danny96 80 Posted May 10, 2016 Limping animations seems great! Great addition! Share this post Link to post Share on other sites
R3vo 2654 Posted May 10, 2016 Added: Characters with injured legs are now limping instead of being forced to walk Added: An ability to draw lines in map interfaces (default by CTRL + LMB) Fixed: Using Slider attribute GUI could result in script errors in some cases (https://forums.bistudio.com/topic/188714-eden-editor-bugs/?p=3020297) 3 Share this post Link to post Share on other sites
Guest Posted May 10, 2016 All issues that I had about markers placement, waypoint placement and map moving are solved. Share this post Link to post Share on other sites
Alwarren 2767 Posted May 10, 2016 Added: An ability to draw lines in map interfaces (default by CTRL + LMB) Would be nice if that included straight lines as well, maybe with middle mouse button or an extra qualifier, or via the buttons on top. Also rectangles and ellipses. Share this post Link to post Share on other sites
2nd ranger 282 Posted May 10, 2016 Added: An ability to draw lines in map interfaces Added: Characters with injured legs are now limping instead of being forced to walk Hot damn! Added: An armillion of rocks is now available in Eden Editor Good addition, I just recently finished making a rock slide to block a road and it was a pain in the ass just using createSimpleObject and setting pitch and bank, etc. Share this post Link to post Share on other sites
pansyfaust 69 Posted May 10, 2016 I've got a bug with several vehicles, namely the Marshall and Gorgon among few others. In 3rd person they show up in the lowest possible LOD regardless of range. Share this post Link to post Share on other sites
DJankovic 401 Posted May 10, 2016 Getting this error when opening 3Denhttp://i.imgur.com/vwWNlRC.png Share this post Link to post Share on other sites
Mode859 0 Posted May 10, 2016 With latest build: when trying to resume a game save in multiplayer it says it can't load due to downloadable content being deleted. It's a mission that I've played for months and months and no downloadable content (purchase) required. Says file "a3_missions_f_exp_a_data" has been deleted. Any ideas? Worked fine with build last week. Share this post Link to post Share on other sites
Greenfist 1863 Posted May 10, 2016 I didn't even realize how much I needed some added minerals in 3den. You guys rock! bigger image 7 Share this post Link to post Share on other sites
R3vo 2654 Posted May 10, 2016 With latest build: when trying to resume a game save in multiplayer it says it can't load due to downloadable content being deleted. It's a mission that I've played for months and months and no downloadable content (purchase) required. Says file "a3_missions_f_exp_a_data" has been deleted. Any ideas? Worked fine with build last week. Read the latest sitrep Share this post Link to post Share on other sites
Freghar 73 Posted May 10, 2016 Could you please change the groupID Eden attribute (when setting group callsign) to insert setGroupIdGlobal instead of setGroupId into expression, to make it MP-compatible? It would be awesome if the lobby screen could read this attribute's value as well, but that could take more work. Thanks! Share this post Link to post Share on other sites
froggyluv 2136 Posted May 10, 2016 Read the latest sitrep Do you mean when they say "errors will have slipped in"? Also getting the error for all saves -cant Load any mission Share this post Link to post Share on other sites
khugan 24 Posted May 10, 2016 Do you mean when they say "errors will have slipped in"? Also getting the error for all saves -cant Load any mission Confirmed, no saves can be loaded. "deleted a3_Mission_f_exp_a_data" on a brand new save game. 1 Share this post Link to post Share on other sites
ineptaphid 6413 Posted May 10, 2016 Confirmed, no saves can be loaded. "deleted a3_Mission_f_exp_a_data" on a brand new save game. Same for me-cannot load any saves in SP missions or editor. Share this post Link to post Share on other sites
ineptaphid 6413 Posted May 10, 2016 Read the latest sitrep Doesn't seem to be anything there about this issue? I know about saves not working after 1.60 etc etc -But this is occurring in brand new missions.I made a mission in the editor today to test this problem.it happens in every save. Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted May 11, 2016 I'm seeing some strange LOD flickering with towns. Grid 034061 on Stratis is where I noticed it. Share this post Link to post Share on other sites
