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NorX Aengell

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Everything posted by NorX Aengell

  1. Hey Shepard, could it be possible to update A3S to the new DLC Western Sahara ? To add it ine the DLC tab. Thanks mate :).
  2. Like GibboDaBeast I have the problem to,. the logging loop indefinitely. There is a workaround or can you do something for this ? Thanks in advance for this wonderful tool :)
  3. XENO - Taru Pod Mod by NorX Aengell Description : Hi everyone, I'm happy to share a mod who add the possibility for the Taru (Heavy lifter helicopter of CSAT) to attach and detach the various Pods he can lift. Warning !! The mod is for the alone version of the Taru, not with already pods attached to him. You need to Slingload the pod first before you can have possibility to attach him. All pod dropped at >70m will be parachuted. Feel free to ask for some features I can add, or report bugs i don't have catch. Features : Attach and Detach Pods designed for the Taru. Pods are : - Ammo Pod - Bench Pod - Cargo Pod - Fuel Pod - Medical Pod - Repair Pod - Transport Pod Installation (Thx to Armaholic): Usage: Go in Pilot in the alone version of the Taru, slingload a Pod and an action will be avalaible in the action menu to Attach or Detach the Pod. Action available for Copilot or LoadMaster too. FOR ACE3 USER !! Actions to manage your pod are in the self menu of ACE (check the ACE option to see the keys...). Here is the list of command script you can use (thanks to Hmarcbower for the list) : [TaruName, ObjectToPickup] spawn XENO_Taru_fnc_Action_Accrochage; // hook [TaruName] spawn XENO_Taru_fnc_Action_Decrochage; // unhook [TaruName] spawn XENO_Taru_fnc_Action_Arrimage; // attach pod [TaruName] spawn XENO_Taru_fnc_Action_Desarrimage; // detach pod ["Allonger", TaruName] spawn XENO_Taru_fnc_Choix_Lanceur_Action; // Lengthen 10m ["Allonger Max", TaruName] spawn XENO_Taru_fnc_Choix_Lanceur_Action; // Lengthen to 100m ["Raccourcir", TaruName] spawn XENO_Taru_fnc_Choix_Lanceur_Action; // Shorten 10m ["Raccourcir Max", TaruName] spawn XENO_Taru_fnc_Choix_Lanceur_Action; // Shorten to 10m ["Decrochage Parachutage", TaruName] spawn XENO_Taru_fnc_Choix_Lanceur_Action; // Unhook or Parachute (< or > 200m) FOR ORDER YOUR AI !! When you have an AI in the pilot seat, select him with F2 or F3 or etc, and open your AI-action menu (keybinding "6") and you should see orders availaible. ZEUS MODULE : You have now the possibility to use Module in Zeus to do all the actions the mod add to helicopter. In Modules -> XENO - Taru Pod Mod : - Attach : Attach a pod hooked to the Taru. - Detach : Detach a pod attached to the Taru. - Drop/Parachute : If the helicopter is below to 200m it simply drop the pod and if above the pod will deploy a parachute when close to ground. - Hook : Module for all helicopter who hook a compatible object to any helicopter. (within 15 meters). Media: Change log: 1.5.8.1 : - Fixed : Arma 3 bug (https://feedback.bistudio.com/T117357) who don't show the bench pod in 3den. - Fixed : Some typo in stringtables.xml. - Changed : bikey to XENO_Taru_Pod_Mod_1.5.8.1.bikey. 1.5.8 : - Fixed : Conflict with TFAR mod. - Added : Possibility to shorten or extend ropes (and the pod) to 10m at 100m. - Fixed : Some Zeus modules has their fonctionnality fixed. - Added : Icon for Ace3 actions and Zeus modules. - Changed : The parachute pass now trought the pod during the landing to avoid glitch. Old change log: Credits & Thanks: Bis for the game. Elovergil, Halo-Roro and Kralby for suggestion and help for testing. Stinger for Icons. The french community where I play, Foi de Canard (https://units.arma3.com/unit/fdc). Rinkia for italian translation. zebra1993 for german translation. Download: OneDrive link to 1.5.8.1 Availaible in SteamWorkshop too: Steamworkshop link to 1.5.8.1 License: This work is licensed under the Arma Public License Share Alike Why Bohemia don't add this in vanilla: Support : If you want to help me out, to pay my bills or get some motivation, or just like the stuff I do here, please consider to donate a small amount of money that is always handy to have. You would really help me with this and EVERY donation is greatly appreciated! Thank you very much! Another mod Taru related : JNS Skycranes By Jonpas : Who add the black variant of the Taru to NATO. http://forums.bistudio.com/showthread.php?186479-JNS-Skycranes-%28NATO-Taru-Helicopters%29
  4. NorX Aengell

    Enhanced Movement

    Actually for the conflict with Ace_sitting and the walk on object stuff, i've made this (between //XENO ) : https://pastebin.com/C10nwZa8 Seem working so far...
  5. I confirm, seems like this vehicle need "huskydashboard_co.paa" from your husky vehicle...Could you repair and update ? ^^. Thx
  6. NorX Aengell

