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Thank you SOOOO much for your work on this mod over the years. It's a superb enhancement to immersion within ARMA.

I can only echo  gogsworld's statement of being really sorry that circumstances now mean that you can't continue with the mod.

Best wishes

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2 hours ago, LordJarhead said:

 

I updated my post. I`ll keep things available over Steam Workshop. Only the thread here can be closed, please.

 

Closed per request

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Hello everyone,

 

I would like to apologize primarily for my hastily and sort of unprofessional handling of my situation. It was in no way my intention to abandon this project. The current anticipation of subscribers shows the great and constant interest in my work, and I would like to continue this. I'd just like to explain my situation and the idea as on how to continue.

 

For some clarification: I get informed like each day about content ripped off from my work, being used in other mods I did not support or reuploaded as a so called "extended" of even "fixed" version by others. The daily inform about the stolen content is exhausting and straining.

 

The other thing is that my efforts move slowly away from modding towards commercial business projects. Which is a really hard decision to make and a tough learning curve. Tho, lately I worked ahead of things, so I got time to chill and think about how to handle my work and this mod. Made me see clearly that I want to continue with modding, as some sort of stress release. But the anticipation by me won't be the same as of timely reasons.

 

A good point I might can bring to your attention, is that if you are an artist, let's say a musician, it's likely that you are unable to work on two different tracks the same time. Like one is a hip hop song, the other is orchestra. You can't mix these two simultaneously and swap back and forth with them. So you need to go step by step, song by song. Same goes for my sound design. I can dig deeply into one specific idea of how a sound/game should sounds like, by watching its style, design and gameplay elements, but I can't work on two games with different sounds and styles the same time. At least I couldn't. I found out that I need some time of transition between the both in order to fully get back into one idea and style of a sound.

 

It's hard to explain. But if I don't want both to sound the same, I need to distance myself from one to fully focus on the other. And the time in between these two is key. Earlier, when I tried that, I needed a break from sound design completely. I took a break, went and played other games, watching movies, got away from gaming at all. Took me a couple of days or even weeks to get back with the idea I needed.

 

Nowadays the transition time, based on focused training and keeping both ideas always looping in the back of my head, takes a little more than a day. Making me to able to work on multiple projects with minimal effort to get into the other Sound design.

 

So all that was taking a lot of time to train and maintain the technique. Might be easier for others, was a sharp learning curve for me. But I got it.

 

So when ever I get the time off of my commercial projects I can and will spent some time back into this. I used the last couple of free hours to work myself back into JSRS, which I did not do since the last update in January, and it felt splendid to be able to have basically no rules in a non commercial project again. It's the kind of work that you don't have to worry too much about as of consequences or licenses or commercial pressure, deadlines, comparisons, QA issues and so on and on. You are the one making the decision, you go as you like.

 

So, to capture all this in a simplistic way: The theft upset me, the commercial project grabbed me and the learning curves where horrible at first. But, and that's a big "but", I guess we can all benefit from this. My idea of clean and slick sounds are different now, I have access to some of the best libraries I can imagine, get to travel the world, meet new people, learn new things, techniques and learn about new software, and I can all invest this into JSRS at some point.

 

Now, that I've stated what's going on lately and why sh*t hit the fan for me and I'd like to throw in a topic that we have to talk about. I need someone to help me out in the future. Mods do update, and when I want this mod to still support other mods, and ArmA3 itself, I'd have to keep track of all those things. So I'd like to give the maintaining part in different hands. Someone who's able to work on sound configs, knows about correct file patching and class updates, error fixing and all these stuff. I can probably fix most issues, but the time is my problem right now. So maybe there is someone with us here knowing something about modding, is reliable and trustworthy and loyal to ArmA and its community.

 

If you think you're the one, let me know and send me an pm.

 

For a final note, as I said earlier, I'd like to thank you all for the support, and I know its a bit of a back and forth with this thread. But I should have kept this open right from the beginning before I had to beg R0adki11 to open this again. Was a bit hasty and bitchy, I know that.

 

On a good note back on the topic, as I proceed further into the sound design section and get more and more really amazing sound libraries, I was able to grab one that Squad mate its distinctive sounds from! Sonic Cracks, Explosions, heavy machine guns and cannons will surely benefit from it. I'll see if I can at some point be a bit more precisely on how the sound of the future JSRS will change!

