solzenicyn 129 Posted June 14, 2016 To make things slightly more organized here, this thread serves as a place to collect feedback for the new Apex weapons. Please share your thoughts and issues found while using our new weapons available with the Apex Expansion. Thank you! 4 Share this post Link to post Share on other sites
roberthammer 582 Posted June 14, 2016 1. Why those SPAR16/17 Desert/Tan camo variants have camoed magazine? and Tropic one doesn't? (note Tropic one also doesnt have camoed stock , ideal would be to have camoed stock but not the magazine)2. It seems SPAR16 hand animation isn't quite correct3. CMR-76 fire sound sounds like a electric noise than a actual fire shot4. Protector-9's hand anim - finger is covering the iron sight picture5. AKM , AKS-74U , AK-12 got bolt hold open on last round?!6. AK-12 GL sight is obstructed by hand , difficult to aim7. PM pistol - slide animation doesn't work correctly8. LIM-85 slow ROF mode isn't really necessary for this weapon 4 Share this post Link to post Share on other sites
zukov 490 Posted June 14, 2016 ak12 and car 15 (qbz 95) have terrible GL reload animationsak74U has to fix the reload geometry Share this post Link to post Share on other sites
R3vo 2654 Posted June 14, 2016 The AKM should have more recoil, for a 7.62 the muzzel rise feels to low, it should be kind hard to control in full auto Some of the weapon models and texture need some more love. They look like weapons created for a game from 2005. The marksmen DLC weapons have a much higher quality or so it feels. Three examples below: http://imgur.com/a/YA3hE 6 Share this post Link to post Share on other sites
pavel volonsky 44 Posted June 14, 2016 PM 9mm - Should it have a 8-round magazine instead of 16? Share this post Link to post Share on other sites
kdk11 1 Posted June 14, 2016 1. Why those SPAR16/17 Desert/Tan camo variants have camoed magazine? and Tropic one doesn't? (note Tropic one also doesnt have camoed stock , ideal would be to have camoed stock but not the magazine) 2. It seems SPAR16 hand animation isn't quite correct 3. CMR-76 fire sound sounds like a electric noise than a actual fire shot 4. Protector-9's hand anim - finger is covering the iron sight picture 5. AKM , AKS-74U , AK-12 got bolt hold open on last round?! 6. AK-12 GL sight is obstructed by hand , difficult to aim 7. PM pistol - slide animation doesn't work correctly 8. LIM-85 slow ROF mode isn't really necessary for this weapon 5. AKM , AKS-74U , AK-12 got bolt hold open on last round?! Many guns have this feature in real life?? Share this post Link to post Share on other sites
roberthammer 582 Posted June 14, 2016 @Revo - those bullets really need some special rvmat effect to them because they look so dull something like on this render - http://dayzmania.ru/wp-content/uploads/2015/11/M249-Para.jpg 5. AKM , AKS-74U , AK-12 got bolt hold open on last round?! Many guns have this feature in real life?? AKs doesn't have that , unless you use the special Yugoslavian made AK mags which hold the bolt open PM 9mm - Should it have a 8-round magazine instead of 16?You are right - PM should have only 8 rounds Share this post Link to post Share on other sites
Kerc Kasha 102 Posted June 14, 2016 Protector-9's hand animation has the left hand dangerously close to the barrel, probably want to move that finger out of the way 2 Share this post Link to post Share on other sites
x3kj 1247 Posted June 14, 2016 i think when reloading, the bolt on the M249 moves way too far (through the soldier) Share this post Link to post Share on other sites
Fanatic72 181 Posted June 14, 2016 - SPAR16 and probably other weapons as well have pretty bad thermal imaging visuals. Considering there are TI goggles for infantry it makes the game pretty ugly when you have such bad TI effects on weapons. Share this post Link to post Share on other sites
ruff 102 Posted June 14, 2016 the hk416 you know what im talking about. Please add vertical foregrip and angled foregrip on the sbr version. 1 Share this post Link to post Share on other sites
roberthammer 582 Posted June 14, 2016 - SPAR16 and probably other weapons as well have pretty bad thermal imaging visuals. Considering there are TI goggles for infantry it makes the game pretty ugly when you have such bad TI effects on weapons.Confirmed the hk416 you know what im talking about. Please add vertical foregrip and angled foregrip on the sbr version.True, that hand animation is really distracting , BIS could reuse the AFG grip from MX or just hold the handguard instead of magwell 3 Share this post Link to post Share on other sites
cpl_den 12 Posted June 14, 2016 You can't see the ACO scope mildot whilst in thermal mode. Is this intended? Share this post Link to post Share on other sites
roberthammer 582 Posted June 14, 2016 You can't see the ACO scope mildot whilst in thermal mode. Is this intended?Well yes since TI doesn't work properly with glass/lenses irl 1 Share this post Link to post Share on other sites
