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ACE3 - A collaborative merger between AGM, CSE, and ACE

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hi ace-team,

 

thx for your effort in doing such a great work with ace 3.

 

in comparsion to ace 2, i personally miss the features of the ace 2 apache ah64 most.

 

laser codes, hellfire ace version L and K version with high or direct attack, m230 ace version.

 

hope you guys bring all apache features into ace 3.

 

greetings and looking forward to the ace future.

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Not sure the cook off sounds for destroyed vehicles are from the latest patch but I've only just noticed them in the last week or so. They sound very WIP, especially compared to the old ACE2 ones. Are they placeholders?

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yea i heard my first cook off yesterday i was not looking so, i was like ... wtf is that ... and then the POP and the vic blew up and i said... , to myself, oh snap that just cooked off.. sounded like a metal giant dropping the most firey burning fart..

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ACE is open source. You can always find or make a better sound and replace the current one :)

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The sound of a cook-off in a tank is pretty unique:

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Greetings!

Is it possible to ad IR strobe to AI units via script, so they start with IR strobes on for instance.

Cheers!

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Looks like you are loading the CBA mod from Arma 2. But it doesn't show up in the list of loaded Addons.

My only explanation is that the RPT is fabricated...

 

Try to delete everything, including a manual folder delete and install it all again. Also avoid Steam. I don't trust their tools.

My only explanation is that the RPT is fabricated...

 

Try to delete everything, including a manual folder delete and install it all again. Also avoid Steam. I don't trust their tools.

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Kudos to BaerMitUmlaut. He found the problem.

 

@11bigj0j0

 

23:45:32 addons\extended_eventhandlers.pbo - unknown  

 

Delete this file. It doesn't belong there. Why did you put that there???

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Kudos to BaerMitUmlaut. He found the problem.

 

@11bigj0j0

 

23:45:32 addons\extended_eventhandlers.pbo - unknown  

 

Delete this file. It doesn't belong there. Why did you put that there???

Yes ia is still invicible. And eventhandlers.pbo is from a mod. I deleted it and nothing. I don't really know what is the rpoblem. Ia is invicible just when I activiate Ace. And I have the srcipts errors. 

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Looks like you are loading the CBA mod from Arma 2. But it doesn't show up in the list of loaded Addons.

My only explanation is that the RPT is fabricated...

 

Try to delete everything, including a manual folder delete and install it all again. Also avoid Steam. I don't trust their tools.

My only explanation is that the RPT is fabricated...

 

Try to delete everything, including a manual folder delete and install it all again. Also avoid Steam. I don't trust their tools.

Delete everything? The manuel folder? So the game?

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>Yes ia is still invicible. And eventhandlers.pbo is from a mod. I deleted it and nothing. I don't really know what is the rpoblem. Ia is invicible just when I activiate Ace. And I have the srcipts errors. 

 
 
You deleted it and the error persists? Please upload the RPT again. And no. The file does not belong there. It is the reason for your script error!

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Hi Folks,

 

Question - does ACE3 change the vanilla team control menus ? I can't seem to specify a "formation" or "combat mode" any longer... The key presses for 7 and 8 no longer bring up the menu...

 

Thanks...

 

Regards,
Scott

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Hi Folks,

 

Question - does ACE3 change the vanilla team control menus ? I can't seem to specify a "formation" or "combat mode" any longer... The key presses for 7 and 8 no longer bring up the menu...

 

Thanks...

 

Regards,

Scott

Its beacuse weapon selection keys - you can change them in game settings > controls > configure addons > ace (from list).

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Whats the reason that ace_particles.pbo is in the optional folder? Is it unfinished?

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It conflicts with other mods adding effects. RHS, Blastcore and probably others I think.

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There's also a bug regarding particles where they will start to disappear at random and its more noticble with the larger particle size

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It conflicts with other mods adding effects. RHS, Blastcore and probably others I think.

Nope, it's because of a particles bug since 1.64, as described by Kerc Kasha:

 

There's also a bug regarding particles where they will start to disappear at random and its more noticble with the larger particle size

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ACE Version 3.8.0 has been released

 

Requires CBA Version 3.1.1 or later.

