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xeno

ACE 1.5 (Advanced Combat Environment) for OA/CO

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Just read the first sentence of the changelog :)

thx, did so :) or better :o

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Has the M136 multiplayer bug (where you can reload it and fire it over and over again) been fixed? I need to know if it's worth the extra 80$ to get OA...

apologies if this has already come up.

Disregard, It turns out it's just the collection of maps I was playing...

Edited by Birdy890

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Hello Ace-team,

wich Pbo from Ace2 core is responsible for the annoying beep after a explosion or over 3 seconds MG firing ?

Thx Stephsen

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Guest

disregard

Edited by Guest
wrong thread

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Hello Ace-team,

wich Pbo from Ace2 core is responsible for the annoying beep after a explosion or over 3 seconds MG firing ?

Thx Stephsen

take the earplugs. and all is good ;)

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take the earplugs. and all is good ;)

yes i know;) Could you not tell me what this is for a PBO ...:ooh please

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yes i know;) Could you not tell me what this is for a PBO ...:ooh please

no ;) there is no pbo for that. its there for a reason. you have this also in real-life. so the only thing is to use the earplugs.

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yes i know;) Could you not tell me what this is for a PBO ...:ooh please

Maybe ace_sys_combatdeaf at ACE\Addons?

Dunno if breaks something thought.

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In ACE we encode the names of the pbos so that noone can find out which pbo is responsible for what feature by just reading its name...

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In ACE we encode the names of the pbos so that noone can find out which pbo is responsible for what feature by just reading its name...

Im h4x0r dude.... :yay:

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According to earlier comments, the mod is not made to be customized in this way. You may experience strange happenings or an unstable game.

Edited by sparks50

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In ACE we encode the names of the pbos so that noone can find out which pbo is responsible for what feature by just reading its name...

Ha. :D

Have to remember it next time I add stuff.

ace_sys_uhgporjfiowe.pbo

ace_sys_ojwedhg.pbo

:rolleyes:

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Ha. :D

Have to remember it next time I add stuff.

And I thought you are away for the weekend :D

Xeno

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No entry '.modelOptics'

Anyone have any info regarding the above error?

I moved all my addons from arma 2 to CO and that happens. Please help me.

Bump, because I need some goddamn help please!

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Kellys ACE2-OA YAS Repo Updated to b402 ACE2 1.5 Stable Update-3

**Kelly's Heroes ACE2-OA YAS AddonSync AutoConfig URL sponsored by Nat & Whisper

Combined Ops & OA-Only. ACE 1.5Betas

http://www.kellys-heroes.eu/updater/ArmA2ACEOA-Repository/ArmA2ACEOA-Repo.7z

**Kelly's Heroes ACE2-ArmA2Only YAS AddonSync AutoConfig URL sponsored by Nat & Whisper

ArmA2-Only. ACE 1.3RC1 Stable & won't be updated anymore.

http://www.kellys-heroes.eu/updater/ArmA2ACE-Repository/ArmA2ACE-Repo.7z

**Kelly's Heroes Community YAS AddonSync AutoConfig URL sponsored by Nat & Whisper

http://www.kellys-heroes.eu/updater/ArmA2Community-Repository/ArmA2Community-Repo.7z

If you have the AddonSync installed, click on this and add from there -> Kelly's YAS Repos

Note that the URLs above are case-sensitive so pls make sure you entered exactly as provided above.

YAS users: Do not forget to remove extra files through YAS.

.

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Ha. :D

Have to remember it next time I add stuff.

ace_sys_uhgporjfiowe.pbo

ace_sys_ojwedhg.pbo

:rolleyes:

:eek: rocko is posting on BIF! that is news

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Let's make it full circle then ;-)

I'll take the opportunity to say big thanks to all supporters, hosters and players.. Hope you are enjoying!

Otherwise you know where to let us know your feedback, suggestions and bug reports :D

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Not sure if I should post in the mission editing topic or not.

