Flash Thunder 10 Posted August 20, 2011 From the Cynical Brit video Arma 3 presentation, are we allowed to attach the bombs anywhere on the vehicles or are they presetted proxies? It would be nice if a yellow model of the bomb was presented on your screen and you could move it freely around the model until you planted it. Not going to be very sneaky if your C4 is right next to the drivers door. ;) Share this post Link to post Share on other sites
Undeceived 392 Posted August 20, 2011 Not going to be very sneaky if your C4 is right next to the drivers door. ;) :D That's right! :D And it's a good suggestion (with the "placement choice"). Share this post Link to post Share on other sites
ScratcH1 10 Posted August 20, 2011 :D That's right! :D And it's a good suggestion (with the "placement choice"). Yeah, similiar to GRAW2 but honestly I don't really mind as long as I can attach it to every vehicle :) Share this post Link to post Share on other sites
Black Cat 10 Posted August 20, 2011 Why that? Considering that the NATO is quite overwhelmed in the game's setting, it could easily be that backpacks from different countries are used here and there. Don't forget that the NATO is not only the US (from which the coyote pack is from, if I remember correctly [at least its classname is US_Backpack_EP1 :D]). Mainly because I don't like it when companies recycle things from old games *cough*callofduty*cough* What we really need would be skin groups and the possibility to change the flag (and the Camo) on a Vest/Backpack/Uniform. Like a NATO vest with a British flag, or and Iranian Uniform with a Canadian Flag and CADPAT on it, or something like that. Share this post Link to post Share on other sites
sparks50 0 Posted August 20, 2011 (edited) Id rather they use perfectly fine existing content like the backpack than wasting time on making a similar one from ground up just for the principle of it. Edited August 20, 2011 by sparks50 Share this post Link to post Share on other sites
Steakslim 1 Posted August 20, 2011 Well reusing content isn't beneath BIS. In the recent video you can see the ArmA2 rubble piles being reused already, unless those are just placeholders. Share this post Link to post Share on other sites
soul_assassin 1750 Posted August 20, 2011 Well reusing content isn't beneath BIS. In the recent video you can see the ArmA2 rubble piles being reused already, unless those are just placeholders. why in the world would you remake rubble piles? Share this post Link to post Share on other sites
Steakslim 1 Posted August 20, 2011 why in the world would you remake rubble piles? Not saying they would, but the rubble's quality did rather clash against the detail of the rest of the environment so I'm just leaving that possibility in the air. Share this post Link to post Share on other sites
frostwyrm333 1 Posted August 20, 2011 there must be thousands of textures in game, remaking all of them is probably not a high priority. I don't think it is about reusing actual "game content". Share this post Link to post Share on other sites
Flash Thunder 10 Posted August 21, 2011 the rubble pile really detracted from the whole scene hoping its placeholder if not, im sure someone will mod it to look nice.... r Im still very eager to learn what BIS has done to the lighting engine and particle engine. and HDR artifacts are still present, like glowing stone surfaces, glowing clothing etc, this all hopefully wont make it into final product. Overall, Lemnos is looking beautiful. Share this post Link to post Share on other sites
Smurf 12 Posted August 21, 2011 and HDR artifacts are still present, like glowing stone surfaces, glowing clothing etc, this all hopefully wont make it into final product. This is a major problem. Share this post Link to post Share on other sites
frostwyrm333 1 Posted August 21, 2011 It could be a nice effect but it would have to be more detailed (sampling density) and less extreme. Coupled with HDR it sometimes produces insane results. You can't see whats happening on half of the screen. Problem is that its not always so bad, it heavily depens on screen content/time of day/etc Share this post Link to post Share on other sites
CarlGustaffa 4 Posted August 21, 2011 Oh it's pretty bad. It's as if glow acts on the rendered finished image rather than operating on the HDR image. So if 1 is color white, it will act on this color no matter what, rather than operating on the color 1.5 which is only present in HDR. Furthermore, glow should be more visible on shiny/specular objects than on dull objects. So the white fur of a cow won't glow, but the specular surface of metal will. Share this post Link to post Share on other sites
