killzone_kid 1330 Posted November 6, 2014 Fixed: attachWaypointObject script command can handle vehicles (fallback to attachWaypointVehicle when using a non-static object) triggerAttachObject was broken too, any news on that? Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted November 6, 2014 Ok, so I just realized something, Medical Pod works great, but than I tested other stuff. Why can't I put objects and stuff inside the Cargo Crate/Pod, and why can't vehicles rearm from the Ammunition Crate/Pods? Doesn't that defeat the purpose of logistics? I was thinking maybe having the ammo crate hold maybe 3-4 times more ammo than a Vehicle ammo box ya know? And idk if those can even be lifted. Thoughts? Share this post Link to post Share on other sites
Imperator[TFD] 444 Posted November 7, 2014 I believe that this stems from an issue of localisation with the new repair pods for the Huron and Taru. A smiliar issue exists when you have player A try to re-arm/re-fuel-/repair from a truck that belongs to player B. This issue is solved by having player A jump into the vehicle without player B in it. Obviously that doesn't work with these crates. Also, I know for certain that the Empty-Ammo-CargoNet(AAF/NATO/CSAT) boxes work and contain quite a large number of weapons/ammo however I can't remember if the same is for the cargo/ammo variants of the pods. I'd be suprised if they were the same and I believe they are meant to function as resupplying for vehicles. Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted November 8, 2014 Helicopters seem to bounce when they crash nose first. (Found it with the Orca and Wildcat) Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted November 8, 2014 (edited) Not sure if anyone's called it out, but from what I can recall, a lot of helicopters radars arn't picking up vehicles and such. Not even detecting incoming missiles, all you hear is the sound and it's frightening not knowing where from, how close. May want to check other vehicles too, not just helicopters. Edited November 8, 2014 by DarkSideSixOfficial Share this post Link to post Share on other sites
blackpixxel 53 Posted November 8, 2014 Is there any rational reason why the new editor objects are packed as .ebo? As far as I know they are no 'premium content'. And why in the world are the new office object in the dlc .ebo's?? They don't even belong to the helicopter stuff. I would really like to use them via proxy in a building, but this is not possible since they are in the DLC .ebo's Share this post Link to post Share on other sites
deltagamer 612 Posted November 8, 2014 I have a bug report that I think is caused by the new flight model GUI. I'am using a modded aircraft though so it might be something on its side. When the aircraft is setup with the VTOL = 3 there is no longer any indication that the aircraft is in autohover mode like the old GUI used to show. If you need pictures of what I'm talking about for more clarification then let me know. Share this post Link to post Share on other sites
x3kj 1247 Posted November 8, 2014 Is there any rational reason why the new editor objects are packed as .ebo? propably because everything will be ebo from now on. It doesnt stop you using them as proxy. Share this post Link to post Share on other sites
CaptainObvious 95 Posted November 8, 2014 propably because everything will be ebo from now on. It doesnt stop you using them as proxy. On a side note, the Karts .ebos were decrypted to .pbos a few days ago. Share this post Link to post Share on other sites
miketim 20 Posted November 8, 2014 Decrpyed by who??? Do you mean in the update its no longer encrypted.... Because im pretty sure your not legally supposed to decrypt them Share this post Link to post Share on other sites
CaptainObvious 95 Posted November 8, 2014 By Bohemia themselves. Share this post Link to post Share on other sites
chortles 263 Posted November 8, 2014 Interesting, you mean the EBOs were removed and replaced with PBOs? I don't know if we can expect that in the future for the Helicopters DLC contents, considering that Karts was overtly a test of the DLC notification/crew seat lockout system. Share this post Link to post Share on other sites
Guest Posted November 8, 2014 They announced in their roadmap that they will decrypt each DLC after release, to let modders us content. Share this post Link to post Share on other sites
CaptainObvious 95 Posted November 9, 2014 Interesting, you mean the EBOs were removed and replaced with PBOs? I don't know if we can expect that in the future for the Helicopters DLC contents, considering that Karts was overtly a test of the DLC notification/crew seat lockout system. Yes, they were replaced with normal .pbos, and I also remember someone mentioning this would be the case with all future DLCs, as Mitrail pointed out. Share this post Link to post Share on other sites
FanBF2 13 Posted November 9, 2014 I am the only one here to get CTD with the CH-67 Huron since the dev branch ? Share this post Link to post Share on other sites
St. Jimmy 272 Posted November 9, 2014 ;2815414']I am the only one here to get CTD with the CH-67 Huron since the dev branch ? No CTD for me. Share this post Link to post Share on other sites
FanBF2 13 Posted November 10, 2014 Not even low FPS ? On Stratis when I put the Huron I go from 60 FPS to 40-45 FPS for no reason. I will make more tests later. Share this post Link to post Share on other sites
Sterlingarcherz101 15 Posted November 10, 2014 There have been reports that the new dlc patch has caused a drop in fps. Have noted about 5fps in most cases directly related to the new dlc patch overall. Compared to 332. There is a way to go back to legacy build patch 332. Try this for your testing. Share this post Link to post Share on other sites
St. Jimmy 272 Posted November 10, 2014 ;2815782']Not even low FPS ? On Stratis when I put the Huron I go from 60 FPS to 40-45 FPS for no reason. I will make more tests later. Well I and many other people have annoying audio glitches/crackling with Huron http://feedback.arma3.com/view.php?id=21268 Share this post Link to post Share on other sites
Redphoenix 1540 Posted November 10, 2014 Don't know where to put it, but maybe BI can now as they have implement the civ Littlebird (FINALLY) they are able to get back FLIR capability and stuff. http://feedback.arma3.com/view.php?id=16018 Share this post Link to post Share on other sites
DnA 5143 Posted November 10, 2014 Is there any rational reason why the new editor objects are packed as .ebo? New content is added to new addons so that we can branch the data during development (e.g. stage Helicopters sandbox assets just on Dev-Branch). Another reason is simply to keep our data organised and not to keep growing old addons. That hopefully is the rational part. The collateral is that all new addons are EBO to begin with. As was pointed out, we have decrypted the Karts addons with the release of Helicopters. The plan right now is to do something similar for Helicopters when Marksmen is released, but that's not certain yet. Share this post Link to post Share on other sites
Variable 322 Posted November 10, 2014 Since the last stable release we seem to be having difficulties taking and placing items from/to comrades backpacks in MP. Does anyone else have that? Share this post Link to post Share on other sites
enex 11 Posted November 10, 2014 No CTD for me. I got one.On the second when I entered huron on invade&anex I got CTD.But that was on stable.I have to verify and repair cache before I can say for sure if it was proper CTD. Share this post Link to post Share on other sites
blackpixxel 53 Posted November 10, 2014 New content is added to new addons so that we can branch the data during development (e.g. stage Helicopters sandbox assets just on Dev-Branch). Another reason is simply to keep our data organised and not to keep growing old addons. That hopefully is the rational part. The collateral is that all new addons are EBO to begin with. As was pointed out, we have decrypted the Karts addons with the release of Helicopters. The plan right now is to do something similar for Helicopters when Marksmen is released, but that's not certain yet. Thank you for the answer! Someone also explained me how I can add the proxy without needing the real p3d of the object on the p-drive, so .ebo it is not a problem, as I thought earlier . Share this post Link to post Share on other sites
arziben 23 Posted November 10, 2014 ;2815782']Not even low FPS ? On Stratis when I put the Huron I go from 60 FPS to 40-45 FPS for no reason. I will make more tests later. Any chance the AFM would be the reason, it eats some FPS... Share this post Link to post Share on other sites