Here are my thoughts/criticisms on the Apex Campaign.
I personally think that a lot of potential was missed. Missions were very short and could be completed in a few hours even alone. Hoped it connected more to the East Wind campaign or more background elements were explained regarding Tanoa.
We only got to see a few remote villages of Tanoa and not what the whole location had to offer.
For trying to make this as casual as possible, not many background/story elements were explained.
For the relatively short story, I thought the missions and cut-scenes were well designed. There was a good attention to detail such as placing objects in the background etc. Objectives were OK too.
THE RESPAWN SYSTEM. WHY?! I understand dying in the campaign and restarting from last save (It was perfectly fine during Eastern Wind) but WHY is there respawn in a single player part game. Every time I died whilst playing alone, I wanted to uninstall Arma and kill myself in real life. During jungle combat, EI would spot me way faster and a lot of time would get the jump on me. Say I died 5 times moving in a jungle path, WHY DO I HAVE TO WAIT A TOTAL of 2:30 minutes looking at the map. This is very immersion breaking, pointless and a waste of time. Not to mention it means 0 penalization other than self-frustration whilst waiting 30 seconds over and over again.
Not to mention that in singleplayer, you can miss action/objectives by being dead. For example in the 1st or 2nd mission, have to clear a compound. I died but whilst respawning the AI, moved in and cleared the compound for me.
Please never do a system like this for single-player content again. At this point I would rather not play the campaign than go through the respawn system again.
Aiming for Casual Audience
Skimming through this thread and playing the campaign, I have noticed and it seems that respawn system/campaign was designed/implemented for casual plebs and to give the campaign a wider audience.
According to Steam achievements:
0.2% Have completed the campaign with friends
0.2% Have completed it alone
0.5% Have completed campaign (Killed Warlord)
Surely if it was designed to have such wide appeal or making it incredibly easy, a larger number of players would have completed it?
Tanoa looks beautiful.
Background sounds and weapons make the story fairly immersive.
Short story with missed potential. Worst respawn system I have ever seen in a single-player part of a game.