purepassion 22 Posted July 18, 2013 It would be awesome if the spawn points for the ammo shells from the BTR-K's main gun could be adjusted so they don't spawn out of the barrel and especially if those shells could be PhysX objects, colliding with geometry like the "MachineGunCartridge" from the AH's M134 :) Share this post Link to post Share on other sites
bigpickle 0 Posted July 18, 2013 (edited) It would be awesome if the spawn points for the ammo shells from the BTR-K's main gun could be adjusted so they don't spawn out of the barrel and especially if those shells could be PhysX objects, colliding with geometry like the "MachineGunCartridge" from the AH's M134 :) Speaking of which, how many objects currently in game are effected by physX ? Also when oh when are we gonna get closure sound class back again? Edited July 18, 2013 by Bigpickle Share this post Link to post Share on other sites
rocksy 11 Posted July 18, 2013 TrackIR is working again Share this post Link to post Share on other sites
byku 13 Posted July 18, 2013 (edited) New Commanders view in Iran's tracked APC, comanches rockets are also laser guided(they can be controlled - awesome)... at least this for now. Still checking ;) Good changes to the armor system :)... although 40mm HE granades are overpowered to frontal armor of apcs. Edited July 18, 2013 by Byku Share this post Link to post Share on other sites
DontGetMadGetMoney 10 Posted July 18, 2013 guys is it still in progress or working as intended? the uh80 ghost hawk light beam is just a flat sprite with no actual glow, and you can't really swith it off, the moonlight is weird too (if there's such at all) Share this post Link to post Share on other sites
progamer 14 Posted July 18, 2013 There is a 'CRV' version of the Panther model inside armor_f_beta.pbo and a couple of texture files for it - one of which appears to have textures for a dozer blade and a crane.Whether it'll be able to function as a proper recovery vehicle using PhysX etc. or whether it simply behaves like a standard Arma 'repair' vehicle, remains to be seen. Hopefully the crane can acually lift and possibly tow damaged units while the dozen blaze could push wrecks off of the road and such? Share this post Link to post Share on other sites
NeuroFunker 11 Posted July 18, 2013 woo, free look is working again! Doesn't turn you around anymoe. Both 1st and 3rd person view! ---------- Post added at 14:18 ---------- Previous post was at 14:16 ---------- woo! Tracks do produce noises now, and also squeek, if your drifting! Share this post Link to post Share on other sites
themaster303 22 Posted July 18, 2013 testet the chopper and they are again sticking to the ground as it was in alpha. last verion you could land with a little slide. its really strang to land and stick to the ground. it was really better in the patches before! i am glad that trackir works again !! Share this post Link to post Share on other sites
NeuroFunker 11 Posted July 18, 2013 BMP still unble to swim on water? Why would russian engineers, unlearn their BMP's to swim in 2035? Share this post Link to post Share on other sites
royaltyinexile 175 Posted July 18, 2013 (edited) 441MB just started dripping inn here :)i wonder what it brings us :) A cavalcade of Splendid progress (I hope). :) Best, RiE Edited July 18, 2013 by RoyaltyinExile Share this post Link to post Share on other sites
bigpickle 0 Posted July 18, 2013 FIX: Tank shells now has visible tracer. Erm did someone forget we dont have Tanks yet :p Share this post Link to post Share on other sites
NeuroFunker 11 Posted July 18, 2013 Erm did someone forget we dont have Tanks yet :p do we? *Looks at my shiny T-100, just after tank wash!* Share this post Link to post Share on other sites
metalcraze 290 Posted July 18, 2013 FIX: Ifrit GMG now has 96 grenades instead of 64.FIX: Hunter GMG now has 96 grenades instead of 64. FIX: Strider GMG now has 96 grenades instead of 64. There is no artificial balancing. BMP still unble to swim on water? Why would russian engineers, unlearn their BMP's to swim in 2035? Because BLUFOR's Namer can't swim either. Share this post Link to post Share on other sites
bigpickle 0 Posted July 18, 2013 (edited) do we? *Looks at my shiny T-100, just after tank wash!* :eek: under what faction/object etc Edited July 18, 2013 by Bigpickle Share this post Link to post Share on other sites
progamer 14 Posted July 18, 2013 Hopefully the crane can acually lift and possibly tow damaged units while the dozen blaze could push wrecks off of the road and such? Can devs comment if these are planned units or just left overs from development? Share this post Link to post Share on other sites
