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Greek island protests inclusion in video game

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True words bro...

Imagine the shit storm if some middle eastern gaming company was to do the same to a US city or even an Israeli town? .. fill the gaps.

Hehe, yeah.

Imagine the shit storm it would create if war games featured armies fighting in a completely destroyed version of New York City or something!

Oh, wait...

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1- what about warnings "military area, keep out, taking pictures strictly forbidden, guards may open fire without warning" etc ?

2 - do you know game Under Ash ? some time ago there was game in which you play Arab guerrilla and shoots to IDF, so ???

when in game someone shoot to IDF or US soldier it is forbidden, when US soldier shoot on Greek territory than "other situation" ?

but when you are on some 3D Israeli town, than game is forbidden ? hmmm ?

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1- what about warnings "military area, keep out, taking pictures strictly forbidden, guards may open fire without warning" etc ?

2 - do you know game Under Ash ? some time ago there was game in which you play Arab guerrilla and shoots to IDF, so ???

when in game someone shoot to IDF or US soldier it is forbidden, when US soldier shoot on Greek territory than "other situation" ?

Villas I know you are communicating in a different language and struggle a bit but read the post properly please. The tourists were on an official tour of Greek airbases and had permission to be there (already written twice now). When arrested they were at a public event. They were clearly ordinary members of the public from Greece's NATO allies and the ludicrous charge of spying was clearly nonsense under the circumstances.

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Hehe, yeah.

Imagine the shit storm it would create if war games featured armies fighting in a completely destroyed version of New York City or something!

Oh, wait...

haha... yeah, but you know what i mean though.. a destroyed part of a city is one thing, a detailed layout of a whole island nation with topography included maybe another?? who knows, but im sure it would make the (fox) news if there was a war simulator game based of the whole US with the exact same detail.

I dont care as all i want is a great game, but i kind off get the concern...

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haha... yeah, but you know what i mean though.. a destroyed part of a city is one thing, a detailed layout of a whole island nation with topography included maybe another?? who knows, but im sure it would make the (fox) news if there was a war simulator game based of the whole US with the exact same detail.

I dont care as all i want is a great game, but i kind off get the concern...

True. I guess different people draw the line at different places.

I would be okay with someone making a war game set in my home town, as long as they don't use the likenesses of people who actually live here. It's just a town after all, otherwise it's just fiction.

However, I would draw the line at a game depicting war crimes on civilians who are modelled after actual people from the town. Not that I expect any game developer would ever go to the trouble of depicting real people from a real place, only to then have them virtually raped, tortured and murdered. But if it ever happens, I will protest with righteous indignation. :D

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FFS, so then you better go after Hollywood if you're going to pursue this line of thought.

How many $MM movie/TV producers destroyed;

Paris

New York

Tokyo

London

Sydney

Los Angeles

.... *insert 100 other cities/towns*

Using;

Aliens

Storms

World Wars

Nukes

Invasions

Zombies

Meteors

Plagues

... *insert nasty forms of destruction here*

And I'm sure its not going to be a 1:1 representation of houses in streets.

..... I want BIS to counter-claim for the extra advertising of their island.

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Hey Gnat, your on the wrong line of thought, It's about providing an exa... Nevermind.

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but i wonder how would you felt if such real-life location was your town and other kids would be bombing your house, hmm?

Quite happy as long as I am able to bomb my neighbours house

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haha... yeah, but you know what i mean though.. a destroyed part of a city is one thing, a detailed layout of a whole island nation with topography included maybe another?? who knows, but im sure it would make the (fox) news if there was a war simulator game based of the whole US with the exact same detail.

I dont care as all i want is a great game, but i kind off get the concern...

I'd definitely play that though. Imagine fighting in the canyons of Utah, and in it's many national parks like Arches, Zion etc.

But then again, I don't get the problem really. Anyone can go onto Google Maps or Google Earth and get a detailed overview of any location except for stuff like military bases and such.

Google Maps even has a terrain mode that lets you zoom into a '3d' environment of pictures strung together, allowing you to look around in various places.

I could zoom in on my house all the way down and get a perfect 360 representation of the area.

It's not very different from a videogame, other than the fact that in a videogame we can wage a war in the area. It's not real, so who cares?

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Quite happy as long as I am able to bomb my neighbours house

Amen to that.

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haha... yeah, but you know what i mean though.. a destroyed part of a city is one thing, a detailed layout of a whole island nation with topography included maybe another?? who knows, but im sure it would make the (fox) news if there was a war simulator game based of the whole US with the exact same detail.

I dont care as all i want is a great game, but i kind off get the concern...

Yeah, it isn't like there is a game series called Grand Theft Auto or anything...

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My area would be a kick-ass setting for a game. I'd love to see it personally.

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but i wonder how would you felt if such real-life location was your town and other kids would be bombing your house, hmm?

I think it would be cool.

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True words bro...