 

For now, thank you, hope you have a nice week, and I will be back with more! I hope I could elaborate my situation and acting a little, and hope to have you around for my future work!

 

As a side note, you can expect my work in an upcoming CDLC project and its going to be spectacular! So even if I'm not here, I'm still around 🙂

 

Thank you!

 

-LordJarhead

 

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Thanks for filling us in, good luck with everything!

Whatever happens, I’m sure you’ll crush it just like with your sound work!

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I was a little bit shocked some days ago when I randomly heard that you stopped the development on this mod. JSRS is still one of my favorite mods out here. 
I totally understood and still do understand your reasoning but I'm also sure that I was definitely not the only one being really sad about this news.

Hear/Reading this explanation shows though that its not like you hate everything about this community which is good to hear. Everyone knows that there are sadly some bad apples in this community but I'm always happy to see how generally great it is overall. 

I hope you find someone who can give you a helping hand with this mod.
Good luck with your contribution to the CDLC. Looking forward to !!!hear!!! something about it. 

Many Greetings
Moony

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Glad to hear after some time off to clear your heart and mind you decided to come back! The game just wouldn't be--er, sound--the same without you here in the community.

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Praise the lords of sound it's Jarhead himself!

Glad to see you return man, JSRS enhances the Arma experience on so many levels and I'm excited to hear you will continue with it AND that your making some coin doing this awesome work!

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Yes! Great news!

So happy you decided to return man, Arma isn't Arma without LordJar 😉

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im deaf for a while without JSRS but im glade to use my ears again 🙂

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Wow... Glad I missed you leaving! I would have had to crack some heads to get you back. 😄 Glad youre back Jarhead. You're actually one of the best in the whole of the Arma modding community! Glad youre back. Hope youre here for a long time into Arma 4,5,6,7...…. 

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Hello, 

 

Thank you all for the kind words. 😊

 

I'll update you soon with a video demonstrating some of the new sounds. Also I am aiming for the last couple of issues. 

 

On Steam, some people said their game crashed multiple times when playing with JSRS and flying jets or vtols. Can someone confirm that? I haven't noticed it yet. 

 

LJ 

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I did have several CTD's yesterday when playing with friends, once while flying a Xi'an and again while they were just flying around, and a few of my friends also experienced CTD's, though I'll have to ask if they use JSRS.

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12 hours ago, LordJarhead said:

Hello, 

 

Thank you all for the kind words. 😊

 

I'll update you soon with a video demonstrating some of the new sounds. Also I am aiming for the last couple of issues. 

 

On Steam, some people said their game crashed multiple times when playing with JSRS and flying jets or vtols. Can someone confirm that? I haven't noticed it yet. 

 

LJ 

 

Been playing in Liberation and also Antistasi. Hadn't really noticed any, but I'll try again with the team. Is the bug report strictly for vanilla vehicles or jsrs support of rhs vehicles too?

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11 hours ago, yokhanan said:

 

Been playing in Liberation and also Antistasi. Hadn't really noticed any, but I'll try again with the team. Is the bug report strictly for vanilla vehicles or jsrs support of rhs vehicles too?

 

Hey Jobo, 

the ctd happened with vanilla jets/vtols as far as I know. And my support for RHS vehicles was and is very limited. I do CUP vehicles tho but no one mentioned any issues there. 

 

Thanks for testing. Let me know what you find 🙂

 

LJ 

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4 hours ago, LordJarhead said:

 

Hey Jobo, 

the ctd happened with vanilla jets/vtols as far as I know. And my support for RHS vehicles was and is very limited. I do CUP vehicles tho but no one mentioned any issues there. 

 

Thanks for testing. Let me know what you find 🙂

 

LJ 

 

 

Welcome back, dude!

And regarding the ctd: That's interesting - We're having the same issues with Iron Front, but for us it's only tanks.

Afaik you're using ogg files and I use wss, so it can't really be encoding-related, must be some veeery specific config thingy the engine can't handle.

Forwarded multiple reports to BI but no luck in finding anything so far.

 

Let's keep eachother informed!

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3 hours ago, laxemann said:

 

 

Welcome back, dude!

