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SGT Fuller

United States Air Force( 2015)

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USAF_mod_1024.png
2015-04-01_00004.jpg
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INTRODUCTION
Welcome everyone to the new and improved United States Air Force mod. This mod is a representation of the United States of America's Air Force. The United States Air Force (USAF) is the aerial warfare service branch of the United States Armed Forces and one of the seven American uniformed services. Initially part of the United States Army, the USAF was formed as a separate branch of the military on 18 September 1947 under the National Security Act of 1947.It is the most recent branch of the U.S. military to be formed, and is the largest and one of the world's most technologically advanced air forces. The USAF articulates its core functions as Nuclear Deterrence Operations, Special Operations, Air Superiority, Global Integrated ISR, Space Superiority, Command and Control, Cyberspace Superiority, Personnel Recovery, Global Precision Attack, Building Partnerships, Rapid Global Mobility and Agile Combat Support.

Notes from the Author
This is a upgrade of last year's release. Our initial release in my opinion was plagued with bugs and errors. We have gone through this mod with a fine comb to obliterate all or atleast 98% of the issues. We are comfortable with a release of all of the assets in this mod and hope that it will be to the benefit of the community as well as we hope to see them in various online missions or used with Clans. I want to remind everyone that this mod is still very much in Alpha!!! moving into Beta!!

 

 

 

 

 

 

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Requirements for this mod to run successfully!!!!!

 

 

  • CBA_A3
  • USAF_SFS.PBO (Main Pbo)
  • USAF_Missilebox.PBO NEW!!!
  • USAF_Vests.PBO NEW!!!

 

 

Aircraft Assets
Bomber

 

 

  • B-1 Bomber
  • B-2 Spirit NEW!!!

 

Fighters

 

  • A-10C Warthog NEW!!!
  • F-16C Fighting Falcon NEW!!!
  • F/A-22 Raptor NEW!!!
  • F-35A Joint Strike FIghter NEW!!!

 

Transports/Support

 

  • C-5 Galaxy
  • C-17 Globemaster III
  • CV-22 Osprey
  • C-130J Super Hercules
  • KC-135 StratoTanker
  • MC-130J Commando II

 

Rotary

 

  • HH-60G PaveHawk
  • HH-60 Rescue Hawk NEW!!!

 

Recon/Early Warning

 

  • E-3 AWACS NEW!!!
  • RQ-4A Global Hawk
  • MQ-9 Reaper

 

Close Air Support

 

  • AC-130U Gunship

 

Units

 

  • Air Force Special Operations (AFSOC)
  • Department of the Air Force Officers
  • 811th Expeditionary Security Forces Squadron

 

 

 

FEATURES
- Aerial Refueling
- Nuclear Assets
- Service Menus
- Multiple Weapons
- New and Improved AC-130
- GPS/INS Systems for applicable Aircraft
- Improved Flight Models
- UAV Systems for Recon

FUTURE PLANS
- Ejection Seats
- Avionics for ECM Pods, HARM, and Targeting Pods
- STEALTH!!!!
- Working MFDs
- More bombs!!!
- HH60G EFRS (Nxt Update Guaranteed)
- CV-22 IDWS

Credits and Thank yous
- ARMA 3 game engine: Bohemia Interactive
- Project lead: SGT Fuller
- Project 2IC: Peral
- Models: SGT Fuller, Peral, Randomslap, Deltagamer, Mr.Ewok, John Spartan
- Textures: Shockley, Mr.Ewok, EricJ
- Configs: SGT Fuller, Peral, Kimi, RandomSlap, Deltagamer, John Spartan
- Scripts: Kimi, Lala, John Spartan, Peral, SGT Fuller
- Units: SP Craig and Shockley
- Muckep
- Apilion
- Foot Munch
- InterpidGamer
- Frl Mike
- RavenDK
- Nes4day
- AtinAkiri
- Theebu
- Aduke and Team
- THEBUCKFASTWINE
- SMOKEDOG3PARA
- Meatball0311
- Ohally
- Raid
- Teeha
- ACE Mod and team
- IRIS Simulations
- Eggbeast - scripts and development of CBU types
- Unsung Mod / Eggbeast - clustermine logic
- Myke - models made to order!
- wld427 and RKSL - original CBU script in PRACS mod
- Arindfile

 

 

