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SGT Fuller

United States Air Force( 2015)

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Hopefully you can do what Firewill did on his planes! The ability to lock and lase the target as pilot.

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And heated seats.I know we would not feel them because it's a game,but...well it would be nice just knowing they were there.

i'll put the cupholders somewhere behind a cabindoor that you won't be able to open, so you know they are there, but you just won't see them :P :P

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G'day guys,

IIRC EricJ's USAF weapon pack was part of the mod when it was first released. It provided the weapons for the security forces.

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And heated seats.I know we would not feel them because it's a game,but...well it would be nice just knowing they were there.

 

Oh and  automatic parking assistant.

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Look, I'm sorry if I offended anyone by asking for a fix to the game crash issue. It wan't as if I were asking for new stuff or functions, I'm asking for the mod to be fixed so it's usable. It's been a problem and been brought up numerous times by numerous people.

I just miss using my favorite helicopter during operations.

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Look, I'm sorry if I offended anyone by asking for a fix to the game crash issue. It wan't as if I were asking for new stuff or functions, I'm asking for the mod to be fixed so it's usable. It's been a problem and been brought up numerous times by numerous people.

I just miss using my favorite helicopter during operations.

AFAIK its not directed at your comment, but at the guy with the RotorLib request, we are aware of the issue (i am having the same issue in fact), so that will be fixed for sure ;)

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Almost forgot about this mod, still says 2015 .. Hopefully still alive!

Development is still going strong, so don't worry, we are working on it ;)

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Excellent thanks for the update, will be checking out tonight on the update and Bug fixes  ! 

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Excellent thanks for the update, will be checking out tonight on the update and Bug fixes  !

The update has not yet been released though ...
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The update has not yet been released though ...

Lol yea sorry, Had an update alert in email and just saw the old "update release" thread quote. Posted before reading. My bad. Was instantaneously hopeful and blind. @ lala thanks 

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Hi, a few question about B61 here:

- Is there anyway to aim this weapon other than just "feel" it? Right now it's really hard to use it properly without killing yourself

- Will B61 be adopted to aircraft other than B-2? B-61 in the real life can almost be dropped any USAF tactical aircraft.

- Will B61-12 (the one with JDAM kit) be included? It would probably solve my first question.

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Hi, a few question about B61 here:

- Is there anyway to aim this weapon other than just "feel" it? Right now it's really hard to use it properly without killing yourself

- Will B61 be adopted to aircraft other than B-2? B-61 in the real life can almost be dropped any USAF tactical aircraft.

- Will B61-12 (the one with JDAM kit) be included? It would probably solve my first question.

If you fly B-2 with two pilots you may use TGP addon in my signature for targeting until an official aiming system get the job done maybe in future USAF versions.

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A few answers IMO:

 

1.  How "precise" do you have to be with a nuke?

 

2.  Why is this fascination with adding nukes to every plane?  IMO that would be pointless because why bother with all the other planes if you don't need to escort it in?  Yeah let's just put every bomb on the F16 and call it quits.  ?????

 

IMO nukes in game are "tits on a bull" pointless.  Just really not worth it.  I have always liked how BIS did nukes in A2, in that it was a "lose condition" for the mission.  What does it get you in normal play?  "hey let's nuke the whole town" isn't realistic and is funny-cute-neat the first time.  After that, "meh"

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Hi, just to ask about the loading of vehicles into the cargo planes (C-17, C-5, etc), is there any way to load them in the eden editor and successfully drop them afterwards? And also, is there any way to get the AI to drop the vehicles from the planes? Also, is there a script to open and close the ramps of the cargo aircrafts in the editor? Thanks. Asking because I have not managed to find anything on these.

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Hi, just to ask about the loading of vehicles into the cargo planes (C-17, C-5, etc), is there any way to load them in the eden editor and successfully drop them afterwards? And also, is there any way to get the AI to drop the vehicles from the planes? Also, is there a script to open and close the ramps of the cargo aircrafts in the editor? Thanks. Asking because I have not managed to find anything on these.

It's a bit of a long explanation but here is a post I made about how it works, I think you will be looking at the forceLoadCargo which instantly places the vehicle/object into the cargo area.

https://forums.bistudio.com/topic/180829-united-states-air-force-2015/?view=findpost&p=3064265

About doors and such, again each plane has it's own animation sources so the best way is to look in the config reader tool in eden and look at its animation sources. However, there are a few planes that have scripts to open and close their ramps which I believe are the C-5 and the C-17, their scripts are as follows

edit I gave you all of them ;)

C-17

//ramp close

null = [<c-17>] execVM "USAF_C17\scripts\back_rampclose.sqf";

//ramp open

null = [<c-17>] execVM "USAF_C17\scripts\back_rampdown,sqf";

//C-5

//ramp close

null = [<c-5>] execVM "USAF_C5\scripts\back_rampclose.sqf";

//ramp open

null = [<c-5>] execVM "USAF_C5\scripts\back_rampdown,sqf";

//nose close

null = [<c-5>] execVM "USAF_C5\scripts\nose_rampclose.sqf";

//nose open

null = [<c-5>] execVM "USAF_C5\scripts\nose_rampdown,sqf";

 

//C-130

//ramp open

<c-130> animate ["ramp_top",1]; 

<c-130> animate ["ramp_bottom",1]; 

//ramp close

<c-130> animate ["ramp_top",0]; 

<c-130> animate ["ramp_bottom",0]; 

//CV22B

//ramp open

<cv22> animate ["ramp_top",1]; 

<cv22> animate ["ramp_bottom",1]; 

//ramp close

<cv22> animate ["ramp_top",0]; 

<cv22> animate ["ramp_bottom",0]; 

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It's a bit of a long explanation but here is a post I made about how it works, I think you will be looking at the forceLoadCargo which instantly places the vehicle/object into the cargo area.

https://forums.bistudio.com/topic/180829-united-states-air-force-2015/?view=findpost&p=3064265

About doors and such, again each plane has it's own animation sources so the best way is to look in the config reader tool in eden and look at its animation sources. However, there are a few planes that have scripts to open and close their ramps which I believe are the C-5 and the C-17, their scripts are as follows

 

ah alright, thanks a lot :)

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there isn't any airport in ArmA3 that is big enough to hold this hanger

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there isn't any airport in ArmA3 that is big enough to hold this hanger

 

next suggestion would be to put a big enough airport :P

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there isn't any airport in ArmA3 that is big enough to hold this hanger

  

There are a lot of custom maps like Takistan and Australia. Also this would be placed aroud the taxiing ways, not on them.

next suggestion would be to put a big enough airport :P

Nope!

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