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About This Club

Since Exilemod forums are going offline : "Our forum is going offline at the end of July. We suggest moving all discussions to Discord. Exile will stay on Steam. Thanks for a great time!" I thought we all still need a place for the community to have a proper forum based conversations (rather that mish-mash no future references or whatsoever coherency discord chats).

  1. What's new in this club
  2. El' Rabito

    Trader Issue

    "Everything" is possible. Lookup the trader code related files and change it to your needs and create override via CfgExileCustomCode in the mission config.cpp
  3. ZN Anhor

    Trader Issue

    I repeat my question again: Is it possible to configure one (or all traders) so that they only BUY the items that they sell? Even a simple no would be welcome because then I don't have to think about it any further. Nevertheless, thank you in advance for every answer.
  4. goodfella66

    Trick or Treat

    lmao I need to test this, thanks
  5. Thats ok as there are no issues, i gave credit to the script maker for making this cool script.
  6. Well the moderating team was only just were alerted to this issue.
  7. Monkeynutz2010

    Trick or Treat

    Trick or Treat Halloween is coming up, so how about a Trick or Treat addon for Exile? Knock on the doors and gates of bases that aren't your own for either a Trick or a Treat! Customisable Treats, chance to get Treat and number of mags to spawn with weapons. Only shows up when it's Halloween, so no need to remove the script afterwards or comment anything out. Ability to add more Tricks if you like. You just need to create a new Trick file which is a script that runs on the player and add it into the response script. Comes with sounds. (Door knock, Creepy laughs and creepy voice that says "Trick or Treat". All you need to do is reset the column "knocked" in your territory table in your database back to ["0"] before next Halloween. https://github.com/GamingAtDeathsDoor/Trick-Or-Treat
  8. Monkeynutz2010

    Arma 3 Exile Virtual Garage (updated)

