Search the Community
Showing results for tags 'framerate'.
Found 5 results
-
I've only recently purchased Arma 3, but soon realized the performance is very poor. I've discovered that only one core is beeing used and it's maxed out at 100% Utilization. GPU usage is then very low and the framerate is terrible. Since the game is from 2013 it's suprising to see this. I've checked all the tutorials and forums, but found no answer. I've already checked the launch parameters to specify multiple cores and use of Hyper-theading ... no diference : / Any suggestions? Thx
-
Hi everyone. I've just created an account in order to give you my feedback about this game. I've watched a lot of Vigor Youtube videos lately, and I was really excited to try this game out. So of course I installed it and started right away. After just a few seconds, I felt like something was wrong.. Felt like I was playing the fat Xbox or worse, the 360. My eyes notice right away : this runs on 30FPS. A quick search on google confirmed this because apparently the devs '"can't" make this run on 60FPS. What a joke. Guys, I've paid 500 Euros last October to be able to play modern games on 60FPS on my Gears 5 Limited Edition Xbox One X. IT WAS THE ONLY REASON for me to spend that much money (which never happens). So my excitement about this game went away soo fast ! As soon as I got confirmation of this info, I uninstalled your game. Please somebody explain why I don't I have the choice in the options to play this game however I want ? I DONT CARE about 4K, in shooters FPS is actually MORE IMPORTANT than the resolution itself. SO this makes NO SENSE to me, especially in 2020. PLEASE update the game with an option for 1080p/60FPS. When turning the camera it gets so messy it hurts my eyes. I bet people who are used to 30fps dont even notice, and worse they will defend your (bad) arguments. Again, pc players get the best deal even though my console is 'the most powerful' as of now. SHAME. Apex is a free battle royale game. FREE. Just like Vigor. The playable maps are even bigger, and still, they make it run at 60FPS on X or PS4 Pro because THEY KNOW how much better it feels and we're more accurate and reactive. Fortnite was also updated for 60fps a few months after its release. And yes, even on Xbox one S I could play it with 60FPS. I dont play it anymore, but Epic games GAVE YOU THE CHOICE to use it or not. I have so many other examples of "free" games like those that are up to date. Its a shame to release such a game with low standards, and even worse the player is FORCED to acept this with no choice whatsoever. The kind of things that actually pisses me off real bad (as you probably notice). So my only question is : do the devs have any plans to give us the choice between resolution or framerate ? If yes, then I'll be really glad to play your game and even give you money (yes, I live a confortable life and dont mind giving away hundreds for a game I like). It's uninstalled, for now.... We're at the very end of this current generation, so I expect HIGH STANDARDS (as promised by Microsoft). People should do the same, I'm surprised NO ONE is talking about this (at least, from what I could see). Now it's gonna take me a few days to get rid of this desire to play this game. I KNOW I'm NOT gonna enjoy it on 30fps. I gave up on this resolution last October and players should NOT accept this. My console is more than capable of running games on 60fps, so I dont buy your lazy arguments. SORRY for speaking the truth. Hell, a game like Ark Evolved, which is crazy big and demands A LOT from my console STILL RUNS at 60FPS ! And its ALSO in the Game Pass. Take example on those games, they're really good and well executed. This will be my only message so I apologize for the size of this one ! Its almost a book at this point but PLAYERS gotta voice their opinion otherwise we end up in the situation where I am right now. I guess nobody complained enough about this, so they never update their game.... LOL I'm mad at the players as well for this. If they keep accepting low quality stuff, then this is exactly what we're gonna get. On the verge of 2021 ? PLEASE stop trolling ! P.S : Also wanted to try DayZ out. But if it's also only 30FPS, I'm not gonna play it... Oh ok google tells me its on 60fps. LOL so why DayZ and not Vigor ? And why only 30fps for 4K resolution ?!? Games like Gears 5 showed us that it can easily be done. The game is georgous and runs so smoothly. So why limit the players when we know the console can do it ? Still makes no sense. Just hire some devs and there you go. You have money no ?!? Then invest it.
