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DAGGER ARMANET

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About DAGGER ARMANET

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    Gunnery Sergeant

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    opsixdelta

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  1. This is awesome LSValmont ! Really nice work. I am having fun with it. Does anyone know how I can turn the damage into ACE3 damage. We use the ace3 medical system but when the dog bites, we don't show damage in ACE. Sorry random question just would love to integrate these dogs into our upcoming mission.
  2. DAGGER ARMANET

    CIA Special Activity Division SOG

    Awesome Massi this is one of my groups favorites.
  3. DAGGER ARMANET

    Project - Vertical Lift 2035

    Thats an awesome photo Yasotay !
  4. DAGGER ARMANET

    HEBONTES - AAF/NATO MILITARY TRAINING GROUND

    Thanks a ton for the info EO, i was hoping that was the case, Still getting my feet wet with Alive.
  5. DAGGER ARMANET

    HEBONTES - AAF/NATO MILITARY TRAINING GROUND

    Thanks for the heads up. The issue that keeps popping up is: Script x\alive\addons\main\static\hebontes_staticData.sqf not found Anyone have ideas on this particular issue. I can place the combat support modules just to be clear.
  6. DAGGER ARMANET

    HEBONTES - AAF/NATO MILITARY TRAINING GROUND

    Sorry If I missed this in the thread and perhaps I am just blind but does anyone have an Alive Index for this. I am trying to just have the alive combat support modules down to enable a few helo taxies to ferry people around.
  7. DAGGER ARMANET

    Prowler LSV Retexture Issues

    If I am reading you correctly, then what I would do is dePBO the "black" variant texture that exists for the Prowler as it doesn't have the triangular camouflage pattern. It exists because you can choose that texture in the garage. Using the black texture and altering the transfer mode of that layer, that will give you the ability to retain seams, screws etc etc on top of your color/texture changes. The order of those layers in photoshop would be: Layer Window Top Layer : The original black texture (but desaturated and adjusting its levels combined with a transfer mode of "screen" or "multiply" or "soft overlay" which will blend it overtop of your new texture and giving you back certain details like screws, seams etc) Bottom Layer : New color or texture elements you want to introduce.
  8. DAGGER ARMANET

    1stBN/160th SOAR Mod ArmA III WIP

    Really excited Warlord thanks for the update. Love the attention to detail you have given this !
  9. DAGGER ARMANET

    ARMAnet Podcast

    Hey sorry about that opteryx. Just head to our website armanetpodcast.com to hear new episodes and thanks for listening.!
  10. DAGGER ARMANET

    ARMAnet Podcast

    Hey ARMAnet fans, its been a LONG hiatus but we are coming back ! Expect a new episode and other new announcements to appear on our twitter account very soon ! -DAGGER
  11. DAGGER ARMANET

    Project - Vertical Lift 2035

    Hey Martinez thanks for the shout out ! I love that you decided to push through with the raider and defiant as the entire future vertical lift program is pretty fascinating. The valor is looking great and appreciate all the hard work !
  12. DAGGER ARMANET

    How to access additional Heli's?

    Your question is in the wrong area of the forums, so i am sure it will be moved. But to answer your question... The PO-30 ORCA is a helicopter that is on the "CSAT" OPFOR faction vehicle list if i am not mistaken. So in EDEN editor you should be able to find it under the opfor faction vehicle list. I know the civilian AH9 variant is in the civilian faction vehicle list, and the MH9 transport variant of the AH9 should just be under blufor vehicle list in eden editor. To the best of my knowledge.
  13. DAGGER ARMANET

    Task Force Arrowhead Radio

    A little hard to diagnose with the info at hand but I can tell you that my group had several members based overseas and combined with high pings we generally had communications issues with them while the rest of us performed fine. I think that it could be anything from the connection, to his audio set up, to his mic, etc etc. It could be any number of things but it does sound like its on his end.
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