Jump to content

About This Club

Since Exilemod forums are going offline : "Our forum is going offline at the end of July. We suggest moving all discussions to Discord. Exile will stay on Steam. Thanks for a great time!" I thought we all still need a place for the community to have a proper forum based conversations (rather that mish-mash no future references or whatsoever coherency discord chats).

  1. What's new in this club
  2. Davinel

    VCOM AI (Exile 1.0.4)

    did i need the VcomAI mod in my mod parameter or server parameter ? or did i need to put it or just the exile mission by SuperJerome is ok ?
  3. Razor-79fcc52bfc334b0e

    ACE + Exile integration

    if this could happen it would be amazing
  4. El' Rabito

    ACE + Exile integration

    ExileClient_system_autoRun_canAutoRun.sqf Add a check with the command below https://community.bistudio.com/wiki/getStamina @chernaruski
  5. chernaruski

    ACE + Exile integration

    I started experimenting with it, tried Stamina feature. Looks like its working , but will require of me to get rid of the exile's Autorun feature (when you press 0) , cause it completely ignores the depleted stamina.
  6. smrkanky1

    ACE + Exile integration

    You got PM from me right ?
  7. chernaruski

    Livionia Loot File

    @Kingsman3681 , check out the Maps - Mission Files section : https://forums.bohemia.net/forums/forum/299-maps-mission-files
  8. Irkutsk86

    Livionia Loot File

    https://github.com/ThomasTKO/CfgBuildings
  9. Hi all, I downloaded the Livonia map from the Maps tab, but don't seem to be getting any loot. I think I placed the LivioniaBuilding.cpp file in the wong location. Can someone please confirm where it needs to go? I'd really appreciate it. Thanks.
  10. chernaruski

    Kick off exil key

    https://steamcommunity.com/sharedfiles/filedetails/changelog/1487484880
  11. Davinel

    Kick off exil key

    it work , thank you why just dont put this key into exilemod client. like every mod in the workshop ^^ anyway it work , thanks alot 🙂
  12. Irkutsk86

    Kick off exil key

    Server key: https://dl.dropboxusercontent.com/s/o2jz1lqeqmfojbe/exile.bikey Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1487484880
  13. Hi im confused , when i use a exile client find somewhere it work fine but i have .pbo error on something. the problem is when i use ExileMod from the workshop i cannot put it on the server because i get kick off , @exilemod are not signed by a key the website refer to the exilemod workshop but not work somoene can help me ? and why they have so much version of the same file ^^ and what is the good one , the one you find here https://survival-adventures.de/files/ or the one on the workshop ( mayby the workshop is not up-to-date i dont know)
  14. Desperta Ferro

    Ravage Mod + Exile integration

    Sry I don't know why I thought it was the ravage music. Both Exile and Ravage have epic music so I got confused. After some research I know how to change music. Thanks!
  15. Desperta Ferro

    Base Building 2.0

    Every time you put more pics it looks more impressive. Do you know when this update will be ready more or less? I have a private server with friends and I would like to test it. No hurry, take the time it needs xD Good work!
  16. RaVeN103

