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Caution: Monday's devbranch has a risk of being more broken first - before stabilizing to something great in the days thereafter. The situation is: our artists, designers and programmers have not been allowed to commit game data for several weeks due to the release data lock. When the lock is lifted and everyone commits and publishes their local (FT) fixes and improvements, there is a good chance the data fights each other. It may take a day or so to resolve these conflicts :)

have you given any thoughts to making the dev branch and main branch separate products on steam ? It would make testing and playing online at the same time much easier. I would really like to stay on the dev branch.

Edit: Hmm, probably won't work because the dev branch also contains content patches (unlike the Arma 2 beta).. meh, so it will probably not work... disregard the question

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When the lock is lifted and everyone commits and publishes their local (FT) fixes and improvements, there is a good chance the data fights each other. It may take a day or so to resolve these conflicts :)

Let them fight each other and the winner will be uploaded on tuesday then.

Anyway, those dev branch updates are great. Can't wait to test the next version.

That's not guaranteed that Monday's update will be better...

Mondays in general are not good anyway. :p

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Caution: Monday's devbranch has a risk of being more broken first - before stabilizing to something great in the days thereafter. The situation is: our artists, designers and programmers have not been allowed to commit game data for several weeks due to the release data lock. When the lock is lifted and everyone commits and publishes their local (FT) fixes and improvements, there is a good chance the data fights each other. It may take a day or so to resolve these conflicts :)

so are you lot running a internal SVN system? if so please tell me you have 2 versions, where one is a untouchable stable backup (i've seen what happens when you lack that)

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so are you lot running a internal SVN system? if so please tell me you have 2 versions, where one is a untouchable stable backup (i've seen what happens when you lack that)

Probably the fighting is about who commits first and who has to resolve the conflicts :P

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Yes - SVN (branching) is wonderful. So indeed e.g. our programmers were operating an internal development branch and special release branch for a few weeks. Critical fixes were merged from dev to release branch, a new release EXE compiled and tested. But even SVN or similar versioning systems don't solve all merge conflicts or simple logic incompatibilities when a merge technically works flawlessly. And on Monday it all comes together in a controlled chaos :yay:

Edited by DnA

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But even SVN or similar versioning systems don't solve all merge conflicts or simple logic incompatibilities even a merge technically works flawlessly. And on Monday it all comes together in a controlled chaos :yay:

Just release it as soon as you can, the ones who are in the dev branch understand that is in its nature to not be stable ( after all it's the testing grounds ). Just tell us how to properly report every problem, so you could fix it as soon as you can :)

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Just release it as soon as you can, the ones who are in the dev branch understand that is in its nature to not be stable ( after all it's the testing grounds ). Just tell us how to properly report every problem, so you could fix it as soon as you can :)

The reason why they don't let the new dev branch in public isn't because there are broken things but it would reset some people's download.

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Yes - SVN (branching) is wonderful.

Yay for not using SourceSafe

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Don't know if this has been discussed before, but, there are way too many snakes.

Holy hell how many snakes are there? What kind of ecosystem does this place have?

When you go around the countryside, you may encounter a snake every month or so. When I drive five meters in ARMA3 I meet seven snakes. How, why? It's just silly.

Just wanted to put this out there. Snakes should be dialed down by a factor of seven million.

Just remembered, but weren't there supposed to be goats and stuff? Like, other animals besides snakes and rabbits.

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Better anti-flip system? I thought people wan vehicle to not magically roll over back onto their wheels.

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Don't know if this has been discussed before, but, there are way too many snakes.

Holy hell how many snakes are there? What kind of ecosystem does this place have?

When you go around the countryside, you may encounter a snake every month or so. When I drive five meters in ARMA3 I meet seven snakes. How, why? It's just silly.

Just wanted to put this out there. Snakes should be dialed down by a factor of seven million.

Just remembered, but weren't there supposed to be goats and stuff? Like, other animals besides snakes and rabbits.

I do agree, far too many snakes... needs more bigger ambient life... tigers? lions? sharks? you know things that can HUNT you instead you hunt them.

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not an anti-flip system. i really dont like that vehicles flip back when they lay on side ord on top.

please look for an other possibility for the tanks.

and get rid of the vehicle flip back on tracks !!

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It meant to imply a fix for the glitches that make tanks flip as if they weigh very little - no future magical anti-flip technology ;)

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Hmm the iron sight zeroing is bugged again if you take the weapon from the crate - before the release it was fixed :/

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Hmm the iron sight zeroing is bugged again if you take the weapon from the crate - before the release it was fixed :/

Fixed too late into the release process - back on Monday and the first patch.

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Fixed too late into the release process - back on Monday and the first patch.
Does that mean "fixed only after the data lock-due-to-September 12th" in the same way that UAVs were "fixed only after the August 15th cut-off for the last pre-launch stable branch patch"?

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Not sure I follow: patches typically have a very short 'lock', if any. It means it got fixed during a time where we pretty much only merged CTD fixes for a number of reasons. Merges were handled case-by-case based on priorities, risk of affecting any other content, and the ability to re-test. E.g. the recent AI tweaking was too high risk because it would affect all missions (perhaps positively, but that's not a chance we could afford to act on).

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It meant to imply a fix for the glitches that make tanks flip as if they weigh very little - no future magical anti-flip technology ;)

Thanks for the clarification!

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not an anti-flip system. i really dont like that vehicles flip back when they lay on side ord on top.

please look for an other possibility for the tanks.

and get rid of the vehicle flip back on tracks !!

This is how tanks behave on my end, when are they flipping themselves upright again?

EDIT: Oh almost forgot, I would love to hear some nasty metal tearing and screeching sounds when that happens, it's a bit too quiet at the moment I think ;)

Edited by CaptainObvious

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This is how tanks behave on my end, when are they flipping themselves upright again?

On Monday.

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Fixed too late into the release process - back on Monday and the first patch.

DnA,

Are we getting a patch for the stable branch on Monday or just the Dev branch?

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Are we getting a patch for the stable branch on Monday or just the Dev branch?

A Dev Branch update only is planned for next week; this is the foundation of a future Default Branch patch, which will be tested over the next couple of weeks (as has happened with previous updates).

Best,

RiE

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A Dev Branch update only is planned for next week; this is the foundation of a future Default Branch patch, which will be tested over the next couple of weeks (as has happened with previous updates).

Best,

RiE

Ok cool.

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