KetsuCorp: GEAR MOD

-REYHARD!!
- If i forgot you please PM me and you will be added to the credits

END USER LICENCE AGREEMENT:
DISCLAIMER
You are permitted to install and use this software for personal entertainment purposes only.
You may not use this add-on (nor any of its parts) in any other add-on or mod (not even partially) nor redistribute or
mirror it without SGT Fuller's prior permission and agreement.
This add-on is released under
Creative Commons License
Attribution-NonCommercial-NoDerivs
USERLICENCEAGREEMENT_zpsc51c8027.jpg
for use with Arma 3 version 1.24

CHANGE LOG:
v0.1
- Initial alpha Release

V0.2

-KC-135's turn radius and take off speed have been fixed
-KC-135's Gear issues have been fixed
-The current AC-130 has been decommissioned and a newer version will be released with V 0.2 with the texture errors fixed
-AC-130's weapon damage has been increased
-AC-130's gear issues have been fixed.
-B-1's Turning radius has been fixed
-C-5 Galaxy turning radius has been fixed and markings on the Tail wing have been turned to proper direction
-AC-130s Recoil not working for the L60 has been fixed.
- USAF_SFS issues with pilots have been resolved.
- Textures have been updated on AC-130
- B-1 Bombers speed has been increased to reflect real life. Afterburners are being fixed

-KC-135 Aircraft upgrade and now equipped with hoses. Refueling Script upgraded by dezkit.. the aircraft now searches for the memory point and will connect at the exact spot. The aircraft will now deny you if you don't have the points needed. It will also only give you the appropriate refueling action Ex. Flying the F18 and you approach the KC135 and request refueling it will release a hose for you and will not lower the boom. If two F18's approach the KC135 it will release two hoses and not the boom. If the F16 approaches the KC135 it will lower the boom and will not release the hose.

-B-1 Texturing almost complete(see picture Below)
-KC-135 Boom Operator added(Its just a view more for ambience)(WIP)
-AC-130 TV Operator Added
-B-1 Bomb doors open as soon as you select bombs
-C5 Textures upgraded
-USAF mod pack reorginized by dezkit
-User lisence and bikeys added
-Classnames added
-KC-130 redesignated as MC-130J Commando II
-Textures totally redone
-USAF Pilots authorized by Nato to carry Firearms and IR Grenades.
-Security Forces Enlisted and Officers trained to use Nato Weapons.

V0.2.1 Hotfix

-Berets added back in for Security Forces members
-Fixed B1 menu flickering
-MC-130J Texture issue fixed
-AC-130U Howtizer zeroing has been fixed
-AC-130U TV moniter zeroing has been adjusted
-AC-130U Weapons damage increased
-AC-130U Vehicle_W_MG.paa and any RSC issue resolved
-C130 Series White square issue resolved
-AC-130U sounds lowered

v0.2.2 Hotfix 2

-AC-130U RSC Issue Resolved
-MC-130J Aerial refuel script fixed
-C5 Galaxy Sound lowered
-AC-130U Sound lowered again
-AC-130U Howtizer damage upgraded again
-C5 Galaxy far left engine issue fixed
-C5 Galaxy Landing Gear issue fixed
-AC-130U Orbit Script is now fully functional with zero errors
-C130 series no longer fly like bricks instead has same manuverability as the AC-130
-Dedicated Server Key added
-KC135 Flaps and landing gear upgraded
-AC-130U Orbit Script Speed Increased

v0.3
-CV-22 Osprey Added
-RQ-4A Global Hawk Added
-MQ-9 Reaper Added
-HH-60G Pavehawk Added
-USAF Special Operations added
-AC-130U Gun animations added
-USAF Weapons Pack Added
-AC-130U Script warping fixed
-KC135 Not rolling down runway due to BI update Fixed
-MC-130 Refueling Script Camera Shacking fixed
-Minor Adjustments made to previous aircraft
-BI Key changed
-Pilot Helmet and Vest UI pics updated
-Credits Updated