PuFu 4600 Posted August 21, 2011 the rubble pile really detracted from the whole scene hoping its placeholder if not, im sure someone will mod it to look nice.... r Doubt it, especially it is not all that simple to replace models within an island. Im still very eager to learn what BIS has done to the lighting engine and particle engine. That is something i am very interested in. Would love to see an updated deffered lighting system, including soft shadows and alike...you can never see this sort of jagged projected shadow irl Share this post Link to post Share on other sites
PeterBitt 10 Posted August 21, 2011 unfortunately i already noticed the character shadow floating on one of the buildings with no terrain shadow under it in the video. i hope they will have proper terrain shadows on buildings on final release. Share this post Link to post Share on other sites
frostwyrm333 1 Posted August 21, 2011 Dwardens reaction to bloom/glow: http://forums.bistudio.com/showpost.php?p=2008126&postcount=875 The game is still heavily WIP... Share this post Link to post Share on other sites
Flash Thunder 10 Posted August 21, 2011 unfortunately i already noticed the character shadow floating on one of the buildings with no terrain shadow under it in the video.i hope they will have proper terrain shadows on buildings on final release. Its heavily Work in Progress (WIP) another year to go for BIS in terms of development time. I also noticed cookie cutter like shadows still present and shadows that were missing layers, ghost shadows i guess you could call them. @Pufu Yes it would be excellent if we had more than 2 dynamic shadow casting light sources (sun and moon) and more than 8 point lights. I would be utterly confused if deffered lighting wasnt implemented sometime in the A3 dev cycle seeing that alot of small little features are being implemented before hand. @Dwarden Thanks for clarifying the issue. :) Share this post Link to post Share on other sites
themaster303 22 Posted August 22, 2011 Its heavily Work in Progress (WIP) another year to go for BIS in terms of development time.I also noticed cookie cutter like shadows still present and shadows that were missing layers, ghost shadows i guess you could call them. @Pufu Yes it would be excellent if we had more than 2 dynamic shadow casting light sources (sun and moon) and more than 8 point lights. I would be utterly confused if deffered lighting wasnt implemented sometime in the A3 dev cycle seeing that alot of small little features are being implemented before hand. @Dwarden Thanks for clarifying the issue. :) watch this vbs2 1.5 video, about the light improvments. http://www.youtube.com/watch?v=tOxDmHDe_jg i also read an vbs2 pdf where they showed thw light ans shadow improvments. i believe they are all in arma3. Share this post Link to post Share on other sites
purepassion 22 Posted August 29, 2011 Awesome new pictures on the Facebook page :) Share this post Link to post Share on other sites
papanowel 120 Posted August 29, 2011 Some nice new screens :) Share this post Link to post Share on other sites
frostwyrm333 1 Posted August 29, 2011 meh, lowres, no AA, uber bloom, but those 2 with different weather conditions look great Share this post Link to post Share on other sites
Mono 10 Posted August 29, 2011 Have to say I'm looking forward to this more than any game. Only thing is I hope I don't have to upgrade my pc for it — again! System Manufacturer: Gigabyte Technology Co., Ltd.System Model: GA-880GM-UD2H BIOS: Award Modular BIOS v6.00PG Processor: AMD Athlon II X4 630 Processor (4 CPUs), ~2.8GHz Memory: 2048MB RAM Available OS Memory: 2046MB RAM Page File: 1676MB used, 6436MB available GFX card is a Nvidia GTX 460 768mb Only thing wrong there is I have 10gb but I haven't installed it yet since it only came back from RMA today! :) On a prelim and a very rough estimate what do you guys think? Share this post Link to post Share on other sites
papanowel 120 Posted August 29, 2011 Don't forget that the game is WIP and will be release next year so you have to expect a bit more if you want to play in decent settings. Share this post Link to post Share on other sites
Maio 293 Posted August 29, 2011 I recommed waiting for Arma 3 to come out before you upgrade. Prices for high end hardware will drop and you will be able to tailor a budget upgrade suited for Arma's requirments or simply buy a new rig. You have an mid range setup overall btw. Share this post Link to post Share on other sites
paecmaker 23 Posted August 29, 2011 You have an mid range setup overall btw. Mid range, that cpu is about double as good as mine and then I havent mentioned the graphics card, I really need to upgrade. :( Share this post Link to post Share on other sites