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About This Club

Since Exilemod forums are going offline : "Our forum is going offline at the end of July. We suggest moving all discussions to Discord. Exile will stay on Steam. Thanks for a great time!" I thought we all still need a place for the community to have a proper forum based conversations (rather that mish-mash no future references or whatsoever coherency discord chats).

  1. What's new in this club
  2. #Updated - Optimized and fixed a additional bug that left Vest/Uniform/Backpack on the ground on TakeAll, even tho the slot is empty and the player could pick it up.
  3. #Updates Added some nice things to Rog Devil's Castle
  4. #Updates Added castle to Utes Isle Island
  5. What it does: This fixes a a couple of problems with the serverside Virtual Garage scripts. - Just realised the bug (Duping) still exists in the current server files and there is no public fix on the Exile Discord listed, nor is there a thread in the Unofficial forum. - I optimised it slightly and also included the "Nickname problem" bug fixes from @Crito-VanaheimServers for convenience. Download & Installation (Github) Support Me: www.buymeacoffee.com/ElRabito
  6. #Updates Added one more boat trader Added some more Buildings
  7. I wanted to see if someone could confirm what function is responsible for writing a new player to the database. Was wonder if someone has a flow or knows the operation of how this happens. Seen several functions partially responsible, but looking to track this down completely. I'm trying to exclude the headlessclient from writing a new player to the database. I'm about sick of cleaning "hc's" out of my database.
  8. #Updates Added Fuel Pums To Traders Added Lockers To Boat Traders Changed marker
  9. @noelite Hello! Please re upload file link,not opened link,lost website Thanks!! :)
  10. #Updates Added Walls And More Buildings to Utes Isle Island
  11. #Updates Removed Bushes and Trees In Buildings Added Helipads To Traders
  12. On button press the character will use a appropriate medicine depending on the severity of the damage. Makes it a bit easier, fluid and less immersion breaking to consume healing items in Exile. To balance it a bit the system only detects medicine items in Uniform or Vest. If no appropriate medicine was found the script will use any available med the player has. If the player is bleeding it will use a medicine from the allowed LightMeds array. So it's better to add only items that stop the bleeding (bandages, dressing etc) to the LightMeds array. Checks for basic exploits/bugs already in place (Animation skipping, using it while swimming etc). Sound effect to mimic the sound of searching for a appropriate medicine, error toast with information and sound clue if no medicine was found in the vest or uniform. Code examples for putting it on a normal number row key like 8 or custom user action are included (Optional or use them both). Download & Installation (GitHub) Support Me: www.buymeacoffee.com/ElRabito
  13. #Updates Added one more Bridge to Islands Added more Military Content
  14. These files published include: 3 Trader Cities Boat Traders Aircraft Traders Extra Military Content Map Markers Concrete Mixers Bridges to Islands https://www.mediafire.com/file/l013ody4s6mqhom/Exile_Green_Sea_Terrain__files.rar/file
  15. rgscriven

    VGS Respawn Loadouts

    very good mate ty, is there away so you can save more then 1 loadout
  16. UAV termianal hack, you would need to use the aaf terminal for this to work. What this does is if you are using like drones and so on, well anything that uses the terminal. Then add to the following ExileServer_object_player_database_load.sqf After this line: _player setVariable ["ExileXM8IsOnline", false, true]; Add this line: _player setUnitTrait ["UAVHacker" ,true]; ExileServer_object_player_createBambi.sqf After this line: _bambiPlayer setVariable ["ExileLocker", (_accountData select 4), true]; Add this line: _bambiPlayer setUnitTrait ["UAVHacker" ,true];
  17. Thomas TKO

    VGS Respawn Loadouts

    Looks good, thanks for sharing
  18. https://github.com/Crito-VanaheimServers/VGS-Respawn-Loadouts Works with: default Exile spawning XSSpawn ExtDB3 Does Not Work With: ExtDB2 SM Respawning What it does: After selecting a spawn location and pressing spawn button the VGS Respawn Loadouts screen shows up and allows players to build a loadout. Weapon icon button allows choice of primary weapon, scope to put on weapon, and ammunition to load into weapon. Uniform icon button allows choice of Uniform and choice to add items to its inventory. Vest icon button allows choice of vest and choice to add items to its inventory. Backpack icon button allows choice of backpack and choice to add items to its inventory. Helmet icon button allows choice of headgear such as hats, helmets, ect. NVG icon button allows choice of night vision. all items and gear that players can chose from can be customized in config.sqf allowing server owners to only allow certain items and gear to be available for respawn. Features: Respect based - turn on or off in config. If turned on each gear piece and item will get its respect rating from the trader files and if player does not have it unlocked they cant use it in a loadout until it is unlocked. pricing - turn on or off in config. If turned on each gear piece and item will gets its cost from trader files and add them up for a total cost of the entire loadout that is taken from players bank account when the press spawn button on the loadout screen. If they don't have enough tabs the spawn button becomes inactive and the player has to start removing items until the spawn button becomes activate again. Loadout Saving - Allows players to build a loadout and save it to database. Only saves 1 loadout. Loadout Loading - Allows players to load a saved loadout for faster respawn instead of building a loadout every time they die. video preview: https://www.youtube.com/watch?v=dFiAJQyw4Uw
  19. 4bZurd

    Extended Base Mod

    Good call on the key, fopr some reason it was missing from the server. So a quick reinstall of the addon, and everything works beautifully! Thanks!
  20. rgscriven

    Extended Base Mod

    have you added the mod correctly and the keys
  21. 4bZurd

    Extended Base Mod

    So, uhm, for some reason Extended Base mods kinda works. We got a dedicated server running Exile.Altis Extended_Base_Mod is added, and the vendors have the items. Items can be purchased and put in backpack (or car or whatever). But when I go to our Territory and try to place the structures, they don't show up. I get the construction GUI, and it looks ok, apart from the fact that I can't see the structure and thus can't palce it anywhere. Anyone have some insight?
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