danil-ch 165 Posted May 11, 2016 Some animation bugs Repro: Run (unarmed) + press B Repro: Run (with binocular) + press B Falling on the ground animation is missing when your character equipped with binocular Repro: Run (with binocular) + press Z Repro: Run (unarmed) + press V Russian Localization bug (introduced after 1.56 update) Some letters are not displayed Share this post Link to post Share on other sites
burkhar 47 Posted May 11, 2016 Some animation bugs Repro: Run (unarmed) + press B Repro: Run (with binocular) + press B Falling on the ground animation is missing when your character equipped with binocular Repro: Run (with binocular) + press Z Repro: Run (unarmed) + press V Russian Localization bug (introduced after 1.56 update) Regarding the animation bugs I will check this out and will remedy this. Thanks for feedback! 3 Share this post Link to post Share on other sites
teabagginpeople 398 Posted May 11, 2016 Is there any chance the "vehicle turbo" could have a toggle key option. When flying can be a tad awkward trying to hold this down as well as keep other key for increased throttle /trust all while using keys to direct. It applies to all vehicles. Cheers. Share this post Link to post Share on other sites
Vasily.B 529 Posted May 11, 2016 Is there any chance the "vehicle turbo" could have a toggle key option. When flying can be a tad awkward trying to hold this down as well as keep other key for increased throttle /trust all while using keys to direct. It applies to all vehicles. Cheers. I just used "vehicle fast forward" or maybe "vehicle turbo" to E, just like it was in previous arma's, so Q is for slow move, W for normal, E for fast (in vehicles) now, no need to hold turbo + forward, just E. Share this post Link to post Share on other sites
Vasily.B 529 Posted May 11, 2016 HI. I meet serious problem with modded content and its names. The unit switch is very helpful in most of cases, but i have 2 problems: - First and most major is, when player switch for example from tank driver to tank commander, then driver (ai now) is not responding to move orders at all, player need to order him to get out, then get in and then ai is obeying the orders. - Second less important, but in case of (for example) BW mod its verry annoying, is the UI. Look at the picture : On the red color i marked the zone that need to be larged, beacuse unit names arent displayed fully, and whats most important here, the vehicle seats occupiers too. In case of leopard, i dont know to which role i'm switching. Optionally whole part of that UI can be larged to the right, moving the minimap to the right, and enlarging the unit list. Please, do something about it, its very odd. Sorry but my post appeared on previous site (after moderator approve) and dont know if anyone readed it. 1 Share this post Link to post Share on other sites
Guest Posted May 11, 2016 It's weird to have Prologue after Campaign, and aside of it, when a mission is validate and you click on it, the checkbox should be white instead of black (see spoiler, Reality Check should have a white checkbox) Share this post Link to post Share on other sites
Guest Posted May 11, 2016 Who is interested in a crash mdmp? end of .rpt : // a bunch of loaded files A3_Plants_F_Bush in a3\plants_f\bush\, A3_Structures_F_EPB in a3\structures_f_epb\ A3_Weapons_F_Acc in a3\weapons_f\acc\ Mods: A3;curator;kart;heli;mark;dlcbundle Extensions: Distribution: 0 Version 1.59.135983 Fault time: 2016/05/11 17:57:15 Fault address: 01138286 01:00827286 D:\Program\Steam\steamapps\common\Arma 3\arma3.exe file: B_m03 world: altis campaign: A3\Missions_F_EPA\Campaign battle: Missions mission: B_m03 Prev. code bytes: 7E 1B 8B 9E 74 07 00 00 8B D3 8B 74 24 10 8B 02 Fault code bytes: 39 70 1C 74 11 41 83 C2 04 3B CF 7C F1 5B 5F 33 Registers: EAX:00000000 EBX:6555B4D0 ECX:00000001 EDX:6555B4D4 ESI:00000002 EDI:00000004 CS:EIP:0023:01138286 SS:ESP:002B:02D2E394 EBP:655C3D94 DS:002B ES:002B FS:0053 GS:002B Flags:00010293 ======================================================= note: Minidump has been generated into the file C:\Users\Edouard\AppData\Local\Arma 3\arma3_2016-05-11_17-51-15.mdmp Share this post Link to post Share on other sites
khugan 24 Posted May 11, 2016 I'm in the middle of a mission on Stable branch, so I can't test. Has anyone been able to load a save game based on today's Dev branch? Share this post Link to post Share on other sites
zukov 490 Posted May 11, 2016 Added: New config parameters for setting colors of item pictures in the RscTree someone is able to explain this feature? Share this post Link to post Share on other sites