And regarding the ctd: That's interesting - We're having the same issues with Iron Front, but for us it's only tanks.

Afaik you're using ogg files and I use wss, so it can't really be encoding-related, must be some veeery specific config thingy the engine can't handle.

Forwarded multiple reports to BI but no luck in finding anything so far.

 

Let's keep eachother informed!

Will do, mate! I'll take a look at this today and report back if I can find anything. 

 

Thanks, 

LJ 

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Yes the strange CTD when flying...I've had it for years. 

4 or more diff installs of the game across 3 totally different HW platforms, AMD then I7 4790k and now 8700k.

 

So far playing A3 vanilla with no mods allows me to fly my Kajman all day if I want with out issue ( editor placed combat units, triggers and other boring crap).

This is an inconclusive mess but here I go...

 

With just JSRS, I have not seen it crash yet in my latest attempts to figure out wtf it is. Approaching 2 hours of flight time, no hiccups.

 

With JSRS and TPW ( civs, park, cars, light, Soap, air, animals, radio, hud, Skirmish set to 1 OPFOR sqd and vehicle) I've had it CTD seldomly.

Just TPW = no CTD ( thousands of ingame hours running TPW)

 

With JSRS, TPW and RAVAGE/CBA, it'll crash every session if I fly the Kajman ( 8 ai sqd, load them up and go for a cruise) and engage targets at some point.  I am unable to construct the steps or the situation exactly that makes it CTD  -BUT-

 I have noticed it frequently happens if I am hitting AutoHover, zoomed or zooming in ( as pilot) telling AI gunner to target X and he is swing the weapon around theeeen just about to shoot and CTD, that's happened dozens of times. Other times it sort of random. Hell I've even CTD while in a tank/APC/vehicle with those 3 mods running BUT not every session.

 

I have not gotten around to just RAVAGE to see if it alone will CTD me if I'm flying a heli... I hung the towel up on all of it lol and decided to play Spookwarcom stuff for a while and just JSRS active... so far alls running great.


EDIT: Just CTD running JSRS, TPW ( SOAP, Skirmish, Radio) and spookwarcom, no Ravage... So it's all not so much about the actual mod but the situation I'm thinking/guessing.  I again was flying around, landing and completing tasks for over an hour.  I then flew up to this last task and there was some technicals and a couple of infantry squads, I engaged the technicals at range no prob then I was creeping in to get my gunner to target the infantry on the other side of some shrubs - zoomed in, hit X the auto hover the bird and began to draw a bead on their location, hit T and the gunner swung the turret and POOF, CTD.  So I got no damn clue haha but it doesn't on my end seem to be JSRS or any of the other mods I've mentioned.  It "feeeels" like it's the engine just saying "fuckit I'm out" for some reason, no stutters or chugging, solid FPS...

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Hmm, you have any informations in your RPT file right before the crash? Could be turret sound related. 

 

Maybe try disabling the JSRS_Soundmod_Air_Vehicles_CFG.pbo file and try again. That would disable all helicopter / jets sounds. Tho this kinda sounds like some sort of workload issue, utilization issue... 

 

Had like 100 vtols yesterday flying behind each other in a cycle for 30 minutes straight just cycling. No issues. Tho the action of gunner movement seems to be odd for a reason. I might try again today with multiple helicopters engaging things. 

 

Thanks for your input! 🙂

 

LJ 

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2 hours ago, LordJarhead said:

Hmm, you have any informations in your RPT file right before the crash? Could be turret sound related. 

 

Maybe try disabling the JSRS_Soundmod_Air_Vehicles_CFG.pbo file and try again. That would disable all helicopter / jets sounds. Tho this kinda sounds like some sort of workload issue, utilization issue... 

 

Had like 100 vtols yesterday flying behind each other in a cycle for 30 minutes straight just cycling. No issues. Tho the action of gunner movement seems to be odd for a reason. I might try again today with multiple helicopters engaging things. 

 

Thanks for your input! 🙂

 

LJ 

Just chiming in here,probably completely unrelated,but when i remove the mod from my load order and load a scenario i made,with a faction i made(made the faction/mission when JSRS was laoded),i get config errors upon reloading the mission with JSRS disabled.

 

In my modded faction PBO there are references to JSRS_air sounds 

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