Jump to content

DAGGER ARMANET

Member
  • Content Count

    448
  • Joined

  • Last visited

  • Medals

Community Reputation

172 Excellent

4 Followers

About DAGGER ARMANET

  • Rank
    Gunnery Sergeant

Contact Methods

  • Twitch.Tv
    opsixdelta

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. DAGGER ARMANET

    [FOX] Realism

    Very excited to see this, these are a lot of the little features I think add a lot of style to gameplay.
  2. DAGGER ARMANET

    [WIP] French Army Mod : ArmaModFrance

    awesome congrats on release !
  3. DAGGER ARMANET

    [WIP] French Army Mod : ArmaModFrance

    Very exciting trailer ! Nice work ! Looking forward to this
  4. This is awesome LSValmont ! Really nice work. I am having fun with it. Does anyone know how I can turn the damage into ACE3 damage. We use the ace3 medical system but when the dog bites, we don't show damage in ACE. Sorry random question just would love to integrate these dogs into our upcoming mission.
  5. DAGGER ARMANET

    CIA Special Activity Division SOG

    Awesome Massi this is one of my groups favorites.
  6. DAGGER ARMANET

    Project - Vertical Lift 2035

    Thats an awesome photo Yasotay !
  7. DAGGER ARMANET

    HEBONTES - AAF/NATO MILITARY TRAINING GROUND

    Thanks a ton for the info EO, i was hoping that was the case, Still getting my feet wet with Alive.
  8. DAGGER ARMANET

    HEBONTES - AAF/NATO MILITARY TRAINING GROUND

    Thanks for the heads up. The issue that keeps popping up is: Script x\alive\addons\main\static\hebontes_staticData.sqf not found Anyone have ideas on this particular issue. I can place the combat support modules just to be clear.
  9. DAGGER ARMANET

    HEBONTES - AAF/NATO MILITARY TRAINING GROUND

    Sorry If I missed this in the thread and perhaps I am just blind but does anyone have an Alive Index for this. I am trying to just have the alive combat support modules down to enable a few helo taxies to ferry people around.
  10. DAGGER ARMANET

    Prowler LSV Retexture Issues

    If I am reading you correctly, then what I would do is dePBO the "black" variant texture that exists for the Prowler as it doesn't have the triangular camouflage pattern. It exists because you can choose that texture in the garage. Using the black texture and altering the transfer mode of that layer, that will give you the ability to retain seams, screws etc etc on top of your color/texture changes. The order of those layers in photoshop would be: Layer Window Top Layer : The original black texture (but desaturated and adjusting its levels combined with a transfer mode of "screen" or "multiply" or "soft overlay" which will blend it overtop of your new texture and giving you back certain details like screws, seams etc) Bottom Layer : New color or texture elements you want to introduce.
  11. DAGGER ARMANET

    1stBN/160th SOAR Mod ArmA III WIP

    Really excited Warlord thanks for the update. Love the attention to detail you have given this !
  12. DAGGER ARMANET

    ARMAnet Podcast

    Hey sorry about that opteryx. Just head to our website armanetpodcast.com to hear new episodes and thanks for listening.!
  13. DAGGER ARMANET

    ARMAnet Podcast

    Hey ARMAnet fans, its been a LONG hiatus but we are coming back ! Expect a new episode and other new announcements to appear on our twitter account very soon ! -DAGGER
  14. DAGGER ARMANET

    Project - Vertical Lift 2035

    Hey Martinez thanks for the shout out ! I love that you decided to push through with the raider and defiant as the entire future vertical lift program is pretty fascinating. The valor is looking great and appreciate all the hard work !
×