liquidpinky 11 Posted May 23, 2013 cant wait to implement these :) Can't wait to use them on your server. :) Share this post Link to post Share on other sites
james2464 176 Posted May 23, 2013 Love the sniper rifles, great work. :D Share this post Link to post Share on other sites
chortles 263 Posted May 23, 2013 The "running and aiming through sight are reversed in combat pace" bug made it into stable branch. :( Share this post Link to post Share on other sites
SweetMatix 10 Posted May 23, 2013 Is it just me or sniper rifles purposely has no sound and scope? Share this post Link to post Share on other sites
papanowel 120 Posted May 23, 2013 Is it just me or sniper rifles purposely has no sound and scope? The lynx appears to have no sound but they both have a scope ;) Share this post Link to post Share on other sites
Varanon 892 Posted May 23, 2013 Correct on all points: they were improved visually and they should now be 'officially' configured as units :) Speaking of which, will you add a gesture for the bolt operation, i.e. after taking a shot, have the operator use his actual hand to operate the bolt ? That would be awesome ---------- Post added at 12:42 PM ---------- Previous post was at 12:39 PM ---------- personally id like to see death when you walk into the rear tail rotor That was done with ACE at one point and resulted in a lot of shredded AI which are usually not really able to avoid it. Share this post Link to post Share on other sites
afp 1 Posted May 23, 2013 I really belive that the BIS sound engineer computer has some unusual settings making him hear different, because us, the rest of the world, still hear gunshots TOO LOUD and the footsteps and reload almost UNHEARABLE.... Waiting for 3 weeks for this update and the sounds are still bad. I'd say rather unexisting. Since there are internal bugs it cannot be modded either. Share this post Link to post Share on other sites
[evo] dan 79 Posted May 23, 2013 That was done with ACE at one point and resulted in a lot of shredded AI which are usually not really able to avoid it. TOH also had it as I recall Share this post Link to post Share on other sites
SweetMatix 10 Posted May 23, 2013 The lynx appears to have no sound but they both have a scope ;) But I tried both sniper rifle after restarting A3, scope appears, but there is no sound from both snipers. Share this post Link to post Share on other sites
Dwarden 1125 Posted May 23, 2013 Yeah really amazed this hasn't been fixed yet. Maybe in Beta? I hope it has ticket on arma 3 tracker Share this post Link to post Share on other sites
papanowel 120 Posted May 23, 2013 Sniper.it made a ticket for the new sniper (sound issue). Share this post Link to post Share on other sites
g00d69 2 Posted May 23, 2013 Great work about sniper rifles models ! :) (just missing sounds) Share this post Link to post Share on other sites
Insanatrix 0 Posted May 23, 2013 I like that there are 2 sniper rifles added. Loving the Cheytac M300. I'm guessing it's supposed to be a future fictional model, the M320? Share this post Link to post Share on other sites
GottyPlays 10 Posted May 23, 2013 I really belive that the BIS sound engineer computer has some unusual settings making him hear different, because us, the rest of the world, still hear gunshots TOO LOUD and the footsteps and reload almost UNHEARABLE.... Waiting for 3 weeks for this update and the sounds are still bad. I'd say rather unexisting. Since there are internal bugs it cannot be modded either. i think they are perfect for now, nice levels and very clean recordings. i love the fact that there are no super compressed sounds or megaa-bass-boost allover the place like battlefield, that game made my studio monitors clip Share this post Link to post Share on other sites
nikiforos 450 Posted May 23, 2013 Sorry to interrupt the sniper discussion :) but what about everything else ? How is game running? What about lighting? I'm not at home so I'm very excited about to hear for improvements :) Share this post Link to post Share on other sites
SweetMatix 10 Posted May 23, 2013 My bad, I just saw the changelog, missing firing sound. But can anyone tell me where to get rangefinder? Share this post Link to post Share on other sites
DnA 5154 Posted May 23, 2013 The "running and aiming through sight are reversed in combat pace" bug made it into stable branch. :( It's very hard to manage the insane amount of changes in very many assets, make sure they are get re-tested and properly distributed (even when they might seem obvious). This and several other things unfortunately slipped in. We cannot extend testing of these updates because it would mean many more weeks between each update. Of course with every big milestone (Beta, release, post-release) - we do ramp up testing ahead of release and reduce frequency of updates on default branch in favor of stability and proper verification of fixes. Share this post Link to post Share on other sites
becubed 24 Posted May 23, 2013 Anyone else notice the chunks of meat that blow off a person when you shoot them with the sniper rifles? :eek: Share this post Link to post Share on other sites
Varanon 892 Posted May 23, 2013 Is it just me or sniper rifles purposely has no sound and scope? Do you have a weapon mod installed, like the french weapons or the M4 pack ? At least for the M4 pack I know that it overwrites the rifle base class to allow the optics to be mounted on standard weapons... BTW, nice to see the mildot crosshair zoom along with the optics! Share this post Link to post Share on other sites
SweetMatix 10 Posted May 23, 2013 Yea, disabled it, scopes available. >_< Share this post Link to post Share on other sites
Insanatrix 0 Posted May 23, 2013 Anyone else notice the chunks of meat that blow off a person when you shoot them with the sniper rifles? :eek: Yeah that's the new .50 cal hit particle effect. It's been in for awhile. Share this post Link to post Share on other sites
chortles 263 Posted May 23, 2013 It seems as if the ghillie is an inherent and unremovable part of the "Men (Sniper)" class... Also, I am wondering: is it intentional that the OPFOR Sniper lacks a portable rangefinder but that both he and the OPFOR Spotter have suppressed Rook-40s, whereas the BLUFOR Sniper and Spotter both have portable rangefinders but only unsuppressed P07s? (I notice that the P07's inventory picture still looks like a Glock.) Share this post Link to post Share on other sites
Insanatrix 0 Posted May 23, 2013 It's very hard to manage the insane amount of changes in very many assets, make sure they are get re-tested and properly distributed (even when they might seem obvious). This and several other things unfortunately slipped in. We cannot extend testing of these updates because it would mean many more weeks between each update. Of course with every big milestone (Beta, release, post-release) - we do ramp up testing ahead of release and reduce frequency of updates on default branch in favor of stability and proper verification of fixes. Shit happens, that's why it's an Alpha. At least the performance has been incrementally improving with every update. Share this post Link to post Share on other sites
danil-ch 165 Posted May 23, 2013 I hope it has ticket on arma 3 tracker Of course. http://feedback.arma3.com/view.php?id=6532 The "running and aiming through sight are reversed in combat pace" bug made it into stable branch. :( In DEV branch. You can still use scope while run. Share this post Link to post Share on other sites
Varanon 892 Posted May 23, 2013 Yea, disabled it, scopes available. >_< *cough cough* vote here *cough cough* Share this post Link to post Share on other sites