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Kerc Kasha

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About Kerc Kasha

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  1. EjectDeadCargo is a config parameter, all it does is if a unit is riding outside the tank and they're killed they'll fall off. Previously the animation was bugged and they'd just sit there 'undead'. What you're reporting isn't anything we're doing. This can't be fixed until the next arma version, limitation im afraid.
  2. Kerc Kasha

    [WIP] Female base model project

    Nice work dude, this is a really exciting development you've pulled off here
  3. Yeah we took this into account when setting up the system. When the weapon is placed in the editor it will have a bunch of extra magazines so the AI can use it, if the weapon is assembled from launchers though it starts empty.
  4. Kerc Kasha

    Project Infinite v1.0

    just a little nitpick but your enfield isn't cocked to fire should be back like this when the bolt is closed: edit: and this is just a bit of personal preference but charger loading that fast would require some sort of divine intervention
  5. Arma 2 had the grey nights by default when it was a full moon
  6. I think this is a bug on Bohemia's side of things
  7. Kerc Kasha

    RHS Escalation (AFRF and USAF)

    To me it'd seem easier to just ignore the request posts instead of posting 2 paragraphs of ranting each time someone asks for RHS to add The Everything
  8. Kerc Kasha

    Scripting "exit to game"?

    https://community.bistudio.com/wiki/serverCommand is probably what you're looking for. A similar post was made in this thread:
  9. Baermitumlaut gave very constructive feedback, the only complaints I'm seeing is yours about his post.
  10. Huh really? Never noticed the crane issue.
  11. Just a couple issues I noticed having a quick flyby through zaragabad and some of the poles down the road seemed a bit offset aswell
  12. Kerc Kasha

    Max_Women

    Pretty much this. It's a very good way to encourage people to violate your license more
  13. Kerc Kasha

    Weapon Eventhandler Framework

    well I said later this week but I lied: Changelog for 1.2: - Resolved config warning messages (Thanks to hogthar for the solution for this) - Resolved scope private error message Download
  14. Kerc Kasha

    Weapon Eventhandler Framework

    Yep should have it out by the end of the week it should have been done months ago but i've been part lazy/busy and just havent got around to it.
  15. There's also a bug regarding particles where they will start to disappear at random and its more noticble with the larger particle size
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