tonschuh 3 Posted May 22, 2013 You did use the -profiles command in the startup to redirect your profile right ? Otherwise just creating a ramdisk would do jack. :) Yeah I did use the -profile command and pointed it to the RamDisk. :) Share this post Link to post Share on other sites
thr0tt 12 Posted May 22, 2013 Think you have a different issue then, sorry it didnt work for you. For me and others who have looked at my fix the issue is around the rpt file being constantly written to throughout your MP game (not SP) which for us not having SSD's means there is contention over writes to disk while streaming textures (assumption) thus causing stutters. May not be so apparent in faster write or cache drives or SSD's thus point it away from HDD into RAM and its pretty much gone. Shame even the latest dev build hasnt addressed this issue or give to option to not write out a rpt file. Share this post Link to post Share on other sites
daze23 1 Posted May 22, 2013 @BIS devs: Are you going to fix the issues with backpacks in MP (this includes breaking down mortars and actually being able to grab the bags). AFAIK you can't pick them up in SP either. although I thought they said they fixed that awhile back Share this post Link to post Share on other sites
Insanatrix 0 Posted May 22, 2013 Also reload sounds are very quiet still - they should be "loud" as before the wss conversion Agree'd. One thing I've noticed is that sounds decay way too quickly over distance. Share this post Link to post Share on other sites
Champy_UK 1 Posted May 22, 2013 Slightly off topic but i would like to say what a great sense of humor that RoyaltyinExile has, i have enjoyed the little after lines with every update post. I am currently enjoying the youtube video on Holland V Netherlands, i will miss your wit :) A big welcome back to DnA :) You can go back on topic now :) Share this post Link to post Share on other sites
kremator 1065 Posted May 22, 2013 Now he is back he can crack the whip even harder :) Appreciate all the hard work you guys are doing ! Keep it up. Share this post Link to post Share on other sites
danil-ch 165 Posted May 22, 2013 BIS please fix this old bug. Share this post Link to post Share on other sites
jw custom 56 Posted May 22, 2013 Anybody having problems hosting a internet session? With any mission i try to host theres no roles to select :confused: Share this post Link to post Share on other sites
omerc 10 Posted May 22, 2013 Anybody having problems hosting a internet session? With any mission i try to host theres no roles to select :confused: Do not forget to create spawn points and as "playable". Share this post Link to post Share on other sites
DaRkL3AD3R 1 Posted May 22, 2013 BIS please fix this old bug. Yeah really amazed this hasn't been fixed yet. Maybe in Beta? Share this post Link to post Share on other sites
kremator 1065 Posted May 22, 2013 Do not forget to create spawn points and as "playable". Yeah come on JW .. you noob ! ;) Only 2990 posts ! Share this post Link to post Share on other sites
gpha5e 1 Posted May 22, 2013 nighttime looks wonderfull, chemlights are sweet, everyone is like YAY when they see em, also great job on performance optimizations but there's still that players-spinning-around-the-chopper glitch, what's that anyway? can u guys look into it? thanks, had a blast today! Share this post Link to post Share on other sites
massasster 1 Posted May 22, 2013 personally id like to see death when you walk into the rear tail rotor Share this post Link to post Share on other sites
joschaap 1 Posted May 23, 2013 personally id like to see death when you walk into the rear tail rotor great idea :) *EDIT* just noticed that the [DEV] tags are back on the servernames \o/ Share this post Link to post Share on other sites
kremator 1065 Posted May 23, 2013 Fingers crossed for more content this coming week in DEV version in preparation for BETA release. Getting closer I feel to something very tasty! Share this post Link to post Share on other sites
-macaskill- 10 Posted May 23, 2013 Fingers crossed for more content this coming week in DEV version in preparation for BETA release. Getting closer I feel to something very tasty! Sniper, spotter and updated guille suit! I least in the editor; from what I hear. Share this post Link to post Share on other sites
chortles 263 Posted May 23, 2013 Also an anti-materiel rifle and a portable rangefinder! Share this post Link to post Share on other sites
kremator 1065 Posted May 23, 2013 I just want MOAR ! And it will come in time, however it would be awesome to test next week, when schools are on half-term next week in the UK. Share this post Link to post Share on other sites
joschaap 1 Posted May 23, 2013 cant wait to implement these :) Share this post Link to post Share on other sites
purepassion 22 Posted May 23, 2013 In case you weren't aware of it yet, the Ghillie suits have been in the Alpha files already and e.g. G00d69 did a config for them so they are usable :) Though they might also be a improved/updated version Share this post Link to post Share on other sites
chortles 263 Posted May 23, 2013 I wouldn't be surprised though if the whole point is to make them "official" in the sense that no tinkering, even if that simply means "use an alternate config", is required. I have to say though, that's one thing I was enjoying about the alpha gone... cue the rush of Battlefield-style Wookiee jokes. :( Share this post Link to post Share on other sites
roberthammer 582 Posted May 23, 2013 I wouldn't be surprised though if the whole point is to make them "official" in the sense that no tinkering, even if that simply means "use an alternate config", is required.I have to say though, that's one thing I was enjoying about the alpha gone... cue the rush of Battlefield-style Wookiee jokes. :( Be happy that we are getting something new for our testing and also beta isn't that far so head up Share this post Link to post Share on other sites
chortles 263 Posted May 23, 2013 Hey now, it's not a knock against adding more content, it's just "oh no here come the Wookiee jokes whenever a ghillie suit appears". Share this post Link to post Share on other sites
DnA 5154 Posted May 23, 2013 In case you weren't aware of it yet, the Ghillie suits have been in the Alpha files already and e.g. G00d69 did a config for them so they are usable :) Though they might also be a improved/updated version Correct on all points: they were improved visually and they should now be 'officially' configured as units :) Share this post Link to post Share on other sites
papanowel 120 Posted May 23, 2013 Sound from the Lynx is missing! But nice to have two brand new weapon :) Share this post Link to post Share on other sites