hcpookie 3770 Posted October 5, 2016 Sorry, but I cant seem to find any good info: how do you import the Arma 2 models into blender and keep the groups separate? I dusted off my OA disk and tried to import the UH-60, but my blender with Arma Toolbox did not manage to import it. Then I tried an unbinirizer I had laying around. It did manage to unbinarize the model, but in the process it merged the model into one solid object (guns, wheels, etc.). I couldn't find any info on how to import p3D into blender from A2 era, I'm asking here. A quick search reveals this toolbox is the tool set you are looking for... http://www.armaholic.com/page.php?id=20519 http://friedenhq.org/arma-ii/using-the-fhq-arma-toolbox-for-blender/ https://forums.bistudio.com/topic/145290-arma-toolbox-for-blender-arma-23-exporter-script/ Share this post Link to post Share on other sites
taro8 806 Posted October 5, 2016 Still, it doesn't seem to support models simply taken out of OA pbo's, nothing happens when I try to open those. However, after unbinarization the new p3d gets imported, but everything is merged into single group. I already wrote about that. Again: what do I need to use? Is it the sample models or the Arma Licensed Data Packs from the page linked before? Share this post Link to post Share on other sites
fingolfin 1972 Posted October 5, 2016 Is it the sample models or the Arma Licensed Data Packs? The Arma 2 Sample Model downloads include (all) unbinarized models and RVMATs, the Licensed Data Packs the textures (and binarized models). Share this post Link to post Share on other sites
Alwarren 2767 Posted October 5, 2016 Still, it doesn't seem to support models simply taken out of OA pbo's, nothing happens when I try to open those. However, after unbinarization the new p3d gets imported, but everything is merged into single group. I already wrote about that. Again: what do I need to use? Is it the sample models or the Arma Licensed Data Packs from the page linked before? Not really the right thread to ask these questions in, better off here. Anyway, my toolbox only supports unbinarized models, if you got them from a PBO then it is likely binarzied. In Blender, check Window->Toggle System Console and see if it outputs an error message (I would think it will). Share this post Link to post Share on other sites
Devastator_cm 434 Posted October 8, 2016 Is it possible to find maps for CUP terrains somehow? Share this post Link to post Share on other sites
tortuosit 486 Posted October 12, 2016 Is it possible to find maps for CUP terrains somehow?Sounds like a weird question or I do not see - what do you mean? 1 Share this post Link to post Share on other sites
NeoArmageddon 958 Posted October 12, 2016 Sounds like a weird question or I do not see - what do you mean? Most likely he means "missions". Share this post Link to post Share on other sites
Devastator_cm 434 Posted October 12, 2016 No I mean the maps in pdf or jpeg format, i.e. http://www.nationstates.net/page=dispatch/id=567664 1 Share this post Link to post Share on other sites
Undeceived 392 Posted October 12, 2016 That would be amazing! :) 1 Share this post Link to post Share on other sites
ineptaphid 6413 Posted October 12, 2016 That would be really cool, did BI ever make topographical maps of the A1+A2 releases? Share this post Link to post Share on other sites
slatts 1978 Posted October 12, 2016 That would be really cool, did BI ever make topographical maps of the A1+A2 releases? There's some in the Arma X Anniversary edition. Share this post Link to post Share on other sites
Pjetu 9 Posted October 12, 2016 That would be really cool, did BI ever make topographical maps of the A1+A2 releases? Here is a MEGA link for a folder with all the "maps" from ARMA X Anniversary. 3 Share this post Link to post Share on other sites
NeoArmageddon 958 Posted October 12, 2016 Also there is a "Cheat" for exporting topological maps yourself: https://community.bistudio.com/wiki/ArmA:_Cheats#TOPOGRAPHY 3 Share this post Link to post Share on other sites
1212PDMCDMPPM 200 Posted October 12, 2016 And Sahrani: http://arma.atreid.cz/download/Sahrani-map_144dpi.jpg 1 Share this post Link to post Share on other sites
Alwarren 2767 Posted October 12, 2016 No I mean the maps in pdf or jpeg format, i.e. http://www.nationstates.net/page=dispatch/id=567664I seem to remember there was a cheat code to generate a map... Send from my tablet, so pardon any autocorrect bollocks Share this post Link to post Share on other sites
spyderblack723 407 Posted October 12, 2016 I seem to remember there was a cheat code to generate a map... Send from my tablet, so pardon any autocorrect bollocks Edit: Whoops, already posted above https://forums.bistudio.com/topic/186835-community-upgrade-project-cup-terrains/?p=3103725 Share this post Link to post Share on other sites
