alky_lee 279 Posted June 15, 2014 I used to clean the windows on the inside but leave them dirty on the outside so I could see out but people couldn't see in. It didn't work. People could still see in and apparently it's the same in ARMA. Standing behind glass doesn't screen you. Share this post Link to post Share on other sites
SilentSpike 84 Posted June 15, 2014 If you want to be condescending then you could at least go to the effort reading the post your replying to first. It's not the fact that I'm behind glass, I know that these people aren't thermal cameras. It's that the AI aren't looking in my direction and then suddenly they are aware of where I am. I can't reproduce that exact setup now because the patrol is walking in a different direction now that I've reloaded my save. However I got another clip of a patrol walking in the distance before one of them suddenly stops and pivots on the spot until he is facing me then notices me and starts shooting. Share this post Link to post Share on other sites
2nd ranger 282 Posted June 15, 2014 (edited) There is certainly an issue with the AI spotting too easily. It is even evident for the player, when your character calls out a target in a direction that you weren't even facing. Also, I did check out the mission file and I see no evidence of it being scripted. Edited June 15, 2014 by 2nd Ranger Share this post Link to post Share on other sites
SilentSpike 84 Posted June 15, 2014 Also, I did check out the mission file and I see no evidence of it being scripted. Appreciate it, I'd have looked myself but I don't want to look at any campaign missions I haven't finished yet otherwise I'd know what to expect. Know what you mean about the target calling too. Share this post Link to post Share on other sites
alky_lee 279 Posted June 15, 2014 If you want to be condescending then you could at least go to the effort reading the post your replying to first. It's not the fact that I'm behind glass, I know that these people aren't thermal cameras. It's that the AI aren't looking in my direction and then suddenly they are aware of where I am. I'm sorry but I couldn't resist that. I understand what you're saying about super AI, I have encountered the same thing in one of the scouting missions where an AI is looking out of the window as I am trying to creep around the corner to take him out. Before I can see him he turns and kills me with one shot through the wall. Is it always CSAT that do this? My example is in the following video at 2.00 minutes. He should have been aware of me because I had just killed his mate who showed all the reactions of a dead sheep. Share this post Link to post Share on other sites
Guest Posted June 15, 2014 BIS is working on the possibility to download all the mods when we join a server, right ? It mean that we will not be able to hide Breaking Point servers, or Altis Life servers with mods anymore ? :butbut: Share this post Link to post Share on other sites
miketim 20 Posted June 15, 2014 I am pretty sure they are not, what made you think that? At best, they could add workshop addon support, and have it auto dl them, which is a terrible idea, considering if any addons hit the workshop, all the altis life mod servers and some shitty chinese hackers will upload 100 shitty reskins to add wallhacks or some crap. Anything besides the current system is bad news if it uses the workshop. Share this post Link to post Share on other sites
Brisse 78 Posted June 16, 2014 Dev-branch update came early today. Eager to see the changelog. Share this post Link to post Share on other sites
TSAndrey 1 Posted June 16, 2014 I am pretty sure they are not, what made you think that? At best, they could add workshop addon support, and have it auto dl them, which is a terrible idea, considering if any addons hit the workshop, all the altis life mod servers and some shitty chinese hackers will upload 100 shitty reskins to add wallhacks or some crap.Anything besides the current system is bad news if it uses the workshop. What are you saying? Steam workshop will only ease the mod downloading and installing process, it won't allow people with mods to join servers. Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted June 16, 2014 Don't be too surprised an AI will notice you around a corner of a house. Why? Because AI don't only rely on sight, but sound too. Place one AI in editor facing forward, and spawn yourself behind him. Don't do anything. Now, step ounce. The AI will hear that, look behind him, notice you, and turn to kill you. That is of course unless you kill it first. In close ranges, sound is a factor, even when there is no visual representation of your presence. Share this post Link to post Share on other sites
