nikiforos 450 Posted October 13, 2016 Hopefully you can do what Firewill did on his planes! The ability to lock and lase the target as pilot. Share this post Link to post Share on other sites
Foxone 1044 Posted October 13, 2016 And heated seats.I know we would not feel them because it's a game,but...well it would be nice just knowing they were there. i'll put the cupholders somewhere behind a cabindoor that you won't be able to open, so you know they are there, but you just won't see them :P :P 1 Share this post Link to post Share on other sites
wansec_6 200 Posted October 13, 2016 G'day guys, IIRC EricJ's USAF weapon pack was part of the mod when it was first released. It provided the weapons for the security forces. Share this post Link to post Share on other sites
Eagle1992 373 Posted October 13, 2016 And heated seats.I know we would not feel them because it's a game,but...well it would be nice just knowing they were there. Oh and automatic parking assistant. Share this post Link to post Share on other sites
robert31178 100 Posted October 13, 2016 Look, I'm sorry if I offended anyone by asking for a fix to the game crash issue. It wan't as if I were asking for new stuff or functions, I'm asking for the mod to be fixed so it's usable. It's been a problem and been brought up numerous times by numerous people. I just miss using my favorite helicopter during operations. Share this post Link to post Share on other sites
Foxone 1044 Posted October 13, 2016 Look, I'm sorry if I offended anyone by asking for a fix to the game crash issue. It wan't as if I were asking for new stuff or functions, I'm asking for the mod to be fixed so it's usable. It's been a problem and been brought up numerous times by numerous people. I just miss using my favorite helicopter during operations. AFAIK its not directed at your comment, but at the guy with the RotorLib request, we are aware of the issue (i am having the same issue in fact), so that will be fixed for sure ;) Share this post Link to post Share on other sites
robert31178 100 Posted October 13, 2016 Thanks Fox! ~Rob Share this post Link to post Share on other sites
Rob Sweeting 0 Posted November 8, 2016 Ive just downloaded this pack, but cant get the auto pilot option up when flying the AC130....any advice? Share this post Link to post Share on other sites
nikiforos 450 Posted November 8, 2016 Almost forgot about this mod, still says 2015 .. Hopefully still alive! Share this post Link to post Share on other sites
Foxone 1044 Posted November 8, 2016 Almost forgot about this mod, still says 2015 .. Hopefully still alive! Development is still going strong, so don't worry, we are working on it ;) 6 Share this post Link to post Share on other sites
shrike88 43 Posted November 8, 2016 Excellent thanks for the update, will be checking out tonight on the update and Bug fixes ! Share this post Link to post Share on other sites
Lala14 135 Posted November 9, 2016 Excellent thanks for the update, will be checking out tonight on the update and Bug fixes !The update has not yet been released though ... 1 Share this post Link to post Share on other sites
shrike88 43 Posted November 9, 2016 The update has not yet been released though ... Lol yea sorry, Had an update alert in email and just saw the old "update release" thread quote. Posted before reading. My bad. Was instantaneously hopeful and blind. @ lala thanks Share this post Link to post Share on other sites
lugiahua 26 Posted November 15, 2016 Hi, a few question about B61 here: - Is there anyway to aim this weapon other than just "feel" it? Right now it's really hard to use it properly without killing yourself - Will B61 be adopted to aircraft other than B-2? B-61 in the real life can almost be dropped any USAF tactical aircraft. - Will B61-12 (the one with JDAM kit) be included? It would probably solve my first question. 1 Share this post Link to post Share on other sites
Masnooper 42 Posted November 15, 2016 Hi, a few question about B61 here: - Is there anyway to aim this weapon other than just "feel" it? Right now it's really hard to use it properly without killing yourself - Will B61 be adopted to aircraft other than B-2? B-61 in the real life can almost be dropped any USAF tactical aircraft. - Will B61-12 (the one with JDAM kit) be included? It would probably solve my first question. If you fly B-2 with two pilots you may use TGP addon in my signature for targeting until an official aiming system get the job done maybe in future USAF versions. Share this post Link to post Share on other sites
hcpookie 3770 Posted November 15, 2016 A few answers IMO: 1. How "precise" do you have to be with a nuke? 2. Why is this fascination with adding nukes to every plane? IMO that would be pointless because why bother with all the other planes if you don't need to escort it in? Yeah let's just put every bomb on the F16 and call it quits. ????? IMO nukes in game are "tits on a bull" pointless. Just really not worth it. I have always liked how BIS did nukes in A2, in that it was a "lose condition" for the mission. What does it get you in normal play? "hey let's nuke the whole town" isn't realistic and is funny-cute-neat the first time. After that, "meh" 3 Share this post Link to post Share on other sites
