Alwarren 2767 Posted January 30, 2015 (edited) What are you guys talking about? The Insignia's for squad patches also works with vehicles. All you need is a squad xml. That's the Clan markings (green and/or blue in the pictures). He's talking about the Unit patches/insignia (red), which according to the web page, "// Does nothing currently, reserved for future use ". I echo the opinions of the guys before your post, would be nice if that would be implemented. Edit: Damn Ninjas :D Edited January 30, 2015 by Alwarren Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted January 30, 2015 That's the Clan markings (green and/or blue in the pictures). He's talking about the Unit patches/insignia (red), which according to the web page, "// Does nothing currently, reserved for future use ". I echo the opinions of the guys before your post, would be nice if that would be implemented.Edit: Damn Ninjas :D Hmmm... There's also a blue and orange marking. Orange for text, blue, no idea. Interesting. Maybe we'll see it eventually. Share this post Link to post Share on other sites
petek 62 Posted January 30, 2015 (edited) Hmmmm - from todays changelog.... "Added: Allow Firing From Vehicles in turned out position in turrets and for copilots" Anyone able to test? Is this finally being able to use personal weapons when turned out or am I being over optimistic;-) I really hope it is a la VBS! Cheers Dear Devs - just so I don't go insane testing out every vehicle could we get info on which vehicles this applies to please? (As well as info on what it actually entails ?;-)) Thanks for any info Edited January 30, 2015 by petek Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted January 30, 2015 Hmmmm - from todays changelog...."Added: Allow Firing From Vehicles in turned out position in turrets and for copilots" Anyone able to test? Is this finally being able to use personal weapons when turned out or am I being over optimistic;-) I really hope it is a la VBS! Cheers I would imagine those ports at the top of MRAP's (un armed) could be opened, allowing for someone to mount their machine gun or use it for observation. Copilot's? Will check this out later. Share this post Link to post Share on other sites
Brisse 78 Posted January 30, 2015 Tried the Tavor and put a suppressor on it with today's dev-branch. The suppressor bumps up the muzzle velocity from 910m/s to 1012m/s. Seems a bit too much does it not? Let's talk real 5.56 ballistics for a second, as a comparison or benchmark. If we had an infinitely long barrel, the projectile would accelerate up to about 950m/s and then all the propellant would be consumed so the projectile starts to decelerate from there, even though it's still in the barrel. That pretty much means 1010m/s is not physically possible to achieve with a normal 5.56 under any normal circumstance, even with a suppressor. Solution: Decrease the muzzle velocity coefficient in the config of the suppressor. I guess by the difference in muzzle velocity it is set to 1.1. Should probably be closer to 1.01 if realism is of any concern :) Share this post Link to post Share on other sites
DancZer 65 Posted January 30, 2015 (edited) Hmmmm - from todays changelog...."Added: Allow Firing From Vehicles in turned out position in turrets and for copilots" Anyone able to test? Is this finally being able to use personal weapons when turned out or am I being over optimistic;-) I really hope it is a la VBS! Cheers Sometimes i can't even turn out, but maybe it's only KotH issue. But yeah! Looking good! We will deferentially test it today afternoon. Edit: KeyCat thank you for the ticket. Voted up! Edited January 30, 2015 by danczer Share this post Link to post Share on other sites
KeyCat 131 Posted January 30, 2015 From todays changelog. ... Added: Allow Firing From Vehicles in turned out position in turrets and for copilots ... Nice one but wonder if this also fixes the issue where armour crew can't turn out individually in MP if they are part of the same group? http://feedback.arma3.com/view.php?id=22295 /KC Share this post Link to post Share on other sites
R3vo 2654 Posted January 30, 2015 (edited) Hello dev team, Since you're working on the Marksmen DLC, I think it's the perfect time to tackle this and this issue. Have a nice weekend R3vo Edited January 30, 2015 by R3vo Share this post Link to post Share on other sites
DancZer 65 Posted January 30, 2015 "Added: Allow Firing From Vehicles in turned out position in turrets and for copilots" Is it used at the existing vehicles? It isn't working for me. Share this post Link to post Share on other sites
2nd ranger 282 Posted January 30, 2015 This nasty bug is still present. Bushes are acting like solid cover. There are a couple of videos in the ticket that illustrate that problem. I was reminded of it just now when I watched an AI spray all his ammo at an enemy who was standing in a bush literally right next to him, and the guy wasn't taking any damage. Share this post Link to post Share on other sites
