dragon01 903 Posted March 3, 2017 It was an "Engine" change, so for now, it's just support for that kind of thing. However, there's a chance that they're planning to change the vanilla launchers in the future. Share this post Link to post Share on other sites
petek 62 Posted March 3, 2017 Hiya - is anyone able to lock missiles after the update today? Not seeming to be able to with Titan portables or anything loaded on the blackfoot. Only DAGR from Orca seems working so far in my tests. Sensors don't seem to pick up anything either..... Cheers Share this post Link to post Share on other sites
heavygunner 179 Posted March 3, 2017 Have the same problem. Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted March 4, 2017 So I was basing code for a revolver off of the Zubr and I noticed something... "acc_flashlight_pistol", in it's pointer slot. I started digging and, well... They're hidden atm (scope = 1) but they are there. The memory points are fixed on the flashlight, too. 8 Share this post Link to post Share on other sites
snoops_213 75 Posted March 4, 2017 5 hours ago, petek said: Hiya - is anyone able to lock missiles after the update today? Not seeming to be able to with Titan portables or anything loaded on the blackfoot. Only DAGR from Orca seems working so far in my tests. Sensors don't seem to pick up anything either..... Cheers Yeah radar seems to be affected too nothing is showing up on their screens and the damn missiles wont lock on. Nothing shows on the rwr of planes either when there is an active radar Share this post Link to post Share on other sites
R3vo 2654 Posted March 5, 2017 Here's a ticket for one of my pet peeves with Eden. Really hope we will soon see something done about it. https://feedback.bistudio.com/T123604 Share this post Link to post Share on other sites
GoodBusyGaming 0 Posted March 5, 2017 Hi, I don't know where to go with this so i'll try it here. I am getting stuck in the part where the people wait to get spawned. This is what changed since the server did restart. I was playing alone today and member of a 3 men group. I was not the person who created the group. Today, I invited another player into the group. After restart we can not join the server anymore. As I heard this bug is since the new group system came. Maybe this helps you out. I hope to hear from you. Thanks in advance Fons Share this post Link to post Share on other sites
killzone_kid 1333 Posted March 5, 2017 20 minutes ago, GoodBusyGaming said: the new group system The new group system? Share this post Link to post Share on other sites
andersson 285 Posted March 5, 2017 Sounds more like an issue with a mission than the game itself? 1 Share this post Link to post Share on other sites
GoodBusyGaming 0 Posted March 5, 2017 sorry .. it is in altis life Share this post Link to post Share on other sites
en3x 209 Posted March 5, 2017 "Sometimes it's useful to discuss updates to the Steam Development branch in one centralized place. Let's use this thread for that." This thread should encompass discussions based on development branch rather then specific error from altis life mod. So you should probably contact the author of mod to fix mod problem. BIS does not develop altis life. You should clarify what do you mean by new group menu. Is that one developed by altis life mod groupp or BIS group management. 1 Share this post Link to post Share on other sites
sammael 366 Posted March 5, 2017 what is this? Added: support for launchers with more fire modes top down javelin mode? 1 Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted March 6, 2017 4 hours ago, sammael said: what is this? Added: support for launchers with more fire modes top down javelin mode? No. It's support for the possible addition of multi-modes on launchers. Share this post Link to post Share on other sites
sammael 366 Posted March 6, 2017 like a drop all bombs from jet at the same time? Share this post Link to post Share on other sites
dragon01 903 Posted March 6, 2017 Handheld launchers. :) That basically means that mods can implement a top-down Javelin. I hope BIS will do that, but there's been no word on that. Share this post Link to post Share on other sites
x3kj 1247 Posted March 6, 2017 this has nothing to do with topdown something. It just means you can make other firing modes with different sound, velocity etc properties and also different AI settings (many firing modes in config are exclusive for AI usage). You could make a multi rocket launcher ala Unreal tournament shooting 3 rockets at once or one after another with that. Guidance logic is a totally different game 1 Share this post Link to post Share on other sites
sammael 366 Posted March 6, 2017 2 hours ago, x3kj said: You could make a multi rocket launcher ala Unreal tournament shooting 3 rockets at once or one after another with that. Guidance logic is a totally different game RPG 30 is coming Share this post Link to post Share on other sites
dragon01 903 Posted March 6, 2017 4 hours ago, x3kj said: this has nothing to do with topdown something. It just means you can make other firing modes with different sound, velocity etc properties and also different AI settings (many firing modes in config are exclusive for AI usage). You could make a multi rocket launcher ala Unreal tournament shooting 3 rockets at once or one after another with that. Guidance logic is a totally different game Can't guidance logic be changed on a per-firemode basis? This is the most logical use of the feature, maybe aside from adding AI-exclusive firing modes to refine their launcher usage. Stuff like RPG-30 or various multi-barrel launchers is of limited utility at best. Share this post Link to post Share on other sites
drebin052 324 Posted March 7, 2017 7 hours ago, dragon01 said: Can't guidance logic be changed on a per-firemode basis? You can set what can or can't be locked onto but you cannot switch between guidance types with just fire modes alone. Guidance is defined by the munitions' CfgAmmo entry itself. Share this post Link to post Share on other sites
petek 62 Posted March 7, 2017 hi - anyone else noticed problems using the Thermal mode of the ENVG 11 googles as a pilot? I've equipped these in the Blackfoot and hot images are not showing up in first person (they do in third person and command view) - Cheers Share this post Link to post Share on other sites
dragon01 903 Posted March 7, 2017 You shouldn't see anything. Glass is opaque in TI. This includes helo cockpit glass. To use TI from a plane or helo, you need an external sensor pod. 1 Share this post Link to post Share on other sites
petek 62 Posted March 7, 2017 17 minutes ago, dragon01 said: You shouldn't see anything. Glass is opaque in TI. This includes helo cockpit glass. To use TI from a plane or helo, you need an external sensor pod. Ah I see (or don't;-)) I didn't know that! - thanks Dragon01. I assume this means TI wouldn't pick up anyone behind a window in a house etc....... runs off to play around....;-) cheers Share this post Link to post Share on other sites
dragon01 903 Posted March 7, 2017 Of course it wouldn't. In fact, TI is often used in civilian building industry to check for heat leaks. And what's the primary design concern with modern windows? Thermal insulation. Glass is used for windows precisely for the reason that it doesn't conduct heat very well, otherwise it wouldn't be much of an improvement over a plain ol' hole in the wall, wouldn't it? :) Share this post Link to post Share on other sites
Greenfist 1863 Posted March 8, 2017 The latest SITREP says the new interactive tables are on the dev build but I can't even find the new commands in it? Was the whole thing reverted or something? Share this post Link to post Share on other sites
beaar 78 Posted March 8, 2017 24 minutes ago, Greenfist said: The latest SITREP says the new interactive tables are on the dev build but I can't even find the new commands in it? Was the whole thing reverted or something? See https://community.bistudio.com/wiki/DialogControls-ControlsTable Share this post Link to post Share on other sites