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About Lala14

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  1. The drop cargo option goes away when below 50m AGL and LAPES should appear when below 15m AGL and above 3m AGL
  2. We do have a HH-60, although I'm not sure which variant, but it needs a lot of work before it will be released to the public We have both the F-35B and F-35C almost ready! Should hopefully be released soon with the next stage of the mod! Are you able to provide which specific bomb you are trying to use and what aircraft? I'll be able to investigate from there.
  3. can't believe I missed this, probably took it as if it was regarding triggers in arma rather than ammo! thanks for the fast reply!
  4. I've been wondering if there is a way to make cluster bombs or submunition based ammo to deploy earlier than expected. I have tried to do setDamage 1 on the ammo but this doesn't cause the submunitions to deploy. I think this may be something Bohemia may need to add for this to work unless someone else has a better idea!
  5. This issue has been fixed for the next update, also included in the next update is VIV variants of both C-17 and C-130, so whether or not the mission creator wants the VIV variant or our script they can choose.
  6. https://steamcommunity.com/sharedfiles/filedetails/?id=1903590091 Link for RHS:AFRF patch to allow refueling from USAF Tankers
  7. https://steamcommunity.com/sharedfiles/filedetails/?id=1903006438 A link for the USAF to RHS:USAF compatibility patch, still working on the RHS AFRF patch
  8. Should be able to work with ACE3 pylon editor as it uses the vanilla pylon settings menu, I can do a check in a bit as I'm currently working on the patch for RHS aircraft
  9. You do not need the fighter pack for aerial refueling. Only Main and Utility Yes the pavehawk has not come out with this release, it will be released later, yes it will have AAR capabilities.
  10. Yes we will be including this in a future update Yes I can release a patch for RHS aircraft to have the ability to air refuel with USAF aircraft, is this what you would like?
  11. just position the vehicle near the back of the C-17 and when looking at the C-17 and an action will appear in red saying load cargo
  12. I'm going to need more specifics here, I haven't been able to replicate your issues, please note that you will have to be in range as the gbu31 and gbu38 isn't a very maneuverable bomb compared the the gbu53 or gbu39 so it will still need to be dropped roughly like a normal bomb but it will guide itself. Height and Distance also come into account, can't just drop the bomb from 7km out at 20m and expect it to glide all the way there.
  13. I'll give this a shot, haven't looked at arma scripting commands in a long time (used to follow every day the daily dev build changelog but that was a long time ago) -EDIT 1- This works, RHS vehicles now will fit inside using the new clipping type (clipVisual) This change will be out whenever the next update lands
  14. Yes of course, we are definitely still developing! We only released now as is as a lot of work had been done. Our main focus was on the fighters and the missilebox, although the drones we never really took a look at. There definitely will be an update to fix these. -EDIT #1- Hellfires do track (need full vanilla lock currently) just need to get the plane in weapon constraints KC-135 interior does need an interior update although this is not our priority right now as we believe it will mostly be an AI controlled asset. Please don't take offense to this decision, we're just occupied with parts of the mod!
  15. Hey there, I'd actually suggest that you rather set the plane in EDEN as NOT enable simulation (under the Object: Special States tab) which will have the same effect although, the current issue is the door won't be opened unless (for the C17 & C130) you chuck this in the init so the door is open, I'd also suggest u lock the vehicle as if you get in a vehicle that doesn't have simulation you won't be able to get out (just house keeping) and I also suggest you are in Translation Widget (2 on keyboard) to avoid the units being added as passengers into the vehicle. //C17 this animateSource ["back_ramp",1,true]; //or this animateSource ["back_ramp_half",1,true]; //C130 this animateSource ["ramp_bottom", 1, true]; this animateSource ["ramp_top", 1, true];