I am making an MP mission that is a night time airborne drop over Cherno. All players start in a C130 (ch1) which moves to a waypoint 1 and then waypoint 2 where this is in the activation field:

nul = [s1,s2,s3,s4,s5,s6] execVM "x\ace\addons\sys_eject\jumpout.sqf";

s1, s2 etc. are the players. The units are equipped with a parachute.

The problem is that it just doesn't work.

nul = [ch1] execVM "x\ace\addons\sys_eject\eject.sqf";

The above works fine for having the pilots of ch1 eject though.

It's probably something obvious I'm missing. Any help appreciated. :)

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The syntax is

[_vehicle, _unit] execVM "x\ace\addons\sys_eject\jumpout.sqf";

Don't know if this will work, but you can try something like

{jumped = [ch1, _x] execVM "x\ace\addons\sys_eject\jumpout.sqf"} forEach [s1,s2,s3,s4,s5,s6]

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Let's make it full circle then ;-)

I'll take the opportunity to say big thanks to all supporters, hosters and players.. Hope you are enjoying!

Otherwise you know where to let us know your feedback, suggestions and bug reports :D

Thanks, you guys are the best. :D

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having recently (since last friday's update) following problems with texture loading:

Warning Message:

Cannot load texture x\acex\addons\t_wep_m16\m3_3pp_ti_ca.paa.

excerpt of .rpt ->

=====================================================================

== E:\Program Files\Bohemia Interactive\ArmA 2\Expansion\beta\arma2oa.exe

== "E:\Program Files\Bohemia Interactive\ArmA 2\Expansion\beta\arma2oa.exe" -noSplash -world=empty -noFilePatching -mod=Expansion\beta;Expansion\beta\Expansion;@CBA;@ACE;@ACEX;@ACEX_SM;@ACEX_RU;@ACEX_USNavy;@zeu_AI;@zcommon_ace

=====================================================================

Exe timestamp: 2010/10/08 19:36:09

Current time: 2010/10/09 21:59:23

Version 1.54.73968

Item str_disp_server_control listed twice

Updating base class SCAR_H_FullAuto->SCAR_H_FullAuto, by x\zeu\addons\OA_c_wep_dispersion\config.bin/cfgWeapons/SCAR_H_CQC_CCO_SD/SCAR_H_SD_FullAuto/

String STR_BAF_CFGMAGAZINES_BAF_PUTIED_V10 not found

String STR_BAF_CFGMAGAZINES_BAF_PUTIED_V20 not found

String STR_BAF_CFGMAGAZINES_BAF_PUTIED_V30 not found

String STR_BAF_CFGMAGAZINES_BAF_PUTIED_V40 not found

Error in expression <255:>

Error position: <>

Error Ungültige Zahl in Ausdruck

Unsupported language German in stringtable

Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 0)! MoveName: kia_uaz_cargo02

Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 1)! MoveName: uaz_cargo02

Warning Message: Cannot load texture x\acex\addons\t_wep_m16\m3_3pp_ti_ca.paa.

Warning Message: Cannot load texture x\acex\addons\t_wep_m16\m3_3pp_ti_ca.paa.

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Error in expression <unt _lemmiters);

if (_int2>0) then {

_x setdropinterval _interval*3;

_x setParti>

Error position: <setdropinterval _interval*3;

_x setParti>

Error Allgemeiner Fehler in Ausdruck

playing with complete ACE update (v402, other parts actual, too, all "green" when resetting skip status in six updater) from friday, 8th 2010 and with latest beta (v73968)

-mod=Expansion\beta;Expansion\beta\Expansion;@CBA;@ACE;@ACEX;@ACEX_SM;@ACEX_RU;@ACEX_USNavy;@zeu_AI;@ zcommon_ace

if there may appear any [blank] above: ignore it, all mods are being loaded correctly ;-)

Edited by langgis08

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does anybody know where I can find the ACE class names? There was that link that had them all the wiki which was very helpful, but I cant find it anymore.

Edited by Jblack9

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