Tom_48_97 523 Posted November 19, 2015 After today dev-update my steam freezing when i try start arma. I try verify integrity of game cache but not help. Could you try to run the launcher directly from the install directory of Arma 3 and see if it's working? Share this post Link to post Share on other sites
Kryptongame 14 Posted November 19, 2015 Could you try to run the launcher directly from the install directory of Arma 3 and see if it's working?I noticed if I open the arma3.exe it'll crash with some geometry dx11 error. Launcher works fine though. Share this post Link to post Share on other sites
jackigg 10 Posted November 19, 2015 Could you try to run the launcher directly from the install directory of Arma 3 and see if it's working? Only arma3.exe working that way but Arma3Launcher.exe keeps loading and not open. Share this post Link to post Share on other sites
oldy41 61 Posted November 19, 2015 After todays dev update my game crashes as soon as I press the key for selecting all my team members (^). Edit: It also crashes, when selecting a single team member via the function keys. (I am playing SP missions in the 2D editor.) Edit: Still 100% reproducible today. This does _not_ seem to be related to mods. Hardware: - GeForce GTX 970 - MS SideWinder X6 Keyboard Share this post Link to post Share on other sites
Tom_48_97 523 Posted November 19, 2015 Only arma3.exe working that way but Arma3Launcher.exe keeps loading and not open. Could you please, open a new FT ticket including the logs from the launcher? (in %userprofile%AppData\Local\Arma 3 Launcher) Share this post Link to post Share on other sites
R3vo 2654 Posted November 20, 2015 Tweaked: There were a couple of instances in which allMissionObjects was used instead of entities (which is faster) Things like that are really good to know, would be great if someone could add a note to the wiki about that. Edit: I've just compared the speed of both commands on an empty map 0.00329895 ms => entities ""; 2.35527 ms => allMissionObjects ""; Share this post Link to post Share on other sites
killzone_kid 1330 Posted November 20, 2015 would be great if someone could add a note to the wiki about that. Another one? Share this post Link to post Share on other sites
R3vo 2654 Posted November 20, 2015 Another one? You got me there, I completely missed it, even though I was looking for the note Share this post Link to post Share on other sites
gatordev 219 Posted November 21, 2015 Is anyone else finding Radio Triggers are no longer working? In a bunch of old missions I've made where I have multiple Radio Triggers set, I can't pull up the Radio (0) menu. And yes, I'm showing a BIS radio in my inventory. Share this post Link to post Share on other sites
killzone_kid 1330 Posted November 21, 2015 I can't pull up the Radio (0) menu You mean the game CTDs? Should be fixed on Monday Share this post Link to post Share on other sites
twisted 128 Posted November 22, 2015 talking of ctd's. i've given up trying to play for a while now. getting error and crashes quite often. https://imgur.com/FTWk6mm EDIT - crashes every time. not instantly. but eventually. whether in campaign or mp or an editor map. Extensions: Distribution: 0 Version 1.55.133446 Fault time: 2015/11/22 15:27:34 Fault address: 00B64865 01:00173865 D:\SteamLibrary\steamapps\common\Arma 3\arma3.exe file: aas%20test world: Stratis Prev. code bytes: 01 38 00 8B 4E 0C 85 C9 74 09 8B 41 10 83 C1 10 Fault code bytes: FF 50 08 F6 44 24 08 01 C7 46 0C 00 00 00 00 C7 Registers: EAX:00000000 EBX:00000001 ECX:5829D59C EDX:57F8D248 ESI:06DD2598 EDI:00000000 CS:EIP:0023:00B64865 SS:ESP:002B:008BEF4C EBP:3187E548 DS:002B ES:002B FS:0053 GS:002B Flags:00010206 Share this post Link to post Share on other sites
2fast 11 Posted November 22, 2015 Is anyone else finding Radio Triggers are no longer working? In a bunch of old missions I've made where I have multiple Radio Triggers set, I can't pull up the Radio (0) menu. And yes, I'm showing a BIS radio in my inventory. Yes yes yes... not just radio, but F1-F12. I thought it was my Mod that is crashing, took me the whole afternoon to troubleshoot, should have checked this thread sooner. Hope it is fixed soon. Peace out! Share this post Link to post Share on other sites
toysoldier 35 Posted November 22, 2015 ZAFIR and MK200 BUG Reloading on empty mag, the ammo belt are popping in. Not happens on new dlc MGs. Share this post Link to post Share on other sites
gatordev 219 Posted November 22, 2015 You mean the game CTDs? Should be fixed on Monday Yes yes yes... not just radio, but F1-F12. I thought it was my Mod that is crashing, took me the whole afternoon to troubleshoot, should have checked this thread sooner. Hope it is fixed soon. Peace out! No, it's not crashing, it's just can't be selected (the "0" is grayed out). I haven't had crash issues with either calling a radio trigger or selecting squad units (F1-F12). Share this post Link to post Share on other sites
