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Since Exilemod forums are going offline : "Our forum is going offline at the end of July. We suggest moving all discussions to Discord. Exile will stay on Steam. Thanks for a great time!" I thought we all still need a place for the community to have a proper forum based conversations (rather that mish-mash no future references or whatsoever coherency discord chats).

  1. What's new in this club
  2. Thomas TKO

    Exile Trader Problems

    Trader need on initplayerlokal.sqf not on mission.sqm , Trader gos to initplayerlokal, building on initserver.sqf and marker playerslots spawnpoints on mission.sqm , you need exile plugin to save it as initplayerlokal download this https://github.com/ThomasTKO/ExileStuff and drop @m3e_3den its with exile plugin on arma folder load as lokal mod load it with your map place Trader export it on top see Exile , Think the Exile.Altis initPlayerLokal.sqf its on old format on this need coppy a trader what you wish and change the position from Trader not sure you can mixed old and new
  3. I added some new traders to my exile altis map, I can interact with them but none of the traders have any inventory. Any help would be appreciated.
  4. Anyone got a link to these files? All I see is a link to a pirate torrent site....
  5. These files published include: 1 Trader Cities Boat Traders Aircraft Traders Map Markers Concrete Mixers Radiation Zone Loot Positions https://easyupload.io/7vx8ic Installation ExileMod FDF Podagorsk CUP Terrains - Core
  6. link update https://easyupload.io/qc2gjp
  7. I figured that was the case given the lack of info out there. Thanks, @chernaruski!
  8. chernaruski

    Fixing Inventory Order

    Pretty sure you don't have a fix for this. It's a core Arma3 part of how inventory works. If there was a fix for this I'm pretty sure they would have integrated it a long time ago.
  9. the download link does not pull up anything related to beketov
  10. # Updated Added the watercheck again since some people have problems with it over water.
  11. Updated: Cleaned up the TRADER.SQF script.
  12. These files published include: 2 Trader Cities Boat Traders Aircraft Trader Map Markers Concrete Mixers Radiation Zone Loot Positions https://easyupload.io/99m5qj
  13. NEW Updates: Update Loot Positions Boat Traders Update
  14. NEW Updates: Update Loot Positions trader Update
  15. Correction: The initServer is currently 1.5 MB. So how do I go about making a 2nd file like this (using that type of object list's format) that can be run from the server?
  16. Yes you can. But if your objects file is 5MB your server will run like crap with that many objects.
  17. In my initServer.sqf file (mission folder), I have a collection of simple objects: private _vehicles = [ ["Land_Hotel", [1281.08, 1067.3, 22.8993], [-0.99999, -0.00458476, 0], [0, 0, 1], false], ["Land_Hotel", [1281.29, 1025.94, 22.9204], [-0.999989, -0.00458476, 0.00109177], [0.00109178, 0, 0.999999], false], ["Land_Hotel", [1280.66, 1150.06, 22.9], [-0.999989, -0.00458476, -0.00109182], [-0.00109183, 0, 0.999999], false] (this is just a tiny sample) I am wondering if there is a way to run a second file similar to this format but from the actual server? For instance, I run most of my .sqfs from the server with: [] execVM "\server\scripts\boathouse.sqf"; (listed in the initServer.sqf) I would like to move this massive file (5 MB) to the server so it's not continuously downloaded with the mission file. Is this possible? [SOLVED]: I created a folder in my server's root directory called server, then created a subdirectory named scripts. Inside that folder is a file named island.sqf: This was created using the Exile 3Den plugin, specifically the create initServer feature. The false that I highlighted at the end of each line means that the simulation has been disabled and the objects will take significantly less resources (since this file contains 17,000+ trees/bushes on a small island). I still maintain steady FPS numbers on the server even though I've added in this many objects. Additionally, the last couple lines: sleep 10; [] execVM "\server\scripts\RemoteIslandTroops.sqf"; were added because I included some buildings in the original file and wanted to ensure the buildings loaded BEFORE the AI that would be inside/on top of them would. Hope this all helps someone.
  18. NEW Updates: Update Loot Positions And Trader Fixes
  19. These files published include: 4 Trader Cities Boat Traders Aircraft Traders Map Markers Concrete Mixers Radiation Zone Loot Positions https://easyupload.io/l6ask4
  20. link update https://easyupload.io/87s2e1
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