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On 12/2/2018 at 1:22 PM, POLPOX said:

And... he should have Jay's head, isn't he?

Hah, good point. We kind of accepted this instructor into our family as a beautiful love baby by Pettka and Jay, but now that we have the heads ... :wink_o: (it will not likely change for the reason @lexx points out)

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20 hours ago, DnA said:

Hah, good point. We kind of accepted this instructor into our family as a beautiful love baby by Pettka and Jay, but now that we have the heads ... :wink_o: (it will not likely change for the reason @lexx points out)

HA perhaps in one of the upcoming works like the old man, Jays head can be used on a mute character who is a lowly janitor. In a scene he is cleaning a toilet, the general or something says "splendid job getting that shit cleaned off". I think Jay might appreciate the piss take, or not but it be fun.

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After 1.88, i noticed that the FOV doesn't reset correctly after i stop looking through a scope.

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On 7.12.2018 at 6:34 PM, SuicideKing said:

After 1.88, i noticed that the FOV doesn't reset correctly after i stop looking through a scope.

 

i get this bug, since the early days of arma 3. pressing the +/- keys on the numpad always resets it for me. still very annoying.

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10 hours ago, GEORGE FLOROS GR said:

Hello there to everyone !

 

Is there a solution for this ?

 

1.86 Version of fn_getArea.sqf Breaks Mission

https://feedback.bistudio.com/T134662

https://community.bistudio.com/wiki/BIS_fnc_getArea

# I haven't yet update to 1.88 due to pc issues.

 

Thanks !

Had 3 occurences of this "bug" in Arma Discord. All of them were caused by people using BIS_fnc_randomPos with invalid parameters that they all copied from somewhere else, weirdly enough they all had the same wrong parameters.

 

Same thing in invade and annex https://github.com/iamlegend23/invade-annex/search?q=bis_fnc_randomPos&unscoped_q=bis_fnc_randomPos

The "out" parameter is invalid.

 

It has been invalid for 2 years, all that changed was that BI is now properly checking for errors.

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12 minutes ago, Dedmen said:

The "out" parameter is invalid.

 

i noticed also and i have done the same mistake as well , because actually , i start learning scripting editing this mission !

 

Thank  you very much Dedmen for the reply !

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3 hours ago, Dedmen said:

using BIS_fnc_randomPos

 

I'm trying this code , for a water position and it's working , but it is showing an error as well .

is it correct?

_pos = [[nil,[position player, 50]],["ground"]] call BIS_fnc_randomPos;
Spoiler

ww1aPR5nS3_2zB6cF4Ot9Q.png

 

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3 hours ago, GEORGE FLOROS GR said:

 

I'm trying this code , for a water position and it's working , but it is showing an error as well .

is it correct?


_pos = [[nil,[position player, 50]],["ground"]] call BIS_fnc_randomPos;
  Reveal hidden contents

ww1aPR5nS3_2zB6cF4Ot9Q.png

 

 

Your argument format is wrong, see the documentation https://community.bistudio.com/wiki/BIS_fnc_randomPos

There is even example

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1 hour ago, killzone_kid said:

Your argument format is wrong,

 

I was sure about since there is an error , but how i will achieve to add the :

 

position player, 50

 

with this ?

_randomPosMapNoLand = [nil, ["ground"]] call BIS_fnc_randomPos;

 

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3 minutes ago, GEORGE FLOROS GR said:

 

I was sure about since there is an error , but how i will achieve to add the :

 


position player, 50

 

with this ?


_randomPosMapNoLand = [nil, ["ground"]] call BIS_fnc_randomPos;

 

 

2 hours ago, killzone_kid said:

There is even example

 

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45 minutes ago, killzone_kid said:

There is even example

 

First , i would like to say thank you , for all your tutorials and you have done , a lot of good work all this years and i 'm always searching first for your examples and solutions ,

 

but i don't think that it would be that much of a problem , if i had an answer for this .

So else , this is why the forum is about.

 

# Imagine that i am familiar  ( amateur ) with scripting , so if i don't get the example , maybe others would try more.

 

it should be just :

_pos =  [[[position player, 50]],["ground"]] call BIS_fnc_randomPos;

but really i was trying to fit nil  somewhere there , from the examples.

nil,

 

-maybe it should be added this example as well.

 

Anyway thank you for the reply !

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14 minutes ago, GEORGE FLOROS GR said:

-maybe it should be added this example as well

 

But there is already example - Example 5 ¯\_(ツ)_/¯

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11 hours ago, GEORGE FLOROS GR said:

if i had an answer for this

It's right there. https://community.bistudio.com/wiki/BIS_fnc_randomPos

 

11 hours ago, GEORGE FLOROS GR said:

but really i was trying to fit nil  somewhere there

Why though? Trying to push a nil into there doesn't really make sense. Nil is just used if you don't want to pass the parameter, but you want to pass the parameter, so nil doesn't make sense.

 

11 hours ago, GEORGE FLOROS GR said:

is not including the blacklisted

It does. It has a empty blacklist. The empty array. The second argument in the example. If you want to add things to the blacklist just add them to that array.

We can't provide examples for every possible combination of arguments.

 

Though I kinda agree with you, you need to have atleast a basic understanding of scripting beyond just copy-pasting examples to be able to use it. But IMO you shouldn't script if you have no idea what you are doing.

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I understand this , but as i said above and emphasised my amateur approach , an extended option example would be even more useful information for everyone , instead of searching at wrong answers.

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please BIS fix three hidden textures
1) the black version of acp 2 pistol (doesn't match the smdi and the trigger seems from plastic)
2) NATO vest needs to finish the ranger green version and remove the flag
3) Independent vest, olive version needs to rework on the magazine area, now is painted in green

thanks in advance

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