tinter 186 Posted October 14, 2016 I expected this question to be asked before, but I couldn't find anything when searching, probably because SMD is too short to search for. AiA TP changed Arma 1 buildings to enterable buildings. Is it possible that this will eventually arrive to CUP Terrains? 1 Share this post Link to post Share on other sites
NeoArmageddon 958 Posted October 14, 2016 AiA TP changed Arma 1 buildings to enterable buildings. Is it possible that this will eventually arrive to CUP Terrains? Was asked just one page before. Also the buildings were not SMD but JBAD. Share this post Link to post Share on other sites
tinter 186 Posted October 15, 2016 Was asked just one page before. Also the buildings were not SMD but JBAD. Ah, I thought it was related to SMD, so I didn't know. Thanks for the answer. Share this post Link to post Share on other sites
hcpookie 3770 Posted October 16, 2016 In fresh RC i got error after error messages: Over and over. I just managed to reproduce this on another map (Variable's "science fiction" map). I can repro this using a VTOL aircraft at low altitude on certain parts of the map. When it happens, the screen goes "cloudy" as if I am at a really high altitude or within a foggy area. 12:37:14 Error in expression <sitionCameraToWorld [0,0,0];if ((_pos distance _prevPos > 100) || !(CUP_lampSt> 12:37:14 Error position: <distance _prevPos > 100) || !(CUP_lampSt> 12:37:14 Error Type Not a Number, expected Number 12:37:14 File ca\structures_c\Misc_Powerlines\emmisiveLights.sqf, line 45 12:37:14 Error in expression <tMaterial [0,_m];};nil} count (_pos nearObjects ["Land_PowLines_WoodL",400])> 12:37:14 Error position: <nearObjects ["Land_PowLines_WoodL",400])> 12:37:14 Error Type Not a Number, expected Number 12:37:14 File ca\structures_c\Misc_Powerlines\emmisiveLights.sqf, line 54 I don't know what "dynasound" is so I doubt I am running it. Curious to me it references a ca\ file. "Error Type Not a Number, expected Number" >>>> It appears the script received a non-number value, perhaps from a count or similar. Edit to add - I also got the same exact error on Utes. So I feel I can safely rule out the map as a contributor at present. Share this post Link to post Share on other sites
Zakuaz 195 Posted October 25, 2016 I get no dust from vehicles or troops using any of the CUP Terrains maps. I just got curious and left the CUP mods installed and loaded up Tanoa, dropped a player and a vehicle on a dirt road and no dust there either. 0_o So ( while I am slowly typing this out haha) I uninstalled the CUP core and terrain, load back into Tanoa... no dust still, wth. I browse over my mods and see I have Kunduz checked marked, I un-check it, load Tanoa and now I have vehicle dust. Seems any oldschool maps I load up kill vehicle dust effects on all of my maps, that blows =( Only other mods I have on are: Kimis HUD mod metric SMA JSRS TPW Bcombat Massi Mid east warfare ( with the dependencies Nato Rus stuff) CAF Nato vehicle tropical retexture Nato MBT Kuma aaand that EPSM exo suit mod Probably not a big deal but it would be nice to have the effect across all maps. Share this post Link to post Share on other sites
GamerOnkel 100 Posted October 29, 2016 I have found a small error on the runway ;) Share this post Link to post Share on other sites
Frankdatank1218 39 Posted October 29, 2016 Your workshop downloads for Core and Maps are broken. Nothing is wrong with our Steam, reinstalling or repairing does not work. Please fix your files or reupload them to Workshop.Your external downloads are also broken BTW.I'm seeing a pattern... Share this post Link to post Share on other sites
Alwarren 2767 Posted October 29, 2016 Your workshop downloads for Core and Maps are broken. Nothing is wrong with our Steam, reinstalling or repairing does not work. Please fix your files or reupload them to Workshop. Your external downloads are also broken BTW. I'm seeing a pattern... The only pattern I see is you posting the same nonsense everywhere. However, that doesn't make it any more true. The files are perfectly fine, they have been downloaded half a million times (literally) and there is nothing we can do. If you are seeing a pattern, then please explain to me our reasoning for doing so? We go through all the pain of creating these files and then corrupt them so nobody can download them? Don't you think that is a bit... I dunno... weird? So if all downloads are broken for YOU but not for hundreds of thousands of others, then I am rather thinking the problem could be on your side and not on ours. 8 Share this post Link to post Share on other sites
Alwarren 2767 Posted October 29, 2016 I have found a small error on the runway ;) Could you report this on our tracker please? http://dev.cup-arma3.org/ Thanks! Share this post Link to post Share on other sites