heavygunner
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Everything posted by heavygunner
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Obviously it's not that easy, since the idea is not new and BIS decided against it. The ship also wasn't done by BIS and people making 3D models are probably not the ones working on such features anyway. For the artillery gun see here:
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No one said it was easy, also BIS doesn't want scripted solutions in order to not impact the absymal performance even more.
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They teased it already but it probably won't come this year and only BW variants are confirmed IIRC.
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You are aware of the roadmap?
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The launcher and missile have their own narrow radar. So it can shoot at a detected target alone but doesn't spot it again when not facing it.
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The biggest problem I have with the SAMs, is that they are useless with the AI. With me manually using it's going as expected with enganging as beyond visual range, but with only the AI using the launchers they only start engagement when they are under a range of 2 kilometers when it didn't engage anyone else before and is unaware, even when I'm using the radar and locking it, the AI in the actual launcher sleeps until it either already dropped cluster on us or I go into it and lock the target and then leave UAV controls again. Also since it's not a normal NPC but an UAV, I can't even set the AI to aware or combat, atleast not the usual way.
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Just go on Devbranch and see for yourself.
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My prayers were heard, I guess. Thanks B01 and BIS!
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Is a staging of Encore content into Dev-branch this month realistic?
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smallarms NIArms Release Thread
heavygunner replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That's why I voted for something else. -
May I marry all of BIS and Bravo Zero One? Just asking!
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sead SEAD missiles by VTI
heavygunner replied to the_one_and_only_Venator's topic in ARMA 3 - ADDONS & MODS: COMPLETE
https://arma3.com/news/arma-3-roadmap-2018 -
RHS Escalation (AFRF and USAF)
heavygunner replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
As noted, you can hear the clip ping.- 16574 replies
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RHS Escalation (AFRF and USAF)
heavygunner replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Youtube compression doesn't help.- 16574 replies
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Firewill Standalone Series Release Thread
heavygunner replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm pretty sure Firewill already made his decision, no need to force your opinion on a modder who is doing this for free. -
sead SEAD missiles by VTI
heavygunner replied to the_one_and_only_Venator's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Except they already announced the next roadmap for next month in the sitrep. -
sead SEAD missiles by VTI
heavygunner replied to the_one_and_only_Venator's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Well, actually I hope BIS does one themselves, we'll hopefully see something on the next roadmap. Really is a small addition that adds a lot of depht to the game. Especially since it's easily counterable by turning off the radar and sometimes driving a meter to the side. And if they don't, your addon does it already really well. -
sead SEAD missiles by VTI
heavygunner replied to the_one_and_only_Venator's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I would rather suggest the AARGM-ER missile that's made for fitting into weapon bays of stealth jets. -
sead SEAD missiles by VTI
heavygunner replied to the_one_and_only_Venator's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Already used it and it's a very good addition to the game. Very well done. -
Or just give them NASAMS treatment and give them the AMRAAM model. https://en.wikipedia.org/wiki/NASAMS So yeah there are enough possibilities, the question is if BIS wants to go away from the Gepard/K30 Biho like AA, which also only have Stinger-like shortrange IR missiles to assist the gun, which are more for following tanks and securing other tanks while they do their thing,to a system like Pantsir for point or area defense.
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RHS Escalation (AFRF and USAF)
heavygunner replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I really want to know how you got that idea now. Nonetheless, the answer is that they still plan to add content and have some of it in the pipeline and even teased in this very thread. I think the discussion about the T64 was long enough and RHS have made their intensions quite clear.- 16574 replies
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RHS Escalation (AFRF and USAF)
heavygunner replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
http://www.rhsmods.org/faq Your question has already been answered. and also- 16574 replies
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2035: Russian Armed Forces (5.3.0)
heavygunner replied to Deathstruck's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you, it's really awesome. -
2035: Russian Armed Forces (5.3.0)
heavygunner replied to Deathstruck's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The Pantsir makes this mod worth it alone, it's really nice. I have some feedback though. I think the radar range should be increased a bit, otherwise incoming jets have easy time hitting them even with self guided bombs. Also the missiles seem to be configured as IR guided missiles, which makes them usable without using the radar and makes them quite easy to flare away. -
RHS Escalation (AFRF and USAF)
heavygunner replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Have you heard about our lord and saviour, the almighty FAQ? It will answer all your questions!- 16574 replies
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