NoPOW 59 Posted June 14, 2016 You can't see the ACO scope mildot whilst in thermal mode. Is this intended? Isn't it the temperature of the glass itself that you observe? 1 Share this post Link to post Share on other sites
ruff 102 Posted June 14, 2016 Confirmed True, that hand animation is really distracting , BIS could reuse the AFG grip from MX or just hold the handguard instead of magwell they could use the afg and vfg from their mx Share this post Link to post Share on other sites
KokaKolaA3 394 Posted June 14, 2016 It has already been said, but i want to say it again for nearly all weapons, the recoil is like nothing, espacially for the LIM-85. Please fix that! Share this post Link to post Share on other sites
Varanon 892 Posted June 14, 2016 Type 115 - What's the actual use of this weapon ?First of all, from a design perspective, who in his right mind would outfit any team of soldiers by default with an expensive special-purpose weapon like a .50 cal ? This is something you use it rare circumstances. I question the usability of such a weapon. Is it actually modeled after a real-world weapon ?Secondly, from a technical standpoint: The .50 cal element looks like it's implemented as a grenade launcher muzzle. Which basically means that as soon as you switch to the .50 cal, you can no longer use the bipod, which is pretty nonsensical 1 Share this post Link to post Share on other sites
snippers 36 Posted June 14, 2016 The new RPG launcher looks great, but how are you suppose to range it? It would be great if you could make it range-able (ironsight adjustable for different ranges) as this would make using it less dependent on guess-work/experience. 3 Share this post Link to post Share on other sites
KoalaDSK 122 Posted June 14, 2016 Protector-9's hand animation has the left hand dangerously close to the barrel, probably want to move that finger out of the way Protector 9mm - no movement of the cocking handle if you shoot https://feedback.bistudio.com/T117791 Share this post Link to post Share on other sites
PuFu 4600 Posted June 14, 2016 1. AK12 magazine is 5.45 model, the icons for the new magazines are 7,62 2. AK12 fireselector is animated only on the left side, not on both sides (seems fine in 3rd person). the hk416 you know what im talking about. Please add vertical foregrip and angled foregrip on the sbr version. feedback != request 3 Share this post Link to post Share on other sites
bars91 956 Posted June 14, 2016 AKs doesn't have that , unless you use the special Yugoslavian made AK mags which hold the bolt open You are right - PM should have only 8 rounds old AKs don't lock on empty, but AK-12 does. Then again, it's clearly a 5.45x39 version and not 7.62x39 as stated. Share this post Link to post Share on other sites
roberthammer 582 Posted June 14, 2016 Type 115 - What's the actual use of this weapon ? First of all, from a design perspective, who in his right mind would outfit any team of soldiers by default with an expensive special-purpose weapon like a .50 cal ? This is something you use it rare circumstances. I question the usability of such a weapon. Is it actually modeled after a real-world weapon ? Secondly, from a technical standpoint: The .50 cal element looks like it's implemented as a grenade launcher muzzle. Which basically means that as soon as you switch to the .50 cal, you can no longer use the bipod, which is pretty nonsensical I don't think it is based on real rifle - concept wise yes it can be like OICW , K11 etc Top rifle is inspired by K&M M17 or something similar .50cal "GL" is inspired by GSN-19 grenade launcher by its functionality but that's about it ha Share this post Link to post Share on other sites
road runner 4344 Posted June 14, 2016 old AKs don't lock on empty, but AK-12 does. Then again, it's clearly a 5.45x39 version and not 7.62x39 as stated. As RH stated, they do if they have a specific magazine fitted that has a small lip on it, even if it's old. They don't have to be plastic mags either, we have some pressed steel ones here in Iraq that hold the bolt open Share this post Link to post Share on other sites
IndeedPete 1038 Posted June 14, 2016 The sounds of almost all new weapons feel very off. Especially the AK sounds need some love. I'd assume the current sounds are just placeholders, right? Same as Varanon, I don't really get the point of the Type 115 and its .50 secondary mode. With Tanoa being a jungly scenario, I'd have expected to get at least one shotgun for combat at close ranges. I feel the Type 115's secondary mode would be perfectly suited for some kind of shotgun shells instead of the .50 rounds. Generally, multiple ammo types for that one would be cool, like regular, shotgun shells, explosive ammo, etc. 3 Share this post Link to post Share on other sites