zimms 22 Posted July 18, 2013 :eek: under what faction/object etc I can't check right now, but I guess you won't find it under NATO or CSAT. You could try Independent -> TROLL though. Share this post Link to post Share on other sites
petek 62 Posted July 18, 2013 Anyone finding that the Marshall is now broken for troop transport? Can't get in and units can not be placed in cargo using the standard scripts? Turn out still not working on the panther (commanders head pops through closed hatch. Incomplete view on the turn out for the Marid driver and gunner (nice that the drivers hatch opens) Like the new inventory in vehicles - sensible! I'll keep looking cheers Share this post Link to post Share on other sites
bigpickle 0 Posted July 18, 2013 I can't check right now, but I guess you won't find it under NATO or CSAT. You could try Independent -> TROLL though. Ah yeah the New Troll Tank i see thanks mate Share this post Link to post Share on other sites
roberthammer 582 Posted July 18, 2013 (edited) For some reason i cant look around in commander seat on Panther , also on BTR-K i can look around but there is a glitch in that view - for a few sec it is normal , then it glitchs up and repeats anyone has the same problems? Edited July 18, 2013 by RobertHammer Share this post Link to post Share on other sites
DarkDruid 96 Posted July 18, 2013 It would be awesome if the spawn points for the ammo shells from the BTR-K's main gun could be adjusted so they don't spawn out of the barrel and especially if those shells could be PhysX objects, colliding with geometry like the "MachineGunCartridge" from the AH's M134 :) This effect is going to be tweaked soon. But collisions of those shells are the same as the collissions of MachineGunCartridge already. They collide only with the ground. :) Share this post Link to post Share on other sites
L3TUC3 32 Posted July 18, 2013 There is no artificial balancing. Well, if they're basing the weapon off the true to life GMG, all they did was add another belt. There's just no reloads or belt change so I'll just assume the belts are linked. I'd prefer the Ifirit at least to use a different weapon entirely though. Share this post Link to post Share on other sites
NeuroFunker 11 Posted July 18, 2013 Because BLUFOR's Namer can't swim either. does this bluefor swim irl? ---------- Post added at 15:19 ---------- Previous post was at 15:16 ---------- This effect is going to be tweaked soon. But collisions of those shells are the same as the collissions of MachineGunCartridge already. They collide only with the ground. :) btr-k ai driver, has bad path finding. Made simple mission, apc marid leader, btr k troop member, set marker to drive from A to B, column formation. When marid driver, does a perfect job to drive on the road, btr-k driver always getting offroad, stuckng at stones, or got stuck at airfield entry road shield. Share this post Link to post Share on other sites
instagoat 133 Posted July 18, 2013 does this bluefor swim irl? It weighs 60 tons. You´d need a lot of helium to keep that thing afloat. Also, was there an update today? My thing doesn´t show anything for some reason... Share this post Link to post Share on other sites
NeuroFunker 11 Posted July 18, 2013 something wrong with btr-k driver. Now i have made him the leader of my small convoy, he just stupidly stays at same spot. ---------- Post added at 15:23 ---------- Previous post was at 15:22 ---------- It weighs 60 tons. You´d need a lot of helium to keep that thing afloat. Also, was there an update today? My thing doesn´t show anything for some reason... so, the "logic" is, if bluefor heavy personal carrier can't swim, so shouldn't opfor apc, which is based on BMD4/BMP3, but can swim in real life? Share this post Link to post Share on other sites
royaltyinexile 175 Posted July 18, 2013 Well, if they're basing the weapon off the true to life GMG, all they did was add another belt. There's just no reloads or belt change so I'll just assume the belts are linked. A related point is that the effective strength of the grenades has been reduced to represent more realistic (authentic?!?!) values. The previous state was inappropriately effective. I can certainly check on the motivation to increase the ammo count, but I'd note that those jumping to the firm conclusion that it's to cater for some sort of E-sport-twitch-shooting-arcade purpose feels a bit err... Best, RiE Share this post Link to post Share on other sites