v0.4
- Entire Mod Overhaul
- Removed Plans for F-15
- Removed Plans for B52
- Discarded Jones Orbit Script
- Added LDL AC130 Orbit Script (Heavily modified by Lala)
- Fixed AC-130 Turn Radius
- Fixed AC-130 Damage Model
- Fixed AC-130 Texture Errors
- Balanced AC-130 Weapons Systems
- Added Extra Zoom Layer to TV Operator
- Added New Screens for Gunners
- Two Versions of AC-130. Spooky and Legacy
- Revised optics in all turrets.
- Ground stabilized turrets.
- Added SABOT and WP rounds for the M102. (100 HE, 45 SABOT, 15 WP)
- 105mm magazines are only 1 round, so a reload is required for each Kaboom.
- Added SABOT rounds for L/60 cannon. (200 HE, 200 SABOT)
- Modified the magazines for the 40mm (200 rnds each).
- A10C Cleared to Deploy to AOR
- A10C GPS/INS Added
- A10C Service Menu Added
- A10C Service menu Skins, Menu, and Credits Disabled for now
- B1B Service Menu uploaded
- B1B Service Menu Skins, Credits, Menu Disabled for now
- B1B Doors now open when bombs selected
- B1B GPS/INS Added
- B1B Laser Guided Bombs and JSOW Missile Added
- B1B Speed Stabilized
- B1B Turning Radius Tweaked
- B2 Cleared to Deploy to AOR
- B2 Turning Radius Adjusted
- B2 Nuclear Bomb adjusted and balanced
- B2 GPS/INS Added
- B2 Service menu added
- B2 Service menu Skins, Credits, Menu Disabled for now
- C5 Damage Model Tweaked to avoid wheels not being able to go up when taking off
- C5 Loading Script Discarded
- C5 New loading script designed by Lala uploaded with 100% efficiency
- C17 Cleared to depart to AOR
- C17 Loading Script Discarded
- C17 New loading Script designed by Lala uploaded with 100% efficiency
- C130J New loading Script designed by Lala Uploaded with 100% efficency
- CV-22 hover mode adjusted to move better
- CV-22 Service menu added
- Flir Screens added to CV-22
- FFV added to last two seats in CV-22
- AGM/ACE Ropes compatible with CV-22
- E3 AWACS Cleared to depart to AOR
- F16C Fighting Falcon Cleared to Depart to AOR
- F16C Service menu added
- F16C GPS/INS added
- F/A-22 Cleared to Depart to AOR
- F/A-22 Service menu added
- F/A-22 GPS/INS added
- F35A JSF cleared to Depart to AOR
- F35A Service menu added
- F35A GPS/INS added
- HH60G FFV added
- HH60G AGM/ACE ropes added
- HH60G BI sling load possible for light vehicles and crates
- HH60G Medical Version added with Stretchers for medevac found under supports
- MC-130J turning radius tweaked
- MC-130J GPS/INS added for MOAB
- KC-135 Boom Operator Position removed for now
- Added Missilebox for different weapons, crates etc
- MQ-9 Extra Zoom added
- MQ-9 Can now control laser and rockets from Turret view
- RQ-4A Extra zoom added
- Security Forces now have default Arma 3 weapons. EricJ weapons (Optional)
- Department of the Air Force units added
- Security Forces Impala and Security Forces flight line trucks added (OK ITS NOT A IMPALA LOL)
- New Vest and helmet added for pilots
- Various tweaks
- Stablization fixes
- Texture fixes

v0.4.1
- B2 will now start when spawned empty
- Thin Black line on Pilot helmet removed this was the issue that was causing the F-35 shadow to have thin lines coming out of it
- All B2 weapons now lock on to GPS target correctly
- AC130U M102 sound fixed
- Extra B2 that crashed game has been removed
- B2 Fuel issue fixed
- F22 Sounds fixed and upgraded
- B-1B Sounds upgraded
- KC-135 and E3 sounds fixed and upgraded
- C5 Galaxy sounds upgraded
- F22 game lag and not being able to enter options when loaded more than 1 F22 has been fixed
- USAF Police Vehicles and Officers removed
- F-16 Ailreons Fixed
- Zeus issue still exist but will spawn under empty in zeus
- B2 default loadout changed to MK-82..nuclear bombs accessible through Service menu
- HH-60G FFV fixed
- HH-60G Rescue Hawk left and right door now opens and closes
- AGM-154 config.bin issue has been fixed
- Other tweaks and adjustments
- Credits updated
- Download file has been put back to normal..the new way that randomslap mentioned will be for Major update v0.5
- AC-130U can now fly as high as 4000 ft and as low as 100 ft in orbit mode

 

V0.5

 