Download available on Github.

 

Change Log Summary

ADDED:

  • Add 3den attribute to disable bft (#4452)
  • Add Draw Straight Lines with maptool (#4410)
  • Add Functions to perform arithmetic operations on sets (#4514)
  • Add Laser guidance for all designators (#3308)
  • Add Show damage on repair items interaction point (#4448)
  • Add ace2 sys blood port (#4377)
  • Add ammo box cookoff (#4380)
  • Add ammo cookoff (#4376)
  • Add auto add blown off turrets to curator (#4425)
  • Add dmg materials to spare tracks and wheel (#4450)
  • Add function to disable dogtags for factions, and disable for civilians (#4539)
  • Add object attribute to disable cookoff for individual vehicles (#4383)
  • Add optional pbo to disable cross hair (#4168)

CHANGED:

  • Change Captives - rewrite findEmptyNonFFVCargoSeat (#4348)
  • Change Disable FCS on RHS helicopters (#4509)
  • Change End path drawing when passing through Geom/Fire (#4385)
  • Change Replace ace_common_fnc_stringRemoveWhiteSpace with CBA_fnc_removeWhitespace (#4222)
  • Change Update for newest JR / 1.64 UBC (#4208)
  • Change convert log macros to cba versions (#4282)
  • Change delete "Teleport Players" module after use (#4368)
  • Change increase red laser alpha, close #4535 (#4541)
  • Change more immersive dogtag interaction (#4446)

IMPROVED:

  • Improve Use waitAndExecute for fatigue loop (#4453)

FIXED:

  • Fix Ambient Sounds (#4470)
  • Fix FRIES attach point for unarmed wildcat (#4518)
  • Fix Medical AI: Filter player medics (#4444)
  • Fix PCTW error on certain vehicles (#4463)
  • Fix frag - reflectionsEnabled (#4475)
  • Fix fuel nozzle disconnect at maximum hose distance (#4525)
  • Fix going unconscious while fastroping (#4531)
  • Fix handle RHS impact grenades (RGN/RGO) (#4447)
  • Fix interaction addActionToX return values (#4461)
  • Fix show correct elev for mortar with no ammo (#4478)
  • Fix weather for inherited CfgWorlds (#4360)
  • Fix broken ace menu in main menu (#4451)
  • Fix broken parachutes (#4462)
  • Fix damage materials of repair items (#4466)
  • Fix fatigue when diving while sprinting (#4516)
  • Fix formating of CBA version check (#4511)
  • Fix nocrosshair being in addons and optionals (#4434)

REMOVED:

  • Remove civilian rank icons from nametags (#4538)
  • Remove deprecated code for 3.8.0 (#4457)
  • Remove deprecated event handlers (#4459)
  • Remove deprecated sitting module (#4458)
  • Remove visible id from the dog tag item (#4480)
  • Removed aiDispersionCoef for vanilla weapons (#4484)

DOCUMENTATION:

  • Add Medical AI documentation (#4407)
  • Add Advanced Fatigue documentation (#4401)
  • Escape jekyll code in documentation guidelines page (#4397)
  • Add version note to yellow Advanced Throwing circle documentation (#4455)
  • Fix dependencies list prefix that shouldn't exist (#4409)
  • Add hint to grenades pages for advanced throwing (#4442)
  • Fix grenade docs base url (#4445)
  • Remove Laser-SelfDesignate wiki page (#4524)

 

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ACEX 3.1.0 has been released

 

Requires ACE Version 3.8.0 or later.

 

Download is available on Github.

 

Change Log Summary

 

ADDED:

  • Add kill/death tracker to acex (#31)
  • Add beautified component names (#30)
  • German string for viewrestrictions (#26)
  • End mission on all players leaving when Headless Clients are present (#25)

FIXED:

  • Fix 2 more ace/cba log macros (#37)
  • Fix erroneous firendly fire msg if side is weird (#35)
  • Fix gunner and group view being disallowed when using View Restriction (#28)

CHANGED:

  • Update to new CBA logging macros (#32)
  • Polish translation (#23)
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