Imagine the shit storm if some middle eastern gaming company was to do the same to a US city or even an Israeli town? .. fill the gaps.

Oh yeah :) It was a major shit storm when dudes destroyed the WTC in Red Alert 2 back in 2002. :rolleyes: Those greek dudes need to calm down. They should be worries about other things.

Imagine fighting in the canyons of Utah, and in it's many national parks like Arches, Zion etc.

Nope, you wouldn't risk confrontration with greenpeace or PETA, wouldn't you?

I would be okay with someone making a war game set in my home town, as long as they don't use the likenesses of people who actually live here. It's just a town after all, otherwise it's just fiction.

Hell yes! What about creating a game where everyone can bomb germany? Oh noes ... that had been already done a few dozen times :D That became boring.

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but i wonder how would you felt if such real-life location was your town and other kids would be bombing your house, hmm?

It doesn't feel that bad.

The Celle terrain is a recreation of my home region, and it is actually really enjoyable bombing the shit out of my backyard to fight back a Cold War scenario communist invasion.

:rolleyes:

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Wait WTF?! Since when is Mondkalb a BI Dev too? Is BI slowly assimilating all the talented people in the community? :p

(Celle is a great Map)

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Wait WTF?! Since when is Mondkalb a BI Dev too? Is BI slowly assimilating all the talented people in the community? :p

(Celle is a great Map)

Exactly what I was thinking, good for you Mondkalb! (This means we get everything from nuke shelters to Celle's epicness to RTS combat in Arma 3!)

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Actually for quite some time already. It's just that some of us prefer to stay "unmarked" so they can continue raging and trolling the forums.

Ontopic:

There are many great aspects about having real-life terrains available in-game, the biggest being that the overall feel is 100% natural - that is if done properly.

Roads, villages and forests won't look out of place. Infrastructure won't look misplaced. (Railways or Airports for example) Bridges over natural valleys fitting in seamlessly into a region without any "I want a bridge, let's create a valley here so I can have a bridge" feeling to it. Mountainous regions realistically separating regional floras and faunas.

Or to put it simple: Imitating/Copying the reality is in my opinion the best way of simulating it.

Sadly for most of the time, especially for community made terrains, elevation data is not easily available in the desired resolutions (Mostly because of $$$), so big areas of 100km x 100km are shrinking down into 10km x 10 km terrains in order to maintain enough distinguished terrain features, which in return will look odd as the proportions of a majestic canyon in reality becomes but a mere valley. Villages that laid 6km apart are now just 600m apart. Airports that were 100km apart are suddenly 10km apart which really defeats the purpose of having them there in the first place.

On the plus side, if someone decides to make a terrain resembling his home region, he can faithfully recreate what he has known and is used to since early childhood. And this results in massive attention to detail - that is when the available models allow it in any way. And it will be so much fun for the author, which most people keep forgetting, is why someone keeps continuing to make terrains.

Damn... this nearly makes me want to do a remake of the Celle terrain. :butbut:

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Damn... this nearly makes me want to do a remake of the Celle terrain. :butbut:

Please do, or make it so the AI can cross the river in the current one :)

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LOL ppl never run out of "issues" ;) I feel you now, BIS =)

About bombing hometown... bitch please, I live on Panthera ;)

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Actually for quite some time already. It's just that some of us prefer to stay "unmarked" so they can continue raging and trolling the forums.

Ontopic:

There are many great aspects about having real-life terrains available in-game, the biggest being that the overall feel is 100% natural - that is if done properly.

Roads, villages and forests won't look out of place. Infrastructure won't look misplaced. (Railways or Airports for example) Bridges over natural valleys fitting in seamlessly into a region without any "I want a bridge, let's create a valley here so I can have a bridge" feeling to it. Mountainous regions realistically separating regional floras and faunas.

Or to put it simple: Imitating/Copying the reality is in my opinion the best way of simulating it.

Sadly for most of the time, especially for community made terrains, elevation data is not easily available in the desired resolutions (Mostly because of $$$), so big areas of 100km x 100km are shrinking down into 10km x 10 km terrains in order to maintain enough distinguished terrain features, which in return will look odd as the proportions of a majestic canyon in reality becomes but a mere valley. Villages that laid 6km apart are now just 600m apart. Airports that were 100km apart are suddenly 10km apart which really defeats the purpose of having them there in the first place.

On the plus side, if someone decides to make a terrain resembling his home region, he can faithfully recreate what he has known and is used to since early childhood. And this results in massive attention to detail - that is when the available models allow it in any way. And it will be so much fun for the author, which most people keep forgetting, is why someone keeps continuing to make terrains.

Damn... this nearly makes me want to do a remake of the Celle terrain. :butbut:

OMG makes me wonder who else.... :eek:

You are right about everything else. That why I admire Chernarus so much, it just feels very natural, there are no mountains just for the sake of having one for example.

About a celle Remake: Yes please! :rolleyes:

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