2nd ranger 282 Posted June 17, 2014 (edited) Is anyone getting a bug right now where your character will randomly get stuck in combat pace? Can't switch back to jog, can't sprint, can only walk and move in tactical pace. Then a little while later it will randomly switch back again. It's really irritating because your character gets exhausted really quickly. Edited June 17, 2014 by 2nd Ranger Share this post Link to post Share on other sites
pawelkpl 29 Posted June 17, 2014 Is anyone getting a bug right now where your character will randomly get stuck in combat pace? Can't switch back to jog, can't sprint, can only walk and move in tactical pace. Then a little while later it will randomly switch back again. It's really irritating because your character gets exhausted really quickly. confirmed ! Share this post Link to post Share on other sites
Rellikplug 11 Posted June 17, 2014 Agreed, still broken. Share this post Link to post Share on other sites
danil-ch 165 Posted June 17, 2014 Still not fixed. AH-99 HE rounds make no sound on impact Share this post Link to post Share on other sites
maturin 12 Posted June 17, 2014 Is anyone getting a bug right now where your character will randomly get stuck in combat pace? Can't switch back to jog, can't sprint, can only walk and move in tactical pace. Then a little while later it will randomly switch back again. It's really irritating because your character gets exhausted really quickly. Confirmed. Is there a bugtracker ticket up yet? Share this post Link to post Share on other sites
DnA 5156 Posted June 18, 2014 Confirmed. Is there a bugtracker ticket up yet? That should have been addressed in yesterday's update (getting stuck in combat pace). It will still take you from sprint to running after a certain level of fatigue. Share this post Link to post Share on other sites
[frl]myke 14 Posted June 18, 2014 Is there a ticket for this issue? http://forums.bistudio.com/showthread.php?178875-Planes-Throttle-not-working-on-specific-area Bug is still present in RC. Share this post Link to post Share on other sites
2nd ranger 282 Posted June 18, 2014 That should have been addressed in yesterday's update (getting stuck in combat pace). It will still take you from sprint to running after a certain level of fatigue. Yeah I didn't notice it happening in an MP game yesterday, so I guess that's solved. Share this post Link to post Share on other sites
pawelkpl 29 Posted June 18, 2014 Yeah I didn't notice it happening in an MP game yesterday, so I guess that's solved. I can confirm, it is solved. Share this post Link to post Share on other sites
nikiforos 450 Posted June 18, 2014 Optimized: Linux Dedicated Server performance So this change only affects Linux and not single player performance? Share this post Link to post Share on other sites
Dwarden 1125 Posted June 18, 2014 Optimized: Linux Dedicated Server performanceSo this change only affects Linux and not single player performance? Linux server performance is close to 1:1 sync with Windows now combined with previously added callExtension the features sync is nearly done only major difference is the allocator now (nix has hardcoded jemalloc afaik) Share this post Link to post Share on other sites
nikiforos 450 Posted June 18, 2014 Thank you Dwarden , I appreciate the quick answer. Keep up the good work :) Share this post Link to post Share on other sites
Brisse 78 Posted June 18, 2014 It's nice to see fire selector and closure sounds being worked on. I went through all weapons a minute ago with the main-branch update released today. Sadly there is inconsistency among the weapons (mainly regarding fire selector). Some are too loud, and some are even too quiet now. Some are perfect. I hope you keep working on this Bohemia, becouse it's not finished yet. Also, the recoil bug mentioned snuck into the main branch. Some say it only affects a few weapons, but I discovered it actually affects them all. On the other hand, it only seems present in certain missions. Wierd. Of course I had all mods disabled while doing these tests. Share this post Link to post Share on other sites
vegeta897 13 Posted June 18, 2014 Did anyone else get a 651mb patch on dev branch today? Just wondering if I can stop refreshing for a change log :P Share this post Link to post Share on other sites
xendance 3 Posted June 18, 2014 The HEMTT trucks (at least) are invisible at great distances when the object detail setting is on normal: http://feedback.arma3.com/view.php?id=19240 Share this post Link to post Share on other sites