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About heavygunner

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    Staff Sergeant
  1. I'm pretty sure Firewill already made his decision, no need to force your opinion on a modder who is doing this for free.
  2. SEAD missiles by VTI

    Except they already announced the next roadmap for next month in the sitrep.
  3. SEAD missiles by VTI

    Well, actually I hope BIS does one themselves, we'll hopefully see something on the next roadmap. Really is a small addition that adds a lot of depht to the game. Especially since it's easily counterable by turning off the radar and sometimes driving a meter to the side. And if they don't, your addon does it already really well.
  4. SEAD missiles by VTI

    I would rather suggest the AARGM-ER missile that's made for fitting into weapon bays of stealth jets.
  5. SEAD missiles by VTI

    Already used it and it's a very good addition to the game. Very well done.
  6. General Discussion (dev branch)

    Or just give them NASAMS treatment and give them the AMRAAM model. https://en.wikipedia.org/wiki/NASAMS So yeah there are enough possibilities, the question is if BIS wants to go away from the Gepard/K30 Biho like AA, which also only have Stinger-like shortrange IR missiles to assist the gun, which are more for following tanks and securing other tanks while they do their thing,to a system like Pantsir for point or area defense.
  7. RHS Escalation (AFRF and USAF)

    I really want to know how you got that idea now. Nonetheless, the answer is that they still plan to add content and have some of it in the pipeline and even teased in this very thread. I think the discussion about the T64 was long enough and RHS have made their intensions quite clear.
  8. RHS Escalation (AFRF and USAF)

    http://www.rhsmods.org/faq Your question has already been answered. and also
  9. 2035: Russian Armed Forces (5.1)

    Thank you, it's really awesome.
  10. 2035: Russian Armed Forces (5.1)

    The Pantsir makes this mod worth it alone, it's really nice. I have some feedback though. I think the radar range should be increased a bit, otherwise incoming jets have easy time hitting them even with self guided bombs. Also the missiles seem to be configured as IR guided missiles, which makes them usable without using the radar and makes them quite easy to flare away.
  11. RHS Escalation (AFRF and USAF)

    Have you heard about our lord and saviour, the almighty FAQ? It will answer all your questions!
  12. RHS Escalation (AFRF and USAF)

    Asking the important questions: Will the Javelin AT use the new Javelin model from the DLC tankette?
  13. The Titan AT and I assume also the AP variants should have a fuze distance of a few meter to prevent blowing yourself up when hitting the window you are shooting through or other fun suicides.
  14. General Discussion (dev branch)

    I guess it's not a feature that you can lock onto lasers between sides, probably realistic too with having different wavelengths n' stuff?