V-zwo_Null 10 Posted November 9, 2013 So i have a slowed down "go prone" animation like "bullet time" while running and walking. From the stand, this animations is playing at normal speed. Can someone confirm this issue? Share this post Link to post Share on other sites
roberthammer 582 Posted November 9, 2013 So i have a slowed down "go prone" animation like "bullet time" while running and walking. From the stand, this animations is playing at normal speed.Can someone confirm this issue? yes , they are part of the new tweaking > http://forums.bistudio.com/showthread.php?168240-Development-Branch-Fatigue-feedback Share this post Link to post Share on other sites
V-zwo_Null 10 Posted November 9, 2013 yes , they are part of the new tweaking > http://forums.bistudio.com/showthread.php?168240-Development-Branch-Fatigue-feedback Oh thanks. I hope they will fixing this "unreasonably effect". Share this post Link to post Share on other sites
petek 62 Posted November 9, 2013 Oh thanks. I hope they will fixing this "unreasonably effect". Yep I've mentioned it on the "fatigue system" thread. Looks wrong.... Has anyone else found they can't save while replaying any of the chapters for the campaign now? Share this post Link to post Share on other sites
raven_jj 1 Posted November 9, 2013 I also have same problem. Can't save. I continued a mission yesterday, saved it a couple of days earlier, and saving worked, It was a mission started with a campaign map. The next mission (crossing paths) was started by talking to an NPC. I thought it was the cause I couldn't save. Also if there is an autosave in this mission, it also doesn't work. Share this post Link to post Share on other sites
chrys45 1 Posted November 10, 2013 I'v found a very anoying issue. If you sit on the gunner or on the commander seat of the strider, ifrit or the hunter you'll get shadow issues (missing shadows). I use ultra shadow settings. Share this post Link to post Share on other sites
Zlin 10 Posted November 11, 2013 I'm still getting an error message after today's dev branch update 112057Cannot load material file a3\armor_f_beta\apc_tracked_01\data\apc_tracked_01_interier_damage.rvmat How long is it going to be before this error is fixed. Is no one else seeing this but me? I can't load any missions with tracked vehicles without getting this error message. Share this post Link to post Share on other sites
St. Jimmy 272 Posted November 11, 2013 (edited) How long is it going to be before this error is fixed. Is no one else seeing this but me? I can't load any missions with tracked vehicles without getting this error message. I get this also. One bad bug: Vehicle commanding is very bugged. I get 8s delay after the first command. Impossible to command AI to drive how you want. And the AI goes for long time to right even if you had only tapped it to go right. /OK very weird. I restarted the game and it's gone :O Seemed like the game got some more bugs but restart fixed it. Edited November 11, 2013 by St. Jimmy Share this post Link to post Share on other sites
instagoat 133 Posted November 11, 2013 Can we get some info on what the protection improvement/changes actually entail, change or what the goal is with them if this is just an architectural change for starters? Share this post Link to post Share on other sites
Variable 322 Posted November 11, 2013 (edited) For the love of god, with all the renaming going on in this game WHY, from all things, would the Iraninans keep the Israeli name for their machine gun?? EDIT: Probably just an action menu bug. Edited November 11, 2013 by Variable Share this post Link to post Share on other sites
roberthammer 582 Posted November 11, 2013 For the love of god, with all the renaming going on in this game WHY, from all things, would the Iraninans keep the Israeli name for their machine gun?? Well actually its a copy of Negev NG7 and CSAT named it Zafir which is arabic Share this post Link to post Share on other sites
Variable 322 Posted November 11, 2013 What do you mean? I see "Negev" in the game. Share this post Link to post Share on other sites
roberthammer 582 Posted November 11, 2013 What do you mean? I see "Negev" in the game. http://wiki.7thcavalry.us/wiki/ZAFIR Share this post Link to post Share on other sites
Variable 322 Posted November 11, 2013 Yeah, seems like merely an action menu bug. There it still says "Pick up Negev". Share this post Link to post Share on other sites
kecske 46 Posted November 11, 2013 Removed old lights from Zamak What has exactly changed? This bug still exists: http://i.imgur.com/N1EeXy8.jpg Also I noticed the runway and collision lights have been tweaked, in my opinion most of them are much better/more visible now, so nice work. Share this post Link to post Share on other sites
msy 22 Posted November 11, 2013 (edited) Here's a screenshot I have from the latest CoD game:http://cloud-3.steampowered.com/ugc/723120602324229571/AA94EEFA600263F8AEEC6E9823D2E0D8C6BAB00C/512x288.resizedimage They actually managed to do this right - note the unzoomed but blurred area around the scope. Now, since even CoD has it, can we get this in ArmA? :D Yes but why don't you mention the large fps drop in CODG? Because maps' too large maps' too large so you can bear it? Edited November 11, 2013 by msy Share this post Link to post Share on other sites
antoineflemming 14 Posted November 11, 2013 What do you mean? I see "Negev" in the game. Are you using TMR? Share this post Link to post Share on other sites
Variable 322 Posted November 11, 2013 Are you using TMR? I do! Is that related? Share this post Link to post Share on other sites
MavericK96 0 Posted November 11, 2013 I know that TMR does change some of the weapon names, so maybe that's it. Share this post Link to post Share on other sites
windies 11 Posted November 11, 2013 Yeah TMR changed all the names to their real world counterparts. Share this post Link to post Share on other sites
pawelkpl 29 Posted November 11, 2013 bug: AFV-4 Gorgon , driver turn out view is bugged , you can see through vehicle. screenshot: http://tinypic.com/view.php?pic=ea2np3&s=5 Share this post Link to post Share on other sites
progamer 14 Posted November 11, 2013 We could use mirages in game, it's one of those visual effects on the enviroment that can be found pretty much anywhere: http://feedback.arma3.com/view.php?id=15995 Share this post Link to post Share on other sites
barakokula31 10 Posted November 11, 2013 We could use mirages in game, it's one of those visual effects on the enviroment that can be found pretty much anywhere: http://feedback.arma3.com/view.php?id=15995 You know, it would be nice if you stopped spamming the dev branch discussion (or whatever they call it) with you requests. Share this post Link to post Share on other sites
progamer 14 Posted November 11, 2013 You know, it would be nice if you stopped spamming the dev branch discussion (or whatever they call it) with you requests. Sorry. :( I will try to avoid "spamming" the developement branch. Share this post Link to post Share on other sites
HaZZarD 2 Posted November 12, 2013 this is very interesting "Soldier equipment protection tweaks (WIP - things like body armor, in an attempt to shift focus from character class to equipment worn)" where can I find more info ? anyone tested ? Share this post Link to post Share on other sites