- F22 Cockpit night lighting added

- F35 Cockpit night lighting added 
- C130 Cockpit Night lighting added
- Zeus Functionality Added thanks to VIPeR2511
- Security Forces Vehicles fixed and display correctly thank you Viper2511
- F35 MFD screens changed
- F22 spawn error completely fixed
- Can now walk around while in flight..C130, C17 and Osprey. Thank you Soul_assasian of RHS
- F35 Ejector seat added
- F16 Ejector seat added
- F22 Ejector seat added
- CV-22 can now be locked on by Anti-Air and will respond appropriately if controlled by AI I.E Drop Flares, Also you will have alarm going off inside when targeted.
- C130J can now be locked on by Anti-Air and will respond appropriately if controlled by AI I.E Drop Flares, Also you will have alarm going off inside when targeted.
- B1B can now be locked on by Anti-Air and will respond appropriately if controlled by AI I.E Drop Flares, Also you will have alarm going off inside when targeted.
- AC-130U can now be locked on by Anti-Air and will respond appropriately if controlled by AI I.E Drop Flares, Also you will have alarm going off inside when targeted.
- AC130U Fire corrected and now hits directly on the cross hair.
- Osprey can now be landed with Autopilot without it jumping into the sky
- F22 FOV updated now matches F16
- F16 Elevator bug fixed
- A10 Shadow bug fixed
- F16 AQAA28 shadow bug fixed
- C17 Texture error Fixed
- AQAA28 Texture error Fixed
- Changed C17 Get in and out points so it wont look like your clipping through the aircraft anymore
- Awacs Tracking Script added
- Collision lights for various aircraft updated to reflect real life
- CV22 MFD Screens can now be seen at night
- C17 MFD Screens updated and can now be seen at night
- F16 MFD Screens updated
- B1B Afterburner re-added with visual effects
- B2 MFD Screens updated and can now be seen at night
- All vehicle MFDs will be off at start and will turn on when engine started
- HH60G MFD screens can now be seen at night
- A10 hearing Exterior sounds inside interior fixed
- Various Tweaks and updates
- Added Sniper Advanced Targeting Pod
- A10C can now carry JDAMS and middle pylon under body can now be used 
- B1 can now carry the Sniper ATP
- F16C can now carry the Sniper ATP
- Updated Service menus on F16 to carry more weapons
- Updated Service menus on A10C to carry more weapons
- Updated Service Menus on F35A to carry more weapons
- Added CBU-78B, CBU-87B, CBU-89B, CBU-100, and CBU 103 Cluster Bombs to A10 , B1, B2, F16, and F35A
- Added Airburst Versions of MK-82 and GBU-31
- Added Texture edits for F16, and F35A
- Added MK-77 Napalm Bomb to F16 and A10
- Added ECM ability to ECM POD (A10 and F16 ECM will not work without the pod)
- Added SEAD SYSTEM to F16 and F35A
- Added Anti-Ship Tracking to AGM-84
- Updated GAU8 Sounds
- Updated A10 Sounds 
- Added Impact Sounds for AC-130
- Paradrop and Halo options removed from C-17
- Old Orbit script removed from Legacy AC-130
- Added Ability for CV-22 to carry two Items ONLY(Quadbikies and ammo crate, 2x Quadbike or 2 ammobox). Anymore will cause the CV-22 to tople 
- Added ability for cargo in c17 to run out instead of walk
- Added new Pilot uniforms (2nd LT-Brigidar General)
- Added UAV Officer
- Fixed issue with Laser Guided Bombs in missilebox they now only go after laser and not line of sight
- USAF MOD fixed after update
- MQ-9 now fires off bore targets
- Added DAS Abilities (Spherical Coverage, and AESA)
- Fixesd issue where AIM-120 was able to fire at land vehicles and now only fires at Air.
- Added ECM to F22, F35A, and B2.
- Aerial Refueling script Updated you can now refuel more than one aircraft at one time.
- F16 Zoom FOV updated to match A10.
- Changed names of certain useractions
- Test Version of CV-22 (IDWS) Added (CV-22 must be enabled in order to use this).
- HH60 Cargo doors now open and close
- Added Hydra to F-16
- Added AGM-86C to B2
- Added Pilot's Bag containing all 3 helmets
- Alot more Fixes
 
v0.5.1
- GPS Systems on all aircraft have been fixed
- B-1 and B-2 Manual fire added back in. Take note that you can only manual fire with the default loadout not the service menu changed ones
- Weaponname issue for the GBU-31 and 32 is fixed
- Bombs floating under F35A is fixed
- C130 cargo version issue where it wasn't moving now fixed
- Weapon parameters increased for select few weapons including GBU-53
- F22 Weapons missing GBU-32 fixed
- F22 GAU now attacks air targets only
- (F-35A)DAS Spherical Coverage issue where missiles were missing constantly fixed
 
v0.5.2 
- GPS Systems Upgraded once more
- C-17 "Move in Action" Fixed
- Joint Air to Ground Missile Added to F35A
- Missilebox Weapons, damage parameters increased/decreased
- F-22 Maneuverability increased
- Pilots coveralls can now have XML Clan codes and BI insignias or Other moded Insignias. One appears on left the other appear on right
 

