keIIy 60 Posted October 18, 2016 Didn't you guys say you were going to overhaul the medical system this update? Share this post Link to post Share on other sites
commy2 188 Posted October 18, 2016 not done, postponed Share this post Link to post Share on other sites
icebreakr 3157 Posted October 18, 2016 Thank you guys for your hard work. Our team appreciates it! Share this post Link to post Share on other sites
sammael 366 Posted October 19, 2016 Add optional pbo to disable cross hair i thought you disable MANPADs and aircrfts lock on squres :icon_sad: Share this post Link to post Share on other sites
khaosmatical 237 Posted October 19, 2016 Where is the option for the ACE2 blood located? I've check the Pause Menu > ACE Options but see no option to turn it on, nor do I see it in any of the modules? Share this post Link to post Share on other sites
sammael 366 Posted October 19, 2016 it is not turned on by default? Share this post Link to post Share on other sites
lordprimate 159 Posted October 19, 2016 what is going on here? Share this post Link to post Share on other sites
classic 38 Posted October 19, 2016 I just confirmed japanese version. Thanks. Share this post Link to post Share on other sites
jarrad96 1940 Posted October 19, 2016 So out of curiosity what PBO controls the range finders and designators manual lasing? Asking because I believe ACE_FCS controls it, as removing that PBO will allow vanilla (automatic) rangefinding in the arsenal, but in missions or on a server it reverts to disabling the ranging, and neither T or Tab work to get a manual lase. Mods- CBA, ACE3 (modified with no FCS) , CUP terrains, ACE_X. Share this post Link to post Share on other sites
Mishkar 3 Posted October 19, 2016 Anyone else getting the error "ace_sitting.pbo outdated" when trying to start any mission with ACE 3.8.0, ACEX 3.1.0 and CBA 3.1.1? Share this post Link to post Share on other sites
Matosh 34 Posted October 19, 2016 So out of curiosity what PBO controls the range finders and designators manual lasing? Asking because I believe ACE_FCS controls it, as removing that PBO will allow vanilla (automatic) rangefinding in the arsenal, but in missions or on a server it reverts to disabling the ranging, and neither T or Tab work to get a manual lase. Mods- CBA, ACE3 (modified with no FCS) , CUP terrains, ACE_X. I think ace_laser handles lasing for handheld devices. Share this post Link to post Share on other sites
Guest Posted October 19, 2016 New version frontpaged on the Armaholic homepage. Advanced Combat Environment 3 (ACE 3) v3.8.0 Community Base addons A3 Share this post Link to post Share on other sites
Guest Posted October 19, 2016 New version frontpaged on the Armaholic homepage. ACEX v3.1.0 Advanced Combat Environment 3 (ACE 3) Community Base addons A3 Share this post Link to post Share on other sites
lifetap 188 Posted October 19, 2016 Anyone else getting the error "ace_sitting.pbo outdated" when trying to start any mission with ACE 3.8.0, ACEX 3.1.0 and CBA 3.1.1? It's been moved to ACEX Share this post Link to post Share on other sites
zafjr 50 Posted October 19, 2016 It's been moved to ACEX What module uses it? because i never placed the ace_sitting module in my mission, and it still shows up. I also tried with the latest ACEX, and mission still wont load, error still shows up. Share this post Link to post Share on other sites
jonpas 293 Posted October 19, 2016 What module uses it? because i never placed the ace_sitting module in my mission, and it still shows up. I also tried with the latest ACEX, and mission still wont load, error still shows up. Currently bugged in ACEX, we will be deploying a hotfix for that ASAP. Share this post Link to post Share on other sites
easyeb 137 Posted October 19, 2016 Which ACE .pbo makes vehicles disabled instead of exploding? Share this post Link to post Share on other sites
zafjr 50 Posted October 19, 2016 Currently bugged in ACEX, we will be deploying a hotfix for that ASAP. Thanks! Which ACE .pbo makes vehicles disabled instead of exploding? I'd guess probably ace_vehicles ace_cookoff. Share this post Link to post Share on other sites
zafjr 50 Posted October 19, 2016 I noticed the blood effect always goes in a straight line. Share this post Link to post Share on other sites
GieNkoV 30 Posted October 19, 2016 Well? How it should drop? Share this post Link to post Share on other sites
zafjr 50 Posted October 19, 2016 Well? How it should drop? I dunno :(. Its always a straight line though with uniform spacing. 1 Share this post Link to post Share on other sites
NorX Aengell 23 Posted October 19, 2016 Currently bugged in ACEX, we will be deploying a hotfix for that ASAP. I can confirm it make all missions unplayable at this time :s. Share this post Link to post Share on other sites
Tonci87 163 Posted October 19, 2016 There is another serious problem. I removed all the ace_medical files from the ace folder, because ace medical is not suitable for SP gameplay. Now I can´t load savegames any longer (even newly created ones). That worked with the previous version. EDIT: I left in medical blood, but it doesn´t make a difference if I remove that as well. It has become impossible to revert to a savegame, or to restart a mission, as soon as you remove the ace_medical.pbo The mission just ends... Share this post Link to post Share on other sites
SilentSpike 84 Posted October 19, 2016 I dunno :(. Its always a straight line though with uniform spacing. I'm sure we can easily add some scatter to this :) Share this post Link to post Share on other sites
sammael 366 Posted October 19, 2016 maybe make them smaller ,lil bit dark and +-0.25m in all directions around player is more realistic and any chance to optional pbo to disable manpads and aircrafts default lock on square? this mod are already used by russian arma3 clan https://youtu.be/Zr2Kjzoed-o?t=510 Share this post Link to post Share on other sites