TheBadassPutin 0 Posted November 19, 2016 Hi, just to ask about the loading of vehicles into the cargo planes (C-17, C-5, etc), is there any way to load them in the eden editor and successfully drop them afterwards? And also, is there any way to get the AI to drop the vehicles from the planes? Also, is there a script to open and close the ramps of the cargo aircrafts in the editor? Thanks. Asking because I have not managed to find anything on these. Share this post Link to post Share on other sites
Lala14 135 Posted November 20, 2016 Hi, just to ask about the loading of vehicles into the cargo planes (C-17, C-5, etc), is there any way to load them in the eden editor and successfully drop them afterwards? And also, is there any way to get the AI to drop the vehicles from the planes? Also, is there a script to open and close the ramps of the cargo aircrafts in the editor? Thanks. Asking because I have not managed to find anything on these. It's a bit of a long explanation but here is a post I made about how it works, I think you will be looking at the forceLoadCargo which instantly places the vehicle/object into the cargo area. https://forums.bistudio.com/topic/180829-united-states-air-force-2015/?view=findpost&p=3064265 About doors and such, again each plane has it's own animation sources so the best way is to look in the config reader tool in eden and look at its animation sources. However, there are a few planes that have scripts to open and close their ramps which I believe are the C-5 and the C-17, their scripts are as follows edit I gave you all of them ;) C-17 //ramp close null = [<c-17>] execVM "USAF_C17\scripts\back_rampclose.sqf"; //ramp open null = [<c-17>] execVM "USAF_C17\scripts\back_rampdown,sqf"; //C-5 //ramp close null = [<c-5>] execVM "USAF_C5\scripts\back_rampclose.sqf"; //ramp open null = [<c-5>] execVM "USAF_C5\scripts\back_rampdown,sqf"; //nose close null = [<c-5>] execVM "USAF_C5\scripts\nose_rampclose.sqf"; //nose open null = [<c-5>] execVM "USAF_C5\scripts\nose_rampdown,sqf"; //C-130 //ramp open <c-130> animate ["ramp_top",1]; <c-130> animate ["ramp_bottom",1]; //ramp close <c-130> animate ["ramp_top",0]; <c-130> animate ["ramp_bottom",0]; //CV22B //ramp open <cv22> animate ["ramp_top",1]; <cv22> animate ["ramp_bottom",1]; //ramp close <cv22> animate ["ramp_top",0]; <cv22> animate ["ramp_bottom",0]; 1 Share this post Link to post Share on other sites
Masnooper 42 Posted November 21, 2016 As a suggestion that would be nice to be a part of USAF mod Big hangars for B-1, B-2 and B-52. With two sides openable: http://precastdesign.com/projects/special-structures/2_Aircraft_Maintenance_Hangar_Guam/AAFB_Hangar_13.jpg http://precastdesign.com/projects/special-structures/2_Aircraft_Maintenance_Hangar_Guam/AAFB_Hangar_01.jpg http://media.defense.gov/2006/Jan/17/2000569825/-1/-1/0/060111-F-2034C-005.JPG Share this post Link to post Share on other sites
TheBadassPutin 0 Posted November 21, 2016 It's a bit of a long explanation but here is a post I made about how it works, I think you will be looking at the forceLoadCargo which instantly places the vehicle/object into the cargo area. https://forums.bistudio.com/topic/180829-united-states-air-force-2015/?view=findpost&p=3064265 About doors and such, again each plane has it's own animation sources so the best way is to look in the config reader tool in eden and look at its animation sources. However, there are a few planes that have scripts to open and close their ramps which I believe are the C-5 and the C-17, their scripts are as follows ah alright, thanks a lot :) Share this post Link to post Share on other sites
YanYatCheng 96 Posted November 23, 2016 As a suggestion that would be nice to be a part of USAF mod Big hangars for B-1, B-2 and B-52. With two sides openable: http://precastdesign.com/projects/special-structures/2_Aircraft_Maintenance_Hangar_Guam/AAFB_Hangar_13.jpg http://precastdesign.com/projects/special-structures/2_Aircraft_Maintenance_Hangar_Guam/AAFB_Hangar_01.jpg http://media.defense.gov/2006/Jan/17/2000569825/-1/-1/0/060111-F-2034C-005.JPG there isn't any airport in ArmA3 that is big enough to hold this hanger Share this post Link to post Share on other sites
Devastator_cm 434 Posted November 23, 2016 there isn't any airport in ArmA3 that is big enough to hold this hanger next suggestion would be to put a big enough airport :P Share this post Link to post Share on other sites
Masnooper 42 Posted November 23, 2016 there isn't any airport in ArmA3 that is big enough to hold this hanger There are a lot of custom maps like Takistan and Australia. Also this would be placed aroud the taxiing ways, not on them. next suggestion would be to put a big enough airport :PNope! Share this post Link to post Share on other sites
shipbreaker 13 Posted December 5, 2016 Hey guys, I have no idle engine sound of C17 Globemaster, can someone relate to this? Share this post Link to post Share on other sites
kikster324 0 Posted December 5, 2016 Can anyone help me with this error Bad version 68 in p3d file `usaf_b2`/b2.p3d Share this post Link to post Share on other sites