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NorX Aengell

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About NorX Aengell

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  1. NorX Aengell

    Enhanced Movement

    Actually for the conflict with Ace_sitting and the walk on object stuff, i've made this (between //XENO ) : https://pastebin.com/C10nwZa8 Seem working so far...
  2. I confirm, seems like this vehicle need "huskydashboard_co.paa" from your husky vehicle...Could you repair and update ? ^^. Thx
  3. NorX Aengell

    XENO - Taru Pod Mod

    Yop Neetch, after a lot of testing. its a real pain in the a** to try to add the medium contenair with script...A more simple way is to ask Bohemia to add the slingload possibility to the container. I will ask but if eventually it will be included it will not be for my next update i think. The small one will be of course. So i will focus on the others features for my update and i will keep this in my mind. By the way i've made a ticket on the feedback tracker for this request so if you want to upvote ^^. https://feedback.bistudio.com/T126520
  4. NorX Aengell

    XENO - Taru Pod Mod

    Ohh...I see. Effectively it could be interesting...Thanks for this information :). For the container, actually only the small one is slingloadable by the Taru, so I need to make the medium slingloadable too.
  5. NorX Aengell

    XENO - Taru Pod Mod

    Hi Neetch, for the next update I could give this ability to the Taru...I will see :).
  6. NorX Aengell

    Achilles

    Oh :O...My bad I haven't checked the git before post :s. So...thanks :D.
  7. NorX Aengell

    Achilles

    Hi :D. achilles\ui_f\dialogs\RscDialogDynamic.hpp, line 36: '/Ares_Dynamic_Dialog/controls/Ares_Content.idc': Missing ';' at the end of line
  8. NorX Aengell

    Mogadishu Map v2

    Hi Variable.A, thanks for the map :). Is the 0.13 on armaholic the latest version (http://www.armaholic.com/page.php?id=31571)? Cause we have a lot of error even in the eden editor : and a lot of this type of error too: And unfortunately with the last update 1.68, the map crash when we approach the city Mogadishu. Could you make something ? ^^. Will be very appreciated :).
  9. Really useful script :D. It is possible to have a mod version that load automatically in mission ? And/or a zeus module version to activate/deactivate it ?
  10. There is something particular to do to launch with the arma3server_x64.exe ? The server won't launch at all with the new exe...If i select the arma3server.exe, no problem...
  11. NorX Aengell

    Achilles

    Hi oOKexOo, thanks for your mod, really useful :). I have noticed in the "modules_f_achilles.pbo", in "cfgVehiclesModuleBase.hpp" you have remove vanilla effect modules and training. It is possible to do not do this ? Or add it in an optional pbo not in the addon folder for those who use this kinds of modules...Thanks :).
  12. NorX Aengell

    XENO - Taru Pod Mod

    Hi Hmarcbower, Yay normally the list you made is good. I will update the command list with the infomation in your post . Thx :).
  13. NorX Aengell

    Australia Version 5.09 Release

    Hi Auss, with the last update of CUP Terrain 1.3.0, I have the exact problem of supergruntsb78. When Australia is installed it removes buildings and trees from CUP terrains :(. Ex : Al Rayak and other map. And loading AUS first doesn't fix the problem.
  14. NorX Aengell

    XENO - Taru Pod Mod

    Hi TheConen, from my side it seems all work as expected...I have the passengers option...Could you test it with just my mod and Ace ? Or provide anything that could help me to find what's happend ? Thx ^^.
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