Bouben 3 Posted January 30, 2015 Hmmmm - from todays changelog...."Added: Allow Firing From Vehicles in turned out position in turrets and for copilots" Anyone able to test? Is this finally being able to use personal weapons when turned out or am I being over optimistic;-) I really hope it is a la VBS! Cheers Dear Devs - just so I don't go insane testing out every vehicle could we get info on which vehicles this applies to please? (As well as info on what it actually entails ?;-)) Thanks for any info I wasn't able to shoot from turned out turret positions. I tried several NATO armored vehicles. So I am not sure it is ready-to-play yet. ---------- Post added at 18:23 ---------- Previous post was at 18:21 ---------- This nasty bug is still present. Bushes are acting like solid cover. There are a couple of videos in the ticket that illustrate that problem. I was reminded of it just now when I watched an AI spray all his ammo at an enemy who was standing in a bush literally right next to him, and the guy wasn't taking any damage. Wow, wasn't aware of this! How old is it? Share this post Link to post Share on other sites
somesangheili 111 Posted January 30, 2015 Unable to 'team switch' after being killed in the latest dev build. Anyone else got this issue? Share this post Link to post Share on other sites
petek 62 Posted January 30, 2015 Tried all the NATO vehicles pretty much and not seeing any option to turn out FFV. Oh I'm going to be soooo disappointed if it's the ability to mod this in rather than it actually working...... Please Dev's ... I know it's late on a Friday but put me out of my potential misery.......;-) Thanks....... and thanks again for a most excellent game/series/attitude to the community........ probably don't say it enough! Share this post Link to post Share on other sites
R3vo 2654 Posted January 30, 2015 Is it just me or does the AI use way more ammunition since the last update? Share this post Link to post Share on other sites
lexx 1363 Posted January 30, 2015 Possible. Due to the random fire timing they might end up doing more shots. Share this post Link to post Share on other sites
Bouben 3 Posted January 30, 2015 Using more ammunition is cool by me, but they need to fix the rearming bug soon. Share this post Link to post Share on other sites
royaltyinexile 175 Posted January 30, 2015 turn out FFV.! We should have a couple of FFV tweaks incoming; the updates you see now are something like preparatory work. Updating vehicles for FFV turn-out-turrets should now be, primarily, a data-constraint; i.e. one needs to take time to configure things, but it's possible. We will need more time to conform out existing vehicles to the new standard. Next week, we aim to deploy some splendid programmer-progress on FFV weapon handling adjustments, which seeks to link vehicle velocity to personal weapon inertia; in short, we call this feature FFV Inertia; it's something that simply didn't make it into the Helicopters DLC release. Best, RiE Share this post Link to post Share on other sites
petek 62 Posted January 30, 2015 Thanks for the info RiE. So I read it as "not in yest but will be incoming" Great news and stops me going mad trying all vehicles to no end;-) Cheers and have a most excellent weekend Share this post Link to post Share on other sites
lexx 1363 Posted January 30, 2015 By the way... what exactly is meaned here? a) Using turn out function in a tank and being able to fire the tank turret or b) Using turn out function in a tank to shoot pistol / rifle? First one makes more sense to me, but I find the line in the changelog a bit confusing, so I am not 100% sure. Share this post Link to post Share on other sites
Brisse 78 Posted January 30, 2015 Whoa! FFV Inertia sounds awesome. Lexx: I'm pretty sure it's option b. Share this post Link to post Share on other sites
lexx 1363 Posted January 30, 2015 If it is option b, then it is super awesome. Share this post Link to post Share on other sites
Bouben 3 Posted January 30, 2015 We should have a couple of FFV tweaks incoming; the updates you see now are something like preparatory work. Updating vehicles for FFV turn-out-turrets should now be, primarily, a data-constraint; i.e. one needs to take time to configure things, but it's possible. We will need more time to conform out existing vehicles to the new standard.Next week, we aim to deploy some splendid programmer-progress on FFV weapon handling adjustments, which seeks to link vehicle velocity to personal weapon inertia; in short, we call this feature FFV Inertia; it's something that simply didn't make it into the Helicopters DLC release. Best, RiE Great news, thanks. Share this post Link to post Share on other sites
royaltyinexile 175 Posted January 30, 2015 Apologies. 'Turn out turrets' is short-hand for 'turned-out' cargo positions that have Firing from Vehicles (using personal weapons) enabled. 'Turret' is the technical simulation class of cargo positions that allow the use of personal weapons, a feature introduced in Helicopters DLC. Best, RiE Share this post Link to post Share on other sites
lexx 1363 Posted January 30, 2015 Indeed, this is super awesome. And now I hate that the mechanics are there, but not fully implemented yet and we have to wait a few days more. :D Share this post Link to post Share on other sites
petek 62 Posted January 30, 2015 So sounds like "turning out" from the hatch of tank, APC, MRAP etc... (Like VBS implementation - open hatch, use personal weapons inc grenades) is not going to happen? Sorry if I'm being thick..... (..and if not got to say I'd be disappointed.... Obviously still loving FFV but it is still pretty limited and I guess after all these years of wanting it sooooooo badly... ;-)) Any way off to get drinking - Cheers all! Share this post Link to post Share on other sites