Opticalsnare 12 Posted May 22, 2011 Muzzleflashes should still be on the Shilka and Tunguska. I edited the post about the light scripts where you have to put the location of the script in, i had mine in the mission folder. Share this post Link to post Share on other sites
purepassion 22 Posted May 22, 2011 one thing i found: Hellfire explosions are invisible at a distance of exactly 3500m+ Share this post Link to post Share on other sites
Gunter Severloh 4072 Posted May 22, 2011 @purepassion as i said in my previous post I know you said you had removed some. meaning muzzleflashes. Update is great overall, Im really happy to see the artillary, and mortar impacs as well as ffars get impact dust/clouds to them, as in coop missions I play we use art, and mortar alot, so this is a Plus! Share this post Link to post Share on other sites
purepassion 22 Posted May 22, 2011 ah ok then i misunderstood you. Do you notice the invisible impatcs for 3500m+ aswell? get in an ULB and shoot a hellfire at a distance of more than 3500m meters didnt you say you were able to reduce particles for distance explosions? Maybe this could be a bug related to this Share this post Link to post Share on other sites
megagoth1702 252 Posted May 22, 2011 If the muzzle flashes ever come back, please use YouTube videos for reference. The BMP flashes being bigger than the vehicle itself were just ridiculous. Share this post Link to post Share on other sites
kremator 1065 Posted May 22, 2011 grats on release OS ! Share this post Link to post Share on other sites
minimalaco 30 Posted May 22, 2011 Thanks ! , great work. Share this post Link to post Share on other sites
goulbak 10 Posted May 23, 2011 thank you for making this mod *Pls, can you fix the Serverkey, it doesn't work online ? Share this post Link to post Share on other sites
AnimalMother92 10 Posted May 23, 2011 Thanks for the update Share this post Link to post Share on other sites
CameronMcDonald 146 Posted May 23, 2011 Cheers for sticking with it, OS. Share this post Link to post Share on other sites
Steakslim 1 Posted May 23, 2011 Oh damn, d/ling. Any word on this and ACE not getting along still? Share this post Link to post Share on other sites
metalcraze 290 Posted May 23, 2011 When the custom chopper lights are initialized and the chopper gets destroyed - lights still keep flashing. Even if all that's left are burning remnants. Share this post Link to post Share on other sites
1in1class 0 Posted May 23, 2011 Nice work, have to give this an go. Keep the goods going. Share this post Link to post Share on other sites
GeeBee 0 Posted May 23, 2011 Has the server key been updated yet? Share this post Link to post Share on other sites
Tonci87 163 Posted May 23, 2011 If the muzzle flashes ever come back, please use YouTube videos for reference. The BMP flashes being bigger than the vehicle itself were just ridiculous. ^This. I´m glad that they are gone Share this post Link to post Share on other sites
BlackLord 0 Posted May 23, 2011 (edited) This is a great mod, I hope the muzzle flashes will be reintroduced at least for firearms, the default ones aren't that great. Edited May 23, 2011 by BlackLord Share this post Link to post Share on other sites
Reddeth 0 Posted May 23, 2011 (edited) Thanks for the work you put into the updated release OS, good job. Edited May 23, 2011 by Reddeth Share this post Link to post Share on other sites
konrad1 10 Posted May 23, 2011 does it include everything tracers and light etc. ? Share this post Link to post Share on other sites
Isola 10 Posted May 23, 2011 does it include everything tracers and light etc. ? nope only blastcore. Share this post Link to post Share on other sites
marceldev89 89 Posted May 23, 2011 Nice update! Though, I seem to be missing those sparks (or particles) with all explosions. I only see them with the .50 cal on metal up close and that's it. Is this supposed to be like this? Share this post Link to post Share on other sites
mrcash2009 0 Posted May 23, 2011 I will test this later, I have a nice little mission for raining down on a small town in Tora Bora, need to make a vid realy :) Cant wait to check it. Share this post Link to post Share on other sites
johanna 11 Posted May 23, 2011 (edited) does it include everything tracers and light etc. ? nope only blastcore. So if i only have 'Blastcore_Visuals_R1.2' activated, am i missing out on effects then? Haven´t tried 'Blastcore_Visuals_R1.2' super much, but can this be the reason if i think the new WarFX is kind of... flat? Edited May 23, 2011 by johanna Share this post Link to post Share on other sites
mrcash2009 0 Posted May 23, 2011 In the previous release you got more folders, the core blascore (what this new addition replaces) the sun glare/lighting and tracers ... so keep the other folders active and replace the core warfx with this addon. Share this post Link to post Share on other sites
danil-ch 165 Posted May 23, 2011 OpticalSnare Blastcore R1.2 is great. Thank you. Can you please make a Weapon firing dust like in ACE and manfred's arma effects mod? http://imageshack.us/photo/my-images/163/mpchc2011052321303702.jpg/ Share this post Link to post Share on other sites