    Base Building 2.0

    The project is ready soon... at least for wood and reinforced😅 some specification Exile-Wood-Constructions were exchanged more snappoints were added (example "Below Wall") Textures have been redesigned 3 custom lods per model (example Wood_Wall - LOD0: 770 Faces, LOD1: 224 Faces, LOD2: 80Faces) 3-4 Shadow LODs per model (example Wood_Wall - LOD0: 680Faces, LOD1: 376Faces, LOD2: 120Faces, LOD3: 12Faces) Add View Geometry so that the ai do not see you😉 Add Phys Geometry for better collisions with other "phys geometry objects" (like vehicles) different _co-texture resolutions for the custom lods (LOD0: 2048, LOD1: 1024, LOD2:512), _nohq (LOD0: 2048, LOD1: 1024, LOD2:512), _smdi (LOD0: 1024, LOD1: 512, LOD2:0), _as(LOD0: 1024, LOD1: 512, LOD2:0), Custom_Paint Selection for Base Painting (Like SM or DonkeyPUNCH) You can choose (as server-owner) if you, like in exile, place a complete wall or start with the frame, fill it with wood-planks and then upgrade with the "Fortification Upgrade" Windows can only be opened from the inside, it does not need a codelock Some doors have small windows that can be opened from the inside, independently of the codelock Doors or gates have doorknobs/doorhandles which are animated a bigger gate for cargo trucks add an elevator add a furnace add a anvil add a workbench for craft metal-parts And more features that I already forgot😂
  17. Are you sure your mission is set correctly? Are you sure its the Ravage soundtrack that is playing? It's more of an offtopic that should be discussed in Ravage forum thread. Music is turned off in Atmosphere module and not Ambient module. If it still playing after you've set it to Ambient Music = No , its a bug that you should report to Ravage mod topic.
  18. Desperta Ferro

    Ravage Mod + Exile integration

    Hey how can I disable ravage soundtrack? The ravage music is awesome but I want to play an intro music per example and the ravage ost is overlapping the song. I've tried puting an Ambient module from ravage and select Ravage Soundtrack = no but this doesn't works.
  19. Maverick87Shaka

    Roaming AI A3XAI

    HI, I'm currently using the A3XAI in an HeadlessClient to maximize performance, I'm really happy about performance achieved compared to the "classic" IA behavior, but I have some trouble with some settings. Even if i setup in the config.ccp pf the a3xai_config.pbo the string: vehiclesAllowedForPlayers = 1; My players are unable to get into IA Vehicle, even if you kill al the Group Units, and sometimes even if you fully incapacitate the vehicle, the driver still seated at driver slot, and even if you kill inside vehicle, there is no way to drive IA Vehicle. Any Idea?
  20. Desperta Ferro

    ExileZ Mod

    Maybe this helps? If you edit the sounds maybe you can put a siren sound? I have not seen the files though. When I get home I will try to see how it is.
  21. Archer_MT

    Hardcore difficulty

    I have a small question why exile do not enable the scoreboard which player can see the kiil info
  22. Archer_MT

    ACE + Exile integration

    Hey, smrkanky1 I cannot wait to have a try on it. is it possible to disable the ace inventory simplely by removing the pbo file
  23. smrkanky1

    ACE + Exile integration

    Hello, i just found this site. Its great to have some place similar to old exile forum. I jumped here because i saw this topic and few months back i wanted just mix ace with exile, both great mods. I have started "work" on a server because all said its not possible. I am far away from scripting abilities or programing something. I have just try put things together and look, if it works or not. And i am allmost done. There are few small things like inventory looks bit off position, but it works. Anyone want try ? It will be great, if someone will test, how it works and if something is so bad, that it will not be playable.
  24. El' Rabito

    Hardcore difficulty

    Exile Difficulty setting has nothing to do with the stuff you mentioned. As chernaruski said, give them lighter armor ^^ And headshot is headshot, no matter what AI wears they are dead (If you hit the face and not the helmet)
  25. chernaruski

    Hardcore difficulty

    5 bullet in the head of a AI to die is not something you can control that easily... well you can change the bullets damage , but that will require your own overwrite addon to be loaded to overwrite arma vanilla values/or per weapon mod you use and per ammo. Much simpler way to balance this is simply don't equip them with best armor. Top armors can be very bullet spongy , if you talking about smaller calibers . Same for helmets.
  26. chernaruski

    ExileZ Mod

    First you will have to configure a sound fx file then add it directly to harassing zeds spawn code I guess. Maybe something like playSound3D ["yourpath\sfx\siren.wav", player] in HarassingZombiesThread.sqf. Just a direction, never tested it myself.
  27.  
  • Newsletter

    Want to keep up to date with all our latest news and information?

    Sign Up
×