN) - announcement and WIP

    Only option is to remove ace_medical.pbo and other pbos with similar names from your ace folder.
  11. Now that I think about it, CUP has a version of the IOTV with the shoulder protectors, I think it has the groin protector too.
  12. Dude RHS already has those. If you're specifically looking for IBAs, check out US Forces 2000s.
  13. Georg_Ravioli

    US Forces 2000s

    Friend of mine reported the same error with MOPP suits, any news on if it's fixed?
  14. Georg_Ravioli

    Arma 3 Aegis (Beta)

    Dude, there's no Hunter in those photos. It doesn't seem particularly hard to make an AAF pattern from scratch, it's rather simple and large for a digital camo design. Did you ask CUP the same questions when they made their AAF/CSAT vehicle textures?
  15. Georg_Ravioli

    US Forces 2000s

    Found an error when wearing the Fleece jacket BDU (U_B_Flec_M81 and U_B_Flec_DCU), they don't play nice with launchers. Replicated it in the arsenal with just your mod and it's requirements running. https://www.twitch.tv/videos/268770491 The error when I take off the uniform says Cannot load texture d:\program files (x86)\steam\steamapps\common\arma 3\@extras\addons\simc_uaf_08\blufor\data\bdu_m81_raid_co.paa.
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