    Because of my Googling i stumbled across it and checked to see if it was ExAd stuff.
  9. Credit has been given to Shix07 for making this wonderfull script. Funny how this post has been up for 14 months without a message till now.
  10. Not without modification. By default it does not support vehicles.
  11. Well as you didn't credit the original author, so from where i am standing it looks like your trying to say its your work, your scripts etc. Which therefore is breaking the rules of this forum. I would suggest that you credit the original author, its just common courtesy. I can't imagine you would like it if someone did it to your content.
  12. Is it possible to exchange only one item for another? Example: 1 Gold bar for a Diamond. 1 Diamond for a Gold bar. And would it be possible to swap an item for a Vehicle? Example: 100 Diamonds for an armed Vehicle.
  13. This was created for InfinityExile and cleaned up for a general release, thanks to ElmoBlatch for allowing me to do so. You are free to modify them for your server. I have included an example mission in the github release. This was recreated, fixed up and improved on a vanilla Exile Altis server with no infistar or battleye. You are on your own for anything that pops up with those. Please look at the example mission if you get stuck. I cannot help with install issues. You are free to post in the Exile Discord #support channel here: https://discord.gg/cmMMHyJ If there are bugs with the actual released code I can take a look. Thanks all - best of luck with your Exile Servers. Exile Bounty System: This is a bounty system that is mission based. If you have played COD Modern Warefare.. It is similar to that. There are two bounty systems. Bounty King where you are the one hunted and must survive all attacks. If you survive you are rewarded with poptabs/respect. If someone kills you then they get the reward. Player is marked on the map and is blocked from safezones, bases, map boundaries, height limit and vehicle block (if setup). Regular Bounty mission allows someone to pickup a bounty where they are set to hunt down another player. If either the hunter or target dies then the mission is over and a reward is given based on who killed who. If a hunter kills a target or target kills hunter then its a full reward. If the target gets killed randomly the hunter gets a smaller reward. If the hunter gets killed randomly then the target gets a reward. Github: https://github.com/Andrew-S90/ExileBountySystem Video Preview: Install Instructions: Client config.cpp Paste the contents into the top of your config file. Modify existing network message section if needed. Add to Custom Code and Interaction Menus description.ext Paste the contents anywhere after #include "RscDefines.hpp" appears in your description.ext file initplayerlocal.sqf After if (!hasInterface || isServer) exitWith {}; paste the upper contents of initplayerlocal.sqf found in the Client folder If you are having trouble please view the example mission included. Server Code Overrides are found in customcode\server in the Client folder, simply pbo the server folder and place inside your servermod folder (such as @ExileServer) SQL No Modifications Needed Exile.ini No Modifications Needed Please let me know if anything pops up with this. I would eventually like to expand on this mission system if it is used. Such as bounties showing up for the whole team on both sides.
  14. This was created for InfinityExile and cleaned up for a general release, thanks to ElmoBlatch for allowing me to do so. You are free to modify them for your server. I have included an example mission in the github release. This was recreated, fixed up and improved on a vanilla Exile Altis server with no infistar or battleye. You are on your own for anything that pops up with those. Please look at the example mission if you get stuck. I cannot help with install issues. You are free to post in the Exile Discord #support channel here: https://discord.gg/cmMMHyJ If there are bugs with the actual released code I can take a look. Thanks all - best of luck with your Exile Servers. Exile Trader Loadouts: This is one of my favorite creations as you can individually edit the loadout after it is saved to add/remove items to the loadout.. Modify your gear, inventory and weapon without buying a new loadout and saving it! Admins can customize Blacklist items Admins can customize number of loadouts for players Github: https://github.com/Andrew-S90/ExileLoadouts Video Preview: Install Instructions: Client config.cpp Paste the contents into the top of your config file. Modify existing network message section if needed. Add the second portion inside class CfgInteractionMenus so you can see the action description.ext Paste the contents anywhere after #include "RscDefines.hpp" appears in your description.ext file initplayerlocal.sqf After if (!hasInterface || isServer) exitWith {}; paste the upper contents of initplayerlocal.sqf found in the Client folder initServer.sqf Paste the contents on the top of this file. The server needs these client files to be able to check for valid loadouts. stringtable.xml Copy and paste this straight into the main directory for the mission file. (Next to the config.cpp etc.) If you are having trouble please view the example mission included. Server Code No overrides needed, simply pbo the server folder and place inside your servermod folder (such as @ExileServer)
  15. This was created for AWG Exile and cleaned up for a general release, thanks to Adam Kadmon for allowing me to do so. You are free to modify them for your server. I have included an example mission in the github release. This was recreated, fixed up and improved on a vanilla Exile Altis server with no infistar or battleye. You are on your own for anything that pops up with those. Please look at the example mission if you get stuck. I cannot help with install issues. You are free to post in the Exile Discord #support channel here: https://discord.gg/cmMMHyJ If there are bugs with the actual released code I can take a look. Thanks all - best of luck with your Exile Servers. Exile Barter Trader: This is a standalone trader that allows you to offer up items for other items, no currency needed. Items are randomly selected from an admin customizable list and once they are traded for their stock does not replenish until another restart where it might randomly re-appear. Traded items are saved until restart and cannot be stolen by other players. If you have played DayZ Origins.. This is similar to their trader. Github: https://github.com/Andrew-S90/ExileBarterTrader Video Preview: Install Instructions: Client config.cpp Paste the contents into the top of your config file. Modify existing network message section if needed. description.ext Paste the contents anywhere after #include "RscDefines.hpp" appears in your description.ext file initplayerlocal.sqf After if (!hasInterface || isServer) exitWith {}; paste the upper contents of initplayerlocal.sqf found in the Client folder See the the lower portion of this file to see how to add actions to traders so you can open specific traders and their items If you are having trouble please view the example mission included. Server Code No overrides needed, simply pbo the server folder and place inside your servermod folder (such as @ExileServer) SQL There is a table that is needed for this to function properly. Please execute the SQL on your Exile database Exile.ini Paste the contents at the bottom of your exile.ini MODIFY if using extdb3 If you need help adding additional traders feel free to reach out. Thanks
