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About lordprimate

  • Rank
    Master Gunnery Sergeant
  1. hello, i have been taking a break from arma for the last few months but i have been meaning to report this for a while, a long while. i have a mission on Malden, its a simple insurgency. I say simple, because outside of what alive does there are no other scripts. My server has several other mods running, ACE(x), ASRAI, sanchez headgore, and a bunch of client side mods are allowed. I am posting today because i am reading about these floating/falling vehicles. On my malden mission, from Day one of the maps release, i have had falling vehicles. when i approach a town/city/villa that spawns a vehicle. I see the vehicle spawn in the air about 1-200m up and then fall and explode or not(depending on where they are). This has Not gone away, as i just witnessed it the other day. i know im only suppose to post errors that occur with only cba and alive. so ill make a test version and see if the issue still persists. again i just want to point out though that the only server mods are CBA, ACE, acex, Alive, headgore. i dont see how those would affect the spawning of civilian vehicles in Alive. but ill test, i just wanted to point it out that i have seen this since the release of malden, and have only been playing on malden, so thats is my only point of reference.
  2. RHS Escalation (AFRF and USAF)

    This is BS.... i cannot believe you pushed out an update... now i have to update all the files on my server... oohh man you really killed my day.. It was all sunshine and roses until this update... WTF...
  3. Custom Face for ARMA 3 how/help?!

    Yea, i saw that thread kinda related but very janky. my plan is to ask if anyone can help or has the experience to do it. and while I wait i was going to look into gimp and doing it myself. There are a couple of personal life errands i need to take care of before i can dedicate time to really doing a good job myself. so yea i figured i would ask. been meaning to for a while. Now that evil organ has posted that link and i have messaged Mocane_1, well see what happens.
  4. Custom Face for ARMA 3 how/help?!

    Thanks Evil, I never saw that post. I have just messaged Mocane_1, well see. Thanks
  5. Hello everyone, I have been wanting to do this for some time now however, lack the knowledge set to compete the task. I am asking for help. I really would like to get "My" actual face in game. At the risk of sounding like a FANBOY. If anyone here doesnt know who Dslyecxi is, he is a YouTuber, and an old school ARMA player. He prompted the idea years ago when he did it for himself. Ever since I noticed that his avatar is actually his real face, I wanted to do the same. However, I could never find all the info I need to create a custom face. I am asking everyone/ anyone in the community that has experience making custom faces, "Will you Help me make My face a part of ARMA?", "Can someone help my FACE?" Seriously, I appreciate all your input on the matter. I have searched and found some threads on the subject, If there is anyone out there with experience in this, or is really good with gimp. again any help is appreciated. Please and Thank you in advance, Sincerely, LP
  6. BloodLust (7-9-2017 v2.484)

    Im pretty sure that is a feature not a bug. You splash when you fall from great heights, you do not bounce.
  7. BloodLust (7-9-2017 v2.484)

    zooloo75, your one sick puppy... I like it!!! does that mean im sick too...?
  8. ASR AI 3

    mikeymen why are you here and what do you want rabalo to do... he has already stated that this mod is made and developed for himself and his group. We are Lucky, i repeat, "Lucky" that he released it to us/ the arma community to dissect, and utilize in our own way. Im reading your posts and im trying to get what you want but i just dont see it... Why are you still here. saying the same thing over and over and over and over..... I know rabalo has responded to you and answered your questions directly. what else are you expecting here? maybe you should Use Rapoters Version of ASRAI.. or if your having issues with someone elses PAIN STAKING WORK. Use ANOTHER... or NONE AT ALL.. Just for sanity sake move on bro... this is getting old and moldy... where the bathroom and with this following quote made by you. Ill retort.... if you feel this way STOP USING ASR_AI .... DUH.... use something else if you dont like it... And like road runner said.. with that many hours in the game you should know some scripting by now. So figure it out Brah....... goodluck in life dude... #yourannoyingAF
  9. ohhh k, that makes sense.. most of my mods are off of steam so im pretty upto date on my mods. most certainly alive and cba are upto date.. i did some testing useing the pre placed installations. I never liked it becasuse it seemd to make more then i wanted to start with. all of my missions do NOT use pre placment.. but after some testing yesterday i see exactly what your talkin about. with out pre placement i didnt see any installations pop up for a LONG time.. almost never why i thought it was broken. However,. it does work its just slow asfuck. cool at least it works. thanks for the info.!! i have to run preplacement on low. it works fine. again thanks
  10. Sullen Skies

    Thank you so much for the consideration. Im sure whatever you come up with will be more the sufficient! Sincerely,LP edit, another idea, since you have ambient birds for different maps. if you expand that maybe the same can be applied to make a complete bird pack. just an idea
  11. Sullen Skies

    Thank you for the detailed response. However, as much as i do appreciate the explanation. What i meant was, is there a way to make a mod folder that contains ALL of the individual sullen sky .pbo's for each map. IE have stratis, altis and malden 2035 in the addons folder. as they are part of the vanilla game. and have your keys, in a key folder(for each of your sullen sky .pbo's), and have an optional folder that contains the other map's .pbo's... I didn't mean make a single config file to encompass all map's. More over, a mod folder that just contains ALL the mods you have made here. keeping the vanilla map files in the addons folder and all the others in an optional folder... and a mod.ccp that says its a "complete map pack". does this make more sense? i think its do-able. as a server admin its easier to have the "compete pack" in a Single folder.. there is a 15 mod limit for steam/ arma 3 launcher compatibility. packing these into a complete pack so that people know they need all the map files instead of just One or two, and running into the mod ceiling. and if you dont know what i mean about the 15 mod limit. look in the Server/administration forum. and youll see many posts about not being able to see the mods on a server, when that server is running over 15 mods.
  12. Sullen Skies

    hello, is there any way you could compile these into a Single mod (ie have a version that includes EVERYTHING... ) just curious, if not, any reason why not?
  13. so wait i was about to download this until i read this ... and this: any word on why?
  14. ADV - ACE CPR

    im sorry can someone explain to me why this is not integrated into ace yet...
  15. hello, i am posting here today because i have a question about the assym. commander... is it broken... because none of my missions utalizing the assym. commander work at all.. the baddies do not capture areas and create weapon fac, or recruit .... i cannot count how many insurgency missions i have made and none of them are working right now...