2fast 11 Posted November 23, 2015 No, it's not crashing, it's just can't be selected (the "0" is grayed out). I haven't had crash issues with either calling a radio trigger or selecting squad units (F1-F12). Normal radio would work if without any mods. You can try go into editor and place a radio trigger on the map and preview the mission. Instant crash when you press any number keys or F1~F12 keys. Seems like trigger related functions are the cause of it. Share this post Link to post Share on other sites
R3vo 2654 Posted November 23, 2015 Any chance a fix for this issue is going to slip into the visual update pack? Share this post Link to post Share on other sites
Greenfist 1863 Posted November 23, 2015 Any chance a fix for this issue is going to slip into the visual update pack? That's z-fighting, not lod flickering. And I think it's almost impossible to fix completely. Some models could be tweaked a bit to alleviate the issue though. Share this post Link to post Share on other sites
R3vo 2654 Posted November 23, 2015 That's z-fighting, not lod flickering. And I think it's almost impossible to fix completely. Some models could be tweaked a bit to alleviate the issue though. Thanks for the info, I renamed the video. Sad to hear that there is no proper solution for the issue. I am just wondering why this only happens to some buildings. Share this post Link to post Share on other sites
Greenfist 1863 Posted November 23, 2015 I am just wondering why this only happens to some buildings. Some building LOD models have polygons very close to each other resulting in z-fighting. You can see it the video: the vertical columns next to the windows seem to be inside the walls, so from the right distance they occupy the same exact distance from camera, and start fighting for it. Share this post Link to post Share on other sites
Kryptongame 14 Posted November 23, 2015 Thanks for the info, I renamed the video. Sad to hear that there is no proper solution for the issue. I am just wondering why this only happens to some buildings.I have NEVER seen this halpen..what are you object and texture settings? Tried tweaking those? I put just about every setting to low but I have never seen this even when sniping far. Share this post Link to post Share on other sites
killzone_kid 1330 Posted November 23, 2015 Texture flickering could also be the result of multiple objects of the same type overlayed over each other, for example if there is createVehicle command in inti.sqf and it is executed once for server and ones for every joined client, there will be multiple copies of the same object made that could cause flickering. Share this post Link to post Share on other sites
Greenfist 1863 Posted November 23, 2015 I have NEVER seen this halpen..what are you object and texture settings? Tried tweaking those? I put just about every setting to low but I have never seen this even when sniping far. Lower object detail setting actually reduces this flickering. That's probably why you haven't seen it. Share this post Link to post Share on other sites
Kryptongame 14 Posted November 23, 2015 Lower object detail setting actually reduces this flickering. That's probably why you haven't seen it.It's weird nonetheless. One flaw to lower settings is that Windows and towers simply don't render unless i zoom in to them. It's like a lose lose either way. Share this post Link to post Share on other sites
Kryptongame 14 Posted November 23, 2015 Texture flickering could also be the result of multiple objects of the same type overlayed over each other, for example if there is createVehicle command in inti.sqf and it is executed once for server and ones for every joined client, there will be multiple copies of the same object made that could cause flickering.That sounds like it could be a cause for the awful FPS just about every game mode gets? Lol I hope not that's silly if so. Share this post Link to post Share on other sites
R3vo 2654 Posted November 23, 2015 Some building LOD models have polygons very close to each other resulting in z-fighting. You can see it the video: the vertical columns next to the windows seem to be inside the walls, so from the right distance they occupy the same exact distance from camera, and start fighting for it. I just did some testing, and now I don't get the flickering at all, even though I am at the exact same position north of Kavala. Is there anything else which could cause the z fighting? Share this post Link to post Share on other sites