  16. This was created for AWG Exile and cleaned up for a general release, thanks to Adam Kadmon for allowing me to do so. You are free to modify them for your server. I have included an example mission in the github release. This was recreated, fixed up and improved on a vanilla Exile Altis server with no infistar or battleye. You are on your own for anything that pops up with those. Please look at the example mission if you get stuck. I cannot help with install issues. You are free to post in the Exile Discord #support channel here: https://discord.gg/cmMMHyJ If there are bugs with the actual released code I can take a look. Thanks all - best of luck with your Exile Servers. Exile SafeX: This is a small personal inventory that can be found at safezone lockers. Allowing you to increase storage as your respect increases. Admin configurable respect levels and blocked items (can stop valuables from being placed in here) This script is required for MarXet 2. Github: https://github.com/Andrew-S90/ExileSafeX Video Preview: Install Instructions: Client config.cpp Paste the contents into the top of your config file. Modify existing network message section if needed. Add the lower section to InteractionMenus description.ext Paste the contents anywhere after #include "RscDefines.hpp" appears in your description.ext file initplayerlocal.sqf After if (!hasInterface || isServer) exitWith {}; paste the upper contents of initplayerlocal.sqf found in the Client folder If you are having trouble please view the example mission included. Server Code No overrides needed, simply pbo the server folder and place inside your servermod folder (such as @ExileServer) SQL There is a table that is needed for this to function properly. Please execute the SQL on your Exile database Exile.ini Paste the contents at the bottom of your exile.ini MODIFY if using extdb3
  17. This was created for InfinityExile and cleaned up for a general release, thanks to ElmoBlatch for allowing me to do so. You are free to modify them for your server. I have included an example mission in the github release. This was recreated, fixed up and improved on a vanilla Exile Altis server with no infistar or battleye. You are on your own for anything that pops up with those. Please look at the example mission if you get stuck. I cannot help with install issues. You are free to post in the Exile Discord #support channel here: https://discord.gg/cmMMHyJ If there are bugs with the actual released code I can take a look. Thanks all - best of luck with your Exile Servers. Exile Vehicle Customs Mods: This is a complete overhaul and redesign of Exiles Vehicle Customs trader menu. It allows you to customize your own vehicle on the ground (no sky box!) You can modify the vehicle skins and vehicle addons such as RPG cages, light bars, bumpers, doors etc. Pan around the vehicle with directional controls as well as zoom out/in and up/down. Github: https://github.com/Andrew-S90/ExileVehicleCustomsMods Video Preview: Install Instructions: Client config.cpp Paste the contents into the top of your config file. Modify existing network message section if needed. Add the Server and Client Overrides to CfgExileCustomCode Remove/Comment out the CfgVehicleCustoms and replace with the provided code and CfgVehicleCustomsMaster description.ext Paste the contents anywhere after #include "RscDefines.hpp" appears in your description.ext file initplayerlocal.sqf After if (!hasInterface || isServer) exitWith {}; paste the upper contents of initplayerlocal.sqf found in the Client folder If you are having trouble please view the example mission included. Server Code Pbo the server folder and place inside your servermod folder (such as @ExileServer) Overrides are found in the mission file SQL There is a column to be added to vehicles table that is needed for this to function properly. Please execute the SQL on your Exile database Exile.ini insertVehicle and loadVehicle need to be changed with the provided settings in the exile.ini top portion Paste the contents at the bottom of your exile.ini MODIFY if using extdb3 To add more vehicles for non vanilla please use the tools found in the tools folder. Run in debug in the editor with the mods enabled. If you have any questions let me know. Thanks!
  18. I am releasing a handful of addons and scripts created over the years for Exile Communities such as AWG/Infinity Exile. Thanks to Cloud, Elmoblatch and Adam Kadmon for allowing me to clean up and release some of their popular addons to the community as well. Below are descriptions, github links and video previews of each smaller addon released. You are free to modify them for your server. I have included an example mission in the github release. All of these were recreated, fixed up and improved on a vanilla Exile Altis server with no infistar or battleye. You are on your own for anything that pops up with those. I will not be available to provide any kind of install support, please look at the example missions included if you need help. You are free to post in the Exile Discord #support channel here: https://discord.gg/cmMMHyJ If there are bugs with the actual released code I can take a look. Thanks all - best of luck with your Exile Servers. Exile Revive: A very clean revive script that has been used for years on InfinityExile with no issues. Keeps primary weapons and doesn't lose them to the void. Github: https://github.com/Andrew-S90/ExileRevive Video Preview: Exile Build Check: Simple XM8 App that allows players to check the location to see if it is buildable Github: https://github.com/Andrew-S90/ExileBuildCheck Video Preview: Exile Base Mover: Simple Script and modification that allows an admin to call a function to move a players base around. Github: https://github.com/Andrew-S90/ExileBaseMover Video Preview: Exile Flag Hacking: Cloud's original flag hacking, credits to InfinityExile. Cleaned up for release. Github: https://github.com/Andrew-S90/ExileFlagHacking Video Preview: Exile Public Virtual Garage: Cloud's original public virtual garage, location based single vehicle virtual garage. Can be placed in a trader or anywhere on the map. Credits to InfinityExile Github: https://github.com/Andrew-S90/ExilePublicVirtualGarage Video Preview: Exile Persistent Vehicle Spawner: Allows random persistent vehicles to be spawned around the map. Boats along the coast. Very customizable. Vehicles can spawn in towns, along roads, fixed positions, 100% random or on the coast (boats). They will persist over restart. Github: https://github.com/Andrew-S90/ExilePersistentVehicles Video Preview: Exile Helicrashes: Simple helicrash script that spawns crashed helicopters with smoke and random loot at server restart. Very configurable. Github: https://github.com/Andrew-S90/ExileHelicrashes Video Preview: Exile Incoming Missile: Triggers a visual warning when a missile is locked on and fired at a vehicle. Github: https://github.com/Andrew-S90/ExileIncomingMissile Video Preview:
  19. chernaruski