V 0.5.3 

 

- F-16 Visual Bug Fixed

- A-10 Un able to aquire GPS targets fixed

- F-16 HARM now only fires towards Tigris(Anti-Air)

- F35A HARM now only fires towards Tigris (Anti-Air)

- E3 AWACS game crashing issues fixed

 

Known Issues/Errors:
- MFDs are place holders only right now
- Some Service menu screens dont belong ex. A10 menus on F16 paint

- CV-22 IDWS cannon not textured.

 

Final Words:
As always please report all errors and very open to constructive criticism as long as your not flat out attacking me or my team. MAKE ME SOME DANG VIDEOS LOL. Have fun. ALL VERSIONS PRIOR TO THIS RELEASE ARE OBSOLETE INCLUDING THE KEYS. Delete all prior versions and replace with this new one

Links
[Due to constant mishandling by users All links have been removed until the update is released]


Personal Notes and Useful Tips:
1. All Heavy Transports should be taken off with Full Flaps to avoid damage
2. Osprey in Real life lands VTOL style(HINT HINT)
3. I am still looking into have the UAVs fly at sea level instead of terrain lvl.
4. For the pilots if you are using ACE/AGM use the earplugs it will help with hearing communications.
5. Thank you all for using my mod..still have not seen nice lil movies involving them :)

6. When using the B-1 Service menu you should always add the Sniper Pod if you dont it will result in a bomb being loaded where the pod is supposed to be loaded. I am looking for a fix

7. DO NOT Fire all of the CBU-100 or 103 all together. It will result in serious lag(B1 and B2)

8.


Bug Tracking
https://github.com/Fullerpj/United-States-Air-Force-Mod

Make sure you title it as Bug/issue/question etc

IF YOU SEE THE ERROR IN THE ISSUE PORTION PLEASE DO NOT REPOST IT!!!!

 

Copyright 2017 [SGT FULLER.] This item is not authorized for posting on Steam, except under the Steam account named SGT FULLER

  • Like 20
  • Thanks 1

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Congrats on the release FullerPJ ! Your efforts are incredibly appreciated as this mod fills a huge gap. Well done to you and all your contributors. Its greatly appreciated by the community.

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What about the AFSOC units? The last update I saw about them someone said they were pretty much ready to go?

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What about the AFSOC units? The last update I saw about them someone said they were pretty much ready to go?

They are there dont worry

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They are there dont worry

Gotcha. Are they still standalone from the mod or are they now merged into the new update?

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Gotcha. Are they still standalone from the mod or are they now merged into the new update?

Merged

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OMG - Arma Boner ! Now if you will excuse me I'am going to sit here and click the refresh button till it breaks...

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So happy, I can't wait to play. Also that one bracket in the title is killing me haha. What's the problem with the service menus? Anything we can help through beta testing?

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fABULOUS!!!! ABSOLUTELY FABULOUS U.S.A.F.!!!!!!!!! You really have to watch the video to get the full effect of my excitement!!! P-L-E-A-S-E

:man3::dancered:

:dancehead::dancered: Edited by robowilso

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I don`t know how long my F5 button will hold, I spam it so hard - can`t wait to try it.

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I am a bit confused. Is this mod a downloadable beta or not? I can´t find a download link. Am I to dumb to find it?:confused:

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I am a bit confused. Is this mod a downloadable beta or not? I can´t find a download link. Am I to dumb to find it?:confused:

For god sake be patient.

Read everything before jumping with an comment.

He told that he will release links for PWS,armaholic and initial later this day.

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...about Osprey,

How do you suggest to config keys?

Is it mapped for plane or for chopper?

Thank you

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For god sake be patient.

Read everything before jumping with an comment.

He told that he will release links for PWS,armaholic and initial later this day.

Ok ok, I should be read more concentrated next time.

Thank you for your information.

Edited by reforger

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