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About This Club

Since Exilemod forums are going offline : "Our forum is going offline at the end of July. We suggest moving all discussions to Discord. Exile will stay on Steam. Thanks for a great time!" I thought we all still need a place for the community to have a proper forum based conversations (rather that mish-mash no future references or whatsoever coherency discord chats).

  1. What's new in this club
  2. 3 Trader Cities Boat Traders Aircraft Traders Map Markers Concrete Mixers Chernarus 2035
  3. 2 Trader Cities Boat Traders Aircraft Trader Map Markers Concrete Mixers Enoch
  4. 3 Trader Cities Boat Traders Aircraft Traders Map Markers Concrete Mixers Ruegen
  5. https://github.com/jakehekesfists/DMD_BuildingReplace
  6. chernaruski

    Vehicle Repair Script

    and the option of tools get broken 😉
  7. ZN Anhor

    Vehicle Repair Script

    And the option to change the duration is also very nice ........ 😜
  8. chernaruski

    Vehicle Repair Script

    Yeah , Atze's mod is great. I was using Extended Items for my server , it adds the needed models/items and makes it so much better as for repairing. I just hated Exile duct tape, until I realized you can modify pretty much anything you want ))
  9. ZN Anhor

    Vehicle Repair Script

    Think it will work ...... I made some extensions for the advanced script. It has no repair script for Tanks (no Wheels, need Tracks) and Boats (most are made from Fiberglass not Metal) ....... so I made 2 new files called "Bones_fnc_salvageAndRepairMenuTank.sqf" and "Bones_fnc_salvageAndRepairMenuBoat.sqf ". After that I added both to "Bones_fnc_salvageAndRepair.sqf" ......... should now work perfect for me. BTW, I use Extended Survival Pack from @ServerAtze ............. so I change the parts needed to Engine, Fuel Tank, Glass, Fiberglass and so on.
  10. chernaruski

    Roaming AI A3XAI

    Maybe some edited version, someone did later on. I don't remember whats the latest Kuplions version was, but if my memory serves me right A3XAI was for sure updated since 2017... so your version could be the latest one.
  11. chernaruski

    Vehicle Repair Script

    Misunderstanding, indeed. I see no reason why it wouldn't work. If you use exile as a framework , script written for exile should work regardless of what vehicle mod you use (I used CUP's vehicles only). All it does is adding action menu commands , to trigger fix or salvage of a specific hitpoints on ANY vehicle in Arma3 (including jets) and return or remove an item when you do so. I guess you will have to try it ?
  12. ZN Anhor

    Roaming AI A3XAI

    It seems my A3XAI is exactly the same ....... dont know from where this A3XAIVersion 3 came ..... 🙄
  13. ZN Anhor

    Vehicle Repair Script

    Thx for your assistance @chernaruski and @Irkutsk86, but it seems this is a missunderstanding. The motto of my server is Vietnam 1968 ......... and therefore there are no Exile or Vanilla vehicles. We use only vehicles of "Unsung Vietnam War Mod", which also applies to all weapons, loot and other equipment. There are no free vehicles on our server (by decision), these must all be bought from a trader. (As we say on our server or website: we do NOT play Exile, it´s just a kind of framework for us) So the question is if the repair scripts work WITH these vehicles? (because the author mentioned something like this in the readme)
  14. fyi: tool works with model coordinates and not terrain (you don't need the map to be loaded), so you easily can place all the desired objects in VR and create new proper loot spawn points. If you want to use 64bit version and not switch to 32bit, you won't be able to create new file with generated positions. Just delete the make_file.dll and use clipboard paste to any text files you've opened.
  15. chernaruski

    Vehicle Repair Script

    1) Both Bones50 script work. I use Super Advanced Vehicle Repair Script. 2) Your vehicle spawning is probably broken. You mix things up , vehicle spawners are not repair scripts. Separate the two. Repair script just looks at an already spawned vehicle hitpoints and offer you options to fix damaged ones and salvage parts. As for spawning , sometimes people overwrite exile vanilla files without really understanding if it needs an overwrite or merge. The fix depends on what system you using to spawn vehicles (exile, AVS, alternative spawner...) and what additions/changes you did to your server. That would be your job to figure out , I guess.
  16. chernaruski

    Roaming AI A3XAI

    Mirrors (with installation steps, editor tools , etc): https://github.com/prsp/A3XAI https://github.com/mrjakah/A3XAI
  17. https://github.com/Bones50/ExileMod-Advanced-Repair https://github.com/Bones50/Exilemod-Super-Advanced-Repair-System-SARS
  18. Irkutsk86

    Vehicle Repair Script

    Hey. Yes there is a working script repair of vehicles. If I certainly correctly understood the question ) https://www.exilemod.com/topic/20311-release-exilemod-re-armrepair-new-release-160918/?tab=comments#comment-144032 https://github.com/Bones50/Advanced-Vehicle-Service-Centre
  19. ZN Anhor

    Roaming AI A3XAI

    I check the difference between both and maybe change mine.
  20. Thomas TKO

    Roaming AI A3XAI

    Thats true alot of coppys on github , but fakt iss no more updates form Face the creator . This Version 0.2.1 its the last !! change stuff for god mode from ai thats all , And Worked i can say
  21. ZN Anhor

    Roaming AI A3XAI

    As far as I remember I had my version from the Github of the original author, just bevor he gave up about the massive complaining.
  22. I know theres some scripts out there for advanced vehicle repairs ........ but did they work with the latest Exile version? My second problem is, I use absolutly no Exile or Vanilla Vehicles on my server. Will this scripts work with Mod Vehicles? Thx for assistance.
  23. Thomas TKO

    Roaming AI A3XAI

    This iss last version 0.2.1 all other maybe change from other, i use this and worked only change the stuff from ai and setting
  24. ZN Anhor

    Extended Survival Pack

    Hi Atze, a wish to add to the recipes: So much nice fruits in the mod and no use of them ......... Another one:
  25. ZN Anhor

    Roaming AI A3XAI

    Just a question ...... your version says this: On my server installed versions says this: I´m a bit confused about the A3XAIVersion ...........
  26. Vehicle & backpack Paintshop By Halv https://github.com/NRZ7/HalvPaintshop-Exile Original Sources https://github.com/Halvhjearne/paintshop Modifications I (NRZ7) only makes a few modifications to enable full compatibility with exile, changing some eternaly false conditions, commenting a few lines and making a system to save paint into Exile DB. Install Instructions Pack to .PBO ExileHalvPaintshop_Server Do not use PBO Manager. Use official BI addon builder, mikero's or other tools. Put ExileHalvPaintshop_Server.pbo to @ExileServer/addons Merge mpmission folder with your current mission pbo Paste addons/paintshop to addons/paintshop in your mission PBO Merge the config.cpp with your config.cpp to add "Save Paint" action Put the lines from InitPlayerLocal.sqf in the top of your initPlayerLocal.sqf Put the lines from description.ext to your description.ext Configure Paste your textures to your mpmission or local modifications Open /mpmission/addons/paintshop/settings.sqf Edit the _texture array and add names and file paths to your custom images Add somewhere in your map a building described in "_paintshopbuildings". Preefered into a Safe Zone. If you use infistar, whitelist the ID 6666
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