    Radiation Not Working

    For starters change class ChernarusRedux: Altis to class ChernarusRedux if this doesn't work, we will need the full information off your server: server configs, rpt logs (server and client), mission config.cpp.
  20. chernaruski

    Arma 3 Exile Virtual Garage (updated)

    @rgscriven, please give credit to the original author if you edit / re-upload someone else's code, it's a basic common courtesy, even if the author "doesn't care about A3 anymore". It's not that hard to do, and it leaves a "good taste" for the rest of modding community. @Monkeynutz2010, I understand the need of asking these questions, but let's not go on digging on who owns each and every line of code used in exile or exile related scripts. Shix can ask for takedown, here on forums or at Git, any moment. As an author he have every right to do so. It's good you've noticed and informed him, but let's leave it to him to decide what to do. @ZN Anhor, no need for offtopic about abandonware, either. If you want to discuss Exile's fate, create topic in General Discussion. (abandonware still is a copyrighted material btw)
  21. The fact is, whoever wrote something for Exile ...... the project has been dropped and is being kept alive by the few enthusiasts here. And whoever digs whatever, by whom, and makes it accessible to the general public here, I owe my thanks. Because the real "fathers" have left their "child" to its fate.
  22. Monkeynutz2010

    Arma 3 Exile Virtual Garage (updated)

    This is not giving credit to the owners. Exile Mod do not own these scripts, the scripts are using portions of Exile code which means the exile code came with those headers. It's Shix's code. Just because it's given in the headers does not mean he had permission to re-upload this. I have spoken to Shix and he has further pointed out that this guy has most of his scripts on his GitHub re-uploaded. Which is a bit rude, however, shix being shix, has said he does not care to persue because he doesn't care about A3 anymore. I still think he should ask Shix first and until then remove all of his code from his repo. Also Shix's code was never made public so I'm also wondering where it came from...
  23. He does. Every single file has this in the header: /** * Exile Mod * www.exilemod.com * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ With this, the credit is given! Otherwise, Exile is technically "Abandonware", the developers provides no longer support, further development or troubleshooting. For this case check out this: https://en.wikipedia.org/wiki/Abandonware especially the paragraph "Community Support"! In the future it will become more and more necessary to edit the original code of Exile in order to keep it alive.
  24. goodfella66

    Arma 3 Exile Virtual Garage (updated)

    You could at least have mentionned or given credit to the original content creator.
  25. Did i have permisson no, did i edit any part of the scripts no, all that was done is to make it user friendly was to place it in folders so your mission file don't look like road kill. This is the vg that i had been using for many years so just tiding it up so its easy to slot into your server surely aint a crime. As for most server owners, im sure you dont like looking at a pile of rubbish thats not in order, in which i did with the vg. And have i violated the rules no i havnt, as nothing was edited from any parts of the script.
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