    XENO - Taru Pod Mod

    Yop Neetch, after a lot of testing. its a real pain in the a** to try to add the medium contenair with script...A more simple way is to ask Bohemia to add the slingload possibility to the container. I will ask but if eventually it will be included it will not be for my next update i think. The small one will be of course. So i will focus on the others features for my update and i will keep this in my mind. By the way i've made a ticket on the feedback tracker for this request so if you want to upvote ^^. https://feedback.bistudio.com/T126520
  7. NorX Aengell

    XENO - Taru Pod Mod

    Ohh...I see. Effectively it could be interesting...Thanks for this information :). For the container, actually only the small one is slingloadable by the Taru, so I need to make the medium slingloadable too.
  8. NorX Aengell

    XENO - Taru Pod Mod

    Hi Neetch, for the next update I could give this ability to the Taru...I will see :).
  9. NorX Aengell

    Achilles

    Oh :O...My bad I haven't checked the git before post :s. So...thanks :D.
  10. NorX Aengell

    Achilles

    Hi :D. achilles\ui_f\dialogs\RscDialogDynamic.hpp, line 36: '/Ares_Dynamic_Dialog/controls/Ares_Content.idc': Missing ';' at the end of line
  11. NorX Aengell

    Mogadishu Map v2

    Hi Variable.A, thanks for the map :). Is the 0.13 on armaholic the latest version (http://www.armaholic.com/page.php?id=31571)? Cause we have a lot of error even in the eden editor : and a lot of this type of error too: And unfortunately with the last update 1.68, the map crash when we approach the city Mogadishu. Could you make something ? ^^. Will be very appreciated :).
  12. Really useful script :D. It is possible to have a mod version that load automatically in mission ? And/or a zeus module version to activate/deactivate it ?
  13. There is something particular to do to launch with the arma3server_x64.exe ? The server won't launch at all with the new exe...If i select the arma3server.exe, no problem...
  14. NorX Aengell

    Achilles

    Hi oOKexOo, thanks for your mod, really useful :). I have noticed in the "modules_f_achilles.pbo", in "cfgVehiclesModuleBase.hpp" you have remove vanilla effect modules and training. It is possible to do not do this ? Or add it in an optional pbo not in the addon folder for those who use this kinds of modules...Thanks :).
  15. NorX Aengell

    XENO - Taru Pod Mod

    Hi Hmarcbower, Yay normally the list you made is good. I will update the command list with the infomation in your post . Thx :).
  16. NorX Aengell

    Australia Version 5.09 Release

    Hi Auss, with the last update of CUP Terrain 1.3.0, I have the exact problem of supergruntsb78. When Australia is installed it removes buildings and trees from CUP terrains :(. Ex : Al Rayak and other map. And loading AUS first doesn't fix the problem.
  17. NorX Aengell

    XENO - Taru Pod Mod

    Hi TheConen, from my side it seems all work as expected...I have the passengers option...Could you test it with just my mod and Ace ? Or provide anything that could help me to find what's happend ? Thx ^^.
  18. NorX Aengell

    Enhanced Movement

    Hi Bad benson, thx for your awesome mod, our community simply can't play without it ^^. Actually we can climb on fence with barbed wire on it. Can you restrain the climbing possibility for this kind of object ?
  19. NorX Aengell

    XENO - Taru Pod Mod

    Thanks Foxhound ;).
  20. NorX Aengell

    XENO - Taru Pod Mod

    Mod updated to 1.5.8.1 :- Fixed : Arma 3 bug (https://feedback.bistudio.com/T117357) who don't show the bench pod in 3den.- Fixed : Some typo in stringtables.xml.- Changed : bikey to XENO_Taru_Pod_Mod_1.5.8.1.bikey. OneDrive link : https://1drv.ms/u/s!AuLDo-6T7wFzgbsVBk2FOm7iHGLU4g Thorstengsxr : Always the bug ?
  21. NorX Aengell

    TAC Vests

    Hi zabb, thx for your mod :). It seems a texture is missing in the BHD pbo cause i have this error : cannot load texture bhd\do_1_d_smdi.paa and effectively is not in the pbo ^^. He is call at line 63 : texture="BHD\do_1_D_smdi.paa"; in the do_1_co_D.rvmat. Thanks for the fix :). And when you update your mod don't forget to delete the config.cpp ^^.
  22. Hi dslyecxi, thanks for this awesome mod, he's really helpful :). But I have a litlle problem with the latest version. It seems I don't have the occlusion and role vehicle features enabled. Even if delete my mod and redownload it, it dosen't work as expected. All others features work fine. Really strange cause i don't think there is anything to do or config to have these features activated (or then i don't have read the instructions properly ^^). If you or someone can figure why it will be very appreciated ;).
  23. I can confirm it make all missions unplayable at this time :s.
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