-
zeus [Script] Client's FPS, Displayed for Zeus (Test your 64 bit framerates with friends)
driftingnitro posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Latest V1.3: MOD THREAD MOD VERSION WORKSHOP ARMAHOLIC This script enables Curators to see the Frames-per-second of each individual client when playing in multiplayer, or yourself when in SP. Allowing the Zeus to identify if there is a widespread framerate problem, or if a few select users are experiencing issues. Comments in the code explain how to modify it if you want to change the 'Warning text' threshold which by default is 20fps. Pasting this code into the initPlayerLocal.sqf of any mission should work without a problem.Given Arma 3 is now in 64 bit it's the perfect opportunity for players to test their performance in multiplayer coop games with large scale combat. Find out who's computer is the beefiest when playing with your unit, or be able to identify which player's computers are having trouble keeping up with all the action on screen. A great tool for mission makers looking to maintain an optimized experience for their players when monitoring their progress in Zeus. DISCLAIMER: The script version is out of date and does not have all the features of the mod. The mod only needs to be downloaded client side and I recommend you use it instead. If you still wish to use the script, or simply see how it runs, it is here at your disposal. ///////////////////////////////////////////////////////// //Paste the following into the initPlayerLocal.sqf file// ///////////////////////////////////////////////////////// ////////////Script Written by DriftingNitro////////////// //////////Help from Commy2, Dedmen, and Dscha//////////// ///////////////////////////////////////////////////////// ///////////////////////////////////////////////////////// //Spawns a thread that will loop for each player and // //output their FPS to the server to be read by the zeus// ///////////////////////////////////////////////////////// [] spawn { while {true} do { player setVariable ["DNI_PlayerFPS", floor diag_fps, true]; sleep 0.1; }; }; ///////////////////////////////////////////////////////// //Waits until curators are initalized in order to check// //if player is zeus to run the fps scripts // ///////////////////////////////////////////////////////// waitUntil { private _hasCurators = (count allcurators) > 0; private _hasInitializedCurators = (count (call BIS_fnc_listCuratorPlayers)) > 0; private _curatorsInitialized = !_hasCurators || _hasInitializedCurators; ((time > 2) || _curatorsInitialized) }; ///////////////////////////////////////////////////////// //If player is a curator it will run the script and each/ //player will have their FPS appear beneath them // ///////////////////////////////////////////////////////// if (player in (call bis_fnc_listcuratorplayers)) then { addMissionEventHandler ["Draw3D", { { _distance = position curatorCamera distance _x; //if zeus camera is farther than 1200 meters away from the targets the text will not display if (_distance < 1200) then { _playerFPS = _x getVariable ["DNI_PlayerFPS",50]; //if the FPS is below 20 it turns red and becomes more visible for zeus to see so they are aware if (_playerFPS <20) then { drawIcon3D [ "",//Path to image displayed near text [1,0,0,0.7],//color of the text using RGBA position _x,//position of the text _x referring to the player in 'allPlayers' 1,//Width 2,//height from position, below 0,//angle format["%1 FPS: %2", name _x, str _playerFPS],//text to be displayed 0,//shadow on text, 0=none,1=shadow,2=outline 0.05,//text size "PuristaMedium",//text font "center"//align text left, right, or center ]; } //if the FPS is above 20 text is smaller and less visible as to not conern zeus as much else { drawIcon3D [ "",//Path to image displayed near text [1,1,1,0.3],//color of the text using RGBA position _x,//position of the text _x referring to the player in 'allPlayers' 1,//Width 2,//height from position, below 0,//angle format["%1 FPS: %2", name _x, str _playerFPS],//text to be displayed 0,//shadow on text, 0=none,1=shadow,2=outline 0.03,//text size "PuristaMedium",//text font "center"//align text left, right, or center ]; }; }; } forEach allPlayers; //Here is the array of units you wish to display the FPS text for, it can be //changed to be an array of specific units or players if you wish }]; }; ///////////////////////////////////////////////////////// /////////////////////End FPS Script////////////////////// ///////////////////////////////////////////////////////// -
zeus Client's FPS, Displayed for Zeus
driftingnitro posted a topic in ARMA 3 - ADDONS & MODS: COMPLETE
Script Version This mod enables Curators to see the Frames-per-second of each individual client when playing in multiplayer. Allowing the Zeus to identify if there is a widespread framerate problem, or if a few select users are experiencing issues. Comments in the code explain how to modify it if you want to change the 'Warning text' threshold which by default is 20fps.Given Arma 3 is now in 64 bit it's the perfect opportunity for players to test their performance in multiplayer coop games with large scale combat. Find out who's computer is the beefiest when playing with your unit, or be able to identify which player's computers are having trouble keeping up with all the action. A great tool for mission makers looking to maintain an optimized experience for their players when monitoring their progress in Zeus. Workshop Google Drive Armaholic -
So I play the mobile and the PC version, both are very fun but both have issues (like fences not saving in mobile, tents and even backpacks disappearing in the browser version when you logout, or the seemingly massive time skip whenever you try to save and exit in PC) but that's not my main concern right now, my main issue is that there is no option for graphics for lower end devices, I see game play from other players, YouTubers, on both Mobile and PC, and it's much much smoother than what I have, and rather than complain about the game itself being wrong I think there should just be alternative graphics for devices to run it more smoothly (like mine) because the slow frame rate of it is pretty bothersome